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JewelHeim-RelicHeim-5.1.5 icon

RelicHeim

Modpack using EpicLoot that is balanced and focuses on enchanting instead of mass drops, moderate to very-hard difficulty [BogWitch Update]

Date uploaded a week ago
Version 5.1.5
Download link JewelHeim-RelicHeim-5.1.5.zip
Downloads 637
Dependency string JewelHeim-RelicHeim-5.1.5

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
Azumatt-FactionAssigner-1.0.3 icon
Azumatt-FactionAssigner

Mod that allows you to (via YAML config) change the factions of the creatures in the game. Yaml file is located in BepInEx/config/Azumatt.FactionAssigner.yml

Preferred version: 1.0.3
Advize-PlantEverything-1.18.2 icon
Advize-PlantEverything

Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.

Preferred version: 1.18.2
ASharpPen-Drop_That-3.0.8 icon
ASharpPen-Drop_That

Tool for configuring loot tables.

Preferred version: 3.0.8
ASharpPen-Spawn_That-1.2.15 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.2.15
ASharpPen-This_Goes_Here-2.1.1 icon
ASharpPen-This_Goes_Here

Small mod for mod authors to run file operations in bepinex folders.

Preferred version: 2.1.1
ASharpPen-Custom_Raids-1.7.13 icon
ASharpPen-Custom_Raids

Customize raid events, override existing, extend with your own raids.

Preferred version: 1.7.13
KGvalheim-Valheim_Enchantment_System-1.7.2 icon
KGvalheim-Valheim_Enchantment_System

Mod brings old MMORPG's equipment enchantment experience to Valheim

Preferred version: 1.7.2
Korppis-ReliableBlock-1.0.0 icon
Korppis-ReliableBlock

Makes blocking and parrying more reliable and logical.

Preferred version: 1.0.0
OdinPlus-OdinsKingdom-1.3.13 icon
OdinPlus-OdinsKingdom

A custom piece mod by the OdinPlus team, this mod adds several castle construction pieces with a custom build tool.

Preferred version: 1.3.13
MSchmoecker-PressurePlate-0.10.0 icon
MSchmoecker-PressurePlate

A pressure plate for opening and closing doors

Preferred version: 0.10.0
Smoothbrain-ConversionSizeAndSpeed-1.0.17 icon
Smoothbrain-ConversionSizeAndSpeed

Lets you configure the input size and conversion speed of building pieces like the smelter, windmill and charcoal kiln.

Preferred version: 1.0.17
Smoothbrain-PassivePowers-1.1.2 icon
Smoothbrain-PassivePowers

Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.

Preferred version: 1.1.2
Smoothbrain-CreatureLevelAndLootControl-4.6.2 icon
Smoothbrain-CreatureLevelAndLootControl

Puts YOU in control of creature level and loot!

Preferred version: 4.6.2
Smoothbrain-SailingSpeed-1.0.3 icon
Smoothbrain-SailingSpeed

Lets you configure the base speed of ships.

Preferred version: 1.0.3
Smoothbrain-PackHorse-1.0.3 icon
Smoothbrain-PackHorse

Adds a skill that increases the maximum carry weight.

Preferred version: 1.0.3
Smoothbrain-Building-1.2.5 icon
Smoothbrain-Building

Adds a skill that increases the health of pieces built by you.

Preferred version: 1.2.5
Smoothbrain-Lumberjacking-1.0.5 icon
Smoothbrain-Lumberjacking

Replaces the wood cutting skill with a Lumberjacking skill.

Preferred version: 1.0.5
Smoothbrain-Mining-1.1.5 icon
Smoothbrain-Mining

Adds a skill that increases damage dealt while mining and item yield from ore deposits.

Preferred version: 1.1.5
Smoothbrain-Farming-2.2.1 icon
Smoothbrain-Farming

Adds a skill that makes crops grow faster and increases item yield for harvesting crops.

Preferred version: 2.2.1
Smoothbrain-Foraging-1.0.9 icon
Smoothbrain-Foraging

Adds a skill that increases item yield while foraging and makes berries and mushrooms respawn faster.

Preferred version: 1.0.9
Smoothbrain-Groups-1.2.8 icon
Smoothbrain-Groups

Adds basic group features to the game.

Preferred version: 1.2.8
Smoothbrain-Sailing-1.1.7 icon
Smoothbrain-Sailing

Adds a skill that increases the health of ships, sailing speed and exploration radius while sailing.

Preferred version: 1.1.7
Smoothbrain-SmartSkills-1.0.2 icon
Smoothbrain-SmartSkills

Improves various aspects regarding the skills in the game.

Preferred version: 1.0.2
TastyChickenLegs-NoSmokeStayLit-2.3.4 icon
TastyChickenLegs-NoSmokeStayLit

Updated for Ashlands. Now works with Oven smoke. Takes away smoke and keeps everything lit. Torches, Ovens, Hottubs, Smelters and adds Timed Torches

Preferred version: 2.3.4
Therzie-Armory-1.2.9 icon
Therzie-Armory

Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.

Preferred version: 1.2.9
Therzie-Monstrum-1.4.9 icon
Therzie-Monstrum

Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.

Preferred version: 1.4.9
Therzie-Warfare-1.8.4 icon
Therzie-Warfare

Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!

Preferred version: 1.8.4
Therzie-Wizardry-1.1.5 icon
Therzie-Wizardry

Fills the magical gap in vanilla Valheim with MANY unique extras!

Preferred version: 1.1.5
Therzie-WarfareFireAndIce-2.0.0 icon
Therzie-WarfareFireAndIce

Extends the Warfare end game content for the Deep North biome.

Preferred version: 2.0.0
Therzie-MonstrumDeepNorth-2.0.0 icon
Therzie-MonstrumDeepNorth

Adds new monsters to fight and tame, locations and new forsaken bosses for the Deep North biome

Preferred version: 2.0.0
ValheimModding-Jotunn-2.22.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.22.0
WackyMole-WackysDatabase-2.4.46 icon
WackyMole-WackysDatabase

WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.

Preferred version: 2.4.46
RandyKnapp-EpicLoot-0.10.6 icon
RandyKnapp-EpicLoot

Adds loot drops, magic items, and enchanting to Valheim.

Preferred version: 0.10.6
WackyMole-WackyEpicMMOSystem-1.9.27 icon
WackyMole-WackyEpicMMOSystem

Adds to your Valheim world a system of levels and distribution of characteristics

Preferred version: 1.9.27
ComfyMods-Scenic-1.4.0 icon
ComfyMods-Scenic

Improved ZNetScene exception and error handling.

Preferred version: 1.4.0
RustyMods-FishTrap-1.0.2 icon
RustyMods-FishTrap

Buildable fish trap to catch fish

Preferred version: 1.0.2

README

Incompatible

  • ValheimPlus
  • RTMN
  • JewelHeim
  • Journey To Valhalla
  • JTV Additions
  • EpicValheim (Cringe)
  • Any other modpacks

What is RelicHeim?

  • This modpack is different from all the other modpacks on thunderstore, my modpack are meant for ANYONE to play and it comes pre-configured based on my vision, majority of all modpacks on thunderstore are meant for their server and doesn't come with any configuration.
  • This modpack uses EpicLoot with EpicMMO and is balanced to make players not feel over powered, it comes with medium to hard difficulty based on player style.
    • All magiceffect values and set values have been nerfed
    • The magiceffects have been changed to be only applied on specific equipment and some you have to choose between one effect or the other
      • Ex: health regen or regen per tick
    • Some magiceffects have been disabled due to being to overpowered or cause issues
    • EpicLoot in this modpack is drastically different compared to default, but feel free to ask questions in my discord
  • EpicLoot: This modpack is designed around players enchanting their own gear so creatures will not be dropping massive amounts of loot, you will need to find Haldor to help with further enchanting.
  • Only bosses and elite mobs aka trolls etc will have a chance at dropping enchanted loot, this loot is usually not the best and is better to sacrifice it to get materials in return to enchant yourself.
  • More legendary sets and single legendary sets added to give a more different playstyle
  • EpicMMO: Lets you play Valheim in a MMO playstyle
  • Note 1: If playing with more than 2 players, please adjust the CLLC settings for HP/DMG per player to your liking
  • Note 2: EpicLoot patches will not work with this modpack.

