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MM94-FistAttackMod-1.0.0
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FistAttackMod

Turns the primary attack (left-click) for Fist-class weapons into a 3-hit combo: punch, punch, kick.

The kick is always the vanilla Fists kick — pulled from Humanoid.m_unarmedWeapon, not from the equipped weapon's own secondary attack. That means fist-type weapons with a non-kick special attack (e.g. Warfare mod weapons) still get the standard punch-punch-kick combo on left-click, while their unique special attack stays completely untouched on right-click.


How It Works

  • Detects any weapon using the Unarmed skill, or with Fist/Claw in its prefab name
  • Left-click (primary attack):
    • 1st & 2nd hit — normal punch, unchanged
    • 3rd hit — vanilla Fists kick (animation, range, damage, stamina cost, etc.)
    • Chain resets after 3 hits, or if attacks aren't chained within the same window vanilla weapons use (~0.2s)
  • Right-click (secondary attack) is never touched — each weapon's own special attack still works as normal

Configuration

Edit BepInEx/config/com.fistattack.plugin.cfg after first launch.

[FistChain]

Key Default Description
Enable true Enable the punch-punch-kick combo for Fist-class weapons
KickDamageMult 2.0 Damage multiplier applied to the 3rd hit (kick), on top of the vanilla kick's own damage
MinSkillLevel 0 Minimum Unarmed skill level required (0 = no restriction)

Requirements


Changelog

1.0.0

  • Initial release
  • Punch-punch-kick 3-hit combo for all Fist-class weapons (vanilla Unarmed + Fist/Claw-named modded weapons)
  • Kick sourced from vanilla Fists, independent of the equipped weapon's own secondary attack
  • Configurable kick damage multiplier and minimum skill level
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