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MonsterFallDamage
Monsters and players take fall damage with a shared configurable formula. Set fall height threshold, damage per interval, and damage cap freely.MonsterFallDamage
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Monsters — and optionally the player — now take fall damage with a fully configurable formula.
By default the settings match Valheim's vanilla player values, but you can freely tune or remove the damage cap.
Features
- All monsters take fall damage on landing
- Player fall damage now uses the same configurable formula (toggle via
Apply To Player) - Same formula as vanilla player by default
- Dead monsters are safely ignored
- Multiplayer-safe (only the network owner calculates damage)
- Compatible with BepInEx Configuration Manager for in-game adjustments
- Natural movement is not punished: height gained from a creature's own jump is ignored, and flying creatures (e.g. Moder) take no damage when landing
- Slimes (all Blob variants) are immune to fall damage
- Optional debug log for checking each landing (off by default)
Configuration
Located at: BepInEx/config/com.mods.monsterfallDamage.cfg
| Setting | Default | Description |
|---|---|---|
| Apply To Player | true | Apply this formula to the player as well (overrides Valheim default) |
| Min Fall Height (m) | 4 | Falls below this height deal no damage |
| Damage Interval (m) | 16 | Damage added for every X meters fallen above the minimum |
| Damage Per Interval | 100 | Damage dealt per interval |
| Max Damage (0 for unlimited) | 100 | Cap on fall damage. 0 means no limit |
Default formula (same as player):
damage = (fallHeight - 4) / 16 × 100, capped at 100
Example — harsher setting (100 dmg per 6.5m, no cap):
Min Fall Height: 4 / Damage Interval: 6.5 / Damage Per Interval: 100 / Max Damage: 0
Fall Exemption
| Setting | Default | Description |
|---|---|---|
| IgnoreJumpAscent | true | Height gained by a creature's own jump is not counted. Hopping on flat ground deals no damage; jumping off a cliff counts only the drop below the take-off point |
| IgnoreFlyingLandings | true | Flying creatures take no fall damage from their flight altitude, including a short grace period after they land |
| FlyingLandingGraceSeconds | 3 | Grace period (seconds) after a flying creature lands |
| ExemptPrefabPrefixes | Blob | Creatures whose prefab name starts with one of these prefixes (comma-separated, case-insensitive) never take fall damage |
Debug
| Setting | Default | Description |
|---|---|---|
| EnableDebugLog | false | Logs every landing (height, exemption reason, damage) to the BepInEx log |
| Debug Log Toggle Key | LeftAlt + F8 | Turns the debug log on/off in game. The current state is shown on screen |
Installation
- Install BepInExPack Valheim
- Drop
MonsterFallDamagePlugin.dllintoBepInEx/plugins/ - Launch the game — config file is auto-generated on first run
Compatibility
- Valheim (latest)
- Works alongside other mods that add custom monsters
- No known conflicts
Reporting a Problem
If a monster takes fall damage when it shouldn't (or doesn't when it should), a log helps a lot:
- In game, press LeftAlt + F8 — the message
MonsterFallDamage log: ONappears - Reproduce the problem (let the monster jump, fly or fall the same way as before)
- Press LeftAlt + F8 again to turn the log off
- Close the game and find
BepInEx/LogOutput.login your mod manager profile folder- Gale / r2modman: Settings → Browse profile folder →
BepInEx/LogOutput.log
- Gale / r2modman: Settings → Browse profile folder →
- Email the log file to [email protected], with a short note on which monster it was and what happened
The log is off by default and has no effect on gameplay. Leaving it on for a long session makes the log file large, so turn it off after reproducing.
Changelog
1.1.1
- New:
Debug Log Toggle Key(default: LeftAlt + F8) — turn the debug log on/off in game without restarting - New: "Reporting a Problem" guide in this README
- Changed: Code cleanup — no gameplay or formula changes
- Existing settings are unchanged
1.1.0
- New: Natural landings are no longer punished
- Jumps: height gained by a creature's own jump is not counted — hopping on flat ground (e.g. Blobs) deals no damage, and jumping off a cliff only counts the drop below the take-off point
- Flying creatures (e.g. Moder): no fall damage from flight altitude, plus a short grace period after landing
- New: Slimes (all Blob variants) are now immune to fall damage — configurable via
ExemptPrefabPrefixes - Changed: Landing is now detected only at the moment a creature goes from airborne to grounded
- New:
EnableDebugLogoption (default: false) - Existing settings and the damage formula are unchanged
1.0.5
- New:
Apply To Playerconfig option (default: true) — the player now uses the same configurable fall damage formula instead of the hardcoded Valheim default. Set tofalseto restore vanilla player behavior.
1.0.4
- Bug Fix: The plugin was completely non-functional since release. The config key
Max Damage (0 = unlimited)contained an illegal character (=), which caused BepInEx to throw anArgumentExceptionon startup and abort plugin initialization. As a result, no fall damage was ever applied to monsters. Fixed by renaming the key toMax Damage (0 for unlimited).
1.0.1
- Config descriptions changed to English
- Manifest description updated to English
- Package structure improved (plugin subfolder)
1.0.0
- Initial release