Changelog
0.1.2
- Prepared the first public release under the personal author name
laredson.
- Removed all previous branding from the plugin GUID, namespace, assembly metadata, documentation, and build output.
- Fixed CS7069 build errors involving
System.Reflection.Emit.Label.
- The transpiler now mutates the matched
CodeInstruction in place, preserving labels and exception blocks without accessing Harmony's labels collection.
- Keeps the project on
netstandard2.1; no extra targeting pack is required.
0.1.1
- Added the required
UnityEngine.dll compile reference for BaseUnityPlugin / MonoBehaviour.
- Stopped package creation immediately when
dotnet build fails.
0.1.0
- Initial implementation.
- Prevented duplicate summon animation keys from throwing in
PlayerSpawnedProcessor.Initialize.
- Merged duplicate
SpawnInfo data by default.
- Added
KeepFirst and KeepLast diagnostic policies.
- Server-only; no client installation required.
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