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Expand World Prefabs

Allows creating rules for objects being spawned, destroyed and more.

CHANGELOG

  • v1.53

    • BREAKING CHANGE: Removes basic arithmetic support from commands. Use parameters instead.
    • Fixes state leave not working.
    • Fixes parameters <large> and <small> not working properly. Thanks Kurios.ZeuS!
    • Fixes poke limit not using offset, instead it was always based on object position.
    • Improves parameters <calci>, <calcf> and <calcl> to support more complex calculations.
  • v1.52

    • Adds new parameter <cid> to get the character id of the client that controls the object.
    • Adds new parameter <owner> to spawn data to override the initial owner assignment.
    • Adds new states join, leave and respawn to player triggers.
    • Adds new fields groups and bannedGroups to filter based on player groups (requires Server Devcommands mod).
    • Adds API for developers to register own parameter handlers and to use custom triggers.
    • Obsoletes parameter <pchar> as it returned wrong information anyways.
  • v1.51

    • Skipped accidentally.
  • v1.50

    • Adds formatting support to parameter <time>.
    • Adds new parameter <realtime> to get the real-world time (can be formatted).
    • Adds new trigger type realtime to trigger actions based on real-world time changes.
    • Adds new parameter <pvisible> to get whether the player has public visibility enabled.
    • Adds new command ewp_reload to manually reload the ewp_data.yaml file (if the file has been manually modified).
    • Fixes spawned item drops possibly disappearing (no spawn time was set so clean up for old loot was instantly triggered).
    • Removes file watcher from ewp_data.yaml to reduce performance issues.