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ImpactfulSkills
Make skill related progression feel impactful and meaningful
CHANGELOG
0.8.1
- Plant Grid snapping reduced to cardinal directions only (orientation creation of farm still allows a larger degree of freedom)
- Added a toggle to disable the plant grid (sneak key)
- Increased default additional buffer space for plants to .2m (instead of .1m, please note you may need to delete or update your config)
0.8.0
- Adds mod detection and automatic deactivation of Impactful skills multiplanting with other grid-plant mods are available (configurable)
- Overhauls multi-plant system
- Fixes duplicate planting of the first plant when multi-planting
- Saves rotation of multi-planted entries
- Allows better snapping to nearby plants
- Allows snapping to other types of nearby plants
- Added configuration to allow limiting the size of the planting grid (FarmingMultiplantColumnCount)
- Adds a safety reset when AOE harvest is interrupted (default 10s)
- Improves consistency of AOE harvest reset
0.7.2
- Fixes crafting bonuses for stacked item not being applied
- Fixes error while trying to upgrade extremely low cost items
- Enabled bonus item crafting for whole item pieces (such as armor etc, same as vanilla)
- Added missing localization for crafting materials refund
0.7.1
- Cooking bonus items now apply to mead bases
- Added seperate configs for Cooking
- Chance of bonus cooking items
- Max number of bonus items possible
- Required level to activate bonus item chance
- Fixes for a potential race condition when mining is exploding a whole vein
0.7.0
- Adds multi-planting for the cultivator
- This can be entirely enabled/disabled
- Configurable number of max plants
- Configurable level for when this perk becomes active
- SNAPPING for same plant types (configurable)
- Adds Jumping skill improvements
- lvl 10 your jump height can start increasing (vanilla also increases your jump height)
- Jump modifier is a percentage of vanilla (0% removes jumping), default 125%
- lvl 25 the distance you can fall before taking damage is increased (configurable, scales)
- Fall damage reduction based on jumping skill level (default 50% less fall damage at level 100)
0.6.1
- Prevents excessive Voyager skill gain in some scenarios
- Added Polish Translation (thanks Jagr)
- Adds compatibility with SNEAKer (removes previous incompatibility)
- Improves compatiblity with MagicPlugin
- Improves compatibility with Crystals Magical
0.6.0
- Voyager
- Adds damage reduction (starts lvl 10, scales with voyager skill)
- Adds friend paddling (starts lvl 35, uses friends Voyager skill to increase your boat speed) friends must be attached to the boat.
- Adds impact resistance (enabled at lvl 75, prevents damage to the boat when hitting other objects)
- Hauling (new skill)
- Adds a small amount of total carry weight over time
- Reduces the mass of carts when heavily loaded (scales, significantly)
- Gain XP through moving carts, more xp for a heavier load
0.5.21
- Limited bonus crafting chance to valid percentile chance ranges
- Added an option to have fractional rolls for mining allowed to have a chance to spawn. This provides more linear scaling for drops with low chances (like mudpiles)
0.5.20
- Added extra safety checks for invalid denylist entries for pickable luck levels and items
- Added a denylist for mining drop modification
- Fixed a bug that could result in 1-2 more bonus item being given than intended when lucky crafting
- Rescaled mining drops with low chance to be less generous than before
- Fixes rockbreaker softlock on rock types not used by default
0.5.19
- Fixes mining loot increases not being applied to small destructible rocks
0.5.18
- Configuration to individually enable/disable swimming stamina cost reduction
- Configuration to modify the distance that Mining bonuses can be applied at
- Safety fallback, with configuration to reset rockbreaker incase it becomes stuck
- Fixes a bug which would cause 100 skill level to provide no extra mining drops in a very specific scenario
0.5.17
- Reduces chances that rockbreaker is not reset with rock destruction
- Reduces config sync strictness to allow players using the mod on servers (friends or dedicated) which do not have the mod to run their own configuration values instead of defaults
- Corrects mining AOE chance becoming unreachable
0.5.16
- Fixes hand crafting causing errors when no crafting table is available
0.5.15
- Fixes Cooking skill now being used as the skill level gate for bonus crafts when cooking food items (was crafting skill previously)
