Decompiled source of Krumpac Reforge Monster 01 v5.0.0
plugins/Krumpac_Reforge_Monster_01.dll
Decompiled 2 weeks ago
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using CreatureManager; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using LocalizationManager; using Microsoft.CodeAnalysis; using PieceManager; using StatusEffectManager; using TMPro; using UnityEngine; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: Guid("35f1d538-23ab-49bd-b19a-fb2602b618b9")] [assembly: ComVisible(false)] [assembly: AssemblyTrademark("")] [assembly: AssemblyCopyright("2022")] [assembly: AssemblyProduct("MLReforged")] [assembly: AssemblyCompany("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyDescription("")] [assembly: AssemblyTitle("MLReforged")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<abd85232-9df8-41cf-bb69-64d1e28fb1f9>Embedded] internal sealed class <abd85232-9df8-41cf-bb69-64d1e28fb1f9>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<abd85232-9df8-41cf-bb69-64d1e28fb1f9>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <0c47249d-8021-4498-ab78-1a5b053f1550>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <0c47249d-8021-4498-ab78-1a5b053f1550>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <0c47249d-8021-4498-ab78-1a5b053f1550>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] [<abd85232-9df8-41cf-bb69-64d1e28fb1f9>Embedded] [CompilerGenerated] internal sealed class <56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContextAttribute : Attribute { public readonly byte Flag; public <56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace MLReforged { public static class BuildPieceStone { public static void init() { BuildPiece buildPiece = new BuildPiece("krump_monsters", "Piece_RTS_StoneTower"); buildPiece.Name.English("Tower"); buildPiece.Description.English("Archer Tower"); buildPiece.RequiredItems.Add("Stone", 1, recover: false); buildPiece.Category.Set(BuildPieceCategory.Misc); buildPiece.Crafting.Set(PieceManager.CraftingTable.Workbench); buildPiece.Tool.Add("Hammer"); BuildPiece buildPiece2 = new BuildPiece("krump_monsters", "Piece_RTS_StoneWall"); buildPiece2.Name.English("Wall"); buildPiece2.Description.English("Stone Wall"); buildPiece2.RequiredItems.Add("Stone", 1, recover: false); buildPiece2.Category.Set(BuildPieceCategory.Misc); buildPiece2.Crafting.Set(PieceManager.CraftingTable.Workbench); buildPiece2.Tool.Add("Hammer"); BuildPiece buildPiece3 = new BuildPiece("krump_monsters", "Piece_RTS_StoneGate"); buildPiece3.Name.English("Wall"); buildPiece3.Description.English("Stone Gate"); buildPiece3.RequiredItems.Add("Stone", 1, recover: false); buildPiece3.Category.Set(BuildPieceCategory.Misc); buildPiece3.Crafting.Set(PieceManager.CraftingTable.Workbench); buildPiece3.Tool.Add("Hammer"); BuildPiece buildPiece4 = new BuildPiece("krump_monsters", "Piece_RTS_StoneWallCorner1"); buildPiece4.Name.English("Wall"); buildPiece4.Description.English("Stone Gate"); buildPiece4.RequiredItems.Add("Stone", 1, recover: false); buildPiece4.Category.Set(BuildPieceCategory.Misc); buildPiece4.Crafting.Set(PieceManager.CraftingTable.Workbench); buildPiece4.Tool.Add("Hammer"); BuildPiece buildPiece5 = new BuildPiece("krump_monsters", "Piece_RTS_StoneWallCorner2"); buildPiece5.Name.English("Wall"); buildPiece5.Description.English("Stone Gate"); buildPiece5.RequiredItems.Add("Stone", 1, recover: false); buildPiece5.Category.Set(BuildPieceCategory.Misc); buildPiece5.Crafting.Set(PieceManager.CraftingTable.Workbench); buildPiece5.Tool.Add("Hammer"); } } [<56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContext(1)] [<0c47249d-8021-4498-ab78-1a5b053f1550>Nullable(0)] public class MLConsumeItem : MonoBehaviour { [Serializable] [CompilerGenerated] [<0c47249d-8021-4498-ab78-1a5b053f1550>Nullable(0)] private sealed class _003C_003Ec { public static readonly _003C_003Ec _003C_003E9 = new _003C_003Ec(); public static Comparison<BaseAI> _003C_003E9__34_0; } public float m_fedDuration = 30f; public EffectList m_sootheEffect = new EffectList(); private Character m_character; private MonsterAI m_monsterAI; private ZNetView m_nview; private void Awake() { m_nview = ((Component)this).GetComponent<ZNetView>(); m_character = ((Component)this).GetComponent<Character>(); m_monsterAI = ((Component)this).GetComponent<MonsterAI>(); Character character = m_character; MonsterAI monsterAI = m_monsterAI; monsterAI.m_onConsumedItem = (Action<ItemDrop>)Delegate.Combine(monsterAI.m_onConsumedItem, new Action<ItemDrop>(OnConsumedItem)); } public bool IsHungry() { if ((Object)(object)m_nview == (Object)null) { return false; } ZDO zDO = m_nview.GetZDO(); if (zDO == null) { return false; } DateTime dateTime = new DateTime(zDO.GetLong(ZDOVars.s_tameLastFeeding, 0L)); return (ZNet.instance.GetTime() - dateTime).TotalSeconds > (double)m_fedDuration; } private void ResetFeedingTimer() { m_nview.GetZDO().Set(ZDOVars.s_tameLastFeeding, ZNet.instance.GetTime().Ticks); } private void OnConsumedItem(ItemDrop item) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (IsHungry()) { m_sootheEffect.Create(m_character.GetCenterPoint(), Quaternion.identity, (Transform)null, 1f, -1); } ResetFeedingTimer(); } } [<56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContext(1)] [<0c47249d-8021-4498-ab78-1a5b053f1550>Nullable(0)] public class DeepSeaCreature : MonoBehaviour, IWaterInteractable { public float m_height = 0.2f; private readonly int[] m_liquids = new int[2]; private MonsterAI m_avoidLand; private Rigidbody m_body; private Humanoid m_canSwim; private Humanoid m_flying; private float m_inWater = 26f; private LiquidSurface m_liquidSurface; private LODGroup m_lodGroup; private bool m_lodVisible = true; private ZNetView m_nview; private Vector3 m_originalLocalRef; private float m_waterDepth; private WaterVolume m_waterVolume; private void Awake() { m_nview = ((Component)this).GetComponent<ZNetView>(); m_body = ((Component)this).GetComponent<Rigidbody>(); m_flying = ((Component)this).GetComponent<Humanoid>(); m_canSwim = ((Component)this).GetComponent<Humanoid>(); m_avoidLand = ((Component)this).GetComponent<MonsterAI>(); m_waterVolume = WaterVolume.Instances.FirstOrDefault(); } private void Start() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) m_waterDepth = m_waterVolume.Depth(((Component)this).transform.position); } public string DebugInformation(WaterVolume waterVolume) { StringBuilder stringBuilder = new StringBuilder(); Type type = ((object)waterVolume).GetType(); float[] array = (float[])type.GetField("m_normalizedDepth", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(waterVolume); stringBuilder.AppendLine($"m_normalizedDepth: {array?.Length}"); if (array != null && array.Length != 0) { stringBuilder.AppendLine("->\tValues: " + string.Join(",", array) + "\n"); } stringBuilder.AppendLine(string.Format("{0}: {1}", "m_heightmap", waterVolume.m_heightmap)); stringBuilder.AppendLine(string.Format("{0}: {1}", "m_forceDepth", waterVolume.m_forceDepth)); stringBuilder.AppendLine(string.Format("{0}: {1}", "m_surfaceOffset", waterVolume.m_surfaceOffset)); stringBuilder.AppendLine(string.Format("{0}: {1}", "m_useGlobalWind", waterVolume.m_useGlobalWind)); return stringBuilder.ToString(); } private void FixedUpdate() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) if ((double)m_inWater <= -10000.0 || (double)m_inWater < (double)((Component)this).transform.position.y + (double)m_height) { m_body.useGravity = true; ((Character)m_flying).m_flying = false; m_avoidLand.m_avoidLand = true; ((Character)m_canSwim).m_canSwim = true; if (CustomIsOutOfWater()) { return; } } else { m_body.useGravity = false; } ((Character)m_flying).m_flying = true; m_avoidLand.m_avoidLand = false; ((Character)m_canSwim).m_canSwim = false; if ((Object)(object)m_waterVolume != (Object)null && !CustomIsOutOfWater()) { } } public void SetLiquidLevel(float level, LiquidType type, Component liquidObj) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 if ((int)type == 0) { m_inWater = level; } m_liquidSurface = null; m_waterVolume = null; WaterVolume val = (WaterVolume)(object)((liquidObj is WaterVolume) ? liquidObj : null); if (val == null) { LiquidSurface val2 = (LiquidSurface)(object)((liquidObj is LiquidSurface) ? liquidObj : null); if (val2 != null) { m_liquidSurface = val2; } } else { m_waterVolume = val; } } public Transform GetTransform() { return ((Object)(object)this == (Object)null) ? null : ((Component)this).transform; } public int Increment(LiquidType type) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) return ++m_liquids[type]; } public int Decrement(LiquidType type) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) return --m_liquids[type]; } public bool CustomIsOutOfWater() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) return (double)m_inWater < (double)((Component)this).transform.position.y - (double)m_height; } protected void SetVisible(bool visible) { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)m_lodGroup == (Object)null) && m_lodVisible != visible) { m_lodVisible = visible; if (m_lodVisible) { m_lodGroup.localReferencePoint = m_originalLocalRef; } else { m_lodGroup.localReferencePoint = new Vector3(999999f, 999999f, 999999f); } } } } [<0c47249d-8021-4498-ab78-1a5b053f1550>Nullable(0)] [<56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContext(1)] public class DeepSeaCreatureNew : MonoBehaviour, IWaterInteractable { public float m_height = 0.2f; private readonly int[] m_liquids = new int[2]; private MonsterAI m_avoidLand; private Rigidbody m_body; private Humanoid m_canSwim; private Humanoid m_flying; private float m_inWater = 26f; private LiquidSurface m_liquidSurface; private