Valheim
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Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
209
Likes
1
Size
218KB
Dependants
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Changelog

All notable changes to SignScribe will be documented in this file.

[1.0.0] - 2026-10-01

Added

  • Complete Jötunn GUI integration: in-game floating formatting studio featuring authentic Valheim Woodpanel UI matching developer aesthetic.
  • 5-Tab layout hierarchy: Icons, Sprites, Colors, Styles, and Tools with responsive centered navigation.
  • Dedicated Sprites tab with real-time search filter and 3-column scrollable grid displaying native Valheim sign sprites.
  • True in-game live preview: renders actual Valheim sprites and dynamically scales text sizes in real-time.
  • Sign world font size unlock: patched Sign.Awake and Sign.UpdateText to allow signs to scale font sizes up to 60pt (unclamping vanilla limits).
  • Colors tab: 16 preset palette colors, interactive RGB sliders, direct #RRGGBB Hex code text input with bidirectional sync, 5 persistent saved custom color slots, and live color swatch.
  • Styles tab: Bold, Italic, Underline, Strikethrough, UPPER/lower/SmallCaps, Left/Center/Right alignment, absolute text size slider (<size=N>), and quick "Default Text Size (6)" reset.
  • Icons tab: 400+ curated emojis and symbols across 9 categories, real-time search filter, and custom emoji paste support.
  • Tools tab: 1-Click Quick Sign Presets (Weapons, Armor, Materials, Food, Potions, Valuables, Portal, Warning), Subscript, Superscript, Mark highlights, Line Breaks (<br>), Raw Text (<noparse>), and compact tag cleanup utilities.
  • Keyboard shortcuts: F8 HUD toggle, Escape close, in-editor rich text hotkeys (Ctrl+B, Ctrl+I, Ctrl+U), and full Undo/Redo history (Ctrl+Z, Ctrl+Y, Ctrl+Shift+Z).
  • Real-time window opacity slider modifying CanvasGroup alpha.
  • Dynamic selection tracking that preserves highlighted sign text when formatting, with full-text auto-selection disabled so multiple emojis or sprites can be inserted consecutively without overwriting existing content.
  • Persistent window position (WindowPositionX, WindowPositionY) defaulting to top-center of the screen.
  • Ultra-responsive UI optimizations: lazy-loaded icons catalog, pre-styled template cloning, coroutine batching, and search object pooling eliminating loading freezes and GC stutter.
  • Enhanced sign character limit patching via Harmony Prefix on TextInput.RequestText and Sign.Awake to guarantee 999 characters even on pre-existing signs.
  • Robust Harmony hooking using discrete patch classes and PatchAll discovery, with safe exception guards across prompt intercepts and studio lifecycle.
  • Automatic window position validation and clamping ensuring the studio HUD is never placed off-screen due to stale resolution or coordinate configs.
  • Fixed icons tab grid layout and button stacking by removing layout ignorer from cloned templates and adding explicit vertical constraints.
  • Camera zoom and piece rotation suppression when hovering over the studio HUD via ZInput.GetMouseScrollWheel and GameCamera.UpdateCamera patches.
  • Optimized icon menu scroll sensitivity (default 80, scrolling 2 full rows per tick) with new UI.ScrollSensitivity BepInEx config for natural, responsive navigation with notched and free-spinning scroll wheels.
  • Streamlined Live Preview box header by removing the legacy text disclaimer and character counter for a clean aesthetic.
  • Fixed unmapped hex codepoints in Valheim's internal sprite table (e.g. 263a resolving to "Smile" instead of raw "U+263A").
  • Upgraded icon buttons from legacy Unity Text to TextMeshProUGUI, enabling live inline sprite graphic rendering on built-in Valheim sign sprite buttons.
  • Reordered navigation tabs to Icons, Sprites, Colors, Styles, and Tools, opening directly to the icon catalog on sign edit.
  • Added dedicated Sprites tab featuring built-in Valheim sign sprites (<sprite name="...">) with real-time search filtering, uncluttering the Unicode emoji catalog.
  • Renamed "Nuke" to "Clear" and added a dedicated "Clear All" button with Ctrl+Z undo support to completely wipe sign text in one click.
  • Added General.DebugLogging configuration option and diagnostic logging across ApplySize, TryReplace, button click handlers, preview updates, and Sign lifecycle hooks to investigate font size formatting.
  • Clean packaging workflow (package.ps1) using 7-Zip for 100% Thunderstore and Hexium compliance without heuristic false positives.
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