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This is a small mod that allows you to specify whether consumable items drop something into the player's inventory when consumed.
Why would I use this?
All configuration can be found in maxfoxgaming.residualremnants.yml. On load, an example YML will be generated that you can modify and change to your needs.
- RemnantPrefabName: BoneFragments
Enabled: false
Amount: 1
Probability: 1
ConsumablePrefabs:
- CookedMeat
- CookedDeerMeat
- NeckTailGrilled
The following configuration options are available:
RemnantPrefabName: The item that drops when an item is consumed.Enabled: If false, turns off this drop from the config.Amount: The number of the remnant to drop.Probability: A number between 0 and 1. Determines how likely the item is to drop. A value of 0.5 will drop the item 50% of the time.ConsumablePrefabs: A list of item prefabs that will drop this remnant.If you have any suggestions, or experience bugs / problems using this mod please get in touch with me on my Discord.
Move the 'plugins' folder from the archive to your BepInEx folder.