Decompiled source of DynamicStoragePiles v0.6.1

DynamicStoragePiles.dll

Decompiled 5 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using DynamicStoragePiles.Compatibility;
using HarmonyLib;
using Jotunn;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DynamicStoragePiles")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DynamicStoragePiles")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.6.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.6.1.0")]
[module: UnverifiableCode]
namespace DynamicStoragePiles
{
	public static class ConfigSettings
	{
		public enum RecipeSetting
		{
			AllStoragePiles,
			OnlyDynamicStoragePiles,
			OnlyOriginalStoragePiles
		}

		private static ConfigFile config;

		public static ConfigEntry<bool> azuAutoStoreCompat;

		public static ConfigEntry<bool> azuAutoStoreItemWhitelist;

		public static ConfigEntry<bool> restrictDynamicPiles;

		public static ConfigEntry<RecipeSetting> VanillaRecipeSetting { get; private set; }

		public static ConfigEntry<RecipeSetting> IngotStacksRecipeSetting { get; private set; }

		public static ConfigEntry<RecipeSetting> StackedBarsRecipeSetting { get; private set; }

		public static void Init(ConfigFile configFile)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Expected O, but got Unknown
			config = configFile;
			ConfigurationManagerAttributes val = new ConfigurationManagerAttributes
			{
				IsAdminOnly = true
			};
			string text = "\nCheats or world modifiers can ignore this setting. Existing pieces in the world are not affected";
			string text2 = "\nRequires a restart to take effect";
			string text3 = "1 - General";
			VanillaRecipeSetting = config.Bind<RecipeSetting>(text3, "Vanilla Stack Recipes", RecipeSetting.AllStoragePiles, "Sets which pieces are placeable." + text);
			VanillaRecipeSetting.SettingChanged += delegate
			{
				DynamicStoragePiles.UpdateAllRecipes();
			};
			restrictDynamicPiles = config.Bind<bool>(text3, "Restrict Container Item Type", true, new ConfigDescription("Only allows the respective items to be stored in stack piles, so wood piles only accept wood etc.\nSynced with server", (AcceptableValueBase)null, new object[1] { val }));
			text3 = "2.0 - Compatibility AzuAutoStore";
			azuAutoStoreCompat = config.Bind<bool>(text3, "Enable Compatibility", true, "Enables compatibility with AzuAutoStore." + text2);
			azuAutoStoreItemWhitelist = config.Bind<bool>(text3, "Enable Item Whitelist", true, "Only allows the respective items to be stored in stack piles");
			text3 = "2.1 - Compatibility IngotStacks";
			IngotStacksRecipeSetting = config.Bind<RecipeSetting>(text3, "IngotStacks Stack Recipes", RecipeSetting.AllStoragePiles, "Sets which pieces are placeable." + text);
			IngotStacksRecipeSetting.SettingChanged += delegate
			{
				DynamicStoragePiles.UpdateAllRecipes();
			};
			text3 = "2.2 - Compatibility StackedBars";
			StackedBarsRecipeSetting = config.Bind<RecipeSetting>(text3, "StackedBars Stack Recipes", RecipeSetting.AllStoragePiles, "Sets which pieces are placeable." + text);
			StackedBarsRecipeSetting.SettingChanged += delegate
			{
				DynamicStoragePiles.UpdateAllRecipes();
			};
		}

