Valheim
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
Downloads
2.4K
Size
106KB
ADDatHost Valheim hosting
30% off

Krool World UI

Quality-of-life HUD additions for Valheim: skill XP, carry weight, build materials, food timers, a compass, a day/night bar, and a few countdowns the game doesn't show.

  • No new items, mechanics or balance changes.
  • Every feature can be switched off or adjusted in game with F7.
  • Client-side. The server and other players don't need it.
  • Display only, except two features you can turn off: Bench Pins adds a map pin when you build a workbench, and Auto Repair repairs your gear when you open a crafting station.

All elements at once, using the F7 window's Preview on HUD setup view. In play, each one only shows when it applies.

Preview on HUD: every element shown at once next to the F7 settings window

Compass. Your heading, friends and nearby map pins.

Compass turning from south to north

Day/night bar. Time of day and the time until dusk or dawn.

Day/night bar

Skill XP. A tile per skill with an XP bar toward the next level.

Skill XP tiles

Carry weight. Fills as you pick things up, red when over.

Weight bar

Food reminders. A toast when a food is running out.

Food reminder

Rested countdown. Seconds until Rested, above the Resting buff.

Rested countdown

Features

Feature What it does
Skill XP bars Skill tiles with XP bars, and a +0.8% Swords popup as you earn XP
Carry weight Weight bar beside your food
Build materials With the hammer out: what the selected piece costs, what you have, how many you can build
Food decay Shows how much max health, stamina and eitr your food has lost as it wears off
Food reminders Running out, no food, and optionally "can eat again" (off by default)
Compass Heading, friends, pins and pings at the top of the screen
Buff icons Buff icons at 90% size, wrapped before they reach the compass
Day/night bar Day and night above the minimap, with time to dusk or dawn
Rested countdown Seconds until Rested while you rest
Save countdown 5-second warning before the auto-save lag spike
Auto repair Opening a crafting station repairs everything it can
Bench pins A map pin with a Norse name when you build a workbench

Skill XP bars

Skill XP tiles

Earn XP and a tile for that skill appears at the bottom right, above the key hints.

  • The dark part of the bar is where you started; the light part is what you've earned since.
  • Up to 4 tiles side by side. A tile fades after 3 seconds without XP.
  • A blue +0.8% Swords floats over your character. Can be set to level-ups only, or off.
  • Tiles or wide rows, size, level number, color and placement are all settings.
  • Hidden while the inventory, map or menu is open.

Carry weight

Weight bar filling and turning red when over the limit

A vertical bar left of the food icons, with your weight over your max on top.

  • Same number as the inventory screen, including Megingjord and backpack mods.
  • Grows taller as your max weight goes up (can be turned off).
  • Orange from 80%, red and flashing when over. Gradient or single color also available.
  • Show it always, only near the limit, or for a few seconds after your weight changes.

Build materials

With the hammer out, a panel beside the build menu's piece box.

  • With a piece selected: each material it costs, how many you have (Wood 245 /2, red if short), and Enough for 12.
  • With nothing selected: your common building materials. Wood, Stone, Core Wood and Fine Wood once you've found them; Resin, nails, Black Marble and later materials only while carried.
  • Each material's rule is a setting, and you can add others by name (Copper, Deer Hide).
  • Counts your inventory only, like the game does when placing.

Food decay

Weight bar, food timers and health bar

Food bonuses shrink as the food wears off. At half its time a food gives about 81% of its health, stamina and eitr.

  • A faint segment past the end of each bar shows what you've lost: red on health, gold on stamina, purple on eitr.
  • That's exactly what eating fresh food would give back.
  • Each bar has its own switch and color.

Food reminders

Food running low toast

A toast at the top of the screen with the food's icon, name and time left.

Reminder Default When
Running out On A food drops under 4 minutes (adjustable)
Can eat again Off A food passes half its time, when the game lets you eat it again
No food On While you have no food, until you eat or press Backspace
  • Each reminder shows once per food and fades after 6 seconds.
  • A soft chime with each, which can be turned down or off.

Compass

Compass with a bench pin

A strip at the top center for calling out directions: "trolls at 210".

  • Heading in degrees under the center mark, optionally with the direction (212 SW).
  • Shows 120 degrees by default.
  • Friends in their colors. A friend behind you waits at the edge with an arrow.
  • Your map pins, bed, tombstone and bosses within 300 m, and map pings at any distance.
  • Look at a marker to see its name and distance. Or show distance under every marker.
  • Overlapping markers merge with a count, and at most 12 show at once.
  • Up and down arrows on markers 10 m or more above or below you.
  • Moves down under a boss bar or raid banner.

