
Deathlink
Configurable death choices for all your players.
Last updated | 3 days ago |
Total downloads | 3393 |
Total rating | 4 |
Categories | Mods Tweaks Misc Server-side Client-side Utility Bog Witch Update |
Dependency string | MidnightMods-Deathlink-0.7.3 |
Dependants | 11 other packages depend on this package |
This mod requires the following mods to function

ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2332
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.26.1README
Deathlink - Rougelike Control
Progression and Choice based death control.
Bringing together players from many different experiance levels often means that some players struggle while others are bored. Deathlink provides a way to challenge and reward players based on their appetite for risk.
Additionally, death is one of the few things that does not progress through the game. Deathlink changes that by providing a skill that levels up faster the longer you stay alive, and scales your death changes based on that skill.
Example Deathlink Choices
Vanilla | Minimal | Hardcore |
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Configuration
Deathlink has extensive yaml based configuration options. However it can be used with the default configuration.
Each of these configuration sections below can be applied to any number of profiles which users can select. Deathlink selection is one per character and is stored on the server the character is on,a character can have different selections in singleplayer or multiplayer.
Example Configuration
Click for full example
Rougelike3:
displayName: Berserker
deathStyle:
foodLossOnDeath: true
foodLossUsesDeathlink: true
maxEquipmentKept: 3
skillLossOnDeath: true
maxSkillLossPercentage: 0.2
minSkillLossPercentage: 0.05
itemLossStyle: DeathlinkBased
nonSkillCheckedItemAction: Tombstone
deathSkillRate: 1
resourceModifiers:
Wood:
skillInfluence: true
prefabs:
- Wood
- FineWood
- RoundLog
- YggdrasilWood
- Blackwood
bonusModifer: 1.5
bonusActions:
- Harvesting
Ore:
skillInfluence: true
prefabs:
- CopperOre
- TinOre
- IronScrap
- SilverOre
- BlackMetalScrap
- CopperScrap
- FlametalOreNew
bonusModifer: 1.5
bonusActions:
- Harvesting
skillModifiers:
All:
skillInfluence: true
skill: All
bonusModifer: 1.2
deathLootModifiers:
AmberPearl:
prefab: AmberPearl
chance: 0.05
amount: 1
bonusActions:
- Kills
Deathstyle Configuration
Deathstyle configuration governs what happens when you die.
deathStyle:
foodLossOnDeath: true # Player will loose food on death or not
foodLossUsesDeathlink: true # Food loss is based on skill level from loosing all foods, to none
maxEquipmentKept: 3 # The maximum number of equiped items to keep on death
skillLossOnDeath: true # Whether or not skill loss occurs on death
maxSkillLossPercentage: 0.2 # The maximum percentage of skill lost on death (you start here, example is 20%)
minSkillLossPercentage: 0.05 # The minimum skill loss, at max skill level (example is 5%)
itemLossStyle: DeathlinkBased # Item loss style, can be None, DestroyNonWeaponArmor, DeathlinkBased, DestroyAll
nonSkillCheckedItemAction: Tombstone # If items are set to avoid skillcheck, what happens to them, can be Destroy, Tombstone, Save
itemSavedStyle: Tombstone # Items that are saved can be: OnCharacter, Tombstone
deathSkillRate: 1 # Rate at which Deathlink skill increases, higher is faster
Resource Configuration
Resource configuration provides a way to get additional resources from kills or harvesting
resourceModifiers:
Wood: # Name of the entry, can be anything
skillInfluence: true # Whether or not Deathlink skill will influence this bonus
prefabs: # List of prefabs that this bonus applies to
- Wood
- FineWood
- RoundLog
- YggdrasilWood
- Blackwood
bonusModifer: 1.5 # The bonus modifier, larger is more, 1.5 is 50% more
bonusActions: # List of actions that will trigger this bonus can be Kills or Harvesting
- Harvesting
Ore:
skillInfluence: true
prefabs:
- CopperOre
- TinOre
- IronScrap
- SilverOre
- BlackMetalScrap
- CopperScrap
- FlametalOreNew
bonusModifer: 1.5
bonusActions:
- Harvesting
Skill Configuration
Skill configuration proviedes a way to grant additional XP or reduced XP for any or all skills
skillModifiers:
All: # Name of the entry, can be anything
skillInfluence: true # Whether or not Deathlink skill will influence this bonus
skill: All # The skill that this bonus applies to, can be All or any specific skill name
bonusModifer: 1.2 # The bonus modifier, larger is more, 1.2 is 20% more
Death Loot Configuration
Death loot configuration provides a way to gain additional items on kills, specific to player Death choice
deathLootModifiers:
AmberPearl: # Name of the entry, can be anything
prefab: AmberPearl # The prefab name of the item to drop
chance: 0.05 # The base chance of the item dropping, 0.05 is 5%
amount: 1 # The amount of the item to drop
bonusActions: # List of actions that will trigger this bonus can be Kills or Harvesting
- Kills
Localization
External localization can be configured at BepInEx\config\Deathlink\localizations
. This folder and the default localization will be generated and added the first time this mod runs.
New localization keys will be added to localization files as they are added to the mod. Existing localization keys will not be changed, so your localization customizations are safe.
Questions, Bug reports and feedback
Got a bug to report or just want to chat about the mod? Drop by the discord or github.