		public static bool IsEnabled(this ConfigEntry<RecipeSetting> configEntry, bool isOriginal)
		{
			if (isOriginal)
			{
				return configEntry.Value == RecipeSetting.AllStoragePiles || configEntry.Value == RecipeSetting.OnlyOriginalStoragePiles;
			}
			return configEntry.Value == RecipeSetting.AllStoragePiles || configEntry.Value == RecipeSetting.OnlyDynamicStoragePiles;
		}
	}
	public static class InventoryHelper
	{
		public static string PrefabName(this ItemData item)
		{
			if (Object.op_Implicit((Object)(object)item.m_dropPrefab))
			{
				return ((Object)item.m_dropPrefab).name;
			}
			Logger.LogWarning((object)("Item has missing prefab " + item.m_shared.m_name));
			return item.m_shared.m_name;
		}
	}
	public static class PieceHelper
	{
		public static GameObject PreparePiecePrefab(GameObject prefab, GameObject basePrefab, string nameToken)
		{
			Object.Destroy((Object)(object)prefab.GetComponent<Gibber>());
			Object.Destroy((Object)(object)prefab.GetComponent<Collider>());
			if (Object.op_Implicit((Object)(object)prefab.transform.Find("collider")))
			{
				Object.Destroy((Object)(object)((Component)prefab.transform.Find("collider")).gameObject);
			}
			ZNetView component = prefab.GetComponent<ZNetView>();
			component.m_persistent = true;
			if (!Object.op_Implicit((Object)(object)prefab.GetComponent<Piece>()))
			{
				ExposedGameObjectExtension.AddComponentCopy<Piece>(prefab, basePrefab.GetComponent<Piece>());
			}
			if (!Object.op_Implicit((Object)(object)prefab.GetComponent<WearNTear>()))
			{
				ExposedGameObjectExtension.AddComponentCopy<WearNTear>(prefab, basePrefab.GetComponent<WearNTear>());
			}
			Container val = prefab.AddComponent<Container>();
			val.m_name = nameToken;
			val.m_width = 5;
			val.m_height = 2;
			VisualStack visualStack = prefab.AddComponent<VisualStack>();
			MeshRenderer[] componentsInChildren = prefab.GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val2 in componentsInChildren)
			{
				if (!Object.op_Implicit((Object)(object)((Component)val2).gameObject.GetComponent<Collider>()))
				{
					((Component)val2).gameObject.AddComponent<BoxCollider>();
				}
				visualStack.stackMeshes.Add(((Component)val2).transform);
			}
			return prefab;
		}

		public static GameObject FindDestroyVFX(GameObject prefab, string vfxName)
		{
			WearNTear val = default(WearNTear);
			if (prefab.TryGetComponent<WearNTear>(ref val))
			{
				EffectData[] effectPrefabs = val.m_destroyedEffect.m_effectPrefabs;
				foreach (EffectData val2 in effectPrefabs)
				{
					if (Object.op_Implicit((Object)(object)val2.m_prefab) && ((Object)val2.m_prefab).name == vfxName)
					{
						return val2.m_prefab;
					}
				}
			}
			return null;
		}

		public static AssetBundle GetAssetBundle(string bundleName)
		{
			foreach (AssetBundle allLoadedAssetBundle in AssetBundle.GetAllLoadedAssetBundles())
			{
				if (((Object)allLoadedAssetBundle).name == bundleName)
				{
					return allLoadedAssetBundle;
				}
			}
			return null;
		}
	}
	[BepInPlugin("com.maxsch.valheim.DynamicStoragePiles", "DynamicStoragePiles", "0.6.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	internal class DynamicStoragePiles : BaseUnityPlugin
	{
		public const string PluginName = "DynamicStoragePiles";

		public const string PluginGuid = "com.maxsch.valheim.DynamicStoragePiles";

		public const string PluginVersion = "0.6.1";

		public static Harmony harmony;

		private static AssetBundle assetBundle;

		private List<CustomPiece> renderSprites = new List<CustomPiece>();

		public static Dictionary<string, string> allowedItemsByStack = new Dictionary<string, string>();

		public static Dictionary<string, string> allowedItemsByContainer = new Dictionary<string, string>();

		private static List<string> vanillaStacks = new List<string>
		{
			"wood_stack", "wood_fine_stack", "wood_core_stack", "wood_yggdrasil_stack", "blackwood_stack", "stone_pile", "coal_pile", "blackmarble_pile", "grausten_pile", "skull_pile",
			"treasure_stack", "bone_stack"
		};

		private static List<string> dynamicStacks = new List<string>();

		public static DynamicStoragePiles Instance { get; private set; }

		private void Awake()
		{
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Expected O, but got Unknown
			Instance = this;
			assetBundle = AssetUtils.LoadAssetBundleFromResources("containerstacks");
			AddStackPiece("MS_container_wood_stack", "Wood");
			AddStackPiece("MS_container_finewood_stack", "FineWood");
			AddStackPiece("MS_container_corewood_stack", "RoundLog");
			AddStackPiece("MS_container_yggdrasil_wood_stack", "YggdrasilWood");
			AddStackPiece("MS_container_blackwood_stack", "Blackwood");
			AddStackPiece("MS_container_stone_pile", "Stone");
			AddStackPiece("MS_container_coal_pile", "Coal");
			AddStackPiece("MS_container_blackmarble_pile", "BlackMarble");
			AddStackPiece("MS_container_grausten_pile", "Grausten");
			AddStackPiece("MS_container_skull_pile", "Charredskull");
			AddStackPiece("MS_container_bone_stack", "BoneFragments");
			AddStackPiece("MS_container_coin_pile", "Coins");
			ConfigSettings.Init(((BaseUnityPlugin)this).Config);
			PieceManager.OnPiecesRegistered += OnPiecesRegistered;
			PrefabManager.OnPrefabsRegistered += UpdateAllRecipes;
			harmony = new Harmony("com.maxsch.valheim.DynamicStoragePiles");
			harmony.PatchAll();
		}

		private void Start()
		{
			if (Chainloader.PluginInfos.ContainsKey("Azumatt.AzuAutoStore") && ConfigSettings.azuAutoStoreCompat.Value)
			{
				AzuAutoStore.Init();
			}
			if (Chainloader.PluginInfos.ContainsKey("Richard.IngotStacks"))
			{
				IngotStacks.Init();
			}
			if (Chainloader.PluginInfos.ContainsKey("Azumatt.StackedBars"))
			{
				StackedBars.Init();
			}
		}

		public static void UpdateAllRecipes()
		{
			if (Object.op_Implicit((Object)(object)ZNetScene.instance))
			{
				UpdateRecipes(vanillaStacks, dynamicStacks, ConfigSettings.VanillaRecipeSetting);
				UpdateRecipes(IngotStacks.ingotStacks, IngotStacks.dynamicIngotStacks, ConfigSettings.IngotStacksRecipeSetting);
				UpdateRecipes(StackedBars.stackedBars, StackedBars.dynamicStackedBars, ConfigSettings.StackedBarsRecipeSetting);
				if (Object.op_Implicit((Object)(object)Player.m_localPlayer))
				{
					Player.m_localPlayer.UpdateAvailablePiecesList();
				}
			}
		}

		private static void UpdateRecipes(List<string> originalStackNames, List<string> dynamicStackNames, ConfigEntry<ConfigSettings.RecipeSetting> config)
		{
			foreach (string originalStackName in originalStackNames)
			{
				EnablePieceRecipes(originalStackName, config.IsEnabled(isOriginal: true));
			}
			foreach (string dynamicStackName in dynamicStackNames)
			{
				EnablePieceRecipes(dynamicStackName, config.IsEnabled(isOriginal: false));
			}
		}

		public static void EnablePieceRecipes(string prefabName, bool enabled)
		{
			GameObject prefab = ZNetScene.instance.GetPrefab(prefabName);
			Piece val = default(Piece);
			if (Object.op_Implicit((Object)(object)prefab) && prefab.TryGetComponent<Piece>(ref val))
			{
				val.m_enabled = enabled;
			}
			else
			{
				Logger.LogWarning((object)("Could not find Piece " + prefabName + " to toggle recipes"));
			}
		}

		private void AddStackPiece(string pieceName, string craftItem)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			CustomPiece val = new CustomPiece(assetBundle, pieceName, true, StackConfig(craftItem, 10));
			renderSprites.Add(val);
			dynamicStacks.Add(pieceName);
			AddPiece(val, craftItem);
		}

		public void AddCompatPiece(GameObject prefab, string craftItem, int amount)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			CustomPiece piece = new CustomPiece(prefab, false, StackConfig(craftItem, amount));
			AddPiece(piece, craftItem);
		}

		private void AddPiece(CustomPiece piece, string craftItem)
		{
			PieceManager.Instance.AddPiece(piece);
			allowedItemsByStack.Add(((Object)piece.PiecePrefab).name, craftItem);
			allowedItemsByContainer.Add(piece.PiecePrefab.GetComponent<Container>().m_name, craftItem);
		}

		private void OnPiecesRegistered()
		{
			PieceManager.OnPiecesRegistered -= OnPiecesRegistered;
			foreach (CustomPiece renderSprite in renderSprites)
			{
				((MonoBehaviour)this).StartCoroutine(RenderSprite(renderSprite));
			}
		}

