
Marshymans ModPack
A modpack with a harder difficulty than the vanilla exeperience. EXTENSIVE. Tested to be working on server and client on Valheim build 216.9Description
In short, this modpack adds a ton of enemies, weapons, armor, locations, finishes the last 2 biomes, and adds QoL things, as well as new quests. It is designed to also give incentive for people to re-fight the bosses. The game really opens up after Yagluth, as yes the last two biomes have content now, but there are awesome new enemies, events drops, and quests that start to happen once you finish the "traditional" vanilla game.
The intention for this server was to make it much harder than vanilla. I’ve spent so much time making it, and testing its compatibility, I’m not sure how hard it actually is. Use at your own risk! Furthermore, I intended this mod to be for a NO PORTAL PLAYTHROUGH but I couldn't get NoPortal mod to work, at least serverside. It's meant to be a sail-centric playthrough. The last thing I highyly suggest is the use of Mofo's Random Player Spawn Locations. Since this is meant to be a no-portal playthrough, I thought that with 10 people spawning in 10 different locations, and also with the use of the Server-Side Map mod, you'd have people make 10 little settlements, as they would be forced to before they got the materials to craft a ship and sail away. Thus, by the time you all were ready to fight the Elder, everyone would have made a little settlement, and you all could have met up at the middle of the map to start work on a village. I did add ValheimRaft as a dependency, and since the raft requires no bronze to craft, you could theoretically start sailing right at the beginning of the game, but I'll leave that up to you guys to decide if you would prefer to "pretend" it wasn't an option. The only reason I didn't add Mofo's Random Player Spawn Locations in this pack, is because my wife is playing with me, and I know if she had to do all the work on her own she'd lose interest quite quickly, she prefers to forage and kill things haha.
I am quite proud of this. It was a TON of trial and error. Many, many hours went into this. Thank you to KGValheim for helping me to configure some of his mods.
I have made a couple of my own config files for Spawn that and Custom raids and they are included as well. After extensive testing I can confirm this all works on a server!
In order to make this work, here is a list of mods that don't need to be installed server-side:
Shipyard
Planteverything
Itemdrawers
Moregates
Odinarchitect
Valkea
Feathercollector
Tarcollector
Southsilarmor
Buildit
Builditcastlrstructures
Missingpieces
Furniture
Buildpieces
Odinskingdom
Clutter
Searscatalog
Hammertime
Moreslots
Craftfromcontainersredux
Massfarming
Itemstandallitems