
Krool World UI
HUD/UI: compass, skill XP bars, carry weight / encumbrance bar, food timers, health and stamina lost to food decay, build materials, day/night bar and clock, autosave and rested countdowns, workbench map pins, auto repair. Client-side; F7 settings.
Quality-of-life HUD additions for Valheim. Small touches that show what the game keeps hidden: how close a skill is to its next level, how much you are carrying, how much wood and stone you have while building, how much health and stamina your food has lost, when to eat, which way you are facing, how long until nightfall, how long until you are rested, and when the auto-save lag spike is coming. It can also pin your workbenches on the map with Norse-sounding names and repair your gear the moment you open a bench.
- Quality of life, nothing more. No new items, no balance changes, no new mechanics. It shows you information and saves you a few clicks; the game plays the same.
- Everything is adjustable, in game. Press F7 for the settings window: every feature has its own On/Off switch, and every size, color, position, range and threshold is a setting there, with a live preview on the HUD. No config files to edit, no other mods needed. Don't like a feature? Switch it off.
- Client-side only. The server and other players do not need it, and players with and without it can play together.
- Read-only, with two exceptions. It reads game state for display. The only things it ever changes are ones you would do by hand: Bench Pins adds a pin to your own map when you build a workbench, and Auto Repair presses a bench's repair button for you. Both can be turned off. It never touches the world.

| Carry weight | Food reminders |
|---|---|
![]() |
![]() |
| Build materials | Rested countdown |
![]() |
![]() |
At a glance
| Feature | What you get | On by default |
|---|---|---|
| Skill XP bars | A skill icon with an XP bar that fills as you earn XP, plus a floating +0.8% Swords |
Yes |
| Carry weight | A vertical weight bar beside your food, styled like the health bar | Yes |
| Build materials | While the hammer is out: the wood, stone and other building materials you carry, what the selected piece costs, and how many you can build | Yes |
| Food decay | Faint segments past the end of the health, stamina and eitr bars: the max your food has lost as it wears off | Yes |
| Food reminders | A toast when food runs low, a message while you have none, and an optional "can eat again" | Yes ("can eat again" off) |
| Compass | A strip at the top of the screen: your heading for call-outs, friends, and map pins nearby | Yes |
| Buff icons | The game's buff icons at 90% size, wrapping into a new row before they reach the compass | Yes |
| Day/night bar | A bar above the minimap: night and day with moon and sun, where you are now, and the time until dusk or dawn | Yes |
| Rested countdown | While you rest by a fire, the seconds until you are Rested, above the Resting buff | Yes |
| Save countdown | A clear 5-second countdown before the auto-save, so its lag spike never catches you mid-fight | Yes |
| Auto repair | Open a workbench or forge and everything it can fix is repaired, no clicking the hammer | Yes |
| Bench pins | A map pin with a random Norse name (Hrafnvik, Trollhaven, Odinheim) when you build a workbench | Yes |
| Settings window | Every option in game, with a live preview | Press F7 |
Skill XP bars

Swing an axe and a Woodcutting tile appears at the bottom right of the screen, just above the key hints: the skill's icon, with its XP bar underneath.
- See every gain. The darker part of the bar is where you were when the tile appeared. The lighter part is what you have earned since, so each swing visibly adds to it, carrying over through a level-up.
- Lines up neatly. Each skill gets its own tile, side by side (up to 4). After 3 seconds without XP a tile fades out and the others slide over.
- Stays clear of the game's own UI. It sits above the attack, block and build key hints, and only ever moves up to make room, so it does not hop when you equip something.
- Floating text. A blue
+0.8% Swordsfloats up over your character like a damage number. Only you see it. Quick gains are added together. Set it to Level Up Only or Off if you prefer. - Your layout:
- Style: Tiles (icon over bar, default) or Rows (a wide bar with the skill name, level and
+12%gained on it). - Tile size, an optional level number in the tile's corner, bar color.
- Placement: Bottom Right, Below Stamina, Right Side (clear of the minimap), or Custom, plus nudge offsets.
- Style: Tiles (icon over bar, default) or Rows (a wide bar with the skill name, level and
- Hides while the inventory, the big map or the menu is open.
Carry weight

Your weight, always on screen, without opening the inventory. It sits left of the food icons and is built like the health bar beside it: a weight icon next to the fork, a bar rising above it, and your weight over your max on top.