		private IEnumerator RenderSprite(CustomPiece piece)
		{
			yield return null;
			VisualStack[] visualStacks = ((Component)piece.Piece).GetComponentsInChildren<VisualStack>();
			VisualStack[] array = visualStacks;
			foreach (VisualStack visualStack in array)
			{
				visualStack.SetVisualsActive(55f);
			}
			piece.Piece.m_icon = RenderManager.Instance.Render(new RenderRequest(piece.PiecePrefab)
			{
				Width = 64,
				Height = 64,
				Rotation = RenderManager.IsometricRotation * Quaternion.Euler(0f, -90f, 0f),
				UseCache = true,
				TargetPlugin = ((BaseUnityPlugin)this).Info.Metadata
			});
			VisualStack[] array2 = visualStacks;
			foreach (VisualStack visualStack2 in array2)
			{
				visualStack2.SetVisualsActive(100f);
			}
		}

		private PieceConfig StackConfig(string item, int amount)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Expected O, but got Unknown
			PieceConfig val = new PieceConfig();
			val.PieceTable = PieceTables.Hammer;
			val.Category = PieceCategories.Misc;
			val.AddRequirement(new RequirementConfig(item, amount, 0, true));
			return val;
		}

		public static bool IsStackPiece(string pieceName, out string allowedItem)
		{
			return allowedItemsByStack.TryGetValue(pieceName, out allowedItem);
		}
	}
	[HarmonyPatch]
	internal static class RestrictContainers
	{
		private static string _loadingContainer;

		private static string _targetContainer;

		private static string _allowedItem;

		[HarmonyPrefix]
		[HarmonyPatch(typeof(InventoryGrid), "DropItem")]
		private static bool DropItemPrefix(InventoryGrid __instance, Inventory fromInventory, ItemData item, Vector2i pos)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			if (!CanAddItem(__instance.m_inventory, item))
			{
				return false;
			}
			ItemData itemAt = __instance.m_inventory.GetItemAt(pos.x, pos.y);
			if (itemAt != null)
			{
				return CanAddItem(fromInventory, itemAt);
			}
			return true;
		}

		private static bool CanAddItem(Inventory inventory, ItemData item)
		{
			if (inventory == null || item == null)
			{
				return false;
			}
			if (inventory.m_name == _loadingContainer)
			{
				return true;
			}
			if (IsRestrictedContainer(inventory.m_name, out var allowedItem))
			{
				bool flag = item.PrefabName() == allowedItem;
				if (!flag)
				{
					string text = item.m_shared.m_name + " cannot be placed in " + inventory.m_name;
					Player localPlayer = Player.m_localPlayer;
					if (localPlayer != null)
					{
						((Character)localPlayer).Message((MessageType)2, text, 0, (Sprite)null);
					}
				}
				return flag;
			}
			return true;
		}

		public static bool IsRestrictedContainer(string containerName, out string allowedItem)
		{
			if (!ConfigSettings.restrictDynamicPiles.Value)
			{
				allowedItem = null;
				return false;
			}
			return DynamicStoragePiles.allowedItemsByContainer.TryGetValue(containerName, out allowedItem);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Inventory), "AddItem", new Type[] { typeof(ItemData) })]
		[HarmonyPatch(typeof(Inventory), "AddItem", new Type[]
		{
			typeof(ItemData),
			typeof(int),
			typeof(int),
			typeof(int)
		})]
		[HarmonyPriority(800)]
		private static bool AddItemPrefix(Inventory __instance, ItemData item, ref bool __result)
		{
			if (!CanAddItem(__instance, item))
			{
				__result = false;
				return __result;
			}
			return true;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Inventory), "MoveItemToThis", new Type[]
		{
			typeof(Inventory),
			typeof(ItemData)
		})]
		[HarmonyPatch(typeof(Inventory), "MoveItemToThis", new Type[]
		{
			typeof(Inventory),
			typeof(ItemData),
			typeof(int),
			typeof(int),
			typeof(int)
		})]
		[HarmonyPriority(800)]
		private static bool MoveItemToThisPrefix(Inventory __instance, Inventory fromInventory, ItemData item)
		{
			if (__instance == null || fromInventory == null || item == null)
			{
				return false;
			}
			return CanAddItem(__instance, item);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Inventory), "MoveAll", new Type[] { typeof(Inventory) })]
		[HarmonyPriority(800)]
		private static void MoveAllPrefix(Inventory __instance, Inventory fromInventory)
		{
			if (__instance != null && fromInventory != null && IsRestrictedContainer(__instance.m_name, out var allowedItem))
			{
				_targetContainer = __instance.m_name;
				_allowedItem = allowedItem;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Inventory), "MoveAll", new Type[] { typeof(Inventory) })]
		[HarmonyPriority(800)]
		private static void MoveAllPostfix()
		{
			_targetContainer = null;
			_allowedItem = null;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Inventory), "RemoveItem", new Type[] { typeof(ItemData) })]
		[HarmonyPatch(typeof(Inventory), "RemoveItem", new Type[]
		{
			typeof(ItemData),
			typeof(int)
		})]
		[HarmonyPriority(800)]
		private static bool RemoveItemPrefix(Inventory __instance, ItemData item)
		{
			return ShouldRemoveItem(__instance, item);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Inventory), "RemoveOneItem", new Type[] { typeof(ItemData) })]
		[HarmonyPriority(800)]
		private static bool RemoveOneItemPrefix(Inventory __instance, ItemData item)
		{
			return ShouldRemoveItem(__instance, item);
		}

