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MonsterFallDamage
Monsters take fall damage just like players. Fully configurable — set minimum fall height, damage per interval, and optional damage cap.MonsterFallDamage
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Monsters now take fall damage just like players do in Valheim.
By default, the damage formula is identical to the player's — fully configurable to your liking.
Features
- All monsters take fall damage on landing
- Same formula as the player by default
- Dead monsters are safely ignored
- Multiplayer-safe (only the network owner calculates damage)
- Compatible with BepInEx Configuration Manager for in-game adjustments
Configuration
Located at: BepInEx/config/com.mods.monsterfallDamage.cfg
| Setting | Default | Description |
|---|---|---|
| Min Fall Height (m) | 4 | Falls below this height deal no damage |
| Damage Interval (m) | 16 | Damage added for every X meters fallen above the minimum |
| Damage Per Interval | 100 | Damage dealt per interval |
| Max Damage (0 for unlimited) | 100 | Cap on fall damage. 0 means no limit |
Default formula (same as player):
damage = (fallHeight - 4) / 16 × 100, capped at 100
Example — harsher setting (100 dmg per 6.5m, no cap):
Min Fall Height: 4 / Damage Interval: 6.5 / Damage Per Interval: 100 / Max Damage: 0
Installation
- Install BepInExPack Valheim
- Drop
MonsterFallDamagePlugin.dllintoBepInEx/plugins/ - Launch the game — config file is auto-generated on first run
Compatibility
- Valheim (latest)
- Works alongside other mods that add custom monsters
- No known conflicts
Changelog
1.0.3
- Repackaged (no code changes)
1.0.2
- Fixed: Plugin failed to initialize on startup — the "Max Damage" config key contained an invalid character (
=) which caused BepInEx to throw an error and skip loading the plugin entirely. Upgrading to this version will make the plugin load and function correctly for the first time.
1.0.1
- Config descriptions changed to English
- Manifest description updated to English
- Package structure improved (plugin subfolder)
1.0.0
- Initial release