
Kukolony
Build a colony of villagers who run themselves - hire them, hand out jobs, and they haul, chop, mine, forage, farm, cook, craft and repair while you explore.Kukolony
☕ Support the mod: https://buymeacoffee.com/kukukodes
I'm currently out of a job and looking for work, and I build Kukolony in between. A donation genuinely helps — it keeps me motivated to keep improving the mod while I search for a job. Every coffee means a lot. Thank you. 🙏
Build a colony of villagers who run themselves. Place a Kolony Hearth, hire villagers, register your chests and stations, and hand out jobs — they haul, chop, mine, forage, farm, cook, craft, and repair while you get on with the game. A settlement that works whether or not you are watching.
What's in this version (0.0.1)
- A living colony. Villagers with names, hunger, and beds. Hire them for coins; dismiss them when you like.
- Every job. Haul, chop, mine, forage, farm, tend stations (smelters, kilns, cooking stations, fermenters, beehives), craft, and repair — each on its own looping queue, with reusable presets.
- Smart storage. Tell a chest what it holds by type — "this one is Food", "this one never holds Wood" — and villagers sort accordingly. A hotkey marks your registered chests so you can see them at a glance.
- Villagers that actually get where they're going. They open doors, hop low obstacles, and climb down when stranded, instead of getting stuck.
The one-colony rule
This version gives you one Kukolony, of a fixed size, in one place — a complete base, but a single claim. There are no work flags, the radius is fixed, and if you tear your hearth down there's a cooldown before you can raise another (so you can't hop it around the map to grab land). Later versions lift these limits.
Coming in later versions
Taking villagers adventuring with you (a party), combat and settlement defence, boats, and whole villages you find out in the world, living on their own.
Patreon supporters get the beta build — a version ahead of this one, with more features turned on. It lands on Patreon first, so it is newer and less tested: expect more, and expect the occasional rough edge, in exchange for playing what is coming next before anyone else. https://patreon.com/KuchukboromDebbarma286
If the mod is worth a coffee to you, it also directly supports me while I look for work: https://buymeacoffee.com/kukukodes
Requires
BepInEx and Jötunn (listed as dependencies — your mod manager will fetch them).
Configure
Most numbers are in the config (com.kuku.kukolony.cfg): the coin cost of a new villager, the
colony radius, the replacement cooldown, and the switches that later versions turn on.