Buff icons

  • The game's buff icons at 90% size (set 1 for the game's size).
  • Wrap to a new row before reaching the compass.

Day/night bar

Day/night bar

A bar on top of the minimap covering the whole day, with a marker for now.

  • Dusk in 6:40 by day, Dawn in 2:10 by night. Turns orange in the last minute before dark.
  • The day number, and an optional 24-hour clock.
  • Uses the game's clock, synced from the server.

Rested countdown

Rested countdown above the Resting buff

While Resting, Rested in 14s counts down above the Resting buff, with a chime at the end (can be turned off). It reads the game's own timer.

Save countdown

Save countdown

The auto-save every 30 minutes can freeze a big world for a moment. A box counts down World save in 5 before it, then Saving...

  • Exact in single player and as host. On a dedicated server it uses the server's 30-second save warning.
  • Your character's own save shows as Character save in 5.
  • A tick each second, which can be turned off. Start time and position are adjustable.

Bench pins

Building a workbench adds a map pin with a Norse name like Hrafnvik or Trollhaven.

  • No new pin within 50 m of an existing one, so one base gets one pin.
  • Choose the icon (fire, house, hammer, dot, portal) and the name (random, station name, or none).
  • 100 prefixes and 100 suffixes, both editable in F7.
  • Workbenches only by default; can include forges and other stations.
  • Removing the bench with the hammer removes its pin, or moves it to another bench nearby. Can be turned off.

Auto repair

Opening a crafting station repairs every item it can, as if you'd pressed its repair button for each.

  • Same rules as the button: station type and level decide what gets fixed.
  • Same Crafting XP as repairing by hand.
  • One sound and one message (Repaired 4 items). The message can be turned off.

Settings window

The F7 settings window

Press F7 in game.

  • One section per feature, each with an On/Off switch.
  • Hover a setting for what it does, its default and its range.
  • Reset next to anything changed, Reset all per section.
  • Preview on HUD shows sample versions of everything so you can place and size them.

The same settings are in BepInEx/config/krool.kroolworldui.cfg. Colors there are hex RRGGBBAA.

Full settings list

Generated from the mod's code, so it matches the F7 window.

General

Setting Default Range or choices What it does
Settings Key F7 Any key Key that opens this settings window.

Skill XP Bars

Setting Default Range or choices What it does
Enabled On Show a skill on the HUD while you gain XP in it.
Style Tiles Tiles, Rows Tiles: the skill icon with its XP bar underneath, side by side. Rows: a wide bar with the icon on the left, stacked.
Placement Bottom Right Bottom Right, Below Stamina, Right Side, Custom Bottom Right: above the key hints, growing left. Below Stamina: centered under the stamina bar. Right Side: right edge of the screen, below the minimap. Custom: placed by Anchor X and Anchor Y.
Tile Size 64 40 to 128 Tiles: width in HUD pixels. The tile is a third taller than it is wide.
Tile Level Off Tiles: show the skill level in the tile's corner.
Labels Name And Level Name And Level, Icon Only Rows: Name And Level shows the skill name and level on the bar. Icon Only: just the icon and the bar.
Show Gain Text On Rows with Name And Level: show the XP gained since the bar appeared, as a percent of a level.
Bar Width 220 100 to 500 Rows: width of one bar in HUD pixels.
Bar Height 22 12 to 48 Rows: height of one bar in HUD pixels.
Bar Color DBA847FF Hex RRGGBBAA (AA = opacity) Bar color. Progress you had is a darker shade, new XP a lighter one.
Hold Seconds 3 0.5 to 30 Seconds a bar stays fully visible after the last XP gain.
Fade Seconds 0.6 0 to 5 Seconds the fade-out takes.
Max Bars 4 1 to 10 Most skills shown at once (fewer if they would not fit on screen). The stalest one is reused past this.
Offset X 0 -400 to 400 Nudge left (-) or right (+), in HUD pixels.
Offset Y 0 -400 to 400 Nudge down (-) or up (+), in HUD pixels.
Anchor X 0.5 0 to 1 Custom placement: horizontal center (0 = left of screen, 1 = right).
Anchor Y 0.3 0 to 1 Custom placement: top edge (0 = bottom of screen, 1 = top).
Floating Text Every Gain Off, Every Gain, Level Up Only Float each XP gain over your character like a damage number, seen only by you. Level Up Only: just new levels.
Floating Text Color 73B8FFFF Hex RRGGBBAA (AA = opacity) Color of the floating XP text.

