JereKuusela-Expand_World_Prefabs icon

Expand World Prefabs

Allows creating rules for objects being spawned, destroyed and more.

CHANGELOG

  • v1.50

    • Adds formatting support to parameter <time>.
    • Adds new parameter <realtime> to get the real-world time (can be formatted).
    • Adds new trigger type realtime to trigger actions based on real-world time changes.
    • Adds new parameter <pvisible> to get whether the player has public visibility enabled.
    • Adds new command ewp_reload to manually reload the ewp_data.yaml file (if the file has been manually modified).
    • Fixes spawned item drops possibly disappearing (no spawn time was set so clean up for old loot was instantly triggered).
    • Removes file watcher from ewp_data.yaml to reduce performance issues.
  • v1.49

    • Hotfix to remove debug logging.
  • v1.48

    • Adds new parameter <amount> to get the amount of poked objects.
    • Adds new parameters<platform> to get the platform of the client that controls the object.
    • Breaking change: Changes the parameter <pid> to return only the user id instead of the full platform user id.
  • v1.47

    • Adds automatic backup for EWP data files (once per day).
    • Adds automatic backup for data files (once per day).
    • Adds some new function parameters (proper, right, search, eq, even, ge, gt, large, le, lt, ne, odd, rank, small, left, findlower, findupper).
    • Adds new field overwrite to RPC calls to allow canceling existing delayed calls.
    • Adds default value support to <par>.
    • Fixes inconsistent state for repeated pokes (first poke could modify state, now all pokes use the original state).
    • Fixes type: change not using field triggerRules.
    • Improves support for byte array data type (type: change and field data).
    • Improves base64 parsing.
  • v1.46

    • Fixes delayed objects possibly targeting wrong objects if the targeted object was already removed.
    • Removes type: damage support
    • Removes type: repair support.
    • Removes deprecated type: state triggers.