Valheim
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5 years ago
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Valheim-Reforged

Personal modpack for me and my friends. Due to frequent patches needed to fix bugs and to add H&H updated mods, a changelog is being maintained to aid in maintaining the modpack.

Credit for Configs Used

  • EpicLoot's config from Horem's DoOrDieSoloExperience modpack

Changelog

0.0.19

  • First Stable release (pinky promise)
  • Fixed Bugs
    • Permanent sneaking and stealth crits
    • Map not working
    • Not able to enter dungeons
    • Not able to access inventory or chests
    • Autopickup not working

1.0.0

Bugs

  • Known bugs
    • Fourth row of inventory becomes inaccessible and hidden. Temporary Fix: Valheim+ is being used to add an extra row to player inventories.
    • Server instability when fighting many mobs (caused by Valheim's base netcode, waiting for network mods to update; using VNO despite it not being updated for H&H in hopes that it helps)
    • Invisible mobs for some players, while visible to others (likely related to prior point)
    • Fitness is being tracked as "243" in the XP tracker
  • Bug Fixes
    • Fixed arrows not being able to be recovered
      • Frost and poison arrows should drop obsidian arrows
      • Needle recovery rate increased to 30% (from 10%) to match flint recovery rate
      • Increased arrow velocity to 80 (up from 70, vanilla is 60)

Buffs and Nerfs

  • Buffed JotunnBackpacks
    • Now reduces weight by 65% (up from 50%)
    • Note, i opens up the backpack, and y quickly drops it
  • Increased Chest and Ship Inventories
    • Wooden Chests now hold 12 items total
    • Karve now holds 12 items
    • Longship now holds 32 items
    • Personal Chest now holds 16 Items (up from 6)
  • EpicLoot should drop better high rarity items (config from Horem's DoOrDieSoloExperience modpack, with some extra edits)
    • Too many edits to list all the changes

Tweaks

  • Map
    • Carts and Boats should be shown on map
    • Increased exploration radius by 50% (from 100 to 150)
  • Wards
    • No longer offer any function besides preventing mob spawns
    • Prevents mobs from spawning in a 50 meter radius
  • Mob
    • Mobs should have more linear rarity (no stars are most common, 10 stars least common)
    • Also mobs can now spawn with up to 10 stars now <3
  • SpeedyPaths
    • Hid buff information
    • Made speed buffs more realistic, and less zoom-zoom

Misc.

  • Mods Added
    • MoreGates (includes 'windows' too!)
    • Forgotten Biomes (integrated with this version because only the Nexus version has updated . . .)
    • GatheringSkill (forgot to add)
    • RememberIPDammit (readded since it remembers passwords)
  • Mods Removed
    • MoreSkills (doesn't do anything T^T)

1.0.1

  • Rebalanced monsters so they don't one shot at 3 star+

1.0.2

Mod Changes

  • Removed FitnessSkill and replaced with VitalitySkill (using patch from Nexus)
  • Removed SimpleRecycling (overpowered, makes mining useless)
  • Added BetterWards (Valheim+ ward changes were not working)

Tweaks

  • 5 star+ mobs should be rarer
  • Regen and Armored mobs should be 'removed' (spawn chance set to 0.0001%, 0% isn't working properly)
  • Wards original functionality returned, but enhanced through BetterWards
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro