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Socialize
Adds groups and an enhanced chat to Valheim.Socialize
Adds persistent player groups, private messaging, map sharing, and expanded chat channels.
Features
- Creates persistent groups of up to five players.
- Gives group leaders invite, remove, and promotion controls.
- Adds nearby, shout, private, private-ping, and group chat.
- Keeps the selected chat channel active.
- Shares connected group members' map positions automatically.
- Restricts public positions and map pings outside groups.
- Uses vanilla rain wear and fuel consumption while a piece's creator or one of their group members is connected.
- Stops rain wear and fuel consumption while the creator and their entire group are offline.
- Prevents creatures from targeting or damaging pieces while the creator and their entire group are offline.
- Restricts use, refueling, repairs, removal, and player damage for player-built pieces to their creator and group.
- Shows the creator while hovering over an inaccessible player-built piece.
Chat Commands
| Command | Purpose |
|---|---|
/s <message> or /say <message> |
Sends nearby chat. |
/sh <message> or /shout <message> |
Shouts within twice the normal say range. |
/w <PlayerName> <message> |
Sends a world-wide private message. |
/wping <PlayerName> <message> |
Sends a private message and animated ping. |
/g <message> |
Messages connected group members. |
Group Commands
| Command | Purpose |
|---|---|
/group help |
Lists group commands. |
/group invite <PlayerName> |
Invites a connected player. |
/group leave |
Leaves the group. |
/group remove <PlayerName> |
Removes a member; leader only. |
/group promote <PlayerName> |
Transfers leadership. |
/group info |
Lists group members and status. |
- Groups persist in the world and disband below two members.
- Invitations use Valheim's Yes/No popup.
- Friendly-fire rules, permissions, and teleportation are not included.
Installation
| Client required | Server required |
|---|---|
| Yes | Yes |
See the full documentation.
Contact
Report bugs through GitHub Issues. For questions, feedback, and other discussions, use GitHub Discussions.