
ImpactfulSkills
Make skill related progression feel impactful and meaningful
Last updated | 2 days ago |
Total downloads | 2149 |
Total rating | 3 |
Categories | Mods Tweaks Misc Server-side Client-side Ashlands Update |
Dependency string | MidnightMods-ImpactfulSkills-0.3.8 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function

denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.23.2README
ImpactfulSkills
This mod aims to make progression in Valheim, especially skill related progression feel impactful and meaningful.
In the base game, many skills have a significant impact on how powerful your character is, but that is often not felt due to the slow progression and no milestones that provide feedback.
This mod aims to fix that by providing additional functionality, benefits, or bonuses that occur as you level up.
Reporting issues or feedback
Got a bug to report or just want to chat about the mod? Drop by the discord or github.
Skills and Effects
All of the below effects are configurable! Want it to be more powerful or less powerful? Its easy to modify through the config file or an in-game config editor!
Woodcutting
Woodcutting now improves the amount of wood you get from trees and bushes. Along with the amount of seeds, and resin you get.
Woodcutting also gives you increased chop damage, which makes it faster to cut down trees.
Woodcutting 0 | Woodcutting 50 | Woodcutting 100 |
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Mining (Pickaxes)
Pickaxes now improves the amount of ore and stone you get from mining things. Along with providing an AOE mining effect (which strengthens as you level up) when you get to the requisite level (default 50).
Pickaxes 0 | Pickaxes 50 | Pickaxes 100 |
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Gathering (Farming)
Gathering increases the bonus number of items you can harvest from any plant. This is partly influenced by luck, and partly influenced by your level. Additionally at a high level of gathering you gain AOE harvesting (default 50) which increases in range with your skill. Gathering skill also increase the range at which you can harvest with the scythe.
Farming 0 | Farming 50 | Farming 100 |
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Weapon Skills
All weapon skills now give a corresponding reduction to their stamina cost that is configurable (default 50% at level 100). Vanilla provides a bonus of 33% at level 100, which is somewhat hidden. This makes it configurable and visibile on item tooltips. Parrying provides a tiny bit of bonus XP.
WeaponSkill 0 | WeaponSkill 50 | WeaponSkill 100 |
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Sneaking
Increases speed based on your sneaking skill. Level 50 (configurable) of sneaking starts applying a reduction to your noise generated (similar to how the troll armor works).
Sneak 0 | Sneak 50 | Sneak 100 |
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Run
The run skill now increases your movement speed when running. Instead of only reducing stamina cost to run.
Run 0 | Run 50 | Run 100 |
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Voyager (new skill)
Voyager increases your potential speed when sailing in a boat. Along with increasing your ability to handle close hauling, when sailing almost against the wind. Provides a bonus to your rowing speed that scales with player skill also.
Voyager 0 | Voyager 50 | Voyager 100 |
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Cooking
Cooking now causes eaten food to decay slower, allowing it to provide its full bonus for longer.
Blood Magic
Blood magic now gives XP for the shield for damage taken, in addition to 1 xp when the shield is broken.
Animal Whisper (new skill)
Taming reduces the amount of time it takes to tame creatures. It also increases the amount of drops you get from killing tamed creatures. Removing the need for massive creature farms.
Knowledge Sharing
Expertise in one area of knowledge now allows you to gain skills faster in other areas. Being the best builder in the group no longer means you will never level your combat skills. Changing your primary weapon type now takes considerably less time.
Roadmap ideas
Please note these are not ordered or guaranteed to be implemented, but are ideas that are being considered. I am also always happy to talk ideas and suggestions in the discord!
- Skill announcements, when gaining a skill level that gives you a specific bonus
- Crafting can refund costs partially
- Animal whisper allows taming 1 creature permenantly for your character (lvl 100?)
- Localization for all languages
Suggested Mods to pair with
- Skilled Carry Weight - Provides a way to gain carry weight that isn't overpowered and feels good.
- Cartography Skill - A way to increase your exploration radius
- Deathlink - Makes item loss, equipment loss and skill loss on death configurable
- FortifySkillsRedux - Provides a system to prevent skill degredation but still provides risk.