LODGroup m_lodGroup; private bool m_lodVisible = true; private ZNetView m_nview; private Vector3 m_originalLocalRef; private float m_waterDepth; private WaterVolume m_waterVolume; private float m_waterWave; private int m_waterWaveCount; private float m_minDepth = 1f; private float m_maxDepth = 40f; private static float s_wrappedTimeSeconds; private void Awake() { m_nview = ((Component)this).GetComponent<ZNetView>(); m_body = ((Component)this).GetComponent<Rigidbody>(); m_flying = ((Component)this).GetComponent<Humanoid>(); m_canSwim = ((Component)this).GetComponent<Humanoid>(); m_avoidLand = ((Component)this).GetComponent<MonsterAI>(); m_waterVolume = WaterVolume.Instances.FirstOrDefault(); m_waterWaveCount = Random.Range(0, 1); } private void Start() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) m_waterDepth = m_waterVolume.Depth(((Component)this).transform.position); m_waterWave = m_waterVolume.CalcWave(((Component)this).transform.position, m_waterDepth, s_wrappedTimeSeconds, 1f); } public string DebugInformation(WaterVolume waterVolume) { StringBuilder stringBuilder = new StringBuilder(); Type type = ((object)waterVolume).GetType(); float[] array = (float[])type.GetField("m_normalizedDepth", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(waterVolume); stringBuilder.AppendLine($"m_normalizedDepth: {array?.Length}"); if (array != null && array.Length != 0) { stringBuilder.AppendLine("->\tValues: " + string.Join(",", array) + "\n"); } stringBuilder.AppendLine(string.Format("{0}: {1}", "m_heightmap", waterVolume.m_heightmap)); stringBuilder.AppendLine(string.Format("{0}: {1}", "m_forceDepth", waterVolume.m_forceDepth)); stringBuilder.AppendLine(string.Format("{0}: {1}", "m_surfaceOffset", waterVolume.m_surfaceOffset)); stringBuilder.AppendLine(string.Format("{0}: {1}", "m_useGlobalWind", waterVolume.m_useGlobalWind)); return stringBuilder.ToString(); } private void FixedUpdate() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) if (!m_nview.IsValid()) { return; } Vector3 position = ((Component)this).transform.position; bool flag = CustomIsOutOfWater(); if ((Object)(object)m_waterVolume != (Object)null) { if ((++m_waterWaveCount & 1) == 1) { m_waterDepth = m_waterVolume.Depth(position); } else { m_waterWave = m_waterVolume.CalcWave(position, m_waterDepth, s_wrappedTimeSeconds, 1f); } } if ((double)m_inWater <= -10000.0 || (double)m_inWater < (double)position.y + (double)m_height) { m_body.useGravity = true; ((Character)m_flying).m_flying = false; m_avoidLand.m_avoidLand = true; ((Character)m_canSwim).m_canSwim = true; if (!CustomIsOutOfWater()) { } } else { m_body.useGravity = false; ((Character)m_flying).m_flying = true; m_avoidLand.m_avoidLand = false; ((Character)m_canSwim).m_canSwim = false; if ((Object)(object)m_waterVolume != (Object)null && !CustomIsOutOfWater()) { } } } public void SetLiquidLevel(float level, LiquidType type, Component liquidObj) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 if ((int)type == 0) { m_inWater = level; } m_liquidSurface = null; m_waterVolume = null; WaterVolume val = (WaterVolume)(object)((liquidObj is WaterVolume) ? liquidObj : null); if (val == null) { LiquidSurface val2 = (LiquidSurface)(object)((liquidObj is LiquidSurface) ? liquidObj : null); if (val2 != null) { m_liquidSurface = val2; } } else { m_waterVolume = val; } } public Transform GetTransform() { return ((Object)(object)this == (Object)null) ? null : ((Component)this).transform; } public int Increment(LiquidType type) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return ++m_liquids[type]; } public int Decrement(LiquidType type) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return --m_liquids[type]; } public bool CustomIsOutOfWater() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) return (double)m_inWater < (double)((Component)this).transform.position.y - (double)m_height; } protected void SetVisible(bool visible) { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)m_lodGroup == (Object)null) && m_lodVisible != visible) { m_lodVisible = visible; if (m_lodVisible) { m_lodGroup.localReferencePoint = m_originalLocalRef; } else { m_lodGroup.localReferencePoint = new Vector3(999999f, 999999f, 999999f); } } } } [<56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContext(1)] [<0c47249d-8021-4498-ab78-1a5b053f1550>Nullable(0)] public class HitAreaSFX : MonoBehaviour, IDestructible { public Action<HitData, HitAreaSFX> m_onHit; public float m_health = 100000f; [NonSerialized] public GameObject m_parentObject; public float m_hitNoise; public EffectList m_hitEffect = new EffectList(); public DestructibleType GetDestructibleType() { return (DestructibleType)1; } public void Damage(HitData hit) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) float totalDamage = hit.GetTotalDamage(); if ((double)totalDamage <= 0.0) { return; } m_hitEffect.Create(hit.m_point, Quaternion.identity, ((Component)this).transform, 1f, -1); if ((double)m_hitNoise > 0.0) { Player closestPlayer = Player.GetClosestPlayer(hit.m_point, 10f); if (Object.op_Implicit((Object)(object)closestPlayer)) { ((Character)closestPlayer).AddNoise(m_hitNoise); } } if (m_onHit != null) { m_onHit(hit, this); } } } [<56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContext(1)] [<0c47249d-8021-4498-ab78-1a5b053f1550>Nullable(0)] public class InstantiatePrefabBoat : MonoBehaviour { public List<GameObject> m_spawnPrefab; private List<GameObject> m_spawnedMobs = new List<GameObject>(); public bool m_attach; public bool m_moveToTop; public void Start() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) ZLog.Log((object)(((object)this).GetType().Name + "." + MethodBase.GetCurrentMethod().Name + "()")); foreach (GameObject item in m_spawnPrefab) { ZLog.Log((object)("[" + ((object)this).GetType().Name + "] Spawning " + ((Object)item).name)); GameObject val = Object.Instantiate<GameObject>(item, ((Component)((Component)this).transform).transform.position, ((Component)((Component)this).transform).transform.rotation); val.transform.SetParent(((Component)this).transform, true); m_spawnedMobs.Add(val); } } public void OnDestroy() { ZLog.Log((object)(((object)this).GetType().Name + "." + MethodBase.GetCurrentMethod().Name + "()")); foreach (GameObject spawnedMob in m_spawnedMobs) { if ((Object)(object)spawnedMob != (Object)null) { ZLog.Log((object)("[" + ((object)this).GetType().Name + "] Reparent " + ((Object)spawnedMob).name)); spawnedMob.transform.parent = null; } } } } [<56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContext(1)] [<0c47249d-8021-4498-ab78-1a5b053f1550>Nullable(0)] public class InstantiatePrefabBoatKinematic : MonoBehaviour { public List<GameObject> m_spawnPrefab; private List<GameObject> m_spawnedMobs = new List<GameObject>(); public bool m_attach; public bool m_moveToTop; public void Start() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) foreach (GameObject item in m_spawnPrefab) { GameObject val = Object.Instantiate<GameObject>(item, ((Component)((Component)this).transform).transform.position, ((Component)((Component)this).transform).transform.rotation); val.transform.SetParent(((Component)this).transform, true); m_spawnedMobs.Add(val); } } public void OnDestroy() { foreach (GameObject spawnedMob in m_spawnedMobs) { if ((Object)(object)spawnedMob != (Object)null) { spawnedMob.transform.parent = null; spawnedMob.GetComponent<Rigidbody>().isKinematic = false; } } } } [<56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContext(1)] [<0c47249d-8021-4498-ab78-1a5b053f1550>Nullable(0)] public class NPC_Randomizer : MonoBehaviour { [Serializable] [<56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContext(0)] public class GrownEntry { [<0c47249d-8021-4498-ab78-1a5b053f1550>Nullable(1)] public GameObject m_prefab; public float m_weight = 1f; } public float m_growTime = 60f; public bool m_inheritTame = true; public GameObject m_grownPrefab; public List<GrownEntry> m_altGrownPrefabs; private BaseAI m_baseAI; private ZNetView m_nview; private void Start() { m_baseAI = ((Component)this).GetComponent<BaseAI>(); m_nview = ((Component)this).GetComponent<ZNetView>(); ((MonoBehaviour)this).InvokeRepeating("GrowUpdate", Random.Range(1f, 2f), 1f); } private void GrowUpdate() { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) if (!m_nview.IsValid() || !m_nview.IsOwner() || m_baseAI.GetTimeSinceSpawned().TotalSeconds <= (double)m_growTime) { return; } Character component = ((Component)this).GetComponent<Character>(); Character component2 = Object.Instantiate<GameObject>(GetPrefab(), ((Component)this).transform.position, ((Component)this).transform.rotation).GetComponent<Character>(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component2)) { if (m_inheritTame) { component2.SetTamed(component.IsTamed()); } component2.SetLevel(component.GetLevel()); } m_nview.Destroy(); } private GameObject GetPrefab() { if (m_altGrownPrefabs == null || m_altGrownPrefabs.Count == 0) { return m_grownPrefab; } float num = 0f; foreach (GrownEntry altGrownPrefab in m_altGrownPrefabs) { num += altGrownPrefab.m_weight; } float num2 = Random.Range(0f, num); float num3 = 0f; for (int i = 0; i < m_altGrownPrefabs.Count; i++) { num3 += m_altGrownPrefabs[i].m_weight; if ((double)num2 <= (double)num3) { return m_altGrownPrefabs[i].m_prefab; } } return m_altGrownPrefabs[0].m_prefab; } } public class ProjectilePrefabSpawner : MonoBehaviour { private const float m_minPlayerDistance = 64f; private const int m_maxGlobalSmoke = 100; private const float m_blockedMinTime = 4f; [<0c47249d-8021-4498-ab78-1a5b053f1550>Nullable(1)] public GameObject[] m_spawnPrefab; public float m_interval = 0.5f; public LayerMask m_testMask; public