Expand World Prefabs
Allows creating rules for objects being spawned, destroyed and more.-
v1.59
- Adds server side position update for attached objects when a script triggers on them.
- Adds experimental NPC chat support.
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v1.58
- Adds new function
randomto get a random number between two values. - Adds new field
randomto pokes to allow randomizing affected objects. - Adds support for specifying unit (deg or rad) for angle parameters.
- Adds support for "distance, angle, y" format for vectors (requires using deg or rad for angle).
- Adds dynamic value support to
objectsLimitandbannedObjectsLimit. - Fixes
posy coordinate offset not being applied whensnapis true.
- Adds new function
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v1.57
- Adds field
selfto object filters. - Adds field
removeDelayto spawns to allow automatic removal of spawned objects. - Adds new setting to allow processing custom prefab names even when server doesn't recognize them.
- Adds new function
globalkeyto get global key values. - Adds support for putting data entries to script yaml files.
- Fixes server player broken by last update.
- Fixes
bannedGlobalKeysnot lower casing function replacements automatically. - Fixes say commands happening twice when players are being created.
- Fixes function
keyreturning global key instead of custom data value. - Fixes
Object attachingnot working for temporary objects like status effects. - Optimizes file reloading to only reload the changed file.
- Adds field
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v1.56
- Fixes
Object attachingaffecting some normal effects like magic shield bubble. - Removes dependency from Steamworks so should now work on non-Steam hosts.
- Fixes
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v1.55
- Adds support for server side only data. Keys starting with
ewp_are stored as server-only instead of normal ZDO fields. - Adds range support for
keysandbannedKeys. - Adds file watcher to the config file to reload when manually edited.
- Changes
Persist spawned playerssetting to be enabled by default (issue was probably with the attach system, not this). - Fixes subfolders not working for data files.
- Fixes persisted NPC players not being removable by EWP scripts.
- Fixes scale hack not working on single player.
- Fíxes automatic
injectDatanot being false when position or rotation is set. - Fixes
Object attachingaffecting normal players when they are on beds, ships, etc (left a ghost player when disconnected). - Optimizes script file reloading to only patch/unpatch game code when needed, instead of always patching/unpatching on every reload.
- Adds support for server side only data. Keys starting with