Experiencing low FPS etc?
  • If you're experiencing issues, you can try this to help boost your fps a bit more as it's been proven to help.
    • Quit the game
    • Open Steam and go to your library and right click on Valheim->Manage->Browse Local File
    • Open Folder valheim_Data
    • Open file boot.config
    • Add these lines to the file
      • gfx-enable-gfx-jobs=1
      • gfx-enable-native-gfx-jobs=1
      • vr-enabled=0
      • scripting-runtime-version=latest

How to install this modpack
  • Download and Install R2modman, please don't use thunderstore mod manager.
  • Select Valheim in R2modman and create a new profile (name it whatever you want)
  • Go to Online tab and search for JewelHeim and click download
  • Launch Start Modded and you're good to go.
  • How to install R2modman (Video)

Installing on Server
  • Grab the contents inside your config folder and place them inside your servers config folder
  • Grab the contents inside your plugins folder and place them inside your servers plugins folder
  • Grab the contents inside your patchers folder and place them inside your servers patchers folder
  • This modpack uses "ThisGoesHere" to remove, move or clean up specific files.
  • If you have issues on server being different then client, its probably due to not having this mod on your server
  • Make sure content inside "Patchers" folder is also installed on your server.
  • I would recommend making a clean profile, install RelicHeim, start game so all files are loaded, then copy plugins, patchers, configs to your server.

If you're getting the Mod must not be installed when trying connect to your server then you didn't add the mod(s) correctly to your server or BepinEx isnt enabled on your server

  • Make sure your server is OFF before doing any of the below.
  • Check your server provider and enable or install BepinEx from your provider └> Ex: DatHost- Under Mods & Plugins click Individual Installation and enable BepinEx
  • Download and Install FileZilla Client on your computer. https://filezilla-project.org/
  • Open Filezilla and connect to your server provider via FTP, you'll need to check where this address is since every provider has it located differently and we cant help you find that. └> Ex: DatHost- Under FileManager at the bottom will show FTP information
  • Once connected to your provider if you see BepinEx folder with all necessary folders then you did it correctly and now simply add your plugins,patchers,config files to the server
  • Note: Do NOT install mods through your providers thunderstore integration or whatever they have, ALWAYS manually install your mods to your server through FileZilla.

Support

Like my work and want to support what I do?

My Other Modpack

Discord Server

Please join my discord for any support

CHANGELOG

📌 Changelog for RelicHeim v5.1.6
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Updated files for Therzie 2 new mods.
# VES:
- Updated files.
# EpicMMO:
- Updated files.
# Other:
- Updated stats for creatures in deepnorth (might need more balancing)
- Added MonstrumDeepNorth
- Added WarfareFireAndIce
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: EpicMMOSystem
- Folder: ValheimEnchantmentSystem
- File: CreatureConfig_Monstrum.yml

Loading times might be a bit longer than usual due to the size of DeepNorth and FireAndIce mods

Changelog History [Bog Witch Update] (click to expand)

📌 Changelog for RelicHeim v5.1.5 [Small Updates]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed some patches with extra characters.
# NoSmokeStayLit
- Added extra 2 fire pieces
# Other:
- All one-handed axes can chain attack trees
- Changes to the BogWitchKvastur trophy drop chance and spawn interval.
- Adjusted SmartSkills cfg
- Updated files to show up to date
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: org.bepinex.plugins.smartskills.cfg
- File: TastyChickenLegs.NoSmokeStayLit.cfg
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.1.4 [EpicLoot and VES Adjustments]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Balance adjustments to the Block/Parry enchants
- Weapons with Duelist enchant cannot roll with Block and Parry due to overpowering the weapon especially with VES and EpicMMO.
- Adjusted some values on enchants.
# VES:
- Nerfed the damage percentage on enchants due to an oversight on combining EpicLoot enchants, EpicMMO stats and Skill Levels, making weapons do too much damage especially when upgrading.
# Other:
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: VES

📌 Changelog for RelicHeim v5.1.3 [small update to mods]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Disabled DoubleMagicShot enchant, after testing the enchant its too broken especially with Therzie weapons.
- Added new DualScythe Boss weapon to Vrykolathas drop
# EpicMMO:
- Removed the EpicMMO info for PVP on multiplayer
- Enabled CreatureLevel again, will show levels on creatures which also prevents players from getting normal experience if creatures have red or cyan color, Damage is still normal regardless of level.
# VES:
- DualScythe added to enchant.
# Other:
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.1.2 [small update to mods]
Note: Any files you configure make sure to make backups.
# VES:
- Added Warfares new items
# Other:
- Small updates to some files for cleanup.
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RelicHeim v5.1.1 [Small Hotfix]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed an effect that had a testing selection weight left in.
# Other:
- Updated mod versions

If you're on a server, just copy the below updated files/folders to your server after updating Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot

📌 Changelog for RelicHeim v5.1.0 [Bog Witch Update]
Note: Any files you configure make sure to make backups.
# Removed Mods:
- Monsterlabz
# EpicLoot:
- Added new MagicEffects to patches, CoinHoarder and Warmth are disabled for now.
- Adjustments made for Chests in meadows and blackforest
- Cleaned up all MonsterLabz information
# CLLC:
- Adjusted Bosses star chances and their health
- Adjusted Bonemass damage taken.
- Slightly increase HP of staff roots.
# Other:
- Added LeatherScraps back to mudpile fracs in case of being lost in swamp with no boat to make.
- Added extra loot to some chests in biomes that can contain Wizardry Mushrooms and Shards from Wizardry
- Adjusted some drops on creatures.
- Adjusted spawns for certain locations and spawns due to removal of MonsterLabZ
- Removed my WizardryShard recipes due to Wizardry now adding them.
- Cleaned up all files related to MonsterLabz
- Changed all meads that were on cauldron to the mead kettle
- RawFish will still be crafted at Cauldron instead of Preparation Table.

If you're on a server, just copy the below updated files/folders to your server after updating Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: Azumatt.FactionAssigner.yml
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Wizardry.yml
- File: ItemConfig_Base.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.farming.cfg
- File: WackyMole.EpicMMOSystem.cfg

Changelog History Old (click to expand)

📌 Changelog for RelicHeim v5.0.28
Note: Any files you configure make sure to make backups.
# CLLC:
- Fixed Dvergers in Ashlands, they're now enabled again and will spawn as natural, their crossbow weapon damage is reduced to 140 pierce instead of 210 to match the rest of the Ashlands. Their HP is reduced.
- Rebalanced the Eruptors and Burst Shot weapons, should now hopefully feel little more balanced overall.
# New Mod:
- FishTrap, I commissioned the mod so try it out.
  - Place NeckTails in the trap.

If you're on a server, just copy the below updated files/folders to your server after updating Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml

📌 Changelog for RelicHeim v5.0.27
Note: Any files you configure make sure to make backups.
# CLLC:
- Hotfix for Dvergers.
- Replaced Dvergers in Ashlands with Mistlands version but with slightly increased damage and health, I'm unable to adjust one without it adjusting the Mistlands ones at same time. Based on devs theyre suppose to be same strength as Mistlands but theyre doing 100 more damage, once they fix this i'll revert the changes.
└> Remaining Ashland-Dvergers will not despawn or change upon update, remove them with commands or kill them.

If you're on a server, just copy the below updated files/folders to your server after updating Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- File: CreatureConfig_Creatures.yml

📌 Changelog for RelicHeim v5.0.26
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Adjusted Riches values.
# CLLC:
- The itemconfigJH.yml is now empty
- New itemconfigBase.yml, edits to file as well.
- Adjusted and fixed some incorrect creature stats.
- Fixed Dvergr in ashlands dealing too much damage, and reduced health
# DropThat:
- Changed main ListDrops to be Global instead of Biome based and added GlobalRaid drops list
- Removed file for RaidDrops due to the above.
# Other:
- Adjusted drop rates of RottenPelts.
- Fixed some raids.
- New mead that will help reduce the noise you make.
- Changed the look of the Infused Crystal and gave it a value
- Enchanted Chest will now auto delete once its empty.
- Fixed Castle pieces in Hammer not giving Comfort for Fire pieces.

