Valheim
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Date Uploaded
3 weeks ago
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66
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96KB
Dependency string
MM94-SpecialAttack-1.0.0
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SpecialAttack

Adds unique special attacks to each weapon category in Valheim.
Every weapon type gets a distinct skill with cooldown tracking, configurable damage multipliers, visual/audio feedback, and an optional custom activation key.


Special Attacks by Weapon

Weapon Special Attack Description
1H Sword Sword Chain 3-hit combo chain with rising damage per hit
2H Sword Cleaving Thrust Fan-shaped AoE pierce through multiple enemies
Bastard Sword Charge Slash Hold to charge, release for a devastating slash
War Pike (Warfare mod) Cleaving Thrust Shares the 2H sword's fan pierce
Spear Spear Rain Throw triggers a rain of spears at the impact point
Battleaxe (2H Axe) Impact Burst Throw the axe — it explodes in an AoE on landing
1H Mace / Club Launch Slam Launches enemies into the air
Sledgehammer / 2H Mace Aftershock Ground slam sends a shockwave knocking back enemies
Polearm / Battle Hammer Spinning Sweep Spinning AoE sweep hitting all nearby enemies
Knife / Dagger Sneak Ambush Crouch to charge, attack for massive burst damage
Unarmed Knockback Chain Kick launches enemies and chains knockback to nearby foes

How It Works

  • Secondary attack key triggers specials by default — each has its own cooldown
  • Optionally bind a custom key (SpecialAttackKey) to separate specials from vanilla secondary attacks
    • Custom key pressed → special attack only (no secondary swing)
    • Custom key pressed while on cooldown → nothing happens
    • Secondary attack key → always vanilla secondary attack
  • Cooldown icons appear on your HUD
  • Charge bars shown on screen for Sneak Ambush and Charge Slash
  • All values are fully configurable via the BepInEx config file

Configuration

Edit BepInEx/config/com.specialattack.plugin.cfg after first launch.

[General]

Key Default Description
SpecialAttackKey None Custom activation key (Unity KeyCode). When set, secondary key = vanilla only. Example: Mouse2, F, T, G, LeftAlt

[Hud]

Key Default Description
HudX 0.5 Cooldown HUD X position (0 = left, 1 = right)
HudY 0.15 Cooldown HUD Y position (0 = bottom, 1 = top)

Per-weapon sections

Each weapon section (SpinningSweep, SwordChain, ChargeSlash, etc.) has:

Key Description
Enable Toggle the special on/off
Cooldown Seconds between uses
MinSkillLevel Minimum skill level required to activate (0 = no restriction, 0~100)
DamageFactor / Damage1~3 Damage multipliers
Additional per-skill options Range, angle, animation speed, launch height, etc.

Requirements


Changelog

1.0.0

  • Initial release
  • 10 weapon categories with unique special attacks
  • Configurable custom activation key — separate specials from vanilla secondary attack
  • Per-weapon minimum skill level requirement
  • Cooldown HUD with radial icons
  • Charge bar HUD for Sneak Ambush and Charge Slash
  • Fully configurable via BepInEx config
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