Valheim
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Krool World UI

Client-side HUD additions for Valheim. Each feature has its own on/off switch, so you keep only the ones you like.

Client-side only: the server and other players do not need it. It reads game state for display and never changes your character or world.

Features

Skill XP bars

When you earn XP in a skill, a bar for that skill appears on the right side of the screen. It uses the same row art as the Skills tab.

  • The bar shows progress toward the next level in two shades of one color. The darker part is where you were when the bar appeared. The lighter part is what you have earned since, so each axe swing visibly adds to it.
  • Keep earning XP and the lighter part keeps growing, carrying over through a level-up. The text next to the skill name shows the running total as a percent of a level (for example +12%).
  • After 3 seconds without XP for that skill, the bar fades out. Next time it appears, the lighter part starts from zero again.
  • Bars for different skills stack, up to 5 at once. When one fades out, the bars below it slide up.
  • The stack stays out of the way: it hides while the inventory, the big map or the menu is open, and moves down if the minimap or status effect icons would overlap it.

Weight on the HUD

Your carry weight, always visible, without opening the inventory: a slim bar just above the hotbar, the same width as it, with current / max inside and a fill that shows how full you are.

  • The numbers match the inventory screen exactly, including extra slots and backpacks from other mods and your strength belt.
  • The bar and the current weight turn orange near your limit (80% by default) and flash red when you are over, like the inventory does.
  • Show mode: Always (default), Near Limit (only when you are close to full), or When Changed (a few seconds after you pick up or drop something).
  • Position: Above Hotbar (default), Below Hotbar, or Custom. If a large UI scale leaves no room above the hotbar, it sits just below it.
  • It hides while the inventory is open, since the inventory already shows weight.

Food reminder

When one of your foods drops under 4 minutes, a small reminder appears at the top of the screen with the food's icon, the time left and "eat again", so you can refresh it before it runs out.

  • A soft two-note chime plays with it (generated by the mod, no sound files). It follows the game's sound volume, and can be turned down or off.
  • It shows once per food and fades after 6 seconds. It will not repeat until you have eaten that food again and it runs low again. If you log in with a food already low, you get one reminder.
  • Foods running low together share one reminder.
  • It moves down to clear the raid banner, and hides while the inventory, the big map or the menu is open.

Settings

Press F7 in game to open the Krool World UI settings window. Every option is there: on/off buttons for features, sliders for sizes and timings, click-to-cycle buttons for choices, and a Reset button next to anything changed from its default. Preview on HUD shows sample XP bars for your top skills and the food reminder (and plays the chime once), so you can place and size things live. Esc or F7 closes it; while it is open your character ignores input.

No other mod is needed for this. The same settings are also in BepInEx/config/krool.kroolworldui.cfg (r2modman: Config editor).

Setting Default What it does
SettingsKey F7 Key that opens the settings window
Enabled true Turn skill XP bars on or off
ShowGainText true Show +N% gained next to the skill name
HoldSeconds 3 Seconds a bar stays after the last XP gain
FadeSeconds 0.6 Length of the fade-out
MaxBars 5 Most bars shown at once
AnchorX / AnchorY 0.985 / 0.6 Where the top-right corner of the stack sits (0-1 of the screen)
BarWidth 260 Bar width in HUD pixels
Weight: Enabled true Show carry weight on the HUD
Weight: Show Always Always, Near Limit, or When Changed
Weight: NearLimitPercent 80 Percent of max where it turns orange (and appears, in Near Limit mode)
Weight: ChangedSeconds 3 When Changed mode: how long it stays
Weight: Position Above Hotbar Above Hotbar, Below Hotbar, or Custom
Weight: Height 18 Bar height in HUD pixels
Weight: CustomWidth / AnchorX / AnchorY 240 / 0.01 / 0.98 Width and top-left corner, used only for Custom
Food Reminder: Enabled true Remind you when a food is about to run out
Food Reminder: ThresholdMinutes 4 Remind when a food has less than this many minutes left
Food Reminder: ShowSeconds 6 How long the reminder stays
Food Reminder: Sound / SoundVolume true / 0.35 Soft chime with the reminder, and its volume
Food Reminder: AnchorX / AnchorY 0.5 / 0.84 Where the reminder sits (center of its top edge)
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