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DISCORD: Majestic#4395 or you can find me in OdinPlus discord.
| Version | Changes |
|---|---|
| v2.0.9 | Changes - Removed ScorpionRaid - Reduced weight for Ore Veins to appear in MineShafts - Added GlobalKeys to Mistland and DeepNorth monsters only spawn after GoblinKing has been defeated |
| v2.0.9 | Changes - Created new file for Enabled DoD Monsters - Enabled Thors Forge and changed name to Modified Forge - Recipe for Modified Forge changed for Tier2 - Moved CapeRunic and JudesEquipment armor to Modified Forge excluding Noble Set and SimpleBackpack - FYI: Modified Forge and Dark Forge level up when placed near regular Forge - Added condition for TheNasty to drop only items in Mistlands - Reduced armor of CapeRunic New Raids - Added 2 new unique raids. Tip: Do what the message says ;D |
| v2.0.8 | Changes - Added new entries to file "ItemConfig_RelicHeim.yml" - Wood amount is reduced till WorldLevel 2 - Wood is gained by 10% after WorldLevel 3 - DragonEgg weigh less and stack up to 3 - Coins weigh less and stack up to 2k - Food and PortalDrink are not lossed when you die - All Items should now float and be picked up - Fixed Ghost damage - ThisGoesHere will delete "Therzie.Warfare.cfg" this one time to fix the AshenCore item saying it doesnt exist, it will generate a new one - Removed entries inside the default CreatureConfig.yml and ItemConfig.yml to not interfere with custom made If any issues arise please submit them in the Forum linked at the top of the page |
| v2.0.7 | - Added 4 new raids that will spawn creatures from DoorDie to help get items for summoning the DoorDie bosses |
| v2.0.6 | MistLands Changes - Removed creatures: DarkGoblin, BlackWereBear and Frigga Boss - Added creatures: WendigoForest and VileFang - Adjusted overall drop rates - Adjusted overall spawnrates - Fixed creatures attacking each other - CursedEffigy only drops from DireWolf and WendigoForest creatures - Adjusted damage/health to all creatures Other Changes - Enabled some creatures from DoorDie to spawn in other biomes - Enabled DoorDie BossAltars - DoorDie Altars will spawn near the biomes altar AFTER killing the boss - Added new drops to new/recent creatures that drop the required items to summon the DoorDie Bosses - Some creatures have specific spawn rules aka Rain, Misty etc - Added CapeRunic back to dependency |
| v2.0.5 | DeepNorth Added - New Creatures - Recipes for DeepNorth - New Drops - Disabled ThorsForge, YmirsForge will be used - Damage and Health adjusted Other Changes - Fixed DarkForge - Added Gems to creatures drop table to be sold - Adjusted BetterTrade prices and remove some items - Other Minor Changes |
| v2.0.4 | Removed/Added Mods - Removed BackpacksRemake, causes blackscreen due to serversync [Once updated it can be used again] - Removed ChickenBoo, causes blackscreen due to serversync [Once updated it can be used again] - Removed CapeRunic, causes blackscreen due to serversync [Once updated it can be used again] - ThisGoesHere will automatically remove the above 3 mods, make sure to manually remove them if theyre still inside your plugins folder - Added JudesEquipment [More Armor choose from and 2 Backpacks] JewelHeim should now work on servers Other Changes - Increased Durability to Backpacks - Gave 1 armor to Backpacks - Lowered required Mining Skill level for chance to do Mining Explosion |