		private static bool ShouldRemoveItem(Inventory __instance, ItemData item)
		{
			if (__instance == null || item == null)
			{
				return false;
			}
			bool flag = !string.IsNullOrEmpty(_targetContainer);
			bool flag2 = !string.IsNullOrEmpty(_allowedItem);
			if (flag && flag2)
			{
				return item.PrefabName() != _allowedItem;
			}
			return true;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Inventory), "Load")]
		private static void LoadPrefix(Inventory __instance)
		{
			if (__instance != null)
			{
				_loadingContainer = __instance.m_name;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Inventory), "Load")]
		private static void LoadPostfix()
		{
			_loadingContainer = null;
		}
	}
	public class VisualStack : MonoBehaviour
	{
		public List<Transform> stackMeshes = new List<Transform>();

		private Container container;

		private Inventory inventory;

		private void Start()
		{
			container = ((Component)this).GetComponentInParent<Container>();
			if (Object.op_Implicit((Object)(object)container))
			{
				inventory = container.GetInventory();
			}
			if (inventory != null)
			{
				Inventory obj = inventory;
				obj.m_onChanged = (Action)Delegate.Combine(obj.m_onChanged, new Action(UpdateVisuals));
				UpdateVisuals();
			}
		}

		private void UpdateVisuals()
		{
			SetVisualsActive(inventory.SlotsUsedPercentage());
		}

		public void SetVisualsActive(float fillPercentage)
		{
			float num = Mathf.Ceil(fillPercentage / 100f * (float)stackMeshes.Count);
			for (int i = 0; i < stackMeshes.Count; i++)
			{
				bool active = i == 0 || (float)i < num;
				((Component)stackMeshes[i]).gameObject.SetActive(active);
			}
		}
	}
}
namespace DynamicStoragePiles.Patches
{
	[HarmonyPatch]
	public class PlacementPatch
	{
		[HarmonyPatch(typeof(Player), "SetupPlacementGhost")]
		[HarmonyPostfix]
		public static void SetupPlacementGhostPatch(Player __instance)
		{
			if (Object.op_Implicit((Object)(object)__instance.m_placementGhost))
			{
				VisualStack[] componentsInChildren = __instance.m_placementGhost.GetComponentsInChildren<VisualStack>();
				foreach (VisualStack visualStack in componentsInChildren)
				{
					Object.Destroy((Object)(object)visualStack);
				}
			}
		}
	}
}
namespace DynamicStoragePiles.Compatibility
{
	public static class AzuAutoStore
	{
		private static class AzuAutoStore_After_2_0_0
		{
			[HarmonyPatch("AzuAutoStore.Util.Boxes, AzuAutoStore", "CanItemBeStored")]
			[HarmonyPostfix]
			private static void CanItemBeStoredPatch(string container, string prefab, ref bool __result)
			{
				if (__result && ConfigSettings.azuAutoStoreItemWhitelist.Value && DynamicStoragePiles.IsStackPiece(container, out var allowedItem) && prefab != allowedItem)
				{
					__result = false;
				}
			}
		}

		private static class AzuAutoStore_Before_2_0_0
		{
			[HarmonyPatch("AzuAutoStore.Util.Functions, AzuAutoStore", "CheckDisallowedItems")]
			[HarmonyPostfix]
			private static void CheckDisallowedItemsPatch(Container container, ItemData item, ref bool __result)
			{
				if (!__result && ConfigSettings.azuAutoStoreItemWhitelist.Value && Object.op_Implicit((Object)(object)container) && item != null && Object.op_Implicit((Object)(object)item.m_dropPrefab))
				{
					string prefabName = Utils.GetPrefabName(((Object)container).name);
					if (DynamicStoragePiles.IsStackPiece(prefabName, out var allowedItem) && ((Object)item.m_dropPrefab).name != allowedItem)
					{
						__result = true;
					}
				}
			}
		}

