Valheim
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Latest version
1.1.1
Last Updated
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Changelog

1.1.1

  • Fixed a reproducible periodic frametime hitch reported on Valheim 1.0.12.
  • Removed object[] __args capture from high-frequency Harmony input prefixes, eliminating avoidable allocations on every Valheim input poll while preserving Pin Manager text-entry suppression.
  • Made the open Pin Manager modal for gameplay input, preventing every editable field—search, rename, icon/type search, and boss naming—from leaking movement, map, hotbar, or action controls through Unity's Update/OnGUI focus timing. Input capture covers both Player.TakeInput and Valheim 1.0.12's separate PlayerController.TakeInput path, and pauses the map update while the manager is open.
  • Stopped closed-map vanilla UI discovery from retrying global Unity UI searches every 0.75 seconds. UI probing now runs only while the large map is open, has a bounded retry count, and no longer performs the broad text-object fallback scan.
  • Replaced recurring scene-wide boat/cart searches with lifecycle-fed live vehicle registries backed by Valheim's own current instance collections during world bootstrap.
  • Replaced recurring scene-wide portal searches with a lifecycle-fed portal registry and a one-time world-session seed.
  • Removed redundant loaded-location resynchronization from each structure, spawner, runestone, Vegvisir, and trader registry snapshot.
  • Global Enabled=false now suspends Wayfinder's Update, LateUpdate, OnGUI, discovery scheduling, dynamic-map refresh, and input/UI work, and restores detached vanilla map state once.
  • No persistence schema, portal identity, networking, server requirement, or Valheim world-save behavior changed.

1.1.0

  • Updated for Valheim 1.0.7 and the Valheim 1.0-era Minimap API. Right-click handling now discovers either the legacy OnMapRightClick hook or the 1.0 RemovePinUnderPointer hook instead of failing the entire Harmony patch set when one name is absent.
  • Replaced position-only portal identity with validated ZNetView/ZDO identity plus a precise position alias used for migration and safe rebuild reconciliation.
  • Portal positions now come from the valid ZDO and must agree with the loaded TeleportWorld scene object before a record can be created or updated.
  • Rejected inactive, disabled, identity-less, invalid, non-finite, out-of-bounds, unsettled, and dungeon-transition portal candidates.
  • Repeated scans, relogs, tag changes, and connection-state changes update the same portal record. Stale identity aliases are replaced instead of accumulating.
  • Portal destruction now removes by stable ZDO identity with a conservative position fallback.
  • Added schema 11 portal verification migration. Legacy position-only portal records stay in the external .wfd file but remain hidden until a valid physical portal re-confirms them. Re-confirmation preserves names, favorites, tracking, and icon overrides.
  • Added conservative duplicate consolidation when multiple records can be proven to refer to the same live portal.
  • Expanded opt-in portal debug logs with prefab, ZDOID, tag, ZDO position, discovery source, record id, action, and rejection reason. Debug logging remains disabled by default.
  • Updated the package dependency to BepInExPack Valheim 5.4.2350.
  • Confirmed the implementation remains local-only: no ServerSync, custom RPC, custom network prefab, world-save field, or server enforcement was added.

1.0.1

  • Fixed confirmed trader markers using the generated camp Location origin instead of the actual/native trader marker position.
  • Native Valheim trader pins are now authoritative for confirmed Haldor, Hildir, and Bog Witch marker positions.
  • Existing 1.0.0 confirmed trader records self-heal to the native trader pin position without deleting/recreating the record, preserving favorites, tracking, names, icon overrides, and other user-owned metadata.
  • Loaded Trader objects now use the trader transform as a fallback only; generated camp centers remain candidate-only positions.
  • Updated release documentation to explain the 1.0.1 trader-position correction and in-place migration behavior.

1.0.0

  • Release packaging corrected to place JoeyBadManners.Wayfinder.dll at the package ZIP root.

Initial public release of Joey's Wayfinder.

Map and Pin Manager

  • Custom Wayfinder map controls and searchable Pin Manager.
  • Manual pin creation, map placement, rename, favorite, delete, filtering, and category visibility.
  • Full searchable icon picker for new and existing pins.
  • Persistent cosmetic icon overrides with a real Default reset that preserves the original semantic/base icon across relogs.
  • Vanilla persistent-pin selector/hints can be replaced while preserving normal map pings and the vanilla "Visible to other players" control.

Discovery and persistence

  • Per-world .wfd persistence with backup recovery, integrity repair, duplicate cleanup, delayed write batching, and cross-world isolation.
  • Interaction-based resource remembrance plus optional local area scanning.
  • Same-resource connected clustering and cluster counts.
  • Generated structure/POI/dungeon discovery.
  • Physical spawner discovery with sighting suppression.
  • Optional enemy-sighting hotspots with enemy-specific trophy art when possible.
  • Runestone/Vegvisir/boss-guidance and trader handling with special-case cleanup.

Travel and dynamic objects

  • Portal remembrance, tag/name synchronization, destruction cleanup, and deliberate deletion protection.
  • Boat/cart remembrance with stable identities, live movement updates, custom names, last-known positions, and destroyed-object cleanup.
  • Wayfinder gravestone art over native death pins, with cleanup tied to actual grave destruction rather than opening/partial looting.

Navigation

  • T1-T5 explicit tracking slots.
  • Custom horizontal compass with distances, optional names, cardinal marks, deterministic overlap handling, and offscreen target clamping.
  • Optional tracked-target world beacon beams.

Performance

  • Adaptive, resumable discovery work budgets.
  • Lifecycle-fed live registries for expensive discovery families instead of recurring scene-wide Unity lookups in the hot path.
  • Batched persistence and throttled map visual refreshes.

Release cleanup

  • Public version set to 1.0.0.
  • Removed stale DEV wording from user-facing startup/config/recovery messages.
  • Added Thunderstore/r2modman manifest, icon, README, changelog, license, configuration notes, and one-click release packaging script.
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