If you're on a server, just copy the below updated files/folders to your server after updating Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_Base.yml
- File: ItemConfig_JH.yml (empty delete it)
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RelicHeim v5.0.25
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Enabled Comfort enchant for Utility items
- Slightly reduced the chance of HealthCritical enchants appearing.
- LeatherBelt is now craftable at workbench instead of the forge.
- Players can now sacrifice Mobchunks to get NovusReagent
- Increased chance for MobChunks to drop and will now drop one per player.
- Changed requirements for Enchant unlock
- Changed requirements for Augment unlock
- Changed requirements for Convert Materials unlock
- Adjusted requirements for Augment upgrades.
└> WARNING: If you care about the materials used to upgrade your enchanting table you should break it down BEFORE updating if you wish to get back any materials that you used to upgrade your table, if you break it down AFTER updating, you will be getting back materials that are in this update.
# VES:
- Added FlametalEruptor to files.
- Ashlands+ items will now require 2 (S)-Scrolls since there is nothing past S tier for Mistlands, Blessed will still only require 1 scroll.
# Other:
- New recipe Bandage for meadows, heals you for 25 health.
- Cloned recipe of Charcoal Kiln with its size reduced by half for those who wish to not deal with a huge ass kiln in their base like I do.
└> Doesn't work with ConversionSizeAndSpeed, Only takes wood and max capacity is 50.
- Balance adjustments to Bosses for HP and damage received from Elemental Magic
- Balance adjustments for Seeker types.
- Vanilla One-Handed Axes will now be able to perform chain combos on trees
- Returned food values of QueensJam and MincedMeat back to vanilla.
- Attempt to fix Backpacks not always appearing on stations even if you know the recipe.
└> Only if you installed Backpacks mod.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server after updating

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: Backpacks.MajesticEpicLoot.yml
- File: Backpacks.Wizardry.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml

📌 Changelog for RelicHeim v5.0.24
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added Mythic rarity to loottables since it was missing
- Added all Monstrum-DeepNorth and Warfare-FireandIce content to patches for when it gets released.
- Added new Warfare items to loottables
- Gamble is still broken with item gating.
- Adjustments to loot found in chests.
- Fixed IncreasedStamina and Regen not applying on correct items
- Fixed DiscoveryRadius not applying on correct items
- Fixed Throwable enchant.
# EpicMMO:
- Updated monster information for Monstrum-DeepNorth for when it gets released.
# VES:
- Added missing Wizardry items
- Added new file for WarfareFireAndIce Weapons/Armor.
- Removed Skullcrusher from Warfare file due to errors
- Added New weapons from Warfare
- Adjusted Blessed Scrolls recipes.
# MonsterLabz:
- Adjusted all creatures DMG and Health to match current Ashlands.
- Adjusted most creatures drops.
# Other:
- Adjusted Ashlands creatures HP and DMG per star to be more balanced.
- BossWeapons no longer have increased chance of dropping based on stars due to now being craftable, theyre still all boosted to 10% chance overall.
- Cleaned up Monstrum.yml file
- Summons will now have Quick effect once they have stars so they can keep up with the player.
- Can now destroy BatteringRam and Catapult with Hammer.
- Added new Fireplace in OdinsKingdom to NoSmokeStayLit
- Changed all Devastator weapons in game names to Eruptor (HellDivers).
└> The name change is due to me being dumb and using the wrong name I originally meant to use.....
- Updated mod versions.
└> Be sure to delete all of Therzies mods configs and OdinsKingdom config to have updated information.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: EpicMMOSystem
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: TastyChickenLegs.NoSmokeStayLit.cfg
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.0.23
Note: Any files you configure make sure to make backups.
# WackysDatabase:
- Changes to all Burst Shot Weapons:
- Changed BurstShot to Magic Burst Shot to give players hint that it'll raise ElementalMagic skill.
- Magic Burst Shot weapon now uses stamina to shoot instead of reloading with stamina.
- Adjusted all Burst Shot weapons excluding "MagicBurstShot" to now use Eitr to attack instead of Eitr to reload and to show on tooltip that the weapons requires Eitr.
- Changes to all Devastaor Weapons:
- Adjusted DMG and Stamina usage.
- New Flint Devastator weapon for Meadows tier [CrossBow Skill]
- New Dwarven Devastator weapon for Mistlands tier [CrossBow Skill]
- Fixed DwarvenDevastator station level and recipe.
# VES:
- Added the 2 weapons
# CLLC:
- Adjusted the difficulty of Meadows slightly
- Rebalanced all Elite Creatures damage per star.
# Other:
- Recipe to craft DvergrNeedle.
- Increased chance of Spiders dropping SpiderFangs, excluding spawners in the cave.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RelicHeim v5.0.22
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Enchanting Table recipe only requires Wood and Flint to place down.
- Boss Weapons are now able to be dropped as enchanted but at a rare chance.
- Organized iteminfo.jsons
- All small creatures but excluding spawner types will now have a chance of dropping either Novus Runestones/Shards, this should help with early enchanting and overall enchanting experience, If drops are too much please let me know.
- Adjusted the TreasureMaps loot.
# WackysDatabase:
- Introducing 4 new weapons "Devastators" up to Plains
└> They're like the StaffBurst weapons but uses Stamina and level up skill is Crossbows.
- If any of these weapons are unbalanced in terms of being too strong or weak, please let me know.
# VES:
- Added the new weapons
# Other:
- Fixed Ashlands Trees ToolTier requirement now needs DwarvenAxe
- Helped reduce a lot of the constant spawning of CinderSky and LavaRocks while in AshLands to hopefully help with performance in the biome.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase

📌 Changelog for RelicHeim v5.0.21
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added extra information for Convert Materials in upgrade tab to show it has no upgrades to not cause confusion.
# Other:
- Devastators and BurstWeapons will now do random damage per burst instead of same damage output of all 12 bursts.
- Adjusted Surtlings damage, and reduceced their movement speed and attack speed slightly.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml

📌 Changelog for RelicHeim v5.0.20
Note: Any files you configure make sure to make backups.
# Other:
- Fix Devastator weapons causing level ups too quickly.

If you're on a server, just copy the below updated files/folders to your server

- Folder: wackysDatabase

📌 Changelog for RelicHeim v5.0.19
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Cleaned up some patch files.
# WackysDatabase:
- Introducing 2 new weapons BronzeDevastator and IronDevastator.
└> They're like the StaffBurst weapons but uses Stamina and level up skill is Crossbows.
└-> Please provide feedback on balance.
# VES:
- Added 2 new weapons for enchanting.
# Other:
- Lowered base Durability of Burst/FireBurst Weapons to match tiers and lowered recoil.
- Cleaned up ItemConfig file.
- Made the FishingRod craftable
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: ItemConfig_JH.yml

📌 Changelog for RelicHeim v5.0.18
Note: Any files you configure make sure to make backups.
# PassivePowers:
- Adjusted kills for active/passive to be 1:1 for each, tooltip will still say you need kill atleast 1 time(s), ignore this, if you killed the boss then you'll get the powers.
# VES:
- Slightly increased drop chance of the Skill Orbs.
# CLLC:
- Prevented Serpents and Sharks from having the Splitting effect so sailing isn't harsh
# Other:
- Slightly increased drop chance of SpiderFangs since TreeSpiders were disabled awhile back
- Changed icons for Honey, FishStew and Health potions
- Added in new Wisp Potion that releases a Wisp for 10m.
- New food for BlackForest "Dandelion Tea"
- Changes to GreydwarfNests and SwampTrees
- Changed GoldenTrophies to Misc to not overlap original in Trophies tab.
- Moved all Meadows Honey food to hand crafting
- Increased Elk Jerky duration from 25m to 30m
- Cleaned up files related to ores and made interval adjustments.
- Value adjustments to MincedMeat and QueensJam
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Azumatt.FactionAssigner.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: org.bepinex.plugins.passivepowers.cfg

📌 Changelog for RelicHeim v5.0.17
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Gamble section will randmoize the tiers due to new version, need wait for fix, not harmless but just FYI.
- Gamble gating is still bugged which means specific items will always keep appearing, hopefully fixed in next EpicLoot update.
- Added in missing Bosses.
# VES:
- Reduced amount of Infused Crystals needed to craft Scrolls
# Warfare:
- Disabled the cloned versions I made of the boss weapon recipes.
- Boss Weapons have a higher chance at dropping based on the star level of the boss, 0 star bosses are increased to 10% for all weapons.
# Other:
- Specific Dvergrs have a small chance of dropping a KeyFragment.
- Fixed RootedAlive raid spawns.
- Adjusted spawn chance of dwarf fulings.
- Cleaned up LocalSpawns file.
- Cleaned up CreatureConfig files.
- Prevented AshHuldraQueen1/2 from spawning as Splitting to prevent multiple bosses spawning.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml

📌 Changelog for RelicHeim v5.0.16
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Updated PhysicalResistancePercentage effect
- Updated SetEffects Tsukuyomi, Titan, Anima to use any Ring or Belt for that Set, excluding Meginjord.
# VES:
- Prevented all roots friendly or foe from dropping scrolls
# EpicMMO:
- Disabled NonComabt EXP for now.
# Other:
- Adjusted spawn chance of dwarf fulings.
- Cleaned up CreatureConfig files.
- Slightly increased base SailingSpeed.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: org.bepinex.plugins.sailingspeed.cfg
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.0.15
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added missing prefabs to patchfiles.
- Cleaned up some patch files
# Other:
- Slightly nerfed the Mage creatures damage in Wizardry.
- All Wraith variants will have a chance at dropping a turnip, this is made to help with Swamps sometimes not having pickable turnips easily accessible.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- File: CreatureConfig_Wizardry.yml

📌 Changelog for RelicHeim v5.0.14
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added missing Tower Carapace Shield to files.
# EpicMMO:
- Players can now customize their UI without worrying about updates from modpack reverting their changes, the new `EpicMMOSystemUI` is where players will adjust their UI, this cfg file will not be part of the modpack obviously.
- Cleaned up main EpicMMO cfg file due to this update
- Roots spawned from Everygrowth Staff will now give you experience.
# Mods:
- Updated mod(s) versions

If you're on a server, just copy the below updated files/folders to your server

- Folder: EpicLoot
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.0.13
Note: Any files you configure make sure to make backups.
# EpicMMO:
- Added 5 base Eitr.
# Other:
- Adjusted Spawners data, cleaned up file.
- Added personal keys to raids when using world modifiers for personal raids, highly recommend not using world modifiers but adding incase you don't care =].
# Backpacks: Ignore if not installed
- Wizardry backpacks now have 4x4 and unique has been removed
- EpicLoot backpack now has 7x4
└> New backpacks must be created for the changes above.
- New Andvaranaut Backpack when equipped guides you to Haldors Treasures and holding only EpicLoot materials.
- EpicLoot related backpacks can now hold Coins.
# Mods:
- Updated mod(s) versions

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- File: Backpacks.MajesticEpicLoot.yml
- File: Backpacks.Wizardry.yml
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.0.12
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed Augment costs as they were using default EpicLoot costs, due to an error in patches, apologies.
- Adjusted the Disenchant costs to use Tokens instead of crystals and upgrades bonuses since it will show up as negative at certain upgrades and to avoid any issues.
# Mods:
- Updated mod(s) versions

If you're on a server, just copy the below updated files/folders to your server

- Folder: EpicLoot

📌 Changelog for RelicHeim v5.0.11
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added all Equipment items to the iteminfo.json for Therzies mods, this will also make the gamble section prioritize specific modded items and EpicLoot needs to fix this, I'm adding these back to make sure the drops are gated correctly.
# CLLC:
- Slightly increased HP/DMG per star on creatures.
- Adjusted star chances for bosses
# Other:
- BurstShot now uses Stamina to reload instead of using stamina to shoot.
- Fixed ShipWreck droptable IDs
- Reduced drop chance of Rawfish from certain enemies to make Fishing still a needed mechanic
- Updated dependencies

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RelicHeim v5.0.10
Note: Any files you configure make sure to make backups.
# VES:
- New file created for the Burst weapons to be enchanted
# Backpacks: [ignore if not installed]
- Fixed "MetalTypes" group
- Removed "unique" type for custom backpacks
# Wacky:
- New Burst weapon for meadows, uses stamina instead of Eitr to help level up ElementalMagic skill till BlackForest.
- Burst weapons have their projectile accuracy set back 15 to keep the weapons style as the original Dundr.
# Other:
- FallenValkyrie have chance of dropping BlackCores.
- LavaBlobs have a chance of dropping MoltenCores.
- Lowered spawns in Ashlands based on PTB changes.
- Adjusted spawns of Serpents, can now spawn during day, lowered spawn interval and increased spawn chance slightly
# Removed Mod:
- Mistroot Tamer

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: Backpacks.MajesticEpicLoot.yml

📌 Changelog for RelicHeim v5.0.9
Note: Any files you configure make sure to make backups.
# PlantEverything:
- Updated File
- Enabled to remove decoration plants with cultivator
- Reduced timer for new plants from Ashlands.
# Wacky:
- I created 4 new Dundr magic type weapons, Fire/Poison/Frost/Lightning Burst which can be crafted at Wizard Table using Wizardry items, please keep in mind that these weapons shoot 12 projectiles of the damage and reload and act like a Crossbow which uses Eitr to reload.
- Fire= BlackForest, Poison= Swamp, Frost= Mountain, Lightning= Plains
- All Burst staffs now have a secondary AOE attack.
# Other:
- Fixed recipe issues with Shard upgrades.
- Adjusted the drops files once more.
- Tree stubs now give more wood.
- Updated mod versions.
# New Mod:
- SmartSkills

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: advize.PlantEverything.cfg
- File: ItemConfig_JH.yml

📌 Changelog for RelicHeim v5.0.8
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed Reaugment costs not using tokens as intended.
# Wizardry:
- Changed Shard recipes to be bit more easier, mainly Yagluth Shards.
- Added upgrade recipe for Shards.
# VES:
- Added new stats for One-Handed Axes and Pickaxes for extra Chop/Pickaxe damage.
# Other:
- Adjusted the drops files once more.
- Added a new WizardyBackpack file when Backpacks mod is installed to match your Wizardry Gear Sets, ignore if not installed.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot\patches\RelicHeim
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Backpacks.Wizardry.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RelicHeim v5.0.7
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added all Wraith variants to loot table.
- Added Shark to Ocean loot table.
- Added Armorys new Hunter set to loot tables
# VES:
- Added Armorys new Hunter set.
# Wizardry:
- Fixed drop rates for Shards due to new update
- Added FenrisHair drop to FenringMage
# NoSmokeStayLit
- New config file was generated
└> Old: tastychickenlegs.NoSmokeStayLit.cfg
└> New: TastyChickenLegs.NoSmokeStayLit.cfg
# Other:
- Fixed drops for Goblins,Brutes and Shamans
- Added 2 new Ashlands meads to be stacked.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot\patches\RelicHeim
- Folder: ValheimEnchantmentSystem
- File: ItemConfig_JH.yml
- File: TastyChickenLegs.NoSmokeStayLit.cfg

