Changelog
1.3.1
- Reads Potential Draught's live synchronized
MaximumItemQuality value.
- Creature scaling now reacts automatically to the
maximumitemquality server command.
1.3.0
- Automatically detects Potential Draught's compiled Forge upgrade cap when installed.
- Keeps
MaximumItemQuality as a manual fallback when detection is unavailable or disabled.
- Extrapolates the quality-25 health and damage curve for higher upgrade caps instead of keeping the multipliers fixed.
- Recalculates already loaded owned creatures when the effective cap changes.
1.2.1
- Fixed a startup exception caused by registering the default BepInEx configuration as a Jotunn custom configuration.
- The configuration continues to synchronize automatically through Jotunn's built-in default-mod-config handling.
1.2.0
- Added a persistent one-time star roll for naturally spawned bosses.
- Bosses have a configurable 10% one-star chance and 2% two-star chance by default.
- Preserves boss levels assigned by developer commands, other mods, or existing save data.
- Vanilla boss-star bonuses stack with the fixed maximum-quality health and damage scaling.
1.1.0
- Replaced nearby-player adaptive scaling with a permanent maximum-quality tier.
- Every hostile creature now uses the quality-25 health and damage multipliers regardless of nearby player equipment.
- Removed player equipment reporting and the player-detection radius setting.
1.0.0
- Added equipment-quality-aware creature health and damage scaling.
- Added strongest-nearby-player selection for multiplayer creature health.
- Added server-synchronized progression ceiling, multipliers, radius, and boss toggle.
- Preserved vanilla balance through item quality 4 and capped scaling at quality 25.