- Exact numbers. Matches the inventory screen, including your strength belt and the extra slots and backpacks from other mods.
- Grows with you. The bar is 110 pixels tall at the normal 300 max and grows with your capacity: a Megingjord (+150) makes it half again as tall. You can turn the growth off.
- Reads at a glance:
- Thresholds (default): your fill color, orange from 80% full, red when over.
- Gradient: blends through the three as you fill up.
- Single: one color.
- Over capacity it flashes, like the inventory does. All three colors can be changed.
- Text: weight over max (default), weight only, percent, or none, at any size.
- When to show it: Always, Near Limit (only when you are close to full), or When Changed (a few seconds after you pick up or drop something).
- Bar length, thickness and position are adjustable.
Build materials

Take out the hammer (or the hoe or cultivator) and a small panel appears right of the build menu's piece box, counting what you carry as you build.
- What the selected piece costs, each material with how many you have:
Wood 245 /2. Red when you are short. - Your building materials, sensibly:
- Wood, Stone, Core Wood, Fine Wood once your character has found them, so a new character is not shown materials it has never seen.
- Resin, Bronze Nails, Iron Nails, Black Marble, Yggdrasil Wood, Grausten, Ashwood only while you carry some, so a late-game panel stays short.
- Each material has its own setting in F7: Always, When Known, When Carried or Never. Add anything else by the name the game shows (
Copper, Deer Hide).
- With the hoe or cultivator out, it lists only what the selected piece costs.
- Enough for 12: how many of the selected piece your materials cover, or Not enough.
- Counts what the game itself counts when you place a piece: your inventory, not chests or backpacks.
- Updates five times a second while you build. Hides with the inventory, the big map and the menu.
- Sits left of the piece box instead on narrow screens, or anywhere with Custom placement.
Food decay

Valheim quietly shrinks each food's bonuses as it wears off: health, stamina and eitr alike. A food at half its time gives only about 81% of each, and the drop speeds up near the end.
- Each bar continues past its end in a faint segment: red on health, gold on stamina, purple on eitr. That is the max you have lost this way.
- It is exactly what eating fresh food would give back, so you can tell when a top-up is worth it before a fight or a long run.
- The stamina and eitr bars only show while not full, and their segments come and go with them.
- Each bar has its own switch and color.
Food reminders

A small toast at the top of the screen with the food's icon, its name and the time left. Each kind has its own switch:
| Reminder | Default | When |
|---|---|---|
| Running out | On | A food drops under 4 minutes (adjustable) |
| Can eat again | Off | A food passes half its time, the point where the game lets you eat it again |
| No food | On | Stays up while you have no food, until you eat or press Backspace |
- The no-food message waits until a new character has arrived, and shows again after you respawn. Set it to Any Slot Empty to be told whenever a food slot is free.
- A soft two-note chime plays with each reminder. It follows the game's sound volume, and can be turned down or off.
- Timed reminders show once per food and fade after 6 seconds. They do not repeat until you have eaten that food again.
- The countdown uses fixed-width digits, so it holds still.
- Moves down to clear the raid banner, and hides while the inventory, the big map or the menu is open.
Compass

A compass strip at the top center, like PUBG's, built for calling things out to friends: "trolls at 210".
- Your heading under the center mark: 0 is north (up on the map), 90 east. Optionally with the direction: 212 SW.
- A narrow window (120 degrees by default) that fades at both ends. N, E, S, W are large, NE and the rest smaller, a number every 15 degrees, and labels swell slightly as they pass the center.
- Friends in their own colors. Behind you, they wait at the strip's edge with a small chevron pointing the way to turn. Far-away friends show if they are visible on the map.
- Map pins within 300 meters: your pins (bench pins too), bed, tombstone and bosses, each kind with its own switch. Map pings show at any distance and send out a slow ripple.
- Look at a marker and it grows a little while its name and distance ease in beside your heading: Hrafnvik 120 m. Only that one, so the strip stays clean. Prefer numbers everywhere? Set Distance to All Markers for a small distance under every icon.
- Busy areas stay readable: overlapping markers fold into one with a count (+2 more when you look at it), and at most 12 show at once, pings and friends first, then the nearest.
- Nothing pops: markers ease in and out, pins fade near the range limit, distances round to steady steps (5 m past 50 m, 10 m past 200 m, km past 1000). The strip glides down under a boss bar or raid banner, and fades out with the map open.
