Valheim
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Details

Last Updated
First Uploaded
Downloads
102
Likes
2
Size
196KB
Dependency string
LexPy-MixedCaseMapMarkers-2.0.0
Dependants
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Changelog

2.0.0

  • Replaces the previous chat-font substitution with an original Norse-inspired lowercase typeface designed for Valheim map markers.
  • Preserves Valheim's original marker font for uppercase letters, numbers, punctuation, outline, and backdrop.
  • Adds custom lowercase glyphs for a-z, ä, ö, ü, ñ, and ç.
  • Uses the same mixed-case typeface behavior in the marker-name input field and persistent map labels.
  • Keeps existing and newly created persistent markers mixed-case without changing stored map data.
  • Leaves temporary PING and I HAVE ARRIVED! labels completely untouched.
  • Creates the TextMeshPro lowercase font directly from the bundled TTF at runtime; no AssetBundle is required.
  • Removes the old compact-spacing, font-size, and manual outline/shadow adjustments from the 1.x implementation.
  • Keeps the mod client-side only with no configuration, hotkeys, or Jotunn dependency.

1.1.0

  • Reworked label handling so only persistent marker labels are modified.
  • Fixed temporary PING and I HAVE ARRIVED! text/animations being affected by the mod.
  • Replaced unsafe per-label outline changes with a shared TextMeshPro material.

1.0.2

  • Added and tuned an explicit outline/underlay for the 1.x chat-font implementation.

1.0.1

  • Attempted to preserve the original map-label outline when applying the mixed-case font.

1.0.0

  • Initial public release.
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