TrophyPouch
Trophies as a tally, not clutter. Free slots, not lost on death, crafting still sees them.Trophy Pouch
Trophies as a tally, not clutter. Free slots, not lost on death, crafting still sees them.
Pick up a trophy and it's tallied in a pouch on your character instead of taking a slot. Open your inventory and press the T button beside the weight readout: your trophies appear as inventory slots with counts, hover for the lore, click one to take it back into your bag when you want to hang it or offer it at an altar. Right-click takes a full stack, and the arrows under the title filter by creatures, bosses or biome.
Crafting and building count the pouch as if it were in your inventory, so bait, banners and anything else that wants a trophy just works. Quick-stacking into a chest ("Place stacks", or Inventory Reforged's Stash) also pours matching trophies out of the pouch into it, so the trophy chest at a shared base keeps filling up.
The pouch is saved with your character, not your inventory, so it survives death. A boss trophy shouldn't be at the bottom of a swamp in a tombstone.
Trophies already in your bag move into the pouch the first time you spawn (configurable). Right-click a trophy in your bag to send it back. Want trophies in your bag instead for a while? Switch Auto-pull off at the bottom of the panel.
Config
BepInEx/config/games.loxley.trophypouch.cfg: sweep on load, auto-pull and its hotkey, button and panel position, panel height.
Requires BepInEx and Jötunn. Client-side; the server doesn't need it.
Support
If this freed up a row of your bag, you can buy me a coffee on Ko-fi. More games and mods at loxley.games.
