Valheim
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Latest version
1.3.11
Last Updated
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161
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28KB
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Changelog

1.3.11

  • Fixed false AdminTool.MapTeleport audit reports from normal minimap clicks.
  • Map teleport is now reported only when the hooked action actually moves the local player by at least 20 metres.

1.3.10

  • Added Fog.RepeatSync. It defaults to false, so legacy client fog is sent once per connection instead of being rescanned forever.
  • Added Fog.RepeatIntervalSeconds (5-600 seconds) for servers that explicitly want repeating legacy client fog sync.
  • Server-native shared fog still disables client fog scanning completely.

1.3.9

  • Purple Turtle now uses the server's native Valheim+ shared exploration mask for the dashboard, matching the in-game fog grid instead of resampling it to 64 m cells.
  • Client fog scanning is disabled when the server advertises native shared fog, removing the periodic main-thread scan and allocation.
  • Legacy fallback fog polling is reduced to every 30 seconds and caches reflected Minimap fields.

1.3.8

  • Fixed companion-map over-reveal: Valheim's explored BitArray is minimap-pixel data, not 64 m zone cells. Fog now uses the live m_pixelSize world transform before projecting into the website grid.
  • Client fog now sends only the character's own m_explored state. The website unions each player's mask itself, avoiding duplicate shared/cartography exploration from m_exploredOthers.

1.3.7

  • Fixed website fog alignment by preserving Valheim's native 64 m explored-map cells and sending the central playable-world crop instead of rescaling the full 2048x2048 internal minimap mask.
  • Fixed instant loot against Valheim 1.0.14 retail assemblies: private Ragdoll members are now accessed safely, so creature death cannot be interrupted by FieldAccessException.
  • Instant loot keeps normal death/ragdoll behaviour, drops loot immediately, prevents duplicate corpse-fade drops, and falls back to vanilla corpse loot if the instant path fails.
  • Added reliable explored-map scheduling, reflection-safe minimap access and persistent fog sync diagnostics.
  • Added rolling native Steam transport RTT/average/min/max/jitter/loss telemetry for the dashboard.
  • AdminTool is audit-only on Purple Turtle: compatible clients are allowed to use it and actions remain logged.

1.3.6

  • Fixed client-generated fog persistence and map sync reliability.
  • Added safe reflected instant-loot implementation for the current retail Valheim assembly.

1.3.5

  • Added native explored-map handling for Valheim's current 2048x2048 minimap state.
  • Improved abrupt-disconnect/session tracking and endpoint/socket reporting.

1.3.4

  • Reworked minimap private-field access through reflection for Valheim 1.0.14 compatibility.

1.3.3

  • Fix fog sync timer scheduling so explored-map masks are actually transmitted after joining.

1.3.2

  • Run fog-of-war sync on an independent Unity timer so explored-map telemetry cannot remain stuck at pending.
  • Client-generated fog masks remain authoritative for the dashboard.

1.3.0

  • Added Purple Turtle instant loot: creature drops spawn immediately at death while the corpse still falls/fades normally.
  • Uses Valheim's normal corpse loot generation and clears the stored corpse drop count after spawning, preventing duplicate loot.
  • Runs on both Companion clients and the dedicated server so whichever machine owns the dying creature can perform the drop.
  • Adapted from RossQoL Combat/InstantLoot (MIT, Ross West).

1.2.1

  • Fog sync now derives dimensions from the actual Valheim explored BitArray and no longer silently aborts on texture-size assumptions.
  • Fog state is included in Companion heartbeats so the server/dashboard can show the exact sync state or failure reason.
  • Added client-side native ISocket/Steam transport metrics to heartbeats for real network ping instead of game-loop RPC timing.

1.2.0

  • Dashboard/player network telemetry now uses Valheim's native Steam socket RTT instead of routed-RPC latency.
  • Admin telemetry includes remote address when exposed by the active transport, plus transport identity/type fallback.
  • Added session network telemetry: current/average/min/max RTT, jitter, samples and probe-loss percentage.
  • Added server-wide player death messages to shame the fallen.
  • Boss defeats now broadcast a compact DPS/DPS% table and awards into in-game chat.
  • Added a generic Purple Turtle server-chat RPC.
  • Boss DPS summaries and player-death shame messages are also emitted to the existing AMP Discord event bot.

1.1.0

  • Added native Valheim fog-of-war telemetry using each character's existing explored minimap cells.
  • Dashboard now shows the shared union of genuinely explored terrain and keeps unexplored terrain hidden.
  • Fog backfills the character's full existing map on first 1.1.0 sync and persists while players are offline.
  • Fog payload is only about 8 KiB raw for the standard 256x256 minimap and is sent only when changed or periodically refreshed.

1.0.0

  • Renamed and expanded the old Purple Turtle Admin Tool Notifier into Purple Turtle Companion.
  • Added boss encounter aggregation with damage, DPS, DPS%, hits, biggest hit, damage taken, deaths and killing blow.
  • Added Valheim Admin Tool 0.4.0 coverage and validated 71 hooks against the released DLL.
  • Added coverage for speed/fun controls, pickup radius, map teleport, virtual workbenches and central world/terrain/server-tool requests.
  • Added support for AdminTool's official server guard protocol; non-admins are denied by the Purple Turtle server.
  • Preserved the existing lifetime stats, live-map, combat and audit RPC compatibility during migration.
  • New Purple Turtle Companion icon.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro