
RamUniversalRebench
One Bench to Rule Them All. Choose nearby vanilla and modded crafting stations from a single workstation, with optional auto-repair and a tiny universal remote.Universal Rebench
One Bench to Rule Them All.
Universal Rebench by JustinRampage puts your nearby crafting stations within reach of one convenient bench. Switch among nearby vanilla and modded crafting stations without running from table to table, while keeping the original station's crafting requirements and recipes.

Features
- One bench, many stations. Select an actual nearby crafting station from the Choose a Bench dropdown. Stations appear alphabetically, with their current levels. The search radius is configurable (15 m by default).
- Real crafting, not free crafting. The selected workstation still determines which recipes, upgrades, ingredients, and station levels are available. The Rebench does not unlock recipes or bypass progression.
- Optional automatic repairs. When enabled, opening the Rebench repairs eligible worn equipment through Valheim's native repair routine and qualifying nearby stations. Auto-repair is off by default, with a configurable per-interaction safety limit. It does not intentionally move, sort, or unequip items.
- Mouse and controller friendly. The dropdown sits below the character name in the existing crafting interface. Use the mouse or controller to select a station. Navigation works on Craft, Upgrade, and Reclaim tabs.
- Customizable looks. Black bench, Rampage Blue pelt, dark-silver chain and tools, and red mist behind the crystal. Supported tint settings are available through BepInEx; some experimental settings cannot recolor individual model parts separately.
- A little Easter egg. A tiny universal TV remote rests on the pelt. Show or hide it, and adjust its size and position, in the configuration.
- Proper interaction prompt. Displays Craft & Repair with the player's current Use key or controller binding.
Building Universal Rebench
Use your Hammer in the Crafting category with a regular Workbench nearby.
- 6 Fine Wood
- 6 Greydwarf Eyes (Rampage Blue!)
- 6 Surtling Cores (Rampage Red!)
6 / 6 / 6: the Rampage recipe. 😈 These are materials for building the Rebench itself; the crafting recipes offered through nearby stations still require their usual ingredients and station levels.
Requirements
- Valheim 1.0.20 (version tested)
- BepInExPack Valheim 5.4.2351 (version tested)
- Jötunn 2.30.2 (version tested)
Client-side use has been tested on a dedicated server with no server-side Rebench installation. In that test, the bench survived a server update/restart and continued working. A second modded player, an unmodded player, and installing the plugin directly on a headless dedicated server have not yet been tested. Do not assume full multiplayer compatibility beyond the verified setup.
Installation
Gale / r2modman / Thunderstore Mod Manager
Install RamUniversalRebench through your mod manager. Its declared BepInEx and Jötunn dependencies will be installed automatically. Launch Valheim modded.
If you previously installed a local Rebench test DLL, remove or disable it first. Do not load multiple copies with the same BepInEx plugin ID justinrampage.universalrebench.
Manual
- Install BepInExPack Valheim and Jötunn.
- Place
RamUniversalRebench.dllin your active Valheim profile'sBepInEx/pluginsfolder (or a subfolder). - Launch modded Valheim.
Configuration
The BepInEx configuration file is BepInEx/config/justinrampage.universalrebench.cfg. Appearance and remote placement changes require a game restart.
| Setting | Default | Purpose |
|---|---|---|
General / StationSearchRadius |
15 |
Range in metres for nearby stations |
Appearance / BenchHex |
#101010 |
Bench body color |
Appearance / PeltHex |
#0095da |
Pelt color |
Appearance / MetalHex |
#777B82 |
Shared chain/tools/pestle/metal tint |
Appearance / TintCrystalMist |
true |
Enable colored mist behind crystal |
Appearance / CrystalMistHex |
#e91919 |
Mist color |
Appearance / ShowRemote |
true |
Show miniature decorative remote |
Remote Position / Scale |
1 |
Remote size multiplier |
Remote Position / OffsetX |
-0.25 |
Remote left/right placement |
Remote Position / OffsetY |
-0.51 |
Remote vertical placement |
Remote Position / OffsetZ |
1 |
Remote front/back placement |
Auto Repair / Enabled |
false |
Turn on automatic repairs |
Auto Repair / MaxRepairsPerInteraction |
64 |
Repair attempts safety limit |
New installations use the listed defaults. Existing installations preserve saved configuration values, including any previous remote offsets.
Notes and compatibility
- Craft Filter + Mod Labels is optional and remains an independent mod. Compatibility with the tested version is included, but Rebench does not require it.
- The dropdown routes to real nearby crafting stations, including supported stations from other mods; available stations depend on what is built nearby.
- The bench's blue pelt and silver metal use recoloring of a cloned Artisan Table at runtime. No modified copies of Valheim's original textures are included in this package.
- The miniature remote is a static decorative mesh assembled at runtime. It has no gameplay interactions or physics.
GemLiquidHexis optional: it colors a separate TearChanal/TearChannel diffuse texture only when that named texture is found on the cloned bench. When unavailable, the existing crystal/liquid appearance is left alone.ChainHexandToolsHexremain reserved/experimental and do not independently recolor those details.- Auto-repair has been tested in a modded inventory setup without moving or unequipping items, but back up your character before trying it with unfamiliar inventory or repair mods.
- Dedicated-server persistence was confirmed for one server update and restart with one modded client; other multiplayer configurations still need testing.
Credits
One Bench to Rule Them All. The small universal remote is our little nod to the name.
Created by JustinRampage. Developed with AI assistance and tested in-game with modded Valheim.
v1.0.2: Improved Choose a Bench startup diagnostics when the character-name caption takes a moment to appear. Expanded TearChanal_d / TearChannel_d lookup across material texture slots so the crystal/liquid texture can be recolored correctly. No changes to crafting, station switching, controller handling, auto-repair, or construction materials.