Changelog
2.0.0
Replaces the previous chat-font substitution with an original Norse-inspired lowercase typeface designed for Valheim map markers.
Preserves Valheim's original marker font for uppercase letters, numbers, punctuation, outline, and backdrop.
Adds custom lowercase glyphs for a-z, ä, ö, ü, ñ, and ç.
Uses the same mixed-case typeface behavior in the marker-name input field and persistent map labels.
Keeps existing and newly created persistent markers mixed-case without changing stored map data.
Leaves temporary PING and I HAVE ARRIVED! labels completely untouched.
Creates the TextMeshPro lowercase font directly from the bundled TTF at runtime; no AssetBundle is required.
Removes the old compact-spacing, font-size, and manual outline/shadow adjustments from the 1.x implementation.
Keeps the mod client-side only with no configuration, hotkeys, or Jotunn dependency.
1.1.0
Reworked label handling so only persistent marker labels are modified.
Fixed temporary PING and I HAVE ARRIVED! text/animations being affected by the mod.
Replaced unsafe per-label outline changes with a shared TextMeshPro material.
1.0.2
Added and tuned an explicit outline/underlay for the 1.x chat-font implementation.
1.0.1
Attempted to preserve the original map-label outline when applying the mixed-case font.
1.0.0
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