Weight

Setting Default Range or choices What it does
Enabled On Show your carry weight on the HUD, left of the food icons.
Show Always Always, Near Limit, When Changed Always. Near Limit: only at or above Near Limit Percent. When Changed: for a few seconds after your weight changes.
Near Limit Percent 80 10 to 100 Percent of max weight where the bar turns to the near-limit color (and where it appears, in Near Limit mode).
Changed Seconds 3 1 to 15 When Changed mode: seconds the bar stays after a change.
Colors Thresholds Thresholds, Gradient, Single Thresholds: fill color, near-limit color past Near Limit Percent, over color when overweight. Gradient: blends from fill to near-limit to over as you fill up. Single: always the fill color.
Fill Color FAC761FF Hex RRGGBBAA (AA = opacity) Bar color under the limit.
Near Limit Color FF8C1FFF Hex RRGGBBAA (AA = opacity) Bar color near the limit.
Over Color DB291FFF Hex RRGGBBAA (AA = opacity) Bar color when overweight.
Text Current And Max Current And Max, Current, Percent, None Numbers above the bar: current over max, current only, percent, or none.
Text Size 16 10 to 28 Font size of the numbers.
Bar Length 110 40 to 220 Bar length in HUD pixels at the normal 300 max weight.
Bar Thickness 16 6 to 32 Bar thickness in HUD pixels (the health bar is 32).
Scale With Max Weight On Grow the bar with your max weight: a Megingjord (+150) makes it 50% longer.
Offset X 0 -200 to 200 Nudge left (-) or right (+), in HUD pixels.
Offset Y 0 -200 to 300 Nudge down (-) or up (+), in HUD pixels.

Food Decay

Setting Default Range or choices What it does
Enabled On Extend the health, stamina and eitr bars with faint segments showing the max your foods have lost as they wear off: what eating fresh food would give back.
Health On Segment on the health bar.
Health Color BF2E2473 Hex RRGGBBAA (AA = opacity) Color of the lost-health segment. Lower the last two digits to make it fainter.
Stamina On Segment on the stamina bar. Like the bar itself, it shows only while your stamina is not full.
Stamina Color EBB83373 Hex RRGGBBAA (AA = opacity) Color of the lost-stamina segment.
Eitr On Segment on the eitr bar (eitr foods only). Shows only while your eitr is not full.
Eitr Color 9961E673 Hex RRGGBBAA (AA = opacity) Color of the lost-eitr segment.

Food Reminder

Setting Default Range or choices What it does
Enabled On Food reminders on the HUD. The switches below pick which ones.
Running Out On Remind when a food has less than Threshold Minutes left.
Threshold Minutes 4 1 to 15 Running-out reminder: minutes left that trigger it.
Can Eat Again Off Remind when a food can be eaten again (the game allows it once half its time has passed).
No Food Message On Keep a message up while you have no food, until you eat or press Dismiss Key. Shows on a new character after the arrival, and after respawning.
No Food When No Food No Food, Any Slot Empty No Food: only when all your food is gone. Any Slot Empty: whenever a food slot is free.
Dismiss Key Backspace Any key Hides the no-food message until you next eat.
Show Seconds 6 2 to 20 How long a reminder stays on screen.
Sound On Play a soft chime with each reminder.
Sound Volume 0.35 0.05 to 1 Chime volume (also follows the game's sound settings).
Anchor X 0.5 0 to 1 Horizontal position of the reminder's center (0 = left, 1 = right).
Anchor Y 0.84 0 to 1 Vertical position of the reminder's top edge (0 = bottom, 1 = top). It moves down on its own to clear the raid banner.

