Changelog
2.0.0
- Replaces the previous chat-font substitution with an original Norse-inspired lowercase typeface designed for Valheim map markers.
- Preserves Valheim's original marker font for uppercase letters, numbers, punctuation, outline, and backdrop.
- Adds custom lowercase glyphs for
a-z, ä, ö, ü, ñ, and ç.
- Uses the same mixed-case typeface behavior in the marker-name input field and persistent map labels.
- Keeps existing and newly created persistent markers mixed-case without changing stored map data.
- Leaves temporary
PING and I HAVE ARRIVED! labels completely untouched.
- Creates the TextMeshPro lowercase font directly from the bundled TTF at runtime; no AssetBundle is required.
- Removes the old compact-spacing, font-size, and manual outline/shadow adjustments from the 1.x implementation.
- Keeps the mod client-side only with no configuration, hotkeys, or Jotunn dependency.
1.1.0
- Reworked label handling so only persistent marker labels are modified.
- Fixed temporary
PING and I HAVE ARRIVED! text/animations being affected by the mod.
- Replaced unsafe per-label outline changes with a shared TextMeshPro material.
1.0.2
- Added and tuned an explicit outline/underlay for the 1.x chat-font implementation.
1.0.1
- Attempted to preserve the original map-label outline when applying the mixed-case font.
1.0.0