- Up and down arrows on markers 10 or more meters above or below you.
- Size, width, window, range, opacity and marker cap are adjustable, and Animations can be turned off for plain fades.
Buff icons
The game's buff icons (Rested, Wet, mead cooldowns and the rest) are large and grow toward the center of the screen, where the compass sits.
- 90% size by default, with their timers. Set it back to 100% for the game's own size.
- They wrap before the compass: once a row reaches the compass, the next buff starts a new row underneath. Works at any screen size, compass width or size; with the compass off, the game's usual 7 per row applies.
Day/night bar

A slim bar along the top of the minimap shows the whole day, midnight to midnight: night at both ends with a moon, day in the middle with a sun, and a white marker for now.
- Dusk in 6:40 by day, Dawn in 2:10 by night. In the last minute before dark (adjustable) the dusk countdown turns orange, so you can head home before the night spawns.
- The day number, in your game's language, as the game shows it at sunrise.
- An optional 24-hour clock (06:00 sunrise, 18:00 sunset).
- Uses the game's own clock, synced from the server: a 20-minute day, about 14 minutes of daylight and 6 of night.
- Hides with the minimap. Bar height and both colors are adjustable.
Rested countdown

Sit or stand under a roof by a fire and the game starts Resting, but it never says how long until you are Rested. While you rest, a small Rested in 14s counts down just above the Resting buff icon.
- The timing comes from the game's own Resting effect, so it is exact.
- Step away from the fire and it disappears; the game starts the count over when you rest again.
- A soft chime when it lands (can be turned off).
Save countdown

Valheim auto-saves every 30 minutes, and on a big world the save freezes the game for a moment. On hardcore that hitch can be the difference in a fight. A few seconds before it, a box near the top of the screen counts down: World save in 5, 4, 3, 2, 1, then Saving...
- Exact in single player and as host: it reads the game's own save timer.
- On a dedicated server: it times the world save from the server's 30-second warning, which every player receives. Your own client also saves your character on its own timer; that shows as Character save in 5.
- A soft tick each second, a brighter one on the last. It follows the game's sound volume and can be turned off.
- Start time (3 to 30 seconds) and position are adjustable.
Bench pins
Build a workbench and a pin appears on your map, named like a Norse settlement: Hrafnvik, Frostgard, Trollhaven, Eikthyrhold, Meadhall.
- One pin per base. No new pin if one is already within 50 meters (adjustable), so a base with several benches gets one pin.
- Pick the icon: fire, house (default), hammer, dot or portal.
- Pick the name: random (default), the station's name, or none.
- Make it yours: the name bank is two editable lists, prefixes and suffixes, in F7. Add your clan's names.
- Workbench only by default; switch to All Crafting Stations to also pin forges, stonecutters and the rest.
- Temporary benches leave no trace. Take a bench down with the hammer (say, one you dropped to fix a boat) and its pin goes too. If another bench still stands nearby, the pin moves to it instead. Can be turned off.
- 10,000 names: 100 prefixes and 100 suffixes.
- Pins are saved with your character like any pin you place. A bench lost to damage or decay keeps its pin.
Auto repair
Open a workbench, forge or any crafting station and every item it can fix is repaired at once, as if you had clicked its repair button once per item.
- Same rules as the button: a workbench fixes what a workbench can, a forge fixes metal, and items that need a higher station level stay worn. Free, as in the base game.
- Same reward: you get the Crafting skill XP each repair would give.
- One repair sound and one message (Repaired 4 items); the message can be turned off.
Settings window

Press F7 in game.
- One section per feature, each with its own On/Off on the header. Click a section's name to open or close it; the window remembers which are open.
- Hover any setting to see what it does, its default and its range.
- Every option in one place: sliders for sizes and timings, click-to-cycle buttons for choices, and a color swatch with an editable hex value.
- Reset sits next to anything you changed, and Reset all on a section's header.
- Preview on HUD shows sample skill tiles for your top skills, the food reminders, sample food decay segments and a looping save countdown (with sound on the first pass), so you can place and size things live.
- Esc or F7 closes it. While it is open your character ignores input, and the mouse wheel scrolls the window instead of zooming the camera.
