MaidenBri One Point Oh
This modpack was made for The Yggrasil Project (see discord link above.. no whitelist or interview), but can be used for any server that is expected to have a large amount of players.
For a vanilla playthrough with a large amount of players.
Player cap has been set to 20.
Recipes are not learned by walking into your friend's house who is way ahead of you, now you decide if you want to learn their recipes or learn them yourself. Now you just interact with a crafting table to learn the recipes from it (based on the materials you, yourself have touched, and not what your friend has)
Dungeons are reset every 15 in game days, chitin (leviathan) are reset every 30.
Also some performance optimizations that shouldn't change anything about how you see the game, just some background stuff to help my 15 year old laptop host the server easier..
You only have access to boss powers you were a part of the kill on (we did run into an issue with this, and while im not sure its a fix, I recommend passing the boss trophy between all players who slayed the boss), and only get raided based on the boss you yourself have slain. NOT THE SERVER.
Map pin is always set to visible to other players.
Server status and leaderboards are sent to discord.
Some other things that are included for large server friendliness is buildable marketstalls (player driven economy), The ability to plant things like raspberries, blueberries, thistle, etc., a new queen bee mob that flies around the meadows doing poison damage and drops a queenbee on death, and the ability to switch servers by jumping through a portal (the whole point of The Yggrasil Project).
