MidnightMods-Deathlink icon

Deathlink

A Rougelike death control system for Valheim.

Last updated 3 weeks ago
Total downloads 1507
Total rating 3 
Categories Mods Tweaks Misc Server-side Client-side Utility Bog Witch Update
Dependency string MidnightMods-Deathlink-0.5.0
Dependants 3 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.22.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.22.0

README

Deathlink - Rougelike Control

The goal of this mod is to provide a progression based alternative to the current extremes in the scenario of an unlikely death.

Valheim supports a variety of configuration options through world modifiers, checkout the Death Penalty modifier. However, these modifiers are global, and static. I wanted a system that is influencible by the player themselves, as is the case in some rougelike games you can invest in ways to preserve more and more of your progress in one way or another.

This mod is in development!

Got a bug to report or just want to chat about the mod? Drop by the discord or github. discord logo github logo

I have a number of things that I plan on adding. While the existing mod is functional by itself and things should work as intended there are plenty of things that could change.

Future Plans

  • Individual player configuration (make it easy mode for your friend who is struggling)
  • UI modifications to provide feedback on how much or little XP for a skill would be lost by dying
  • Bonus XP for other skills based on survival

What this mod does

  • Controls which resources are dropped or destroyed on death
  • Controls how much equipment is dropped or destroyed on death
  • Controls skill loss, prevents skills from degrading past a previous point, how much skills degrade on death, and which skills experiance loss
  • Rewards the player for staying alive, build, fighting, crafting, and harvesting

What does that look like?

This mod adds a skill which you slowly gain experiance for, which is leveled from doing a variety of different things in game.

That skill (along with provided configuration) allows you to control if you keep items on death, how many, and what kind. What happens to those items based on the kind of item. Items kept on death will prioritize equipment, and can be configured in many ways to control how that impacts your character.