Valheim
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Latest version
0.1.0
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Builder Toolkit

A client-side mod for builders: precise placement, grid snapping, a live build info panel and a leashed builder cam. Nobody else on the server needs it, and it adds no new items or pieces, so your worlds stay vanilla-compatible. Remove the DLL and everything is back to normal.

Features

Feature Default key What it does
Nudge Arrow keys, PgUp/PgDn Move the ghost in small steps (0.1 m). Directions follow the camera, snapped to world axes.
Fine mode hold Right Shift Nudge and rotation steps become 10x smaller.
Fine rotate , / . Rotate by 5° steps on top of the vanilla 22.5° scroll rotation.
Match rotation T Copy the yaw of the building piece under your crosshair.
Grid snap G Cycle grid sizes: off → 0.25 → 0.5 → 1 → 2 → 4 m.
Height lock H Freeze the ghost at its current height, for floors, roofs and walkways.
Reset Home Clear the nudge, fine rotation and height lock.
Builder cam F6 Fly the camera around your build (WASD, Space/LeftCtrl up/down, LeftAlt fast).
HUD F7 Show or hide the info panel: exact position and rotation, placement status, and modes.

Every key, step size and limit can be changed in BepInEx/config/com.buildertoolkit.valheim.cfg.

Fair by design

  • Same placement rules as vanilla. After the ghost moves, the spot is checked again against your build range (from your character's eyes), wards and no-build zones. If vanilla wouldn't allow it, the ghost turns red and the piece won't place. Cost, stations and structural support stay vanilla.
  • The builder cam has limits:
    • Your character stays put. Reach grows only a little while the cam is on (+6 m by default, 16 m max), and it's still measured from your character, not the camera.
    • The cam stays within 30 m of your character (64 m max) and collides with terrain, rocks and buildings, so you can't look through walls or into dungeons.
    • It won't turn on near enemies, while mounted or sailing, or without a build tool.
    • It turns off right away if you take damage, an enemy comes near, or you put the hammer away.
  • Purely local. Nothing is sent over the network, and no debug or dev commands are used.
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