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Expand World Prefabs
Allows creating rules for objects being spawned, destroyed and more.
CHANGELOG
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v1.53
- BREAKING CHANGE: Removes basic arithmetic support from commands. Use parameters instead.
- Fixes state
leavenot working. - Fixes parameters
<large>and<small>not working properly. Thanks Kurios.ZeuS! - Fixes poke limit not using offset, instead it was always based on object position.
- Improves parameters
<calci>,<calcf>and<calcl>to support more complex calculations.
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v1.52
- Adds new parameter
<cid>to get the character id of the client that controls the object. - Adds new parameter
<owner>to spawn data to override the initial owner assignment. - Adds new states
join,leaveandrespawnto player triggers. - Adds new fields
groupsandbannedGroupsto filter based on player groups (requires Server Devcommands mod). - Adds API for developers to register own parameter handlers and to use custom triggers.
- Obsoletes parameter
<pchar>as it returned wrong information anyways.
- Adds new parameter
-
v1.51
- Skipped accidentally.
-
v1.50
- Adds formatting support to parameter
<time>. - Adds new parameter
<realtime>to get the real-world time (can be formatted). - Adds new trigger type
realtimeto trigger actions based on real-world time changes. - Adds new parameter
<pvisible>to get whether the player has public visibility enabled. - Adds new command
ewp_reloadto manually reload theewp_data.yamlfile (if the file has been manually modified). - Fixes spawned item drops possibly disappearing (no spawn time was set so clean up for old loot was instantly triggered).
- Removes file watcher from
ewp_data.yamlto reduce performance issues.
- Adds formatting support to parameter