Build Materials

Setting Default Range or choices What it does
Enabled On While a build tool is out, count the materials you carry, so you can watch your wood and stone as you build.
Selected Piece On List what the selected piece costs, each with how many you carry. Red when you are short.
Cost Only On With a piece selected, list only what it costs. The materials below show when nothing is selected. Off: list them alongside the cost.
Can Build Count On Show how many of the selected piece your materials cover.
Placement Beside Build Info Beside Build Info, Custom Beside Build Info: right of the selected-piece box at the bottom center. Custom: placed by Anchor X and Anchor Y.
Anchor X 0.8 0 to 1 Custom placement: left edge (0 = left of screen, 1 = right).
Anchor Y 0.1 0 to 1 Custom placement: bottom edge (0 = bottom of screen, 1 = top).
Wood When Known Always, When Known, When Carried, Never When to list Wood. When Known: once your character has picked one up. When Carried: only while you have some.
Stone When Known Always, When Known, When Carried, Never When to list Stone. When Known: once your character has picked one up. When Carried: only while you have some.
Core Wood When Known Always, When Known, When Carried, Never When to list Core Wood. When Known: once your character has picked one up. When Carried: only while you have some.
Fine Wood When Known Always, When Known, When Carried, Never When to list Fine Wood. When Known: once your character has picked one up. When Carried: only while you have some.
Resin When Carried Always, When Known, When Carried, Never When to list Resin. When Known: once your character has picked one up. When Carried: only while you have some.
Bronze Nails When Carried Always, When Known, When Carried, Never When to list Bronze Nails. When Known: once your character has picked one up. When Carried: only while you have some.
Iron Nails When Carried Always, When Known, When Carried, Never When to list Iron Nails. When Known: once your character has picked one up. When Carried: only while you have some.
Black Marble When Carried Always, When Known, When Carried, Never When to list Black Marble. When Known: once your character has picked one up. When Carried: only while you have some.
Yggdrasil Wood When Carried Always, When Known, When Carried, Never When to list Yggdrasil Wood. When Known: once your character has picked one up. When Carried: only while you have some.
Grausten When Carried Always, When Known, When Carried, Never When to list Grausten. When Known: once your character has picked one up. When Carried: only while you have some.
Ashwood When Carried Always, When Known, When Carried, Never When to list Ashwood. When Known: once your character has picked one up. When Carried: only while you have some.
Other Materials More materials to list with the ones above, by the names the game shows, separated by commas (for example: Copper, Deer Hide).

Day Night Bar

Setting Default Range or choices What it does
Enabled On A day and night bar above the minimap: where you are in the day, and how long until dusk or dawn.
Countdown On Show the time left until dusk (by day) or dawn (by night).
Day Number On Show the day number.
Clock Off Show the time of day as a 24-hour clock: 06:00 is sunrise, 18:00 sunset.
Dusk Warning Seconds 60 0 to 300 The dusk countdown turns orange this many seconds before night. 0 = never.
Bar Height 10 6 to 18 Bar height in HUD pixels.
Day Color DBAD52D9 Hex RRGGBBAA (AA = opacity) Color of the day part.
Night Color 212B5CE6 Hex RRGGBBAA (AA = opacity) Color of the night part.

Compass

Setting Default Range or choices What it does
Enabled On A compass strip at the top of the screen with your heading, friends and nearby map pins.
Size 1 0.6 to 2 Overall size of the compass.
Field Of View 120 60 to 240 How many degrees of the compass the strip shows. Narrower is easier to read.
Width 520 300 to 1000 Strip width in HUD pixels.
Opacity 0.9 0.2 to 1 Overall opacity of the compass.
Offset Y 0 0 to 300 Nudge down from the top of the screen, in HUD pixels.
Heading On Your exact heading under the center mark (0 = north, 90 = east), for call-outs.
Heading Direction Off Add the compass direction after the heading: 212 SW.
Focus Info On Name of the marker you are looking at, beside the heading. Stacked markers show how many are there.
Distance Focused Focused, All Markers, Off Focused: the distance of the marker you are looking at, beside its name. All Markers: also a small number under every marker. Off: no distances.
Friends On Other players, each in their own color. Held at the strip's edge when they are behind you. Far-away players show only if they are visible on the map.
Pins On Pins you placed on the map, bench pins included.
Bed On Your bed (spawn point).
Tombstone On Where you died.
Bosses On Boss altars and other boss locations on your map.
Pings On Map pings from you and your friends, at any distance.
Pin Range 300 50 to 2000 Pins farther than this (meters) are left off. Friends and pings ignore it.
Max Markers 12 3 to 24 Most markers on the strip at once; pings and friends come first, then the nearest.
Height Arrow Meters 10 0 to 50 A small up or down arrow on markers this far above or below you. 0 = off.
Animations On Markers ease in and out, grow when you look at them, and pings pulse. Off: plain fades only.

Buffs

Setting Default Range or choices What it does
Enabled On Resize the buff icons at the top right and keep them clear of the compass.
Size 0.9 0.5 to 1 Buff icon size; 1 is the game's own (large) size.
Make Room For Compass On Start a new row of buffs before they reach the compass, instead of running under it.

Rested Countdown

Setting Default Range or choices What it does
Enabled On While you are resting (sitting or under a roof, near a fire), counts down the seconds until you become Rested, above the Resting buff icon.
Sound On A soft chime when you become Rested.
Sound Volume 0.35 0.05 to 1 Chime volume (also follows the game's sound settings).