0.5.14
- Fix for excess swimming statmina consumption when stamina cost reduction is not active
0.5.13
- Make Voyager more permissive about what counts as being in the ship for skill gain
- Increased velocity requirements for Voyager skill gain, removed bounce velocity consideration (only forward or backward movement gives skill gains)
- Adds Swimming skill bonus:
- Swimming speed increases with skill level (lvl 25+, configurable)
- Reduces stamina drain while swimming (lvl 50+, configurable)
0.5.12
- Allows Farmings extra drops to work with any pickables, if configured to do so
- Default configuration still prevents it from working on non-food related pickables
0.5.11
- Fixes Animal handling drops triggering for tamed creatures that do not have drops
0.5.10
- Additional configurabiliity for Mining drops chance for drops that have a chance to drop
- Configuration option to avoid increasing drops for mining products that are not stone/ore
0.5.9
- Fixes broken items not being unequipped when running out of durability
0.5.8
- Fixes honey not giving XP for Animal Whisperer when harvested
- Fixes an issue where high levels of Voyager could result in negative steering on some boats
0.5.7
- Fixes mining drop chance being overly generous on chance based ores
- Fixes mining drop chance giving extra drops on small trees
0.5.6
- Compatibility with ZenBees
- Fixes for bee biome allowance not working in some scenarios
0.5.5
- Fixes for Call to Arms
- Fixed an issue with destroying trees that had no drops
- Fixed an issue where Animal whisperer would cause an error on tamable creatures with no drops
- Added increased honey yields for the animal whisperer skill (15)
- Added the ability for beehives to work regardless of biome animal whisper (25)
0.5.2
- Fixes crafting bonus chance incorrectly giving a very high chance to get bonus crafts
0.5.1
- Fixes accesstools warning
0.5.0
- Adds CRAFTING skill bonuses!
- Crafting provides a chance for additional crafting yields based on skill level (lvl 25+) (now more than 1, scaling with skill and configurable)
- Crafting can refund partial resource costs sometimes (lvl 50+)
- Mining drop scales are now more linear (not exponential) for drops that have a highly variable chance of dropping
- Adds in more failsafes to prevent AOE mining from becoming disabled in the current session
- Added mining drop increases for small destructible rocks
0.4.0
- Better rock breaker per level scaling
- Sneak now provides a damage bonus to backstabs starting at level 25. Configurable enable/disable, level, and damage scale
0.3.19
- Added the ability to explode whole ore blocks at a small chance, default starting is lvl 75 with a max chance of 5%
- Improved compatibility for AOE mining with modified ore drops
- Improved performance of mining extremely large rocks
- Improved performance of mining returning drops for extremely large rocks
0.3.18
- Improves network synchronization for bonus gathering yields
- Increases vectors that are valid for triggering Voyager skill gains
- Increased default frequency of the voyager skill gain checks
- Increased the internal skill rate for Voyager
0.3.17
- Prevents enemy shields from providing blood magic XP
0.3.16
- Improves support for loot tables that create creatures, no longer causes errors or additional creature spawns based on luck
- Increases Mining AOE effect speed
0.3.15
- Improves support for mods that modify ore drops
0.3.14
- Prevents Voyager skill gains while on a boat but not moving
- Fixes a skill gain rate bug for Voyager impacting specific hardware configurations
- Corrects paddle speed scaling bonus
0.3.13
- Fixes AOE harvesting being disabled when harvesting only a few items
0.3.12
- Fixes a bug where if many items were triggered for AOE harvesting the async harvesting task would not re-enable AOE harvesting afterwards.
0.3.11
- Improve compatibility with mods which modify ore drops
0.3.10
- Prevents sneaking speed scaling from giving speed while you are over encumbered
- Fixes chain activation of gathering AOE skill on harvestables that are planted close together
0.3.9
- Improve compatibility with players who do not have the mod running
- Fixes a bug where gathering AOE harvest would not activate
- Reduced default frequency of Voyager skill gain
0.3.8
- Reduces luck when mining low chance yield rocks
- Adds an incompatibility with the "SNEAKr" mod, both mods patch the same thing and will not work together.
0.3.7
- Fixes a bug where shared would prevent skill gain in certain scenarios
0.3.6
- Fixes crash when mining rocks that are excessively large
0.3.5
- