Deathlink
A Rougelike death control system for Valheim.
Last updated | 2 hours ago |
Total downloads | 4 |
Total rating | 0 |
Categories | Mods Tweaks Misc Server-side Client-side Utility Bog Witch Update |
Dependency string | MidnightMods-Deathlink-0.1.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.22.0README
Deathlink - Rougelike Control
The goal of this mod is to provide a progression based alternative to the current extremes in the scenario of an unlikely death.
Valheim supports a variety of configuration options through world modifiers, checkout the Death Penalty modifier. However, these modifiers are global, and static. I wanted a system that is influencible by the player themselves, as is the case in some rougelike games you can invest in ways to preserve more and more of your progress in one way or another.
I also wanted a mod which would support multiple categories of outcomes for a variety of equipment, resources, and/or valuables. I made this because I wanted a solution that would not result in a corpse run for a no-map server, but wouldn't be as harsh as to delete all the users items, or as lenient as to save all equipment or items. The outcome however is something which provides a bit more flexibility and gives the user a progression that feels meaningful. Deaths later in the game after hours of work are less painful because you loose less.
This mod is in development!
Got a bug to report or just want to chat about the mod? Drop by the discord or github.
I have a number of things that I plan on adding. While the existing mod is functional by itself and things should work as intended there are plenty of things that could change.
Future Plans
- More flexibility in how skill and item loss is managed
- Individual player configuration (make it easy mode for your friend who is struggling)
- UI modifications to provide feedback on how much or little XP for a skill would be lost by dying
- Bonus Resources based on survival skill (offset losses from item deletion)
- Bonus XP for other skills based on survival
What this mod does
- Controls which resources are dropped or destroyed on death
- Controls how much equipment is dropped or destroyed on death
- Controls skill loss, prevents skills from degrading past a previous point
- Rewards the player for staying alive, build, fighting, crafting, and harvesting
What does that look like?
This mod adds a skill which you slowly gain experiance for, which is leveled from doing a variety of different things in game.
That skill (along with provided configuration) allows you to control if you keep items on death, how many, and what kind. What happens to those items based on the kind of item. Items kept on death will prioritize equipment, and can be configured in many ways to control how that impacts your character.