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Information
My balances are basically nerfed MagicEffects to make EpicLoot not need CLLC to function and just not feel like powerful god etc, using CLLC is still recommended to give you a better experience overall.
It also includes an overhaul of what can be applied on equipment, ex: Armor only on Helmet, Chest Legs, Can't have BOTH healthregen and healthtick at same time, some effects are disabled FreeBuild, Add-Blunt/Pierce/Slash, AddPhysicalResistance, TriplebowShot etc
I've made these patches to be as close to Jewelcrafting to where it can be played in vanilla but still give the player something to go after in terms of enchanting higher etc.
Files:
MajesticBalancedBossDrops.loottables.json
MajesticBalancedCreatureDrops.loottables.json
MajesticBalancedVersion.legendaries.json
MajesticBalancedVersion.magiceffects.json
MajesticBalancedVersionRequirements.magiceffects.json
MajesticAugmentChanges.enchantcosts.json
MajesticGambleChanges.adventuredata.json
Majestic.FFXIVSets.legendaries.json
Majestic.RemoveCreatures.loottables.json
Majestic.TreasureChestChanges.loottables.json
MajesticHildirBosses.loottables.json
Features:
Gamble , where every gamble is a 50% chance to not get something enchanted
Reaugments now require Forest/Iron/Gold Tokens instead of coins, which forces you to do bounties and explore more.
LegendarySets , more LegendarySets to choose from
Small creatures no longer drop loot, only Trolls, Abominations etc (ToughCreatures), 10% chance to drop no matter the stars
BossDrops Changed how many items can drop per star and rarity
TreasureChests will no longer contain enchanted items and instead will contain magic materials to help with enchanting etc.