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EpicGuns 0.2.0

EpicGuns begins with an early-game 1911 and its own craftable .45 ACP ammunition. The weapon looks and sounds like a pistol while deliberately using Valheim's Bow item category and Bows skill, allowing Bow passives and compatible Bow magic effects to work on it.

What is included

  • 1911 pistol with a simple visible model, clean inventory icon, one-handed carry pose, and short realistic pistol report
  • .45 ACP ammunition with its own icon and compact projectile visual
  • Bow item category and Bows skill progression
  • Epic Loot item-info patch for the Black Forest (defeated_gdking) tier
  • Multiplayer version checks; install the mod on the server and every client
  • Oversized-model safety fallback

Recipes

Both recipes unlock at a level 1 Forge.

1911

  • 8 Bronze
  • 4 Fine Wood
  • 2 Deer Hide

Upgrades use 4 Bronze, 2 Fine Wood, and 1 Deer Hide per quality level. Maximum quality is 4.

20 × .45 ACP

  • 1 Copper
  • 2 Coal
  • 1 Resin

Balance

  • 22 pierce from the 1911
  • 18 pierce from .45 ACP
  • 40 combined base pierce
  • +4 weapon pierce per quality level
  • 1-second reload
  • 5 stamina per shot
  • 250 base durability

Epic Loot compatibility

Epic Loot is optional. When installed, the included patch adds EpicGuns_1911 to the Bow list at the Black Forest boss tier so it can participate in Epic Loot's item selection systems. The weapon itself is also a Bow-category item using the Bows skill, making Bow-compatible effects—such as supported multishot effects—eligible to apply.

The patch is installed to:

BepInEx/config/EpicLoot/patches/EpicGuns.iteminfo.json

Installation

Extract the zip into the r2modman profile folder or the Valheim game folder. The zip already contains the correct BepInEx directories.

Required:

  • BepInExPack Valheim 5.4.2350 or newer compatible 5.4 release
  • Jötunn 2.30.2

For multiplayer, install the same EpicGuns version on the server and all players.

Console testing

With developer commands enabled:

spawn EpicGuns_1911

spawn EpicGuns_45ACP 100

First-release note

This foundation release still uses Valheim's stable projectile and reload behavior under the hood, but inherited crossbow audio and the visible crossbow reload animation are removed. It uses a one-handed carry stance and remains single-shot between one-second reloads. Future releases can add magazines, more firearms, configuration, and dedicated animations without changing these prefab names.

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