float m_testRadius = 0.5f; private float m_lastSpawnTime; private float m_time; public bool m_snapToTerrain = true; public float m_spawnGroundOffset; public int m_getSolidHeightMargin = 1000; private void Start() { m_time = Random.Range(0f, m_interval); } private void Update() { m_time += Time.deltaTime; if (m_time > m_interval) { m_time = 0f; Spawn(); } } private void Spawn() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) GameObject val = m_spawnPrefab[Random.Range(0, m_spawnPrefab.Length)]; Vector3 position = ((Component)this).transform.position; Vector3 position2 = ((Component)this).transform.position; position2 = position; if (m_snapToTerrain) { float y = default(float); ZoneSystem.instance.GetSolidHeight(position2, ref y, m_getSolidHeightMargin); position2.y = y; } position2.y += m_spawnGroundOffset; m_lastSpawnTime = Time.time; GameObject val2 = Object.Instantiate<GameObject>(val, position2, Quaternion.Euler(0f, (float)((double)Random.value * 3.1415927410125732 * 2.0), 0f)); m_lastSpawnTime = Time.time; } } [<56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContext(1)] [<0c47249d-8021-4498-ab78-1a5b053f1550>Nullable(0)] public class MLRevive : MonoBehaviour { public float m_velMultiplier = 1f; public float m_ttl; public Renderer m_mainModel; public EffectList m_removeEffect = new EffectList(); public Action<Vector3> m_onDestroyed; public bool m_float; public float m_floatOffset = -0.1f; public bool m_dropItems = true; private const float m_floatForce = 20f; private const float m_damping = 0.05f; private ZNetView m_nview; private Rigidbody[] m_bodies; private const float m_dropOffset = 0.75f; private const float m_dropArea = 0.5f; private void Awake() { m_nview = ((Component)this).GetComponent<ZNetView>(); m_bodies = ((Component)this).GetComponentsInChildren<Rigidbody>(); ((MonoBehaviour)this).Invoke("RemoveInitVel", 2f); if (Object.op_Implicit((Object)(object)m_mainModel)) { float @float = m_nview.GetZDO().GetFloat(ZDOVars.s_hue, 0f); float float2 = m_nview.GetZDO().GetFloat(ZDOVars.s_saturation, 0f); float float3 = m_nview.GetZDO().GetFloat(ZDOVars.s_value, 0f); m_mainModel.material.SetFloat("_Hue", @float); m_mainModel.material.SetFloat("_Saturation", float2); m_mainModel.material.SetFloat("_Value", float3); } ((MonoBehaviour)this).InvokeRepeating("DestroyNow", m_ttl, 1f); } public Vector3 GetAverageBodyPosition() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (m_bodies.Length == 0) { return ((Component)this).transform.position; } Vector3 val = Vector3.zero; Rigidbody[] bodies = m_bodies; foreach (Rigidbody val2 in bodies) { val += val2.position; } return val / (float)m_bodies.Length; } private void DestroyNow() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (m_nview.IsValid() && m_nview.IsOwner()) { Vector3 averageBodyPosition = GetAverageBodyPosition(); m_removeEffect.Create(((Component)((Component)this).transform).transform.position, ((Component)((Component)this).transform).transform.rotation, (Transform)null, 1f, -1); SpawnLoot(averageBodyPosition); ZNetScene.instance.Destroy(((Component)this).gameObject); } } private void RemoveInitVel() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) if (m_nview.IsOwner()) { m_nview.GetZDO().Set(ZDOVars.s_initVel, Vector3.zero); } } private void Start() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) Vector3 vec = m_nview.GetZDO().GetVec3(ZDOVars.s_initVel, Vector3.zero); if (vec != Vector3.zero) { vec.y = Mathf.Min(vec.y, 4f); Rigidbody[] bodies = m_bodies; foreach (Rigidbody val in bodies) { val.velocity = vec * Random.value; } } } public void Setup(Vector3 velocity, float hue, float saturation, float value, CharacterDrop characterDrop) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) velocity.x *= m_velMultiplier; velocity.z *= m_velMultiplier; m_nview.GetZDO().Set(ZDOVars.s_initVel, velocity); m_nview.GetZDO().Set(ZDOVars.s_hue, hue); m_nview.GetZDO().Set(ZDOVars.s_saturation, saturation); m_nview.GetZDO().Set(ZDOVars.s_value, value); if (Object.op_Implicit((Object)(object)m_mainModel)) { m_mainModel.material.SetFloat("_Hue", hue); m_mainModel.material.SetFloat("_Saturation", saturation); m_mainModel.material.SetFloat("_Value", value); } if (Object.op_Implicit((Object)(object)characterDrop) && m_dropItems) { SaveLootList(characterDrop); } } private void SaveLootList(CharacterDrop characterDrop) { List<KeyValuePair<GameObject, int>> list = characterDrop.GenerateDropList(); if (list.Count > 0) { ZDO zDO = m_nview.GetZDO(); zDO.Set(ZDOVars.s_drops, list.Count, false); for (int i = 0; i < list.Count; i++) { KeyValuePair<GameObject, int> keyValuePair = list[i]; int prefabHash = ZNetScene.instance.GetPrefabHash(keyValuePair.Key); zDO.Set("drop_hash" + i, prefabHash); zDO.Set("drop_amount" + i, keyValuePair.Value); } } } private void SpawnLoot(Vector3 center) { //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) ZDO zDO = m_nview.GetZDO(); int @int = zDO.GetInt(ZDOVars.s_drops, 0); if (@int <= 0) { return; } List<KeyValuePair<GameObject, int>> list = new List<KeyValuePair<GameObject, int>>(); for (int i = 0; i < @int; i++) { int int2 = zDO.GetInt("drop_hash" + i, 0); int int3 = zDO.GetInt("drop_amount" + i, 0); GameObject prefab = ZNetScene.instance.GetPrefab(int2); if ((Object)(object)prefab == (Object)null) { ZLog.LogWarning((object)("Ragdoll: Missing prefab:" + int2 + " when dropping loot")); } else { list.Add(new KeyValuePair<GameObject, int>(prefab, int3)); } } CharacterDrop.DropItems(list, center + Vector3.up * 0.75f, 0.5f); } private void FixedUpdate() { if (m_float) { UpdateFloating(Time.fixedDeltaTime); } } private void UpdateFloating(float dt) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) Rigidbody[] bodies = m_bodies; foreach (Rigidbody val in bodies) { Vector3 worldCenterOfMass = val.worldCenterOfMass; worldCenterOfMass.y += m_floatOffset; float liquidLevel = Floating.GetLiquidLevel(worldCenterOfMass, 1f, (LiquidType)10); if ((double)worldCenterOfMass.y < (double)liquidLevel) { float num = (float)(((double)liquidLevel - (double)worldCenterOfMass.y) / 0.5); Vector3 val2 = Vector3.up * 20f * num; val.AddForce(val2 * dt, (ForceMode)2); val.velocity -= val.velocity * 0.05f * num; } } } } [<0c47249d-8021-4498-ab78-1a5b053f1550>Nullable(0)] [BepInPlugin("Krump_Monsters_Pack_1", "Krump_Monsters_Pack_1", "5.0.0")] [<56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContext(1)] public class MLReforged : BaseUnityPlugin { [HarmonyPatch(typeof(ZNetScene), "Awake")] [<56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContext(0)] private static class ZNetScene_Awake_PostPatch { [<56272771-f7b1-4bf9-aa10-1aa44756e78b>NullableContext(1)] public static void Postfix(ZNetScene __instance) { if (!((Object)(object)__instance == (Object)null) && !fixedReferences) { fixedReferences = true; } } } private const string ModName = "Krump_Monsters_Pack_1"; private const string ModVersion = "5.0.0"; private const string ModGUID = "Krump_Monsters_Pack_1"; public static ManualLogSource Log; private static bool fixedReferences; public void Awake() { //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Expected O, but got Unknown LoadAsm("Assembly_DYBScripts"); LoadAsm("Assembly_DynamicBone"); Localizer.Load(); ML_SE_Scripts.SEAwake(); CommonPrefabs.init(); Krump_WearRat.init(); Rats.init(); Krump_Troll.init(); Draugr.init(); DraugrElite.init(); Krump_Boar.init(); Krump_Meadows_NPC.init(); Worm.init(); Sheep.init(); Pig.init(); Deer.init(); KrumpGreylings.init(); KrumpGreydwarf.init(); KrumpGreydwarfBrute.init(); KrumpGreydwarfShaman.init(); KrumpSkeletonsT1.init(); KrumpSkeletonsT2.init(); KrumpGhost.init(); KrumpNeck.init(); KrumpSlime.init(); KrumpSerpent.init(); KrumpOctopus.init(); KrumpGreatWhite.init(); KrumpKraken.init(); KrumpMountainOgre.init(); KrumpHatchling.init(); KrumpEikthyr.init(); KrumpMosquito.init(); KrumpElder.init(); KrumpEvilMonk.init(); KrumpFatherElias.init(); Krump_Wraith.init(); KrumpSpiders.init(); KrumpCrawler.init(); KrumpButcher.init(); Assembly executingAssembly = Assembly.GetExecutingAssembly(); Harmony val = new Harmony("Krump_Monsters_Pack_1"); val.PatchAll(executingAssembly); } private static void LoadAsm(string name) { Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("MLReforged.Libs." + name + ".dll"); byte[] array = new byte[manifestResourceStream.Length]; manifestResourceStream.Read(array, 0, array.Length); try { Assembly.Load(array); manifestResourceStream.Dispose(); } catch (Exception) { } } } public static class Krump_Boar { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_BlackForest_WarBoar_Boss"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_BlackForest_Boar_Male"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_BlackForest_Boar_Female"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_BlackForest_Boarlet"); GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_BlackForest_WarBoar_Boss_Ragdoll"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_BlackForest_Boar_Male_Ragdoll"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_BlackForest_Boar_Female_Ragdoll"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_BlackForest_Boarlet_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Saddle_WarBoar"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Attack_BlackForest_WarBoar_Attack0"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Attack_BlackForest_WarBoar_Jump"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Krump_Attack_BlackForest_WarBoar_Charge"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "Krump_Attack_BlackForest_WarBoarBoss_AttackCombo"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "Krump_Attack_BlackForest_WarBoarBoss_Stomp"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "Krump_Attack_BlackForest_WarBoarBoss_Charge"); item7.Configurable = Configurability.Disabled; Item item8 = new Item("krump_monsters", "Krump_Attack_BlackForest_WarBoarBoss_SuperSnort"); item8.Configurable = Configurability.Disabled; Item item9 = new Item("krump_monsters", "Krump_Attack_BlackForest_WildBoar_Base_Attack"); item9.Configurable = Configurability.Disabled; Item item10 = new Item("krump_monsters", "Krump_Attack_BlackForest_WildBoar_Run_Attack"); item10.Configurable = Configurability.Disabled; GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_WarBoarBoss_attack"); GameObject val10 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_WarBoarBoss_Super_Hit"); GameObject val11 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_WarBoarBoss_Super_Snorting"); GameObject val12 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_WarBoarBoss_Run"); GameObject val13 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_WarBoarBoss_Walk"); GameObject val14 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_warboar_boss_supersnort_hit"); GameObject val15 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_warboar_boss_supersnort_start"); GameObject val16 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__VFX_Krump_Boar_Death"); GameObject val17 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_WarBoarBoss_SuperAOE"); } } public static class CommonPrefabs { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "SpawnList_Dungeon_Swamp"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "SpawnList_Dungeon_Swamp_Ceiling"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_metal_shield_block"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_blood_hit_green"); } } public static class Deer { public static void init() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) Creature creature = new Creature("krump_monsters", "Krump_Monsters_Meadows_Deer_Stag") { Biome = (Biome)0 }; creature.ConfigurationEnabled = false; creature.Drops["Krump_Mat_Hide_Deer"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["Krump_Mat_Hide_Deer"].DropChance = 100f; creature.Drops["Krump_Mat_Hide_Deer"].DropOnePerPlayer = false; creature.Drops["Krump_Mat_Hide_Deer"].MultiplyDropByLevel = false; creature.Drops["D_Deer_Carcass"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["D_Deer_Carcass"].DropChance = 100f; creature.Drops["D_Deer_Carcass"].DropOnePerPlayer = false; creature.Drops["D_Deer_Carcass"].MultiplyDropByLevel = false; creature.Drops["TrophyDeer"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["TrophyDeer"].DropChance = 50f; creature.Drops["TrophyDeer"].DropOnePerPlayer = false; creature.Drops["TrophyDeer"].MultiplyDropByLevel = false; Creature creature2 = new Creature("krump_monsters", "Krump_Monsters_Meadows_Deer_Doe") { Biome = (Biome)0 }; creature2.ConfigurationEnabled = false; creature2.Drops["Krump_Mat_Hide_Deer"].Amount = new CreatureManager.Range(1f, 1f); creature2.Drops["Krump_Mat_Hide_Deer"].DropChance = 100f; creature2.Drops["Krump_Mat_Hide_Deer"].DropOnePerPlayer = false; creature2.Drops["Krump_Mat_Hide_Deer"].MultiplyDropByLevel = false; creature2.Drops["D_Deer_Carcass"].Amount = new CreatureManager.Range(1f, 1f); creature2.Drops["D_Deer_Carcass"].DropChance = 100f; creature2.Drops["D_Deer_Carcass"].DropOnePerPlayer = false; creature2.Drops["D_Deer_Carcass"].MultiplyDropByLevel = false; Creature creature3 = new Creature("krump_monsters", "Krump_Monsters_Meadows_Deer_Fawn") { Biome = (Biome)0 }; creature3.ConfigurationEnabled = false; GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_Deer_StagAngry"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_Deer_Stag_Ragdoll"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_Deer_Doe_Ragdoll"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_Deer_Fawn_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Attack_Deer_HeadButt"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Attack_Deer_HeadButt_Moving"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Attack_Animal_Deer_Run"); item3.Configurable = Configurability.Disabled; GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_deer_stag_alerted"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_deer_stag_attack"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_deer_stag_idle"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_deer_birth"); GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_deer_stag_death"); } } public static class Draugr { public static void init() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) Creature creature = new Creature("krump_monsters", "Krump_Monsters_Swamp_Draugr0") { Biome = (Biome)0 }; creature.ConfigurationEnabled = false; creature.Drops["Entrails"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["Entrails"].DropChance = 100f; creature.Drops["Entrails"].DropOnePerPlayer = false; creature.Drops["Entrails"].MultiplyDropByLevel = true; creature.Drops["TrophyDraugr"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["TrophyDraugr"].DropChance = 10f; creature.Drops["TrophyDraugr"].DropOnePerPlayer = false; creature.Drops["TrophyDraugr"].MultiplyDropByLevel = false; creature.Drops["Krump_Mat_Worms"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["Krump_Mat_Worms"].DropChance = 50f; creature.Drops["Krump_Mat_Worms"].DropOnePerPlayer = false; creature.Drops["Krump_Mat_Worms"].MultiplyDropByLevel = false; Creature creature2 = new Creature("krump_monsters", "Krump_Monsters_Swamp_Draugr1") { Biome = (Biome)0 }; creature2.ConfigurationEnabled = false; creature2.Drops["Entrails"].Amount = new CreatureManager.Range(1f, 1f); creature2.Drops["Entrails"].DropChance = 100f; creature2.Drops["Entrails"].DropOnePerPlayer = false; creature2.Drops["Entrails"].MultiplyDropByLevel = true; creature2.Drops["TrophyDraugr"].Amount = new CreatureManager.Range(1f, 1f); creature2.Drops["TrophyDraugr"].DropChance = 10f; creature2.Drops["TrophyDraugr"].DropOnePerPlayer = false; creature2.Drops["TrophyDraugr"].MultiplyDropByLevel = false; creature2.Drops["Krump_Mat_Worms"].Amount = new CreatureManager.Range(1f, 1f); creature2.Drops["Krump_Mat_Worms"].DropChance = 50f; creature2.Drops["Krump_Mat_Worms"].DropOnePerPlayer = false; creature2.Drops["Krump_Mat_Worms"].MultiplyDropByLevel = false; GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Swamp_Draugr0_Ragdoll"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Swamp_Draugr1_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Draugr_AxeIron_Left"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Draugr_AxeIron_Right"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Draugr_MaceIron_Left"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Krump_Draugr_MaceIron_Right"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "Krump_Draugr_SwordIron_Left"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "Krump_Draugr_SwordIron_Right"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "HelmetDraugr0"); item7.Configurable = Configurability.Disabled; Item item8 = new Item("krump_monsters", "HelmetDraugr1"); item8.Configurable = Configurability.Disabled; Item item9 = new Item("krump_monsters", "HelmetDraugr2"); item9.Configurable = Configurability.Disabled; Item item10 = new Item("krump_monsters", "HelmetDraugr3"); item10.Configurable = Configurability.Disabled; Item item11 = new Item("krump_monsters", "Krump_Draugr_Rusted_ShieldIron"); item11.Configurable = Configurability.Disabled; Item item12 = new Item("krump_monsters", "Krump_Draugr_DraugrBow"); item12.Configurable = Configurability.Disabled; Item item13 = new Item("krump_monsters", "krump_attack_draugr_bow_dungeon"); item13.Configurable = Configurability.Disabled; Item item14 = new Item("krump_monsters", "krump_attack_draugr_axe_left180"); item14.Configurable = Configurability.Disabled; Item item15 = new Item("krump_monsters", "krump_attack_draugr_axe_leftlong"); item15.Configurable = Configurability.Disabled; Item item16 = new Item("krump_monsters", "krump_attack_draugr_axe_right180"); item16.Configurable = Configurability.Disabled; Item item17 = new Item("krump_monsters", "krump_attack_draugr_axe_rightlong"); item17.Configurable = Configurability.Disabled; Item item18 = new Item("krump_monsters", "krump_attack_draugr_axe_slash"); item18.Configurable = Configurability.Disabled; Item item19 = new Item("krump_monsters", "krump_attack_draugr_bow"); item19.Configurable = Configurability.Disabled; Item item20 = new Item("krump_monsters", "krump_attack_draugr_mace_right180"); item20.Configurable = Configurability.Disabled; Item item21 = new Item("krump_monsters", "krump_attack_draugr_mace_slash"); item21.Configurable = Configurability.Disabled; Item item22 = new Item("krump_monsters", "krump_attack_draugr_shield"); item22.Configurable = Configurability.Disabled; Item item23 = new Item("krump_monsters", "krump_attack_draugr_shield_block"); item23.Configurable = Configurability.Disabled; Item item24 = new Item("krump_monsters", "krump_attack_draugr_sword_dualcombo"); item24.Configurable = Configurability.Disabled; Item item25 = new Item("krump_monsters", "krump_attack_draugr_sword_left180"); item25.Configurable = Configurability.Disabled; Item item26 = new Item("krump_monsters", "krump_attack_draugr_sword_leftlong"); item26.Configurable = Configurability.Disabled; Item item27 = new Item("krump_monsters", "krump_attack_draugr_sword_right180"); item27.Configurable = Configurability.Disabled; Item item28 = new Item("krump_monsters", "krump_attack_draugr_sword_rightlong"); item28.Configurable = Configurability.Disabled; Item item29 = new Item("krump_monsters", "krump_attack_draugr_sword_slash"); item29.Configurable = Configurability.Disabled; Item item30 = new Item("krump_monsters", "krump_attack_draugr_taunt"); item30.Configurable = Configurability.Disabled; Item item31 = new Item("krump_monsters", "krump_attack_draugr_unarmed_bite"); item31.Configurable = Configurability.Disabled; Item item32 = new Item("krump_monsters", "krump_attack_draugr_unarmed_double"); item32.Configurable = Configurability.Disabled; Item item33 = new Item("krump_monsters", "krump_attack_draugr_unarmed_right"); item33.Configurable = Configurability.Disabled; } } public static class DraugrElite { public static void init() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) Creature creature = new Creature("krump_monsters", "Krump_Monsters_Swamp_DraugrElite_01") { Biome = (Biome)0 }; creature.ConfigurationEnabled = false; creature.Drops["Entrails"].Amount = new CreatureManager.Range(2f, 3f); creature.Drops["Entrails"].DropChance = 100f; creature.Drops["Entrails"].DropOnePerPlayer = false; creature.Drops["Entrails"].MultiplyDropByLevel = true; creature.Drops["TrophyDraugrElite"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["TrophyDraugrElite"].DropChance = 10f; creature.Drops["TrophyDraugrElite"].DropOnePerPlayer = false; creature.Drops["TrophyDraugrElite"].MultiplyDropByLevel = false; creature.Drops["Krump_Mat_Worms"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["Krump_Mat_Worms"].DropChance = 50f; creature.Drops["Krump_Mat_Worms"].DropOnePerPlayer = false; creature.Drops["Krump_Mat_Worms"].MultiplyDropByLevel = false; GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Swamp_DraugrKing"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Swamp_DraugrElite_Ragdoll"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Swamp_DraugrKing_Ragdoll"); Item item = new Item("krump_monsters", "DraugrKing_Mace_2Hand"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Attack_DraugrKing_Attack0"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Attack_DraugrKing_Block0"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "krump_attack_draugrelite_whirlwind"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "krump_attack_draugrking_spawn"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "krump_attack_draugrelite_axe_dualcombo"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "krump_attack_draugrelite_axe_slash_combo"); item7.Configurable = Configurability.Disabled; Item item8 = new Item("krump_monsters", "krump_attack_draugrelite_kick"); item8.Configurable = Configurability.Disabled; Item item9 = new Item("krump_monsters", "krump_attack_draugrelite_sword_dualcombo"); item9.Configurable = Configurability.Disabled; Item item10 = new Item("krump_monsters", "krump_attack_draugrelite_sword_slash_combo"); item10.Configurable = Configurability.Disabled; Item item11 = new Item("krump_monsters", "krump_attack_draugrelite_taunt"); item11.Configurable = Configurability.Disabled; Item item12 = new Item("krump_monsters", "krump_attack_draugrking_trigger_spawn"); item12.Configurable = Configurability.Disabled; GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_DraugrKing_Shield_Hit"); GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_draugrelite_taunt"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Block_2Hand"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Block_Shield"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_DraugrKing_Block_Hit"); GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "krump_attack_draugrking_spawn_projectile"); GameObject val10 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "krump_attack_draugrking_spawner"); GameObject val11 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "krump_attack_draugrking_trigger_spawn_projectile"); } } public static class DraugrKingSkeletons { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_DraugrKing_Skeleton_Spawn"); Item item = new Item("krump_monsters", "Krump_ItemDrop_TrophySkeletonConversion"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "krump_attack_draugrking_skeleton_sword"); item2.Configurable = Configurability.Disabled; } } public static class KrumpGreydwarfShaman { public static void init() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) Creature creature = new Creature("krump_monsters", "Krump_Monsters_Meadows_Greydwarf_Shaman") { Biome = (Biome)0 }; creature.ConfigurationEnabled = false; creature.Drops["Wood"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["Wood"].DropChance = 100f; creature.Drops["Wood"].DropOnePerPlayer = false; creature.Drops["Wood"].MultiplyDropByLevel = true; creature.Drops["Pukeberries"].Amount = new CreatureManager.Range(1f, 2f); creature.Drops["Pukeberries"].DropChance = 100f; creature.Drops["Pukeberries"].DropOnePerPlayer = false; creature.Drops["Pukeberries"].MultiplyDropByLevel = true; creature.Drops["GreydwarfEye"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["GreydwarfEye"].DropChance = 50f; creature.Drops["GreydwarfEye"].DropOnePerPlayer = false; creature.Drops["GreydwarfEye"].MultiplyDropByLevel = false; creature.Drops["TrophyGreydwarfShaman"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["TrophyGreydwarfShaman"].DropChance = 10f; creature.Drops["TrophyGreydwarfShaman"].DropOnePerPlayer = false; creature.Drops["TrophyGreydwarfShaman"].MultiplyDropByLevel = false; creature.Drops["Resin"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["Resin"].DropChance = 100f; creature.Drops["Resin"].DropOnePerPlayer = false; creature.Drops["Resin"].MultiplyDropByLevel = true; GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_TentaRoot"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Spawner_GreydwarfNest"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_Greydwarf_Shaman_Ragdoll"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_TentaRoot_Ragdoll"); Item item = new Item("krump_monsters", "Krump_GreydwarfShaman_Heal"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_GreydwarfShaman_Roots"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_GreydwarfShaman_Spray"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Krump_GreydwarfShaman_Combo"); item4.Configurable = Configurability.Disabled; GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_tentaroot_death"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_GreydwarfShaman_Root_Spawn"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_GreydwarfShaman_Spray_Projectile"); } } public static class KrumpGreydwarfBrute { public static void init() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) Creature creature = new Creature("krump_monsters", "Krump_Monsters_Meadows_Greydwarf_Brute") { Biome = (Biome)0 }; creature.ConfigurationEnabled = false; creature.Drops["Stone"].Amount = new CreatureManager.Range(2f, 2f); creature.Drops["Stone"].DropChance = 100f; creature.Drops["Stone"].DropOnePerPlayer = false; creature.Drops["Stone"].MultiplyDropByLevel = true; creature.Drops["GreydwarfEye"].Amount = new CreatureManager.Range(2f, 2f); creature.Drops["GreydwarfEye"].DropChance = 50f; creature.Drops["GreydwarfEye"].DropOnePerPlayer = false; creature.Drops["GreydwarfEye"].MultiplyDropByLevel = false; creature.Drops["TrophyGreydwarfBrute"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["TrophyGreydwarfBrute"].DropChance = 10f; creature.Drops["TrophyGreydwarfBrute"].DropOnePerPlayer = false; creature.Drops["TrophyGreydwarfBrute"].MultiplyDropByLevel = false; creature.Drops["Wood"].Amount = new CreatureManager.Range(3f, 5f); creature.Drops["Wood"].DropChance = 100f; creature.Drops["Wood"].DropOnePerPlayer = false; creature.Drops["Wood"].MultiplyDropByLevel = true; creature.Drops["AncientSeed"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["AncientSeed"].DropChance = 33f; creature.Drops["AncientSeed"].DropOnePerPlayer = false; creature.Drops["AncientSeed"].MultiplyDropByLevel = true; GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_Greydwarf_Brute_Ragdoll"); Item item = new Item("krump_monsters", "Krump_GreydwarfBrute_Attack_Left"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_GreydwarfBrute_Attack_Right"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_GreydwarfBrute_Slam"); item3.Configurable = Configurability.Disabled; GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_krump_greydwarf_elite_death"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_GreydwarfBrute_SlamAOE"); } } public static class KrumpGreydwarf { public static void init() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) Creature creature = new Creature("krump_monsters", "Krump_Monsters_Meadows_Greydwarf_F") { Biome = (Biome)0 }; creature.ConfigurationEnabled = false; creature.Drops["Wood"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["Wood"].DropChance = 100f; creature.Drops["Wood"].DropOnePerPlayer = false; creature.Drops["Wood"].MultiplyDropByLevel = true; creature.Drops["GreydwarfEye"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["GreydwarfEye"].DropChance = 50f; creature.Drops["GreydwarfEye"].DropOnePerPlayer = false; creature.Drops["GreydwarfEye"].MultiplyDropByLevel = false; creature.Drops["Resin"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["Resin"].DropChance = 100f; creature.Drops["Resin"].DropOnePerPlayer = false; creature.Drops["Resin"].MultiplyDropByLevel = true; Creature creature2 = new Creature("krump_monsters", "Krump_Monsters_Meadows_Greydwarf_M") { Biome = (Biome)0 }; creature2.ConfigurationEnabled = false; creature2.Drops["Stone"].Amount = new CreatureManager.Range(1f, 1f); creature2.Drops["Stone"].DropChance = 100f; creature2.Drops["Stone"].DropOnePerPlayer = false; creature2.Drops["Stone"].MultiplyDropByLevel = true; creature2.Drops["GreydwarfEye"].Amount = new CreatureManager.Range(1f, 1f); creature2.Drops["GreydwarfEye"].DropChance = 50f; creature2.Drops["GreydwarfEye"].DropOnePerPlayer = false; creature2.Drops["GreydwarfEye"].MultiplyDropByLevel = false; creature2.Drops["Wood"].Amount = new CreatureManager.Range(1f, 1f); creature2.Drops["Wood"].DropChance = 100f; creature2.Drops["Wood"].DropOnePerPlayer = false; creature2.Drops["Wood"].MultiplyDropByLevel = true; GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_Greydwarf_F_Ragdoll"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_Greydwarf_M_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Greydwarf_Attack_Combo0"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Left0"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Left_Move0"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Right0"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Right_Move0"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Jump0"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Combo1"); item7.Configurable = Configurability.Disabled; Item item8 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Left1"); item8.Configurable = Configurability.Disabled; Item item9 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Left_Move1"); item9.Configurable = Configurability.Disabled; Item item10 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Right1"); item10.Configurable = Configurability.Disabled; Item item11 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Right_Move1"); item11.Configurable = Configurability.Disabled; Item item12 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Combo2"); item12.Configurable = Configurability.Disabled; Item item13 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Left2"); item13.Configurable = Configurability.Disabled; Item item14 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Left_Move2"); item14.Configurable = Configurability.Disabled; Item item15 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Right2"); item15.Configurable = Configurability.Disabled; Item item16 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Right_Move2"); item16.Configurable = Configurability.Disabled; Item item17 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Zerker_Combo0"); item17.Configurable = Configurability.Disabled; Item item18 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Zerker_Left0"); item18.Configurable = Configurability.Disabled; Item item19 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Zerker_Right0"); item19.Configurable = Configurability.Disabled; Item item20 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Zerker_Dodge0"); item20.Configurable = Configurability.Disabled; Item item21 = new Item("krump_monsters", "Krump_Greydwarf_Attack_Zerker_Jump0"); item21.Configurable = Configurability.Disabled; } } public static class KrumpGreylings { public static void init() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) Creature creature = new Creature("krump_monsters", "Krump_Monsters_Meadows_Greyling_F") { Biome = (Biome)0 }; creature.ConfigurationEnabled = false; creature.Drops["Resin"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["Resin"].DropChance = 100f; creature.Drops["Resin"].DropOnePerPlayer = false; creature.Drops["Resin"].MultiplyDropByLevel = true; Creature creature2 = new Creature("krump_monsters", "Krump_Monsters_Meadows_Greyling_M") { Biome = (Biome)0 }; creature2.ConfigurationEnabled = false; creature2.Drops["Resin"].Amount = new CreatureManager.Range(1f, 1f); creature2.Drops["Resin"].DropChance = 100f; creature2.Drops["Resin"].DropOnePerPlayer = false; creature2.Drops["Resin"].MultiplyDropByLevel = true; creature2.Drops["Stone"].Amount = new CreatureManager.Range(1f, 1f); creature2.Drops["Stone"].DropChance = 100f; creature2.Drops["Stone"].DropOnePerPlayer = false; creature2.Drops["Stone"].MultiplyDropByLevel = true; GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_Greyling_F_Ragdoll"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_Greyling_M_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Greyling_Attack_Combo0"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Greyling_Attack_Left0"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Greyling_Attack_Left_Move0"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Krump_Greyling_Attack_Right0"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "Krump_Greyling_Attack_Right_Move0"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "Krump_Greyling_Attack_Jump0"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "Krump_Greyling_Attack_Combo1"); item7.Configurable = Configurability.Disabled; Item item8 = new Item("krump_monsters", "Krump_Greyling_Attack_Left1"); item8.Configurable = Configurability.Disabled; Item item9 = new Item("krump_monsters", "Krump_Greyling_Attack_Left_Move1"); item9.Configurable = Configurability.Disabled; Item item10 = new Item("krump_monsters", "Krump_Greyling_Attack_Right1"); item10.Configurable = Configurability.Disabled; Item item11 = new Item("krump_monsters", "Krump_Greyling_Attack_Right_Move1"); item11.Configurable = Configurability.Disabled; Item item12 = new Item("krump_monsters", "Krump_Greyling_Attack_Combo2"); item12.Configurable = Configurability.Disabled; Item item13 = new Item("krump_monsters", "Krump_Greyling_Attack_Left2"); item13.Configurable = Configurability.Disabled; Item item14 = new Item("krump_monsters", "Krump_Greyling_Attack_Left_Move2"); item14.Configurable = Configurability.Disabled; Item item15 = new Item("krump_monsters", "Krump_Greyling_Attack_Right2"); item15.Configurable = Configurability.Disabled; Item item16 = new Item("krump_monsters", "Krump_Greyling_Attack_Right_Move2"); item16.Configurable = Configurability.Disabled; Item item17 = new Item("krump_monsters", "Krump_Greyling_Attack_Zerker_Combo0"); item17.Configurable = Configurability.Disabled; Item item18 = new Item("krump_monsters", "Krump_Greyling_Attack_Zerker_Left0"); item18.Configurable = Configurability.Disabled; Item item19 = new Item("krump_monsters", "Krump_Greyling_Attack_Zerker_Right0"); item19.Configurable = Configurability.Disabled; Item item20 = new Item("krump_monsters", "Krump_Greyling_Attack_Zerker_Dodge"); item20.Configurable = Configurability.Disabled; Item item21 = new Item("krump_monsters", "Krump_Greyling_Attack_Zerker_Jump"); item21.Configurable = Configurability.Disabled; Item item22 = new Item("krump_monsters", "Krump_Greyling_F_Attack_Combo0"); item22.Configurable = Configurability.Disabled; Item item23 = new Item("krump_monsters", "Krump_Greyling_F_Attack_Left0"); item23.Configurable = Configurability.Disabled; Item item24 = new Item("krump_monsters", "Krump_Greyling_F_Attack_Right0"); item24.Configurable = Configurability.Disabled; Item item25 = new Item("krump_monsters", "Krump_Greyling_F_Attack_Dodge0"); item25.Configurable = Configurability.Disabled; Item item26 = new Item("krump_monsters", "Krump_Greyling_F_Attack_Combo1"); item26.Configurable = Configurability.Disabled; Item item27 = new Item("krump_monsters", "Krump_Greyling_F_Attack_Left1"); item27.Configurable = Configurability.Disabled; Item item28 = new Item("krump_monsters", "Krump_Greyling_F_Attack_Right1"); item28.Configurable = Configurability.Disabled; Item item29 = new Item("krump_monsters", "Krump_Greyling_F_Attack_Jump1"); item29.Configurable = Configurability.Disabled; GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_krump_greydwarf_death"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_krump_greydwarf_hit"); } } public static class ForestDwellers { public static void init() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) Creature creature = new Creature("krump_monsters", "Krump_Monsters_Meadows_Greydwarf_Shaman") { Biome = (Biome)0 }; creature.ConfigurationEnabled = false; creature.Drops["Wood"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["Wood"].DropChance = 100f; creature.Drops["Wood"].DropOnePerPlayer = false; creature.Drops["Wood"].MultiplyDropByLevel = true; creature.Drops["Pukeberries"].Amount = new CreatureManager.Range(1f, 2f); creature.Drops["Pukeberries"].DropChance = 100f; creature.Drops["Pukeberries"].DropOnePerPlayer = false; creature.Drops["Pukeberries"].MultiplyDropByLevel = true; creature.Drops["GreydwarfEye"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["GreydwarfEye"].DropChance = 50f; creature.Drops["GreydwarfEye"].DropOnePerPlayer = false; creature.Drops["GreydwarfEye"].MultiplyDropByLevel = false; creature.Drops["TrophyGreydwarfShaman"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["TrophyGreydwarfShaman"].DropChance = 10f; creature.Drops["TrophyGreydwarfShaman"].DropOnePerPlayer = false; creature.Drops["TrophyGreydwarfShaman"].MultiplyDropByLevel = false; creature.Drops["Resin"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["Resin"].DropChance = 100f; creature.Drops["Resin"].DropOnePerPlayer = false; creature.Drops["Resin"].MultiplyDropByLevel = true; GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Spawner_GreydwarfNest"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_TentaRoot"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_Greydwarf_Shaman_Ragdoll"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_TentaRoot_Ragdoll"); Item item = new Item("krump_monsters", "Greydwarf_elite_attack1"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Greydwarf_elite_attack2"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Greydwarf_shaman_rootspawn"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Krump_Greydwarf_attack1"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "Krump_Greydwarf_attack2"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "Krump_Greydwarf_attack3"); item6.Configurable = Configurability.Disabled; GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_tentaroot_death"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_krump_greydwarf_death"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_krump_greydwarf_hit"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "shaman_spawn_roots"); } } public static class KrumpEikthyr { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Boss_Eikthyr"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Boss_Eikthyr_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Attack_Eikthyr_Antler_Charge"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Attack_Eikthyr_ElectricBall"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Attack_Eikthyr_Kamehameha"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Krump_Attack_Eikthyr_Antler_Attack"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "Krump_Attack_Eikthyr_Stomp"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "Krump_Attack_Eikthyr_Antler_Attack_Hard"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "Krump_Attack_Eikthyr_Taunt"); item7.Configurable = Configurability.Disabled; GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_Eikthyr_Charge_Up"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_Eikthyr_ElectricBall_Hit"); GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_EikthyrCharge"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_EikthyrChargeBall"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_Eikthyr_Charge_Up_Kamehameha"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_Eikthyr_Kamehameha_Hit"); GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Eikthyr_ElectricBall_Projectile"); GameObject val10 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Eikthyr_Kamehameha_Projectile"); GameObject val11 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Eikthyr_Summon_Deer"); } } public static class KrumpElder { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Boss_Elder"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_ElderGreyling_F"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_ElderGreyling_M"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Boss_Elder_Ragdoll"); Item item = new Item("krump_monsters", "Elder_TentaRoot_Projectile_Launch"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Elder_Rock_Throw"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Elder_Summon_HeartT1"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Elder_Slam_Forward"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "Elder_Stomp"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "Elder_Stomp_Combo"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "Elder_Claw_Right"); item7.Configurable = Configurability.Disabled; GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_TentaRoot_AOE0"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_TentaRoot_AOE1"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_TentaRoot_AOE2"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_Elder_Rock"); GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_Elder_Rock_Destroyed"); GameObject val10 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_Elder_Slam_AOE"); GameObject val11 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_Blood_Splat"); GameObject val12 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_Elder_Pull_Rock"); GameObject val13 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Elder_TentaRoot_Projectile"); GameObject val14 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Elder_Rock_Projectile"); GameObject val15 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Elder_Trigger_Spawn_ProjectileT1"); } } public static class KrumpEvilMonk { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_EvilMonk"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_EvilMonk_Ragdoll"); Item item = new Item("krump_monsters", "Krump_EvilMonk_Cross"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_EvilMonk_Cross_Burning"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_EvilMonk_Attack"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Krump_EvilMonk_Attack_Fire"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "Krump_EvilMonk_Attack_Left_F"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "Krump_EvilMonk_Attack_Right_F"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "Krump_EvilMonk_Attack_Right_F_Fire"); item7.Configurable = Configurability.Disabled; Item item8 = new Item("krump_monsters", "Krump_EvilMonk_Attack_Cross_Projectile"); item8.Configurable = Configurability.Disabled; Item item9 = new Item("krump_monsters", "Krump_EvilMonk_Attack_Cross_Projectile_Heal"); item9.Configurable = Configurability.Disabled; GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_evilmonk_attack"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_evilmonk_death"); GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_evilmonk_hit"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_evilmonk_idle"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_Hit_EvilMonk_PoisonFire"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_Muzzle_EvilMonk_PoisonFire"); GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_Krump_EvilMonk_Heal_AOE"); GameObject val10 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_EvilMonk_PoisonFire_Projectile"); GameObject val11 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Attack_EvilMonk_Heal_AOE"); } } public static class KrumpFatherElias { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Boss_FatherElias"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Boss_FatherElias_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Attack_FatherElias_Whirlwind"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Attack_FatherElias_Base_Attack"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Attack_FatherElias_Slam"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Krump_Attack_FatherElias_Combo_Slash"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "Krump_Attack_FatherElias_Combo_Three"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "Krump_Attack_FatherElias_Power_Slash"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "Krump_Attack_FatherElias_Taunt"); item7.Configurable = Configurability.Disabled; GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_wraith_scythe_woosh"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_wraith_whirlwind_hit"); GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_wraithboss_attack"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_wraithboss_death"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_wraithboss_hit"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_wraithboss_idle"); GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_wraithboss_taunt"); GameObject val10 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_FatherElias_Slam_AOE"); GameObject val11 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_WraithBoss_Trigger_Projectile"); } } public static class KrumpGhost { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_BlackForest_Shadow"); Item item = new Item("krump_monsters", "Krump_attack_evilshadow_attack"); item.Configurable = Configurability.Disabled; GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_evilspirit_attack"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_evilshadow_attack"); } } public static class KrumpGreatWhite { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Ocean_GreatWhite"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Ocean_GreatWhite_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Attack_GreatWhite_Bite"); item.Configurable = Configurability.Disabled; GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_shark_attack"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_vfx_shark_corpse_destruction"); } } public static class KrumpHatchling { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Mountain_Hatchling"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Mountain_Hatchling_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Hatchling_Spit"); item.Configurable = Configurability.Disabled; GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_hatchling_projectile_hit"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_hatchling_cold_projectile"); } } public static class KrumpKraken { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Ocean_Kraken"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Ocean_KrakenBlob"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Ocean_Kraken_Ragdoll"); Item item = new Item("krump_monsters", "krump_attack_kraken_attack1"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "krump_attack_kraken_attack2"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "krump_attack_kraken_attack3"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "krump_attack_kraken_attack4"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "krump_attack_kraken_attacklightning"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "krump_attack_kraken_poisonball"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "krump_attack_kraken_taunt"); item7.Configurable = Configurability.Disabled; Item item8 = new Item("krump_monsters", "krump_attack_krakenblob_attack"); item8.Configurable = Configurability.Disabled; GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_kraken_alert"); GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_kraken_attack"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_kraken_death"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_kraken_hit"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_kraken_idle"); GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_kraken_taunt"); GameObject