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Socialize
Adds groups and an enhanced chat to Valheim.Socialize
Adds temporary player groups for missions and expeditions, private messaging, map sharing, and expanded chat channels.
Valheim compatibility
| Valheim channel | Version | Compatibility |
|---|---|---|
| Current release | 0.221.12 |
Compatible |
| Public Test | 0.221.13 |
Compatible |
Features
- Lets up to five connected players form a temporary group for a mission or expedition.
- Gives group leaders invite, remove, and promotion controls.
- Adds nearby, shout, server-wide, group, and private chat, with optional private map pings.
- Keeps the selected chat channel active.
- Shares connected group members' map positions automatically.
- Restricts public positions and map pings outside groups.
Chat Commands
| Command | Purpose |
|---|---|
/s <message> or /say <message> |
Sends nearby chat. |
/sh <message> or /shout <message> |
Shouts within the configured local range. |
/all <message> |
Reaches every connected player without changing the selected channel. |
/w <PlayerName> <message> |
Sends a world-wide private message. |
/wping <PlayerName> <message> |
Sends a private message and animated ping. |
/g <message> |
Messages connected group members. |
Group Commands
| Command | Purpose |
|---|---|
/group help |
Lists group commands. |
/group invite <PlayerName> |
Invites a connected player. |
/group leave |
Leaves the group. |
/group remove <PlayerName> |
Removes a member; leader only. |
/group promote <PlayerName> |
Transfers leadership. |
/group info |
Lists group members and status. |
- Group membership lasts only for the current connection: players leave when they disconnect and are not placed back in the group when they reconnect.
- When the leader disconnects, the longest-standing remaining member becomes the new leader.
- A group ends when fewer than two members remain connected.
- Invitations use Valheim's Yes/No popup.
- Friendly-fire rules, permissions, and teleportation are not included.
Configuration
| Dedicated-server switch | Default |
|---|---|
--socialize-restrict-public-positions true|false |
true |
--socialize-restrict-public-pings true|false |
true |
--socialize-shout-distance <metres> |
30 |
--socialize-say-distance <metres> |
15 |
--socialize-all-channel-enabled true|false |
false |
Distance values must be positive finite numbers. The server reads these switches once and sends its in-memory configuration to each client after spawning.
Installation
| Client required | Server required (dedicated) | Player-hosted server |
|---|---|---|
| Yes | Yes | Not Supported |
See the full documentation.
Contact
Report bugs through GitHub Issues. For questions, feedback, and other discussions, use GitHub Discussions.