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ValheimReforged
Personal modpack for me and my friends. Utilizes EpicLoot, Terraheim, and skill reworks.Valheim-Reforged
Personal modpack for me and my friends. Due to frequent patches needed to fix bugs and to add H&H updated mods, a changelog is being maintained to aid in maintaining the modpack.
Credit for Configs Used
- EpicLoot's config from Horem's DoOrDieSoloExperience modpack
Changelog
0.0.19
- First Stable release (pinky promise)
- Fixed Bugs
- Permanent sneaking and stealth crits
- Map not working
- Not able to enter dungeons
- Not able to access inventory or chests
- Autopickup not working
1.0.0
Bugs
- Known bugs
- Fourth row of inventory becomes inaccessible and hidden. Temporary Fix: Valheim+ is being used to add an extra row to player inventories.
- Server instability when fighting many mobs (caused by Valheim's base netcode, waiting for network mods to update; using VNO despite it not being updated for H&H in hopes that it helps)
- Invisible mobs for some players, while visible to others (likely related to prior point)
- Fitness is being tracked as "243" in the XP tracker
- Bug Fixes
- Fixed arrows not being able to be recovered
- Frost and poison arrows should drop obsidian arrows
- Needle recovery rate increased to 30% (from 10%) to match flint recovery rate
- Increased arrow velocity to 80 (up from 70, vanilla is 60)
- Fixed arrows not being able to be recovered
Buffs and Nerfs
- Buffed JotunnBackpacks
- Now reduces weight by 65% (up from 50%)
- Note, i opens up the backpack, and y quickly drops it
- Increased Chest and Ship Inventories
- Wooden Chests now hold 12 items total
- Karve now holds 12 items
- Longship now holds 32 items
- Personal Chest now holds 16 Items (up from 6)
- EpicLoot should drop better high rarity items (config from Horem's DoOrDieSoloExperience modpack, with some extra edits)
- Too many edits to list all the changes
Tweaks
- Map
- Carts and Boats should be shown on map
- Increased exploration radius by 50% (from 100 to 150)
- Wards
- No longer offer any function besides preventing mob spawns
- Prevents mobs from spawning in a 50 meter radius
- Mob
- Mobs should have more linear rarity (no stars are most common, 10 stars least common)
- Also mobs can now spawn with up to 10 stars now <3
- SpeedyPaths
- Hid buff information
- Made speed buffs more realistic, and less zoom-zoom
Misc.
- Mods Added
- MoreGates (includes 'windows' too!)
- Forgotten Biomes (integrated with this version because only the Nexus version has updated . . .)
- GatheringSkill (forgot to add)
- RememberIPDammit (readded since it remembers passwords)
- Mods Removed
- MoreSkills (doesn't do anything T^T)
1.0.1
- Rebalanced monsters so they don't one shot at 3 star+
1.0.2
Mod Changes
- Removed FitnessSkill and replaced with VitalitySkill (using patch from Nexus)
- Removed SimpleRecycling (overpowered, makes mining useless)
- Added BetterWards (Valheim+ ward changes were not working)
Tweaks
- 5 star+ mobs should be rarer
- Regen and Armored mobs should be 'removed' (spawn chance set to 0.0001%, 0% isn't working properly)
- Wards original functionality returned, but enhanced through BetterWards