📌 Changelog for RelicHeim v5.0.6
Note: Any files you configure make sure to make backups.
# EpicLoot:
- EitrRegen has been removed from Shield and moved on to Capes.
# CLLC:
- Fixed Creature.yml files
- Wizardry Buff Scrolls now stack up to 10
# EpicMMO:
- Disabled creature levels.
- Disabled low damage level
- Players now don't need to worry about being at a specific level anymore to do damage, have fun.
- If you like the levels, keep these enabled and make a backup of the file.
# NoSmokeStayLit:
- Added missing IronPit and BlueStandingBrazier to file.
- Disabled Ovens from always being lit, this is to help with keeping game resources down.
- Cleaned up dead entries.
# Other:
- Updated Farming and Foraging config files.
- Fixed some raids starting even when RaidDefenders are placed
- Dungeons will now have the correct type of spawns due to the SpawnThat update.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot\patches\RelicHeim
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_JH.yml
- File: org.bepinex.plugins.farming.cfg
- File: org.bepinex.plugins.foraging.cfg
- File: tastychickenlegs.NoSmokeStayLit.cfg
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.0.5
Note: Any files you configure make sure to make backups.
# CLLC:
- Slightly lowered the DMG per star for all bosses.
- Adjusted all bosses HP per star as Swamp+ had way too much HP when was 4-5 star, 5 stars HP will now be close to next biomes bosses base HP as a solo player
└> Ex: Bonemass (0-5 star) HP 6000-8500
└> Ex: Moder (0-5 star) HP 9000-11250
- Lowered Affix powers for Enraged and Elementalist
- Adjusted the star chances for bosses to be summoned more as 1-3 stars while 4-5 stars will be less.
- Adjusted additional chance of loot per star to be more rewarding when killing higher stars
- NOTE: These changes to bosses were tested with none to minimal enchants/rarities, if you have good enchants/rarity gear and things are too easy, please give me feedback on this.
# VES:
- Fixed Tiers for Wizardry staffs.
# Other:
- Jumping Spiders now drop leatherscraps.
- Hopefully fixed the weights for ironscrap when mining mudpiles.
- Updated dependencies versions.
# New Mod:
- Scenic: (Client Mod) To hopefully fix and prevent ZnetScene errors, if this causes issues in general, disable it, i'm adding it since those errors are hard to troubleshoot since it gives no information on what mod is causing the issue.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: ValheimEnchantmentSystem
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RelicHeim v5.0.4
Note: Any files you configure make sure to make backups.
# EpicLoot:
- All of Therzies mods equipment is removed from Gamble section, there is an issue with patches that is causing Vanilla items to not show up based on the category the item belongs in and only showing up specific equipment multiple times. Will add it back once things are resolved in EpicLoot for this issue.
# CLLC:
- Adjusted values in yml files for creatures and mini bosses.
# EpicMMO:
- Fixed Critical Chance due to new update
- Tweaked some values
# Other:
- Updated Itemconfig file
- Updated dependencies versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot\patches\RelicHeim
- Folder: EpicMMOSystem
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_JH.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.0.3
Note: Any files you configure make sure to make backups.
# EpicLoot
- Can sacrifice CryptKeys for NovusShards
# MonsterLabz:
- Disabled Tree Spiders due to kinematic issues.
# CLLC:
- Slightly reduced the Damage and Health per star for creatures, if something feels off or too weak/strong please give me feedback on this change.
- Lowered Regenerating power for minibosses.
# ConversionSizeandSpeed:
- Fixed file due to update
# Wizardry:
- Increased the amount of drops slightly for shards to drop from mages.
- Replaced Corrupted Dvergers coins drop with Dark Crystal
# EpicMMO:
- Fixed Critical Chance values due to new entry I wasnt aware of.
- MiniBosses don't have a level.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicMMOSystem
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: org.bepinex.plugins.conversionsizespeed.cfg
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.0.2
Note: Any files you configure make sure to make backups.
# EpicLoot
- Removed Belt, Circlet and Wishbone from having enchants
- Fixed loottables hopefully to be more consistent to drop according to its tables.
- Removed Warfare Ashlands weapons from droptables till its updated
- Fixed typo for loot to be found in chests.
# MonsterLabz
- Disabled Draugr and Fuling Ships till fixed.
- ML Rancid Remains in Swamps have chance to drop Gucknow
- Frozen Bones have a chance to drop Freeze Glands
# Wizardry:
- Summons will no longer get effects or infusions, Regenerating and Aggressive are only allowed.
# Other
- Adjusted Surtlings DMG and HP for Meadows+BlackForest if a surtling raid happens
- Fixed bonepile spawners in Swamp
- Added New Wizardry Raids
- Added vanilla raids to not start if Raid Defenders are close
- Removed Ghosts from appearing around a Burial Chamber.
- CryptKeys can stack up to 10
- Updated mod version dependencies

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot-patches-RelicHeim
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_JH.yml

📌 Changelog for RelicHeim v5.0.0 and 5.0.1
Note: Any files you configure make sure to make backups.
# EpicLoot
- RelicHeim now uses patches
- Relic enchant is now called Zeta
- Mythic enchant is called Relic
- Adjusted mostly all magic effects values to accomidate Mythic enchant
- Added loot, bounties etc for Ashlands content
- Zeta Names (Legendary) no longer have set values and will use values based on magic effects values for that effect for "legendary"
- Changed quantities for enchanting and other resources to accomidate Mythic enchant
- FishingRod now has FishingSkill, removed all useless effects for it leaving only good effects
- All Tools have good effects and removed useless effects
# VES:
- Added Ashlands equipment
- Added Wizardry equipment
# PassivePowers:
- To use passive powers, need to kill bosses twice, Active is only once
- Eikthyr
└─> SwimSpeed added
- Bonemass
└─> Conditions Met (Nearby players only receive buff if killed bonemass)
- Moder
└─> Wind Speed Modifier added
- Yagluth
└─> Conditions Met (Nearby players only receive buff if killed bonemass)
# Other:
- Obliterator will now turn most trophies in to useful items
└─> Recipe changed for BlackForest, still need thunderstone
- New recipe: PickaxeStone, this pickaxe is only capable of terraforming.
- Greydwarf family can now drop GreydwarfEyes when killed by fire but at a 10% chance.
- Slightly increased the amount of GreydwarfEyes to drop if Greydwarfs are killed by player.
- Mining small rocks has a chance to drop Flint.
- SpiderMeat related items removed
# Removed Mods:
- MajesticChickens
- MagicCrystalTable
- LessZDOCorruption
- SimpleMeads
- MonstrumAshLands
- CustomizeAltars
- MonstrumDeepNorth (Return once updated)
- WarfareFireandIce (Return once updated)
# New Mods:
- Wizardry

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: EpicMMOSystem
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_JH.yml
- File: org.bepinex.plugins.conversionsizespeed.cfg
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.packhorse.cfg
- File: org.bepinex.plugins.passivepowers.cfg
- File: randyknapp.mods.epicloot.cfg
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v4.4.0
Note: Any files you configure make sure to make backups.
# EpicLoot
- Added 2 new crossbows to the files
- Added 2 patch files to modify Tools to have useful effects
- Cleaned up and fixed some corrections in the files.
- Indestructible only on legendary now.
# VES:
- Added the 2 new crossbows to the enchant list.
# Other:
- Removed all files containing Outsiders mod and created food
└─> Stuffed Cultist
└─> YetiMeat etc
- Removed English.yml for CLLC, Vampiric will now just use Spirit name.
- Updated dependencies for RelicHeim to newest version of valheim
# New Mods:
- MistrootTamer: Clears mist in mistlands by destroying the plants.
# Removed Mods:
- RareMagicPortal: Removed to give players a choice of different mods to use if they wish.
- Outsiders: Reported to have memory leaks, also author mia for months and no eta on updating mod for other issues.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- FoldeR: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Azumatt.MistrootTamer.cfg
- File: Backpacks.Majestic.yml
- File: ItemConfig_JH.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RelicHeim v4.3.17
Note: Any files you configure make sure to make backups.
# EpicLoot:
- All Bosses now have a chance of dropping their weapons being enchanted, excluding DN and AL
- Added new ChitinCrossbow to loottables.
- MMO Orbs can now have a chance to be in Haldors Treasure Map Chests.
# Warfare+
- Can now craft Boss Weapons.
# Other:
- New 6 mead recipes to obtain MMO Orbs, needs to be fermented, obtain 2 MMO Orbs when done.
- Removed some raids.
- Updated mod versions for RelicHeim.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicHeimFiles
- Folder: wackysDatabase

📌 Changelog for RelicHeim v4.3.15-16
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added missing DeepNorth armor to loottable
- Changed naming structure in lootables.json to match some of the default naming.
- Remove GoblinLox bounty so it doesnt show up on list due to removal from MonsterLabz
# Other
- Added MMO meads to the vanilla fermenter.
- Adjusted all modded meads output to give only 3 due to random amounts especially SimpleMeads mods.
- Reduced Fermenting time from 40m to 30m.
- Cost of wood to coal in Obliterator is now 3 to 1
- Boss trophies now return 10 coal when placed in Obliterator
- Safety measure added if forgot remove Coal after pulling the lever to give back same amount of coal.
- Updated mod versions for RelicHeim.
- Fixed backpack.Majestic.yml file

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml

📌 Changelog for RelicHeim v4.3.14
Note: Any files you configure make sure to make backups.
# CLLC:
- Added missing food items to yml file
# Other
- Removed Root from IronLegs recipe
- Removed GoldenJudes mods as a dependency for modpack, files will be kept.
- Updated mod versions for RelicHeim.
# Extra:
- Supported more food to put in FoodBackpack when Backpacks mod is installed.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: ItemConfig_JH.yml

📌 Changelog for RelicHeim v4.3.13
Note: Any files you configure make sure to make backups.
# CLLC:
- Adjusted all bosses damage per star, should be now manageable.
- Reduced health per star on Hildir Bosses.
- Reduced damage per star on Hildir Bosses.
- Removed certain effects and infusions on Hildir Bosses due to being considered creatures and not bosses.
- Slightly lowered Fox health due to being a lot higher than Boars
# Other:
- Foxes will now spawn alongside Boars at Meadows Farms locations.
- Foxes will have a chance of spawning near Meadows Runestones
- Updated mod versions for RelicHeim.
# Extra:
- Added a simple backpack recipe to craft a backpack early when Backpacks mod installed.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: Backpacks.Majestic.yml

