ForgeRework
Safe Forge of Potential refinement with configurable success odds and an independent maximum item level.1.1.2
- Reorganize the README with outcome, probability, and configuration tables, setup steps, and server guidance.
- Move development instructions to DEVELOPMENT.md. No gameplay changes.
1.1.1
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Remove the Lock Configuration toggle; settings always use admin-only server control and old toggle entries are removed automatically.
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Make Min Probability, Max Probability and Probability Dropoff Per Level integer sliders from 0 to 100.
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Round existing decimal settings to the nearest whole percentage point.
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Require version 1.1.1 on server and clients because synchronized probability types changed.
1.1.0
- Synchronize all level and probability settings from the server using Conditional Config Sync (new required dependency, 1.0.9+).
- Lock shared settings by default; server administrators can edit them.
- Require compatible Forge Rework installations on the server and clients (minimum 1.1.0).
- Wait for initial sync before refining; apply configuration batches together and restore local settings on disconnect.
- Block refinement on invalid probability combinations instead of using a potentially different previous curve.
- Upgrade rolls and inventory changes still run on clients; this release adds configuration enforcement, not anti-cheat.
1.0.0
- Failed Forge of Potential attempts leave the item intact and at its current quality.
- Configurable starting level, starting success percentage, minimum percentage, and percentage-point dropoff.
- Independent maximum item level (default 10; 0 disables the hard cap).
- Live probability display and MAX status/button at zero odds or the level cap, with attempts blocked before charging resources.
- Preserve item custom data and consume normal idol costs per valid attempt.