| v2.0.3 | JewelHeim Changes PLEASE MAKE A NEW PROFILE FOR THIS RELEASE - Removed ALL RRR mods due to blackscreen loop for servers - Added DoorDie Monsters to replace RRR - DeepNorth is removed for this release but will add in next coming days MistLands Changes - Added 6 new creatures to MistLands - Damage and health is adjusted - Replaced previous drops to the new creatures and some new ones - Weapons and Recipes are now crafted at DarkForge aka InscriptionTable - Weapons and Armor recipes have been adjusted Other Changes - Cleaned up entire config structure - ThisGoesHere will do its best to clean up previous installs, please create new profile though - BetterTrader file will be cleaned up and changed in next release - CLLC difficulty changed to Hard - Other Minor Changes ** IF ANYTHING BROKEN PLEASE PING ME IN ODINPLUS |
| v2.0.2 | Mistland Changes - Added new drop to some monsters - Changed Mistlands weapon recipes CLLC Changes - Changed difficulty to Medium, custom stars wont be used - Changed drop multiplier back to 1, was set to 2 by mistake - Sector level up wont degrade until a day has passed - Changed Spirit Infusion to "Vampiric" Other Changes - Added ThisGoesHere to clean up files - Adjusted most if not all BetterTrader prices - Added Recipe for FishingRod since is missing from Trader - Removed a few folders within wackysDatabase - Removed all EpicValheimAdditions weapons except Mistlands, Pickaxes and Axes, will use WarFare instead - Adjusted damage/health to NightmareDragon boss raid - Items will now stack when dropped - Added Blink and Force Skyheim Runes back |
| v2.0.1 | Mistland Changes - Fixed DarkBat drop for Bloodbag - Adjusted Health and Damage of all creatures DeepNorth Changes - Adjusted Health and Damage of all creatures Other Changes - Reduced health per stars - Fixed custom raids GlobalKey requirements - Adjusted raid frequency - Added 2 new food |
| v2.0.0 | DeepNorth Biome Added Config folders have been cleaned up for Deep North addition, please make a new profile for these changes, this should be the last time this is needed, apologies Deep North - New creatures and mini boss - New items from WarFare added to drop table - Recipes from WarFare have been added - Recipes adjusted for new drops MistLands Changes - New drops for creatures - Recipes adjusted for new drops - New creature added - Textures of some creatures replaced - DarkMosquito now attacks Other Changes - Loottable is now set to Linear - Added CustomRaids mod - New custom raids for Meadows->Plains - New BossRaid, will add more in future - Added "_JewelHeim" folder, everything related to JewelHeim will go here now |
| v1.0.8 | Cleaned Up wackyDatabase folder, Create new profile - Added WarFare drops to vanilla creatures and Mistland for recipes - Adjusted drop chances for Mistland creatures - Reduced health per star for creatures - Adjusted star chances - Splitting, Armored, Spirit are now 1% - Boss affixes are now 14% |
| v1.0.7 | Recommend making new profile for these changes - Remove Skyheim Extended - Added Resurrection by Smoothbrain - Enabled sectors in CLLC - Added Clutter mod for more decorations - Added Item Drawers mod - Added ReliableBlock mod - MonsterLabz bosses will spawn in some biomes |
| v1.0.6 | - Added Skyheim and Skyheim Extended, some Runes are disabled - SoulCatcher Changes: - Reduced Soul cost for gems to 10 - Reduced Gem convert to 5m - JewelCrafting Changes: - Added Mirror to Head,Shield and Utility - Adjusted the values for Mirror - Added Energetic to Chest and Utility - Changed Comfortable to Tools |
| v1.0.5 | - JewelCrafting: Changed Uncut_Color_Stone stack size to 99 |
| v1.0.4 | - Minor Changes to some configs - Removed FloatingItems mod - Added itemconfig_JH.yml for floating items - Added ElementalFalls |
| v1.0.3 | - Added CapeRunic |
| v1.0.2 | - Removed BoneAppetit - Removed OdinsInventory - Removed OdinsCraftyBoxes - Removed AutoRepair - Removed Repair buildings mod - Removed MassFarming - Added OdinsQOL - Added ElementalOrbs - Added Farming mod - Fixed some configs to CLLC, MineShafts and others |
| v1.0.1 | Changed Modpack logo |
| v1.0.0 | Full Release |