Decompiled source of Dungeon Splitter v1.1.0

DungeonSplitter.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("DungeonSplitter")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DungeonSplitter")]
[assembly: AssemblyTitle("DungeonSplitter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DungeonSplitter
{
	[BepInPlugin("dungeon_splitter", "Dungeon Splitter", "1.1")]
	public class DungeonSplitter : BaseUnityPlugin
	{
		public const string GUID = "dungeon_splitter";

		public const string NAME = "Dungeon Splitter";

		public const string VERSION = "1.1";

		public const float DungeonHeight = 1500f;

		public static ConfigEntry<string> configAlwaysSend;

		public void Awake()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			configAlwaysSend = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Always send", "", "List of object ids that are always sent to clients. Separate with commas.");
			configAlwaysSend.SettingChanged += delegate
			{
				DungeonPrefabs.Postfix();
			};
			SetupWatcher();
			new Harmony("dungeon_splitter").PatchAll();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Path.GetDirectoryName(((BaseUnityPlugin)this).Config.ConfigFilePath), Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath));
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(((BaseUnityPlugin)this).Config.ConfigFilePath))
			{
				return;
			}
			try
			{
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				Debug.LogWarning((object)"Failed to reload config file");
			}
		}
	}
	[HarmonyPatch(typeof(ZDOMan), "CreateSyncList")]
	public class CreateSyncList
	{
		private static void Prefix(ZDOPeer peer)
		{
			FindObjects.InDungeon = peer.m_peer.m_refPos.y >= 1500f;
			FindObjects.SendDungeons = true;
		}
	}
	[HarmonyPatch(typeof(ZDOMan), "ReleaseNearbyZDOS")]
	public class ReleaseNearbyZDOS
	{
		private static void Prefix(Vector3 refPosition)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			FindObjects.InDungeon = refPosition.y >= 1500f;
			FindObjects.SendDungeons = false;
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "CreateDestroyObjects")]
	public class CreateDestroyObjects
	{
		private static void Prefix()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			FindObjects.InDungeon = ZNet.instance.GetReferencePosition().y >= 1500f;
			FindObjects.SendDungeons = false;
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "IsAreaReady")]
	public class IsAreaReady
	{
		private static void Prefix(Vector3 point)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			FindObjects.InDungeon = point.y >= 1500f;
			FindObjects.SendDungeons = false;
		}
	}
	[HarmonyPatch(typeof(ZDOMan), "FindObjects")]
	public class FindObjects
	{
		public static HashSet<int> DungeonHashes = new HashSet<int>();

		public static HashSet<int> TeleportHashes = new HashSet<int>();

		public static bool SendDungeons;

		public static bool InDungeon;

		private static bool Prefix(ZDOMan __instance, Vector2i sector, List<ZDO> objects)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			int num = __instance.SectorToIndex(sector);
			List<ZDO> value;
			if (num >= 0)
			{
				if (__instance.m_objectsBySector[num] != null)
				{
					objects.AddRange(__instance.m_objectsBySector[num].Where(IsOk).ToList());
					return false;
				}
			}
			else if (__instance.m_objectsByOutsideSector.TryGetValue(sector, out value))
			{
				objects.AddRange(value.Where(IsOk).ToList());
			}
			return false;
		}

		public static bool IsOk(ZDO zdo)
		{
			if (!TeleportHashes.Contains(zdo.m_prefab) && InDungeon != zdo.m_position.y >= 1500f)
			{
				if (SendDungeons)
				{
					return DungeonHashes.Contains(zdo.m_prefab);
				}
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(ZDOMan), "FindDistantObjects")]
	public class FindDistantObjects
	{
		private static bool Prefix(ZDOMan __instance, Vector2i sector, List<ZDO> objects)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			int num = __instance.SectorToIndex(sector);
			if (num >= 0)
			{
				List<ZDO> list = __instance.m_objectsBySector[num];
				if (list == null)
				{
					return false;
				}
				objects.AddRange(list.Where((ZDO zdo) => zdo.Distant && zdo.m_position.y >= 1500f == FindObjects.InDungeon).ToList());
				return false;
			}
			if (__instance.m_objectsByOutsideSector.TryGetValue(sector, out var value))
			{
				objects.AddRange(value.Where((ZDO zdo) => zdo.Distant && zdo.m_position.y >= 1500f == FindObjects.InDungeon).ToList());
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(ZoneSystem), "Start")]
	public class DungeonPrefabs
	{
		public static int ProxyHash = StringExtensionMethods.GetStableHashCode("LocationProxy");

		public static void Postfix()
		{
			FindObjects.TeleportHashes = (from prefab in ZNetScene.instance.m_namedPrefabs.Values
				where Object.op_Implicit((Object)(object)prefab.GetComponentInChildren<Teleport>())
				select StringExtensionMethods.GetStableHashCode(((Object)prefab).name)).ToHashSet();
			FindObjects.TeleportHashes.Add(ProxyHash);
			FindObjects.DungeonHashes = (from prefab in ZNetScene.instance.m_namedPrefabs.Values
				where Object.op_Implicit((Object)(object)prefab.GetComponent<DungeonGenerator>())
				select StringExtensionMethods.GetStableHashCode(((Object)prefab).name)).ToHashSet();
			foreach (string item in from str in DungeonSplitter.configAlwaysSend.Value.Split(new char[1] { ',' })
				select str.Trim() into str
				where !string.IsNullOrEmpty(str)
				select str)
			{
				FindObjects.DungeonHashes.Add(StringExtensionMethods.GetStableHashCode(item));
			}
		}
	}
}