📌 Changelog for RelicHeim v4.3.12
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Disenchanting now requires only Infused Crystals, Adjusted costs due to how upgrades lower the amount so it doesnt show up as negative.
- Lowered the spawn radius for bounties.
# CLLC:
- Reflective, Twin and Shielded affix on bosses are now removed, only Mending, Summoner, Enraged and Elementalist affixes will be applied with 5% chance of having NO affix now.
└─> Enraged and Elementalist are the highest probability
- All vanilla bosses have their affix chance adjusted based on the type of damage they do.
└─> Ex: Elder mainly does physical damage so Enraged affix is most likely to spawn compared to others
- Modded bosses will not spawn as Summoner due to authors needing to support it.
- Lowered Mending effect on bosses slightly more, should be more manageable even if spawned as 5 star.
- Duration of sector level circle on map will now stay until the level goes down to make it easier to know where the sector was increased.
- Lowered innfusion chance multiplier.
# Extra
- Updated backpack file to allow fists,bolts,arrows to the WeaponryBackpack

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: Backpacks.Majestic.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RelicHeim v4.3.11
Note: Any files you configure make sure to make backups.
# Other:
- Quick fix to backpack file I uploaded, ThisGoesHere will delete incorrect file.
- Correct file is named Backpacks.MajesticEpicLoot.yml

📌 Changelog for RelicHeim v4.3.10
Note: Any files you configure make sure to make backups.
# CustomizeAltars
- Reduced Eikthyr summon to 4 trophies instead of 5
- Increased Asmodeus summon to use 4 trophies
- Reduced Frigga summon to use 5 SpiderFangs instead of 10
- New file was created due to update, delete old file listed below.
└─> Huntard.CustomizeAltars2.json
# ConversionSizeandSpeed
- Smelter conversion time set back to default 30s
- BlastFurnace conversion time set to 15s
# Other:
- BlastFurnace now can smelt all ores and faster.
- Changed spawn outside SpiderCave to Molluscan since Cave Spiders are too high level for BlackForest early.
- Removed Crawlers from sunken crypts due to being stuck in walls randomly.
- Added missing food to yml file for no loss.
- Updated mod versions for RelicHeim
# Extra
- I Included a Backpacks.Majestic.yml file that comes with few backpacks I created whenever Backpacks by:Smoothbrain is installed.
- I included a Backpacks.Majestic.EpicLoot.yml file that has a backpack for EpicLoot where it only holds EpicLoot materials just like in Jewelcrafting for Jewelers Bag.
└─> This mod is NOT included in modpack, Im only offering the file.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml (New)
- File: Backpacks.Majestic.EpicLoot.yml (New)
- File: Huntard.CustomizeAltars.json (New)
- File: Huntard.CustomizeAltars2.json (Delete)
- File: ItemConfig_JH.yml
- File: org.bepinex.plugins.conversionsizespeed.cfg

📌 Changelog for RelicHeim v4.3.9
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed translation name of bounties in Monstrum to show name on bounty list.
- Removed pickaxes from showing up on gamble.
- Changed trophies from elite creatures to give Nexus Reagent aka Trolls etc.
- Added missing trophies
- Added new weapons from Warfare
# VES:
- Fixed Blackmetal,Silver shields not receiving enchanting values.
- Added new weapons from Warfare.
# Drops:
- Greylings have a chance to drop Flint and Wood.
- Adjusted scaling for RawFish drops for Molluscans and Leeches
- Removed Fragment items
# Spawns:
- Surtlings will now spawn inside burial chambers in big room where Surtling Cores are to defend their cores!
# Other:
- Adjusted HP and DMG of surtlings in BlackForest for crypts.
- Weight of other "rock" type materials is reduced.
- Added new food, Fish Stew
- Added 3 new jerky food that increases Fishing and Swim skills
- Adjusted amount of meat required for Lox and Seeker Jerky
- Updated mod versions for RelicHeim

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles
- Folder: EpicMMOSystem 
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_MonsterLabz.yml
- File: ItemConfig_JH.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RelicHeim v4.3.8
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added missing weapons to loottables
- Removed Madible Pickaxe from Gamble.
# VES:
- Added the new weapons in Warfare
# Smoothbrain mods
- All skill loss on death were changed from 5% to 1% excluding packhorse
# Other:
- Greydwarfs will only drop greydwarfeyes if killed by player.
- Updated mod versions for RelicHeim

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: org.bepinex.plugins.blacksmithing.cfg
- File: org.bepinex.plugins.building.cfg
- File: org.bepinex.plugins.farming.cfg
- File: org.bepinex.plugins.foraging.cfg
- File: org.bepinex.plugins.lumberjacking.cfg
- File: org.bepinex.plugins.mining.cfg
- File: org.bepinex.plugins.sailing.cfg

📌 Changelog for RelicHeim v4.3.7
Note: Any files you configure make sure to make backups.
# VES:
- Fixed blessed weapon scrolls recipe

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase

📌 Changelog for RelicHeim v4.3.6
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Removed Novus Essence from being obtained in chests since this essence has no use
# CLLC:
- Reduced Prowlers DMG per star.
- Reduced weight of coal
- Adjusted Hildir bosses stars chances
# VES:
- Adjusted all scroll recipes to be lower cost and removed trophy requirement for normal scrolls.
- Adjusted percentage chances.
# Other:
- Increased amount of blackmetal scrap to drop from fulings.
- 2 new trophy conversion recipes.
- Changed Stonecutter recipe to use BronzeNails instead of Bronze so players can take Stonecutter through portals.
- 2 new food recipes.
- Increased amount of pickable tin spawns in a group
- Changed Bone bolt to do 38 Blunt and 5 Pierce to match Bone Arrows
- Slightly Increased amount of BileBags Gjalls drop and scale per level
- Reduced the radius for GiantBrains to spawn if there is one nearby
- Dvergrs have a chance to drop Blue Jute.
- Chests inside infested mines can contain, carapace, bluejute and blackjute.
- Gjalls and Soldiers no longer drop BlackCores, Dvergrs will now have a chance at dropping them instead.
- Readjusted CookedSerpentMeat food values
- Adjusted Serpent Stew food values.
- Changed trophy requirement for Hot Fishing Bait to Bloodgill trophy
- Updated mod versions for RelicHeim

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_JH.yml

📌 Changelog for RelicHeim v4.3.5
Note: Any files you configure make sure to make backups.
# CLLC:
- Removed Twin affix on bosses due to weird behaviour I cant solve.
- Adjusted other boss affix percentages
- Added YetiSkewer to yml file.
- All ore will now weight 10, same as the metals.
- Boreal Pine Wood now has a weight same as other wood.
# Other:
- Yeti will have a rare chance to drop Ymir Flesh.
- Yetis will only spawn during SnowStorms
- Increase drop chance and amount of SilverOre and FreezeGland for Yetis.
- Added Diamond gem to be dropped from Yetis
- Increase drop chance and amount of SilverOre for StoneGolems.
- VoidCultists now have chance to drop Fuling totems, same chance as Berserkers.
- New item drop for VoidCultists, VoidCultistRemains
- New eitr food recipe that uses VoidCultistRemains.
- Increase amount of Chitin Molluscans drop.
- Updated mod versions for RelicHeim

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles
- Folder: wackysDatabase
- File: ItemConfig_JH.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RelicHeim v4.3.4
Note: Any files you configure make sure to make backups.
# CLLC:
- Set creature size per star to 5, and adjusted size of creatures in yml file for ones that are fit to be ridden.
- Slightly lowered damage per star on bosses.
# VES:
- Set Stone and Flint to be returned when destroying the Station, default was false.
- Due to how rare the EXP orbs are from dropping, you will no longer lose experience to the enchanting skill when you die.
- Slightly boosted blessed scroll drop chance.
# ConversionSizeandSpeed:
- Fixed fuel cost per boss for Smelter, Armory and Blast Furnace.
# Other:
- New food, Yeti Skewer.
- Increased MolluscanTrophy conversion to 5 chitin
- Increased Dvergr Troiphy conversion to 5 soft tissue.
- 4 new trophy conversion recipes at magic crystal table.
└─> Razorback trophy in to razorback leather or razorback tusks
└─> Grizzlybear Trophy in to Grizzly pelt
└─> Blackbear Trophy in to Black bear pelt
- Removed razorback trophy conversion to get leatherscraps.
- Lox Bones will only drop from Lox ribs in Plains.
- Updated mod versions for JewelHeim