val10 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_krakenpoison_launch"); GameObject val11 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_kraken_attack"); GameObject val12 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_kraken_attacklightning"); GameObject val13 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_kraken_hit"); GameObject val14 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_kraken_lightning_hit"); GameObject val15 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_kraken_spit"); GameObject val16 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_kraken_watersurface"); GameObject val17 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_krakenpoison_hit"); GameObject val18 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_krakenpoison_hitground"); GameObject val19 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_watersplash_kraken"); GameObject val20 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_krakenblob_attack"); GameObject val21 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Kraken_Blob_Projectile"); GameObject val22 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Kraken_Blob_Spawn"); } } public static class KrumpMosquito { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Plains_Mosquito"); Item item = new Item("krump_monsters", "Krump_Attack_Mosquito_Bite"); item.Configurable = Configurability.Disabled; GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_mosquito_death"); } } public static class KrumpMountainOgre { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Mountain_Ogre_01"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Mountain_Ogre_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Ogre_Club"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Attack_MountainOgre_club_slam"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Attack_MountainOgre_club_slam_forward"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Krump_Attack_MountainOgre_club_slash"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "Krump_Attack_MountainOgre_club_slash_combo"); item5.Configurable = Configurability.Disabled; GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_mountainogre_alerted"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_mountainogre_attack"); GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_mountainogre_death"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_mountainogre_hit"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_mountainogre_idle"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_mountainogre_slam"); } } public static class KrumpNeck { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_GiantNeck"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_AngryNeck"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_GiantNeck_Ragdoll"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_AngryNeck_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Attack_GiantNeck_Spin"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Attack_GiantNeck_Jump"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Attack_GiantNeck_Bite"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Krump_Attack_GiantNeck_Claw"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "Krump_Attack_AngryNeck_Bite"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "Krump_Attack_AngryNeck_Claw"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "Krump_Attack_AngryNeck_Throw_Rock"); item7.Configurable = Configurability.Disabled; } } public static class KrumpOctopus { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Ocean_Rocktopus"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Ocean_Rocktopus_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Attack_Rocktopus_Tarball"); item.Configurable = Configurability.Disabled; GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_rocktopus_alerted"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_rocktopus_attack"); GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_rocktopus_death"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_rocktopus_hit"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_rocktopus_idle"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_rocktopus_attack_hit"); GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "__vfx_tarball_hit"); GameObject val10 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Rocktopus_Projectile"); } } public static class KrumpSerpent { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Ocean_Serpent"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Ocean_Serpent_Ragdoll"); Item item = new Item("krump_monsters", "Krump_Serpent_Bite_Land"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Serpent_Bite_Water"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Serpent_FlameThrower"); item3.Configurable = Configurability.Disabled; GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_serpent_firebreath"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_serpent_alert"); GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_serpent_bite"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_serpent_death"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_serpent_idle"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "_sfx_serpent_taunt"); GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Serpent_FlameThrower_Projectile"); } } public static class KrumpSkeletonsT1 { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_BlackForest_Skeleton"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Meadows_Skeleton"); Item item = new Item("krump_monsters", "Krump_Skeleton_Axe1_Right"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Skeleton_Club1_Right"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Skeleton_Gladius_Right"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "Krump_Skeleton_Spear_Right"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "Krump_Skeleton_Shield1"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "Krump_Skeleton_Shield2"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "Krump_Skeleton_Bow1"); item7.Configurable = Configurability.Disabled; Item item8 = new Item("krump_monsters", "Krump_Skeleton_Dagger_Right"); item8.Configurable = Configurability.Disabled; Item item9 = new Item("krump_monsters", "krump_skeleton_blackforest_axe_right180"); item9.Configurable = Configurability.Disabled; Item item10 = new Item("krump_monsters", "krump_skeleton_blackforest_axe_rightlong"); item10.Configurable = Configurability.Disabled; Item item11 = new Item("krump_monsters", "krump_skeleton_blackforest_axe_slash"); item11.Configurable = Configurability.Disabled; Item item12 = new Item("krump_monsters", "krump_skeleton_blackforest_bow"); item12.Configurable = Configurability.Disabled; Item item13 = new Item("krump_monsters", "krump_skeleton_blackforest_club_right180"); item13.Configurable = Configurability.Disabled; Item item14 = new Item("krump_monsters", "krump_skeleton_blackforest_club_rightlong"); item14.Configurable = Configurability.Disabled; Item item15 = new Item("krump_monsters", "krump_skeleton_blackforest_club_slash"); item15.Configurable = Configurability.Disabled; Item item16 = new Item("krump_monsters", "krump_skeleton_blackforest_shield"); item16.Configurable = Configurability.Disabled; Item item17 = new Item("krump_monsters", "krump_skeleton_blackforest_shield_block"); item17.Configurable = Configurability.Disabled; Item item18 = new Item("krump_monsters", "krump_skeleton_blackforest_sword_right180"); item18.Configurable = Configurability.Disabled; Item item19 = new Item("krump_monsters", "krump_skeleton_blackforest_sword_rightlong"); item19.Configurable = Configurability.Disabled; Item item20 = new Item("krump_monsters", "krump_skeleton_blackforest_sword_slash"); item20.Configurable = Configurability.Disabled; Item item21 = new Item("krump_monsters", "krump_skeleton_blackforest_unarmed_claw"); item21.Configurable = Configurability.Disabled; Item item22 = new Item("krump_monsters", "krump_skeleton_blackforest_knife_right180"); item22.Configurable = Configurability.Disabled; Item item23 = new Item("krump_monsters", "krump_skeleton_blackforest_knife_rightlong"); item23.Configurable = Configurability.Disabled; Item item24 = new Item("krump_monsters", "krump_skeleton_blackforest_knife_slash"); item24.Configurable = Configurability.Disabled; } } public static class KrumpSkeletonsT2 { public static void init() { GameObject val = ItemManager.PrefabManager.RegisterPrefab("krump_monsters", "Krump_Monsters_Swamp_Skeleton"); Item item = new Item("krump_monsters", "Krump_Skeleton_PoisonAxe1_Right"); item.Configurable = Configurability.Disabled; Item item2 = new Item("krump_monsters", "Krump_Skeleton_PoisonMace1_Right"); item2.Configurable = Configurability.Disabled; Item item3 = new Item("krump_monsters", "Krump_Skeleton_PoisonSword1_Right"); item3.Configurable = Configurability.Disabled; Item item4 = new Item("krump_monsters", "krump_skeleton_swamp_axe_right180"); item4.Configurable = Configurability.Disabled; Item item5 = new Item("krump_monsters", "krump_skeleton_swamp_axe_rightlong"); item5.Configurable = Configurability.Disabled; Item item6 = new Item("krump_monsters", "krump_skeleton_swamp_axe_slash"); item6.Configurable = Configurability.Disabled; Item item7 = new Item("krump_monsters", "krump_skeleton_swamp_bow"); item7.Configurable = Configurability.Disabled; Item item8 = new Item("krump_monsters", "krump_skeleton_swamp_club_right180"); item8.Configurable = Configurability.Disabled; Item item9 = new Item("krump_monsters", "krump_skeleton_swamp_club_rightlong"); item9.Configurable = Configurability.Disabled; Item item10 = ne