The same settings are in BepInEx/config/krool.kroolworldui.cfg (in r2modman: Config editor). Colors there are hex RRGGBBAA; the last two digits are opacity.
Full settings list
Generated from the mod's code on every build, so it always matches the F7 window.
General
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Settings Key | F7 | Any key | Key that opens this settings window. |
Skill XP Bars
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Show a skill on the HUD while you gain XP in it. | |
| Style | Tiles | Tiles, Rows | Tiles: the skill icon with its XP bar underneath, side by side. Rows: a wide bar with the icon on the left, stacked. |
| Placement | Bottom Right | Bottom Right, Below Stamina, Right Side, Custom | Bottom Right: above the key hints, growing left. Below Stamina: centered under the stamina bar. Right Side: right edge of the screen, below the minimap. Custom: placed by Anchor X and Anchor Y. |
| Tile Size | 64 | 40 to 128 | Tiles: width in HUD pixels. The tile is a third taller than it is wide. |
| Tile Level | Off | Tiles: show the skill level in the tile's corner. | |
| Labels | Name And Level | Name And Level, Icon Only | Rows: Name And Level shows the skill name and level on the bar. Icon Only: just the icon and the bar. |
| Show Gain Text | On | Rows with Name And Level: show the XP gained since the bar appeared, as a percent of a level. | |
| Bar Width | 220 | 100 to 500 | Rows: width of one bar in HUD pixels. |
| Bar Height | 22 | 12 to 48 | Rows: height of one bar in HUD pixels. |
| Bar Color | DBA847FF |
Hex RRGGBBAA (AA = opacity) | Bar color. Progress you had is a darker shade, new XP a lighter one. |
| Hold Seconds | 3 | 0.5 to 30 | Seconds a bar stays fully visible after the last XP gain. |
| Fade Seconds | 0.6 | 0 to 5 | Seconds the fade-out takes. |
| Max Bars | 4 | 1 to 10 | Most skills shown at once (fewer if they would not fit on screen). The stalest one is reused past this. |
| Offset X | 0 | -400 to 400 | Nudge left (-) or right (+), in HUD pixels. |
| Offset Y | 0 | -400 to 400 | Nudge down (-) or up (+), in HUD pixels. |
| Anchor X | 0.5 | 0 to 1 | Custom placement: horizontal center (0 = left of screen, 1 = right). |
| Anchor Y | 0.3 | 0 to 1 | Custom placement: top edge (0 = bottom of screen, 1 = top). |
| Floating Text | Every Gain | Off, Every Gain, Level Up Only | Float each XP gain over your character like a damage number, seen only by you. Level Up Only: just new levels. |
| Floating Text Color | 73B8FFFF |
Hex RRGGBBAA (AA = opacity) | Color of the floating XP text. |
Weight
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Show your carry weight on the HUD, left of the food icons. | |
| Show | Always | Always, Near Limit, When Changed | Always. Near Limit: only at or above Near Limit Percent. When Changed: for a few seconds after your weight changes. |
| Near Limit Percent | 80 | 10 to 100 | Percent of max weight where the bar turns to the near-limit color (and where it appears, in Near Limit mode). |
| Changed Seconds | 3 | 1 to 15 | When Changed mode: seconds the bar stays after a change. |
| Colors | Thresholds | Thresholds, Gradient, Single | Thresholds: fill color, near-limit color past Near Limit Percent, over color when overweight. Gradient: blends from fill to near-limit to over as you fill up. Single: always the fill color. |
| Fill Color | FAC761FF |
Hex RRGGBBAA (AA = opacity) | Bar color under the limit. |
| Near Limit Color | FF8C1FFF |
Hex RRGGBBAA (AA = opacity) | Bar color near the limit. |
| Over Color | DB291FFF |
Hex RRGGBBAA (AA = opacity) | Bar color when overweight. |
| Text | Current And Max | Current And Max, Current, Percent, None | Numbers above the bar: current over max, current only, percent, or none. |
| Text Size | 16 | 10 to 28 | Font size of the numbers. |
| Bar Length | 110 | 40 to 220 | Bar length in HUD pixels at the normal 300 max weight. |
| Bar Thickness | 16 | 6 to 32 | Bar thickness in HUD pixels (the health bar is 32). |
| Scale With Max Weight | On | Grow the bar with your max weight: a Megingjord (+150) makes it 50% longer. | |
| Offset X | 0 | -200 to 200 | Nudge left (-) or right (+), in HUD pixels. |
| Offset Y | 0 | -200 to 300 | Nudge down (-) or up (+), in HUD pixels. |
Food Decay