		public static void Init()
		{
			PluginInfo val = Chainloader.PluginInfos["Azumatt.AzuAutoStore"];
			if (val.Metadata.Version >= new Version(2, 0, 0))
			{
				DynamicStoragePiles.harmony.PatchAll(typeof(AzuAutoStore_After_2_0_0));
			}
			else
			{
				DynamicStoragePiles.harmony.PatchAll(typeof(AzuAutoStore_Before_2_0_0));
			}
		}
	}
	public static class IngotStacks
	{
		private static AssetBundle assetBundle;

		public static List<string> ingotStacks = new List<string>();

		public static List<string> dynamicIngotStacks = new List<string>();

		public static void Init()
		{
			assetBundle = PieceHelper.GetAssetBundle("stackedingots");
			ConvertToPiece("ingot_copper_stack", "vfx_copper_stack_destroyed", "MS_IngotStacks_Copper", "Copper");
			ConvertToPiece("ingot_tin_stack", "vfx_tin_stack_destroyed", "MS_IngotStacks_Tin", "Tin");
			ConvertToPiece("ingot_bronze_stack", "vfx_bronze_stack_destroyed", "MS_IngotStacks_Bronze", "Bronze");
			ConvertToPiece("ingot_iron_stack", "vfx_iron_stack_destroyed", "MS_IngotStacks_Iron", "Iron");
			ConvertToPiece("ingot_silver_stack", "vfx_silver_stack_destroyed", "MS_IngotStacks_Silver", "Silver");
			ConvertToPiece("ingot_blackmetal_stack", "vfx_blackmetal_stack_destroyed", "MS_IngotStacks_Blackmetal", "BlackMetal");
			ConvertToPiece("ingot_flametal_stack", "vfx_flametal_stack_destroyed", "MS_IngotStacks_Flametal", "Flametal");
		}

		public static void ConvertToPiece(string baseAssetName, string vfxName, string newPrefabName, string resource)
		{
			ingotStacks.Add(baseAssetName);
			dynamicIngotStacks.Add(newPrefabName);
			GameObject val = assetBundle.LoadAsset<GameObject>(baseAssetName);
			GameObject val2 = PieceHelper.FindDestroyVFX(val, vfxName);
			GameObject prefab = PrefabManager.Instance.CreateClonedPrefab(newPrefabName, val2);
			prefab = PieceHelper.PreparePiecePrefab(prefab, val, "$" + baseAssetName);
			((Object)prefab).name = newPrefabName;
			DynamicStoragePiles.Instance.AddCompatPiece(prefab, resource, 3);
		}
	}
	public static class StackedBars
	{
		private static AssetBundle assetBundle;

		public static List<string> stackedBars = new List<string>();

		public static List<string> dynamicStackedBars = new List<string>();

		public static void Init()
		{
			assetBundle = PieceHelper.GetAssetBundle("stackedbars");
			ConvertToPiece("stack_tinbars", "MS_StackedBars_Tin", "Tin");
			ConvertToPiece("stack_copperbars", "MS_StackedBars_Copper", "Copper");
			ConvertToPiece("stack_bronzebars", "MS_StackedBars_Bronze", "Bronze");
			ConvertToPiece("stack_ironbars", "MS_StackedBars_Iron", "Iron");
			ConvertToPiece("stack_silverbars", "MS_StackedBars_Silver", "Silver");
			ConvertToPiece("stack_blackmetalbars", "MS_StackedBars_BlackMetal", "BlackMetal");
			ConvertToPiece("stack_flametalbars", "MS_StackedBars_FlameMetal", "Flametal");
		}

		public static void ConvertToPiece(string baseAssetName, string newPrefabName, string resource)
		{
			stackedBars.Add(baseAssetName);
			dynamicStackedBars.Add(newPrefabName);
			GameObject val = assetBundle.LoadAsset<GameObject>(baseAssetName);
			GameObject prefab = PrefabManager.Instance.CreateClonedPrefab(newPrefabName, val);
			prefab = PieceHelper.PreparePiecePrefab(prefab, val, "$piece_" + baseAssetName);
			((Object)prefab).name = newPrefabName;
			DynamicStoragePiles.Instance.AddCompatPiece(prefab, resource, 3);
		}
	}
}