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This mod allows adding new biomes and changing most of the world generation.
Always back up your world before making any changes!
Install on all clients and on the server (modding guide).
See documentation.
See location examples.
See other examples.
expand_spawns.yaml by removing it or manually set biome: None when missing.expand_clutter.yaml by removing it to get values for the new fields minVegetation, maxVegetation and minTilt.expand_spawns.yaml by removing it to get values for the new field overrideLevelupChance.expand_vegetation.yaml by removing it to get values for the new fields minVegetation, maxVegetation and snapToStaticSolid.Thanks for Azumatt for creating the mod icon!
Thanks for blaxxun for creating the server sync!
Thanks for redseiko for the asynchronous minimap generating!
Sources: GitHub
Donations: Buy me a computer
v1.20
expand_spawns.yaml which caused spawning in every biome (some mods have the default biome as None).v1.19
v1.18
prefab, exteriorRadius and noBuild fields.exteriorRadius overwriting blueprint and location variant names.v1.17
ew_seeds to output seed information.seed to set the world seed.exteriorRadius in expand_locations.yaml.offset and center (for blueprints) to the expand_locations.yaml.ew_.objects, objectData and objectSwap in expand_locations_yaml (automatically migrated).levelArea field in expand_locations_yaml to be a numeric (for smoothness).v1.16
minVegetation, maxVegetation and minTilt to the expand_clutter.yaml.overrideLevelupChance to the expand_spawns.yaml.minVegetation, maxVegetation and snapToStaticSolid to the expand_vegetation.yaml.v1.15
v1.14
objectSwap and objectData to also affect dungeon rooms.expand_world.cfg doesn't exist.v1.13
data to the expand_spawns.yaml.objectSwap and objectData to the expand_locations.yaml.v1.12
print_musics to print available musics to the console.biome, biomeArea, requiredGlobalKeys, notRequiredGlobalKeys and requiredEnvironments (old configs automatically converted).v1.11
v1.10