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Extend the health, stamina and eitr bars with faint segments showing the max your foods have lost as they wear off: what eating fresh food would give back. | |
| Health | On | Segment on the health bar. | |
| Health Color | BF2E2473 |
Hex RRGGBBAA (AA = opacity) | Color of the lost-health segment. Lower the last two digits to make it fainter. |
| Stamina | On | Segment on the stamina bar. Like the bar itself, it shows only while your stamina is not full. | |
| Stamina Color | EBB83373 |
Hex RRGGBBAA (AA = opacity) | Color of the lost-stamina segment. |
| Eitr | On | Segment on the eitr bar (eitr foods only). Shows only while your eitr is not full. | |
| Eitr Color | 9961E673 |
Hex RRGGBBAA (AA = opacity) | Color of the lost-eitr segment. |
Food Reminder
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Food reminders on the HUD. The switches below pick which ones. | |
| Running Out | On | Remind when a food has less than Threshold Minutes left. | |
| Threshold Minutes | 4 | 1 to 15 | Running-out reminder: minutes left that trigger it. |
| Can Eat Again | Off | Remind when a food can be eaten again (the game allows it once half its time has passed). | |
| No Food Message | On | Keep a message up while you have no food, until you eat or press Dismiss Key. Shows on a new character after the arrival, and after respawning. | |
| No Food When | No Food | No Food, Any Slot Empty | No Food: only when all your food is gone. Any Slot Empty: whenever a food slot is free. |
| Dismiss Key | Backspace | Any key | Hides the no-food message until you next eat. |
| Show Seconds | 6 | 2 to 20 | How long a reminder stays on screen. |
| Sound | On | Play a soft chime with each reminder. | |
| Sound Volume | 0.35 | 0.05 to 1 | Chime volume (also follows the game's sound settings). |
| Anchor X | 0.5 | 0 to 1 | Horizontal position of the reminder's center (0 = left, 1 = right). |
| Anchor Y | 0.84 | 0 to 1 | Vertical position of the reminder's top edge (0 = bottom, 1 = top). It moves down on its own to clear the raid banner. |
Build Materials
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | While a build tool is out, count the materials you carry, so you can watch your wood and stone as you build. | |
| Selected Piece | On | List what the selected piece costs, each with how many you carry. Red when you are short. | |
| Can Build Count | On | Show how many of the selected piece your materials cover. | |
| Placement | Beside Build Info | Beside Build Info, Custom | Beside Build Info: right of the selected-piece box at the bottom center. Custom: placed by Anchor X and Anchor Y. |
| Anchor X | 0.8 | 0 to 1 | Custom placement: left edge (0 = left of screen, 1 = right). |
| Anchor Y | 0.1 | 0 to 1 | Custom placement: bottom edge (0 = bottom of screen, 1 = top). |
| Wood | When Known | Always, When Known, When Carried, Never | When to list Wood. When Known: once your character has picked one up. When Carried: only while you have some. |
| Stone | When Known | Always, When Known, When Carried, Never | When to list Stone. When Known: once your character has picked one up. When Carried: only while you have some. |
| Core Wood | When Known | Always, When Known, When Carried, Never | When to list Core Wood. When Known: once your character has picked one up. When Carried: only while you have some. |
| Fine Wood | When Known | Always, When Known, When Carried, Never | When to list Fine Wood. When Known: once your character has picked one up. When Carried: only while you have some. |
| Resin | When Carried | Always, When Known, When Carried, Never | When to list Resin. When Known: once your character has picked one up. When Carried: only while you have some. |
| Bronze Nails | When Carried | Always, When Known, When Carried, Never | When to list Bronze Nails. When Known: once your character has picked one up. When Carried: only while you have some. |
| Iron Nails | When Carried | Always, When Known, When Carried, Never | When to list Iron Nails. When Known: once your character has picked one up. When Carried: only while you have some. |
| Black Marble | When Carried | Always, When Known, When Carried, Never | When to list Black Marble. When Known: once your character has picked one up. When Carried: only while you have some. |
