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Decompiled source of DeathKick v1.0.0
DeathKick.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DeathKick { [BepInPlugin("com.kirderf.deathkick", "Death Kick", "1.0.0")] public class DeathKick : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("com.kirderf.deathkick"); private const string PluginId = "com.kirderf.deathkick"; private void Awake() { _harmony.PatchAll(); } } [HarmonyPatch(typeof(Player), "CreateTombStone")] public class DeathKickPatch { [HarmonyAfter(new string[] { "org.bepinex.plugins.servercharacters" })] private static void Postfix(Player __instance) { ZNet instance = ZNet.instance; if (((Character)__instance).IsDead()) { Debug.LogWarning((object)("[DeathKick] KICKING PLAYER: " + __instance.GetPlayerName())); string playerName = __instance.GetPlayerName(); ((Component)ZNet.instance).BroadcastMessage("[DeathKick] " + playerName + " has died and will be kicked from the server."); ZNet.instance.Kick(playerName); Debug.LogWarning((object)("[DeathKick] " + playerName + " got kicked")); } } } }