Projectile collision
Makes projectiles to ignore certain structures.
Install on the client (modding guide).
Install on the server if want to sync the config.
Configuration
The config file has a list of object ids that are ignored by projectiles. Check here for object ids.
By default following structures let player projectiles pass:
- Cage Floor 1x1
- Cage Floor 2x2
- Cage Wall 1x1
- Cage Wall 2x2
- Iron gate
Additional settings:
- Debug print: If enabled, debug information is printed to the console when projectiles hit something (projectile id, projectile size, target id).
- Max size: If set, only smaller projectiles can ignore collision. Useful if you want only arrows to ignore collision.
- Player only: If disabled, enemy projectiles can also ignore collision.
Credits
Sources: GitHub
Donations: Buy me a computer