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Latest version
1.1.0
Last Updated
First Uploaded
Downloads
115
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Size
233KB
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Changelog

1.1.0

  • Omnivore Boar Diet: Boars now eat any food items thrown to them (just like real pigs)!
    • Whole Fish: Boars will now eat caught fish varieties (Perch, Pike, Trout, Tuna, etc.).
    • Raw / Chopped Fish: Boars will now eat raw chopped fish (FishRaw, FishAnglerRaw).
    • Raw Meats: Boars will eat raw meats (RawMeat, DeerMeat, WolfMeat, LoxMeat, NeckTail, SerpentMeat, etc.).
    • All Player Foods: Boars will eat cooked meals, stews, soups, pies, breads, jerkies, sausages, salads, fruits, vegetables, and honey.
    • Optional Cannibalism Toggle: Configurable setting (AllowCannibalism, default true) allowing boars to eat boar meat, or disabling it if you prefer they don't eat their own species.
    • Optional Farm Seed Protection: EatSeeds (default false) allows boars to eat seeds/grains/nuts, disabled by default to keep your agricultural seeds safe.
    • Custom Food Prefabs: ExtraFoodPrefabs option allows specifying comma-separated custom modded foods or item IDs.
    • Enhanced Food Senses: Added FoodSearchRange (default: 10m, vanilla 5m) and FoodSearchInterval (default: 5s, vanilla 10s) so boars detect thrown food quickly and reliably.
  • Full multiplayer ServerSync support for all new feeding options.

1.0.0

  • Initial release of TruffleBoars!
  • Tamed boars periodically forage and root in natural soil (grass, dirt, cultivated ground) to dig up wild mushrooms.
  • Fully animated rooting sequence: lowers snout, plays dirt particles and digging audio effects.
  • Rewards breeding with Star Scaling: 1-star and 2-star boars forage faster and have higher chances for bonus yields and rare mushrooms (Yellow Mushrooms).
  • Pen clutter & lag protection: stops digging if uncollected mushrooms in the pen exceed the configured threshold.
  • Surface validation: Boars will not dig through wood floors, stone floors, or constructed buildings.
  • ServerSync support: Dedicated server admins can lock and enforce mod settings across all connected clients.
  • Fully configurable timers, drop chances, item prefabs, and ground rules.
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