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Marketplace And Server NPCs Revamped

Mod adds Marketplace where people can sell/buy items and 8 more NPC's: Quests/ Trader / Banker / Teleporter / Info / Feedback / Gambler / Buffer

Date uploaded 2 years ago
Version 7.9.10
Download link KGvalheim-Marketplace_And_Server_NPCs_Revamped-7.9.10.zip
Downloads 2278
Dependency string KGvalheim-Marketplace_And_Server_NPCs_Revamped-7.9.10

README

https://i.imgur.com/CkSehPu.png https://i.imgur.com/dBf99Od.png

Like my mods? Support me: Paypal: [email protected]

MOD ONLY WORKS IF YOU USE IT ON DEDICATED SERVER. DON'T TRY TO USE IT IN SINGLEPLAYER / CLIENT HOST

Mod adds different NPCs and Unique mechanics to server so admins can configure them from serverside with no need to restart server for applying settings:

Patchnotes
Version Changes
7.7.1 1) Now skill level as quest REWARD will not give skill levels if skill level is 0 (professions)
2) Now all configs (including discord config, territory config and MAIN config (that also got changed) ) updating in server runtime without restart
3) Changed discord connector config so you can write your own messages using {0] {1} {2} string formatting
4) Fixed some patrol errors
5) NPC that visible on map will be displayed as quest complete icon if its Talk quest target
6) Fixed bug where every player would be an owner of any admin zone
New territory flags
7) NPC's now can move if you set their patrol data (example: X0, Y0, X1, Y1, X2, Y2 and so on)
8) Added new NPC name <icon> tag that allows you to add icon to NPC (exampe: <icon>Hammer</icon>), icon may be in-game monster, item or teleporter icon
9) Added caching of teleporter icons
10) Added /zones command to show zones in world
11) Added F8 client GUI to create/remove/edit zones
12) Added new NPC that's visible on map
13) Added caching of quest descriptions
14) Quests now may have multiple restrictions
7.7.2-7.7.6 1) Small bugfixes
2) Fixed npc patrol dropping underground because of no collision check
3) Added isModed = true flag for valheim
4) New territory flags were added: CustomPaint, LimitZoneHeight
7.7.7 1) Max accepted quest count now controlled by option in serverside
2) Updated accepted quests UI. Added scrollview so you can see a lot of quests now. Also accepted quests UI now expandable in height if you drag its bottom border
3) Fixed visible on map npc icon giving error
4) Fixed patrol npc skyrocket in sky
7.7.8 1) Fixed Jewelcrafting incompatibility
2) Added new API methods for my server control bot
7.7.9-7.8.2 1) Added new mechanic: Battlepass. (Still it test so no guides atm)
2) Fixed marketplace default NPC models being able to go through (model collider issues)
3) Added marketplace comptibility with ANY EIDF (Extended Item Data Framework) mod, such as my Transmogrification, Jewelcrafting, EpicLoot and so on
4) Items in marketplace now have tooltip in right side with item stats and additional mod effects
5) Added new quest Requirement: HasItem. Example: HasItem: Coins, 500
6) Added new territory flags: LimitZoneHeight, CustomPaint
7) Some additional optimizations
8) Quest system improvements in terms of serverside crashes
7.8.3 1) Changed marketplace fonts and optimized UI
2) Battlepass fixes
3) Webhooks now having <color> richtext removed
7.8.4 1) Added german + portugese languages support
2) HOTFIX for bug that doesn't allow mod to work
7.8.5 1) Fixed cooking skill bug
2) Fixed marketplace UI sorting by itemname/price/amount/seller text disappear on click
7.8.6 1) Added Korean language support
2) Fixed possible EIDF item dupe
7.8.7 1) Now collect and craft quests may also have target level
2) Fixed JC api
3) Added new trader UI buttons: x1, x5, x10, x100
7.8.8 Fixed Previous Version
7.8.9 Fixed kill quest sometimes giving double reward
7.9.0 Fixed problem where item with 5 sockets were shown as 4 sockets max
7.9.1-7.9.2 1) Bugfixes
Increase max marketplace pric to 10 mil
7.9.3 Fixed new Jewelcrafting mod version problem with marketplace display
7.9.4 NPC's now may have interact sound
New Territory Flag: SnowMask (makes ground with snow only)
New Territory Flag: NoItemLoss. On death inventory kept with player
Bugfixes
Added <speed> tag to Teleporter spot name (read Teleporter guides)
Moved all system Guides to separated github page because of char limit
7.9.5-7.9.6 Fixed an issue with disconnecting players after few hours
7.9.7 Added 3 new options in NPC Fasion Menu: Text Font, Text Size, Test Height Offset
7.9.8 Now Admins using Debug Mod can remove slots (even Expired one's) from marketplace by clicking "X" button in end of each slot
7.9.9 Fixed small marketplace bug on trying to sell items
Now "NPC Model Override" can be literally ANYTHING in game: Piece objects (structures), Itemdrops, trees and so on
Please use new model override feature on your own risk since its not being tested yet and may cause a lot of bugs. DO NOT USE VFX's as model override or model will be gone. If you somehow failed NPC model override then write it chat /npc remove . That will cause all near NPC's (5 meter range) be removed
7.9.10 Fixed KeyManager problem for server using same IP

https://i.imgur.com/iWZO1dp.png

You can find all guides here: https://github.com/war3i4i/MarketplaceGuides

ALL OPTIONS / PROFILES / NPCs DATA ARE AUTO-RELOADED IN SERVER RUNTIME WITHOUT RESTART

https://i.imgur.com/5ZHfxlo.png

To install mod place MarketPlaceRevamped.dll into Client Plugins folder AND Server Plugins Folder

https://i.imgur.com/gTTJ9HJ.png

For Questions or Comments, find KGhttps://i.imgur.com/CPYNjXV.pngin the Odin Plus Team Discord: https://i.imgur.com/XXP6HCU.png