Crafting, building and the EpicLoot enchanting table use materials from nearby chests. Adds a -/+/Max craft amount selector and gentler StarLevelSystem per-star loot.
The craft amount buttons now sit below the crafting panel's frame instead of overlapping it.
1.3.1
Fixed the craft amount buttons appearing to the left of and overlapping the Craft button; the 2×2 grid now
sits right under it, positioned from the button's actual on-screen corners.
1.3.0
Craft amount buttons moved below the Craft button as a 2×2 grid the width of the Craft button:
- / + on top, Min / Max underneath. New Min button resets the amount to 1.
EpicLoot enchanting table sees items in nearby chests: they can be enchanted, sacrificed and
disenchanted without moving them to the inventory. Chests changed this way are saved every second and when
the table closes. Server setting Stol zaklinania: przedmioty ze skrzyn (default on).
1.2.0
Multi-crafting:-, + and Max buttons above the Craft button choose how many items to craft at once
(Ctrl + click changes the amount by 10, Max picks the most your inventory and nearby chests can pay for).
Uses Valheim's built-in multi-craft, so skill bonuses, chests and other mods see a normal craft. Upgrades
are still crafted one at a time.
Per-star loot (StarLevelSystem): each star adds a share of the base drop (default 1/3: 3 meat → 4 → 5 → 6)
instead of StarLevelSystem's whole-number multiplier. Only drops that scale with level in vanilla are affected;
creatures with their own table in LootSettings.yaml keep StarLevelSystem's handling. Server-synced.
1.1.0
EpicLoot enchanting table pays runestones, dust and shards from nearby chests, through EpicLoot's official
inventory provider API. Enchant, sacrifice and disenchant tabs still only list items in the player's inventory.
The mod now disables itself when aedenthorn.CraftFromContainers or buldosik.EpicLootCraftFromContainers
is loaded, instead of consuming ingredients twice.
Ownership requests also run while the enchanting table is open.
1.0.0
Initial release: crafting and building from nearby player-built chests, +N chest amounts on ingredient rows,
owner-based container access, and automatic stand-down when DvergerAutomation's Craft From Storage is enabled.
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