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles
- Folder: EpicMMOSystem
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.conversionsizespeed.cfg

📌 Changelog for RelicHeim v4.3.3
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added JotunnCrusher to loot drop table as elite creature.
- Added Minotaurus to loot drop table as elite creature.
- Added mini bosses from Hildir to loot drop tables.
# SimpleMeads:
- Increased QuickDry duration to 5m.
# Mining:
- Reduced required level for explosion chance to 35
- Reduce chance back to default which is 1.
# Sailing:
- Reduced skill loss to 5% to match Valheim % of loss upon death.
# SailingSpeed:
- Reset base speed to default, 110%
# NoSmokeStayLit:
- Added 3 fire sources from OdinsKingdom to always stay lit.
# EpicMMO:
- Added Jotunn Crusher to give EXP
- Added TentaRoots to give 5 exp to stop showing "Cant find monster" in console when killed.
- Coins will now be returned when destroying Magic Fermentor
# Other:
- Adjusted altitude height for GiantBrain spawns to not spawn at water level so they can be fully mined.
- When breaking down Beech or Fir trees there is a chance to receive Mushrooms.
- Increased chance and amount for SpiderMeat to drop from Spiders.
- Reduce spawn interval of pickable tin and slightly increased spawn chance.
- Carts are now breakable with hammer.
- Cleaned up dead entries in RareMagicPortal file.
- Updated mod versions for RelicHeim

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles
- Folder: EpicMMOSystem
- Folder: wackysDatabase
- File: elric.SimpleMeads.cfg
- File: org.bepinex.plugins.mining.cfg
- File: org.bepinex.plugins.sailing.cfg
- File: org.bepinex.plugins.sailingspeed.cfg
- File: tastychickenlegs.NoSmokeStayLit.cfg
- File: WackyMole.EpicMMOSystem.cfg
- File: WackyMole.RareMagicPortal.cfg

📌 Changelog for RelicHeim v4.3.2
Note: Any files you configure make sure to make backups.
# GoldenJude:
- Adjusted Barbarian and Brokkr armor recipes
- Change Salamander cape to Razorback cape and adjusted recipe
# Other:
- Updated mod versions for RelicHeim

If you're on a server, just copy the below updated files/folders to your server

- File: GoldenJude_JudesEquipment_ItemConfig.yml
- File: GoldenJude_JudesEquipment_Localization.yml

📌 Changelog for RelicHeim v4.3.1
# Other:
- Updated mod versions for RelicHeim

📌 Changelog for RelicHeim v4.3.0
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added Armor and Weapons from Armory+Warfare to lootable drops.
- Fixed Vrykolathas boss not dropping enchanted loot.
# VES:
- Removed Wings and Auras due to VES update.
# Majestic Chickens:
- Delete the config file for this mod as I requested specific changes to be made for some food and the cosmic chicken spawns.
- NOTE: Delete Keymanager folder inside config folder, MajesticChickens no longer uses KeyManager.
- Reduced HP of cosmic chicken.
# Plant Everything:
- Reduced the cost to plant Debris, Flowers, Berries and Mushrooms.
# Other:
- Fixed Big and Fluffy raid to be Lox instead of Goblin Brutes
- Updated mod versions for RelicHeim
- v4.3.0 updated for new valheim version.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RelicheimFiles 
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase 
- File: advize.PlantEverything.cfg
- File: CreatureConfig_Creatures.yml

📌 Changelog for RelicHeim: v4.2.5
Note: Any files you configure make sure to make backups.
# VES:
- Added Razorback armor to enchant
# Other:
- Updated mods for RelicHeim

📌 Changelog for RelicHeim: v4.2.4
Note: Any files you configure make sure to make backups.
# EpicMMO:
- Added Brown Spider to the EXP Table
# Other:
- Updated mods for RelicHeim

📌 Changelog for RelicHeim: v4.2.3
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed Trollbone price in Gamble.
- Added StormHerald boss to lootables.
- Added new weapons to lootables.
# Spawns:
- Removed Flying Serpent spawn entry (existing spawns will not be removed)
# VES:
- Updated files to reflect its new update.
- Added new weapons from Warfare to the files
# EpicMMO:
- Added Storm Herald and Storm Wolf to the EXP Table
# Other:
- Fixed RoyalBeehive not returning jelly once broken down
# RelicHeim:
- Updated dependencies.

📌 Changelog for RelicHeim: v4.2.2
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed Disenchant upgrade materials required
- Essence can now have a chance at being found in Chests and TMap Chests
# Spawns:
- Adjusted the vanilla spawns for Greydwarfs during day and night.
- Adjusted Skeleton, PoisonSkeleton, FrozenSkeleton spawns.
- Update for LessZDOCorruption should now hopefully fix the massive spawn issues.
# Other:
- Adjusted stats of Cooked Fish.
- Slightly increased GreydawrfShamans HP/DMG
- Added missing meads to stack size.
- Added New recipes to convert trophies in to items at the MagicCrystalTable.

📌 Changelog for RelicHeim: v4.2.1
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Updated tooltip on magic items for a better description.
# Recipes:
- Fixed incorrect item needed for a VES blessed scroll
# VES:
- Fixed vanilla tiers, removed some vanilla items that wouldnt make sense to enchant, butcherknife, lantern etc.
# SimpleMeads:
- Adjusted config values
- Cheat Death duration is now 5m
- Silent but deadly now reduces all noise you make and won't be detectable unless you're seen.
- Changed most all recipes to not include InfusedCrystal as an ingredient
# CLLC:
- Slightly buffed Ulvs HP
- Slightly buffed Bats HP/DMG
- Slightly buffed Deathsquitos HP and slightly reduced their movement speed
# EpicMMO:
- Reset low damage config from 2 to 0 and increased MaxLevelRange from 10 to 12
- If a creature has red color name you will do low damage.
- Adjusted DeepSeaMolluscan level and experience.
# Other
- Attempt at fixing up some spawns in BlackForest by introducing despawn entry based on time of day.
- Fixed config files for some mods with dead entries
- Cleaned up faction yml file.
- Added TurnipSeeds to have a chance at being in Swamp Chests
- Updated dependencies for RelicHeim

📌 Changelog for RelicHeim: v4.2.0
Note: Any files you configure make sure to make backups.
# Removed Mods
- DoDMonsters, I'm removing this mod because I don't use every creature and to not have an excessive amount of bloat of creatures everywhere, feel free to still use this mod but all files related to this mod will be removed, keep the files if you wish to still use it.
- If you plan on removing this mod I would create a new profile so you don't have any files related to this mod to not have any nulls or warnings appear in your console
# Recipe Changes
- Everything related to DoDMonsters for materials are removed to use other items
- Recipes that used InfusedGemstones will be replaced with InfusedCrystal
└─> Admins will need to spawn these in to replace the amount of InfusedGemstones you had and for others if on server, I cannot make a conversion recipe due to the item being free to make once DoDMonsters mod is removed (Sorry).
# EpicLoot:
- ResistancePercentage effects no longer can be applied on Shields/Utility
- ElementalResistance effects match other resistance values.
- ElementalResistance weight has been reduced, means has a lower chance to be selected.
- Cleaned up lootables,adventuredata json files
- Added Molluscan to Mistlands bounty
# CLLC:
- Reduced health per star for Ashlands/DeepNorth
- Reduced damage per star for Ashlands/DeepNorth
# VES:
- Tier4/5 Shields when enchanted to level 10 will have Resistant vs Pierce with an aura.
- All Chests when enchanted at elvel 5 will have small wings, every 5 levels they will grow bigger.
- Note: Aura and Wings are just visuals they have no beneficial effects, you can turn off visuals in settings.
- Due to F Tier added, recipes for scrolls were adjusted to fit each tier.
# Spawns:
- DeepSeaMolluscan now spawns in Mistlands near the shore, drops are adjusted for Mistlands.
# Other:
- Attempt at fixing Troll spawns.
- Removed resistant vs pierce on Root Chest for balance reasons
- Lox Riders no longer spawn due to removal from Monsterlabz for now, can ignore warnings in console regarding Fuling Lox Rider
- Removed LoxRider from EpicMMO config to drop ResetTrophy for now
- Adjusted faction,DMG and HP for Molluscan
- Fixed recipe for BronzeScrap
- Adjusted recipes for GoldenJudesEquipment due to removal of DoDMonsters
- Updated dependencies for RelicHeim