Save Countdown

Setting Default Range or choices What it does
Enabled On Counts down the last seconds before the auto-save, so its lag spike does not catch you mid-fight. Works in single player, as host, and on a dedicated server.
Seconds 5 3 to 30 How many seconds before the save the countdown starts.
Sound On A soft tick each second of the countdown.
Sound Volume 0.35 0.05 to 1 Tick volume (also follows the game's sound settings).
Anchor X 0.5 0 to 1 Horizontal position of the countdown's center (0 = left, 1 = right).
Anchor Y 0.72 0 to 1 Vertical position of the countdown's center (0 = bottom, 1 = top).

Bench Pins

Setting Default Range or choices What it does
Enabled On Adds a map pin when you build a workbench, so you can find your camps again. This adds a pin to your map like you would by hand.
Pin Stations Workbench Only Workbench Only, All Crafting Stations Workbench Only, or every crafting station (forge, stonecutter, artisan table, and so on).
Icon House Fire, House, Hammer, Dot, Portal Which map pin icon to use.
Names Random Name Random Name, Station Name, No Name Random Name: a Norse-sounding name from Name Prefixes + Name Suffixes. Station Name: "Workbench". No Name: just the icon.
Skip Near Pin Meters 50 0 to 200 No new pin if one is already on your map this close (meters), so a base gets one pin, not one per bench. 0 = always pin.
Remove With Bench On Taking the bench down with the hammer removes its pin, so a bench dropped to fix a boat leaves no trace. If another bench still stands within Skip Near Pin Meters, the pin moves to it instead.
Announce On Show the new pin's name in the top-left messages.
Name Prefixes Ulf, Hrafn, Jarn, Frost, Grim, Skjold, Bjorn, Eld, Svart, Thor, Odin, Rune, Troll, Mead, Ash, Ygg, Valk, Draugr, Fenris, Storm, Iron, Wolf, Raven, Boar, Elk, Ember, Hel, Njord, Sig, Hjalm, Gunn, Kald, Myrk, Vind, Stein, Gull, Sol, Eikthyr, Bonemass, Greyling, Freyr, Freya, Baldr, Tyr, Loki, Heimdal, Vidar, Skadi, Bragi, Idun, Frigg, Ullr, Mimir, Surt, Ymir, Jotun, Fafnir, Nidhogg, Sleipnir, Hugin, Munin, Geri, Freki, Moder, Yagluth, Fulling, Lox, Serpent, Neck, Blod, Dverg, Alf, Hvit, Raud, Gra, Kol, Haug, Skog, Fjall, Snae, Bear, Orn, Oak, Birch, Pine, Thunder, Bone, Copper, Silver, Amber, Horn, Tusk, Antler, Mist, Ice, Black, Gold, Saga, Skald, Wyrm First halves of random names, separated by commas.
Name Suffixes heim, gard, vik, stad, borg, holt, fjord, hall, by, hold, keep, stead, haven, mark, fell, dal, ness, wall, rest, ford, hof, skali, rock, watch, hearth, thorp, tun, vang, berg, havn, sund, ey, lund, mire, moor, mere, strand, haug, stein, garth, helm, hollow, hill, crag, peak, spire, tower, gate, bridge, crossing, ridge, reach, rise, falls, wood, grove, glade, field, vale, marsh, fen, bay, port, harbor, shore, cove, isle, point, cliff, cairn, barrow, howe, mound, ring, forge, mill, lodge, camp, post, fort, bastion, bulwark, rampart, longhouse, steading, saeter, hus, bol, toft, rud, vin, akr, hagi, lid, bekk, foss, hammar, tind, vatn, grip Second halves of random names, separated by commas.

Auto Repair

Setting Default Range or choices What it does
Enabled On Opening a workbench, forge or other crafting station repairs every item it can, like pressing its repair button once per item.
Announce On Show how many items were repaired in the middle of the screen.

Settings saved by an older version keep their values. Removed settings are ignored.

Install

  • r2modman / Thunderstore Mod Manager: search for Krool World UI and install.
  • Manual: install BepInExPack Valheim, then put KroolWorldUI.dll in BepInEx/plugins.

Compatibility and tips

  • Used in a modpack with EpicLoot, ExtraSlots, AdventureBackpacks, Quick Stack, MultiUserChest, PlantEverything and Warfare.
  • If something overlaps another mod's HUD, move it with the offsets in F7. Preview on HUD shows where things land.
  • Too many XP popups while running or sneaking: set FloatingText to Level Up Only.
  • Updates keep your saved settings. Use Reset in F7 to take new defaults.

Source, issues and changelog: github.com/Krool/KroolWorldUI. MIT licensed.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.