Smoke Collision
Allows smoke to pass through iron cage floors and other similar structures. Also allows changing the smoke size.
Last updated | a year ago |
Total downloads | 59512 |
Total rating | 12 |
Categories | Tweaks Server-side Client-side |
Dependency string | JereKuusela-Smoke_Collision-1.8.0 |
Dependants | 264 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200README
Smoke collision
Makes the smoke ignore certain structures. Also allows changing the smoke size and properties.
Install on the client (modding guide).
Install on the server if want to sync the config.
Configuration
The config file has a list of object ids that are ignored by the smoke. Check here for object ids.
By default following structures let the smoke pass:
- Cage Floor 1x1
- Cage Floor 2x2
- Cage Wall 1x1
- Cage Wall 2x2
- Carved Darkwood divider
- Iron gate
- Wood ladder
- Wood stair
There are also settings to change smoke properties:
- Collider size multiplier (default
1
): Affects only the collider size. - Fade time (default
2
): Seconds to disappear after max amount or max duration. - Force (default
2
): Multiplies acceleration (how quickly target velocity is reached). - Max amount (default
100
): Maximum amount of smoke. - Max duration (default
60
): Seconds until starting to fade. - Random horizontal velocity (default
0.15
): Random horizontal velocity. - Smoke size multiplier (default
1
): Affects both visual and the collider size. - Vertical velocity (default
0.75
): Maximum vertical velocity.
Other setings:
- Required space (default
0.5
): Clear space needed above fireplaces (meters). 0 disables the check.
Sources: GitHub
Donations: Buy me a computer