


Makes the smoke ignore certain structures. Also allows changing the smoke size and properties.
Install on the client (modding guide).
Install on the server if want to sync the config.
The config file has a list of object ids that are ignored by the smoke. Check here for object ids.
By default following structures let the smoke pass:
There are also settings to change smoke properties:
1): Affects only the collider size.2): Seconds to disappear after max amount or max duration.2): Multiplies acceleration (how quickly target velocity is reached).100): Maximum amount of smoke.60): Seconds until starting to fade.0.15): Random horizontal velocity.1): Affects both visual and the collider size.0.75): Maximum vertical velocity.Other setings:
0.5): Clear space needed above fireplaces (meters). 0 disables the check.Sources: GitHub
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