


ConfigurableMineChop.dll into Valheim/BepInEx/plugins/.Valheim/BepInEx/config/kou_minechop.cfgConfigurableMineChop.dll into the server's BepInEx/plugins/ folder.BepInEx/config/kou_minechop.cfg and restart.ServerAuthoritative = true (default), the server's settings automatically override every joining client's settings — you only need to configure the server.ActivationKey to empty or None to make the mod always active.kou_minechop.cfg)| Setting | Default | Description |
|---|---|---|
Enabled |
true |
Master switch. false = mod behaves as if uninstalled. |
ServerAuthoritative |
true |
Server's config overrides clients' on connect. |
ActivationKey |
LeftAlt |
Mod only works while this key is held. Any UnityEngine.KeyCode name (e.g. LeftControl, X). Empty/None = always active. |
| Setting | Default | Description |
|---|---|---|
MinHits |
2 |
Minimum hits to fell a tree/log. |
MaxHits |
2 |
Maximum hits. If greater than MinHits, each tree rolls a random count between them (deterministic per tree). |
StaminaPerHit |
15 |
Stamina drained per axe swing. |
| Setting | Default | Description |
|---|---|---|
MinHits |
3 |
Minimum hits to destroy an ore vein/rock. |
MaxHits |
7 |
Maximum hits (random roll per rock between min and max). |
StaminaPerHit |
15 |
Fallback stamina per pickaxe swing when no table entry matches. |
StaminaPercentTable |
3:50,4:40,5:30,6:15,7:10 |
Per-swing mining stamina as a percent of max stamina, keyed by the rock's rolled hit count. Format: hits:percent,hits:percent,... |
Example: a rock that rolled 5 hits drains 30% of your max stamina per swing with the default table.
Tip: set MinHits == MaxHits for a fixed hit count.
Instead of altering damage numbers (which drift with world modifiers), the mod counts swings per target: non-final swings deal minimal damage, and the final swing destroys the target — so the configured hit count is exact regardless of tool tier or skill level.
Delete ConfigurableMineChop.dll from BepInEx/plugins/. Optionally delete BepInEx/config/kou_minechop.cfg.