| Yggdrasil Wood | When Carried | Always, When Known, When Carried, Never | When to list Yggdrasil Wood. When Known: once your character has picked one up. When Carried: only while you have some. |
| Grausten | When Carried | Always, When Known, When Carried, Never | When to list Grausten. When Known: once your character has picked one up. When Carried: only while you have some. |
| Ashwood | When Carried | Always, When Known, When Carried, Never | When to list Ashwood. When Known: once your character has picked one up. When Carried: only while you have some. |
| Other Materials | More materials to always list, by the names the game shows, separated by commas (for example: Copper, Deer Hide). |
Day Night Bar
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | A day and night bar above the minimap: where you are in the day, and how long until dusk or dawn. | |
| Countdown | On | Show the time left until dusk (by day) or dawn (by night). | |
| Day Number | On | Show the day number. | |
| Clock | Off | Show the time of day as a 24-hour clock: 06:00 is sunrise, 18:00 sunset. | |
| Dusk Warning Seconds | 60 | 0 to 300 | The dusk countdown turns orange this many seconds before night. 0 = never. |
| Bar Height | 10 | 6 to 18 | Bar height in HUD pixels. |
| Day Color | DBAD52D9 |
Hex RRGGBBAA (AA = opacity) | Color of the day part. |
| Night Color | 212B5CE6 |
Hex RRGGBBAA (AA = opacity) | Color of the night part. |
Compass
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | A compass strip at the top of the screen with your heading, friends and nearby map pins. | |
| Size | 1 | 0.6 to 2 | Overall size of the compass. |
| Field Of View | 120 | 60 to 240 | How many degrees of the compass the strip shows. Narrower is easier to read. |
| Width | 520 | 300 to 1000 | Strip width in HUD pixels. |
| Opacity | 0.9 | 0.2 to 1 | Overall opacity of the compass. |
| Offset Y | 0 | 0 to 300 | Nudge down from the top of the screen, in HUD pixels. |
| Heading | On | Your exact heading under the center mark (0 = north, 90 = east), for call-outs. | |
| Heading Direction | Off | Add the compass direction after the heading: 212 SW. | |
| Focus Info | On | Name of the marker you are looking at, beside the heading. Stacked markers show how many are there. | |
| Distance | Focused | Focused, All Markers, Off | Focused: the distance of the marker you are looking at, beside its name. All Markers: also a small number under every marker. Off: no distances. |
| Friends | On | Other players, each in their own color. Held at the strip's edge when they are behind you. Far-away players show only if they are visible on the map. | |
| Pins | On | Pins you placed on the map, bench pins included. | |
| Bed | On | Your bed (spawn point). | |
| Tombstone | On | Where you died. | |
| Bosses | On | Boss altars and other boss locations on your map. | |
| Pings | On | Map pings from you and your friends, at any distance. | |
| Pin Range | 300 | 50 to 2000 | Pins farther than this (meters) are left off. Friends and pings ignore it. |
| Max Markers | 12 | 3 to 24 | Most markers on the strip at once; pings and friends come first, then the nearest. |
| Height Arrow Meters | 10 | 0 to 50 | A small up or down arrow on markers this far above or below you. 0 = off. |
| Animations | On | Markers ease in and out, grow when you look at them, and pings pulse. Off: plain fades only. |
Buffs
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Resize the buff icons at the top right and keep them clear of the compass. | |
| Size | 0.9 | 0.5 to 1 | Buff icon size; 1 is the game's own (large) size. |
| Make Room For Compass | On | Start a new row of buffs before they reach the compass, instead of running under it. |
Rested Countdown
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | While you are resting (sitting or under a roof, near a fire), counts down the seconds until you become Rested, above the Resting buff icon. | |
| Sound | On | A soft chime when you become Rested. | |
| Sound Volume | 0.35 | 0.05 to 1 | Chime volume (also follows the game's sound settings). |
Save Countdown
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Counts down the last seconds before the auto-save, so its lag spike does not catch you mid-fight. Works in single player, as host, and on a dedicated server. | |
| Seconds | 5 | 3 to 30 | How many seconds before the save the countdown starts. |
| Sound | On | A soft tick each second of the countdown. | |
| Sound Volume | 0.35 | 0.05 to 1 | Tick volume (also follows the game's sound settings). |
| Anchor X | 0.5 | 0 to 1 | Horizontal position of the countdown's center (0 = left, 1 = right). |
| Anchor Y | 0.72 | 0 to 1 | Vertical position of the countdown's center (0 = bottom, 1 = top). |
Bench Pins
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Adds a map pin when you build a workbench, so you can find your camps again. This adds a pin to your map like you would by hand. | |
| Pin Stations | Workbench Only | Workbench Only, All Crafting Stations | Workbench Only, or every crafting station (forge, stonecutter, artisan table, and so on). |
| Icon | House | Fire, House, Hammer, Dot, Portal | Which map pin icon to use. |
| Names | Random Name | Random Name, Station Name, No Name | Random Name: a Norse-sounding name from Name Prefixes + Name Suffixes. Station Name: "Workbench". No Name: just the icon. |
| Skip Near Pin Meters | 50 | 0 to 200 | No new pin if one is already on your map this close (meters), so a base gets one pin, not one per bench. 0 = always pin. |
| Remove With Bench | On | Taking the bench down with the hammer removes its pin, so a bench dropped to fix a boat leaves no trace. If another bench still stands within Skip Near Pin Meters, the pin moves to it instead. | |
| Announce | On | Show the new pin's name in the top-left messages. | |
| Name Prefixes | Ulf, Hrafn, Jarn, Frost, Grim, Skjold, Bjorn, Eld, Svart, Thor, Odin, Rune, Troll, Mead, Ash, Ygg, Valk, Draugr, Fenris, Storm, Iron, Wolf, Raven, Boar, Elk, Ember, Hel, Njord, Sig, Hjalm, Gunn, Kald, Myrk, Vind, Stein, Gull, Sol, Eikthyr, Bonemass, Greyling, Freyr, Freya, Baldr, Tyr, Loki, Heimdal, Vidar, Skadi, Bragi, Idun, Frigg, Ullr, Mimir, Surt, Ymir, Jotun, Fafnir, Nidhogg, Sleipnir, Hugin, Munin, Geri, Freki, Moder, Yagluth, Fulling, Lox, Serpent, Neck, Blod, Dverg, Alf, Hvit, Raud, Gra, Kol, Haug, Skog, Fjall, Snae, Bear, Orn, Oak, Birch, Pine, Thunder, Bone, Copper, Silver, Amber, Horn, Tusk, Antler, Mist, Ice, Black, Gold, Saga, Skald, Wyrm | First halves of random names, separated by commas. | |
| Name Suffixes | heim, gard, vik, stad, borg, holt, fjord, hall, by, hold, keep, stead, haven, mark, fell, dal, ness, wall, rest, ford, hof, skali, rock, watch, hearth, thorp, tun, vang, berg, havn, sund, ey, lund, mire, moor, mere, strand, haug, stein, garth, helm, hollow, hill, crag, peak, spire, tower, gate, bridge, crossing, ridge, reach, rise, falls, wood, grove, glade, field, vale, marsh, fen, bay, port, harbor, shore, cove, isle, point, cliff, cairn, barrow, howe, mound, ring, forge, mill, lodge, camp, post, fort, bastion, bulwark, rampart, longhouse, steading, saeter, hus, bol, toft, rud, vin, akr, hagi, lid, bekk, foss, hammar, tind, vatn, grip | Second halves of random names, separated by commas. |
Auto Repair
| Setting | Default | Range or choices | What it does |
|---|---|---|---|
| Enabled | On | Opening a workbench, forge or other crafting station repairs every item it can, like pressing its repair button once per item. | |
| Announce | On | Show how many items were repaired in the middle of the screen. |
Settings saved by an older version keep their values. Removed settings are ignored.
Install
- r2modman / Thunderstore Mod Manager: search for Krool World UI and install. BepInEx comes with it.
- Manual: install BepInExPack Valheim, then put
KroolWorldUI.dllinBepInEx/plugins.
Compatibility and tips
- Used in a modpack with EpicLoot, ExtraSlots, AdventureBackpacks, Quick Stack, MultiUserChest, PlantEverything and Warfare.
- Something overlaps? Other mods like the bottom-left corner too. Every element has nudge offsets in F7, and Preview on HUD shows where things land.
- Floating text too busy while running or sneaking? Set FloatingText to Level Up Only.
- Updated and the defaults look off? Settings you saved earlier are kept. Use Reset in F7 to take the new defaults.
Source, issues and changelog: github.com/Krool/KroolWorldUI. MIT licensed.