📌 Changelog for RelicHeim: v4.1.7
Note: Any files you configure make sure to make backups.
# VES:
- Scrolls drop chance for bosses are reduced to 50%(Regular) and 20% (Blessed), this is due to EpicLoots bounties being considered Bosses.
- Slightly increased drop chance for creatures to drop scrolls.
- Added few more yml files for other mods weapons/armors
## Other:
- Adjusted some creature drops in DeepNorth and Ashlands
- Adjusted Tree drop tables in DeepNorth and Ashlands
- Ancient Shamans have a chance to spawn from Nests
- Ancient Shamans have a chance to drop Ancient Seeds
- Moved InfusedGemstones recipe to Workbench instead of Enchanting Table.
- Reduced the recipe cost of InfusedGemstones
- Fixed description for Fragmented items
- Fixed Fragment DragonEggs teleport and weight values
# EpicMMO:
- Set LevelExperience from 250 to 300
- Adjusted MMO Orbs EXP values

📌 Changelog for RelicHeim: v4.1.6
Note: Any files you configure make sure to make backups.
## Farming/Foraging
- Adjusted values
## VES:
- Adjusted the scroll recipes.
## GoldenJudeEquipment:
- Adjusted Capes recipes and values
- Fixed DragonSlayer Legs with incorrect armor value.
- Salamander Cape now gives Resistant VS Poison
- Fixed the Simple/Heavy backpack from showing up in crafting menu even when its disabled (hopefully)
## Other:
- Updated dependencies for RelicHeim.

📌 Changelog for RelicHeim: v4.1.5
Note: Any files you configure make sure to make backups.
## EpicLoot:
- EnchantingTable requires level 1 workbench
- Adjusted Legendary set effects values.
## Other:
- SwampTrees when destroyed will have a chance of dropping an Ancient Seed, (Not logs).
- Adjusted altitude for Tin and Barnacles for spawning in BlackForest.
- Wolfs have a small chance to drop Wolf Claws
## New Mod:
- Valheim Enchanting System
- LessZDOProtection: This mod is designed to help with cleaning up the stored information that could potentially corrupt worlds since Valheim made limits on specific stuff like spawns etc, I'm adding this mod to help mitigate this from happening.

📌 Changelog for RelicHeim: v4.1.4
Note: Any files you configure make sure to make backups.
## EpicLoot: (Please give feedback on these changes)
- Adjusted the rarity chances for elite creatures lootables for dropping enchanted loot
- Removed AttackSpeed enchants on bows, sorry for long wait I kept forgetting.
- Reduced prices of the secret stash at Haldor.
- Adjusted Gamble percentages for all rarities.
- Adjustments to enchanting etc
- Sacrificing: You'll get back Dust and Shard based on rarity, Novus will return Runestone instead of Dust.
- Disenchant: You'll get a chance to get back Dust and Shard based on rarity
- Augmenting: Requires more Dust based on rarity
- Enchant: Zodiac requires 2 of each, Relic requires 3 of each.
- Upgrading dusts requires more Novus Dust based on rarity
- Upgrading shards requires slightly more Novus Shard based on rarity
- Note: Some raids have a chance at dropping Novus Runestone/Shards while harder raids have chance at dropping Nexus Runestones.
## CLLC: Balancing Tamed Animals
- In order to keep the gameplay balanced due to how OP tamed animals can be, they have their damage cut in half.
- Wolf, Lox, Prowler specifically.
- Tamed animals HP is kept at default but their hp per star is cut in half.
- Wolfs until Bonemass is defeated are severley nerfed, this change is to prevent players exploiting them due to being able to tame wolfs early if a mountain is created on starting island.
- Adjusted elite creatures health per star.
- Adjusted Fuling and Draugr ships health per star.
- Ships will not be able to spawn with Splitting
## SimpleMeads:
- FastAttack duration reduced to 10s and speed to 1.4 due to infinite stamina while buff is active.
- Adjusted some meads recipes amounts.
## Other:
- Can craft Infused Gemstones at the enchanting table under "Salvage Junk"
- Fixed factions for Outsiders.
- New recipe, SilverBelt +175 weight.
- Lowered chance for Crawlers to spawn from DraugrPiles.
- Adjusted HoneyGlazed foods to give little more HP and Stamina values
- HoneyGlazed foods now requires only 2 honey instead of 3.
- 4 new foods: Honey Glazed Wolf and Lox Meat, Jelly Glazed Seeker and Hare Meat.
- Adjusted crawlers spawn rooms to one, inside Sunken Crypts, note: if there are multiple of same room in the crypt then there will be more than one Crawler.

📌 Changelog for RelicHeim: v4.1.3
Note: Any files you configure make sure to make backups.
## EpicLoot:
- Removed cyan color for legendary sets so it can properly show equipped/unequipped items on tooltip
- Enabled Augmentor and Enchanter pieces since theyre now considered "Furniture" so you can place them anywhere.
└─> I gave them 1 comfort each.
- Increased prices of Runestones and Essences
- Andvaranaut now requires ForestTokens instead of Coins
- Lowered the cooldown for bounties to refresh due to increase in prices.
## CLLC:
- Adjusted and Cleaned up yml files.
- Reduced chickens Health and per star due to being to high.
## Other:
- Fixed Lumberjack, Building, Mining, Farming, Foraging, SailingSpeed config values.
- Changed BronzeScrap recipe to use CopperOre instead of CopperScrap
- CopperRock piles no longer drop CopperScrap, only Rock and CopperOre
- IronRock piles no longer drop IronRock, only Rock and IronScrap
- IronRock is no longer used
- Adjusted drop tables for Iron/Copper Rock Piles.

📌 Changelog for RelicHeim: v4.1.2
Note: Any files you configure make sure to make backups.
## EpicLoot:
- Removed cyan color for legendary sets so it can properly show equipped/unequipped items on tooltip
- Enabled Augmentor and Enchanter pieces since theyre now considered "Furniture" so you can place them anywhere.
└─> I gave them 1 comfort each.
- Increased prices of Runestones and Essences
- Andvaranaut now requires ForestTokens instead of Coins
- Lowered the cooldown for bounties to refresh due to increase in prices.
## CLLC:
- Adjusted and Cleaned up yml files.
- Reduced chickens Health and per star due to being to high.
## Other:
- Fixed Lumberjack, Building, Mining, Farming, Foraging, SailingSpeed config values.
- Changed BronzeScrap recipe to use CopperOre instead of CopperScrap
- CopperRock piles no longer drop CopperScrap, only Rock and CopperOre
- IronRock piles no longer drop IronRock, only Rock and IronScrap
- IronRock is no longer used
- Adjusted drop tables for Iron/Copper Rock Piles.

📌 Changelog for RelicHeim: v4.1.1
Note: Any files you configure make sure to make backups.
## EpicLoot:
- Added GoldenJudesEquipment armor back to lootables and gamble section.
## Other:
- Added GoldenJudesEquipment mod back

📌 Changelog for RelicHeim: v4.1.0
Note: Any files you configure make sure to make backups.
## EpicLoot:
- Removed ability to transfer enchants to other craftable gear that required that gear to craft, reason due to weird bug issues not transfering with inventory mods and blocking enchants.
- Adjusted and changed costs for the enchanting table upgrades, should be bit easier to starting out now as well.
└─> When you break down the enchanting table after this update, you will get back the new costs, whatever you used before to upgrade the table will not be returned.
- Can now turn valuables in to coins at the enchanting table under "Salvage Junk", excluding Golden Trophies.
## EpicMMO:
- Reduced exp gains from orbs due to reduction of experience progression in previous patches.
- Adjusted levels and experience for new creatures
## CLLC:
- NormalSkeletonWarriors(Skeleton) damage and hp are adjusted, their attack speed was slightly reduced.
- Adjusted HP and DMG for new creatures.
## Spawns:
- 2 new creatures for Meadows to replace Wendigo and BirchElder
- Yeti from DoDMonsters will replace Yeti from Outsiders in Mountains
└─> Do not take these monsters lightly, they have special effects.
## Other:
- New piece "Royal Beehive", produces royal jelly instead of honey.
- Adjusted Stormlings and LivingWaters drops.
- Updated factions.
## Removed Mods:
- Outsiders, will not return once updated (maybe)
- GoldenJudesEquipment, will return once updated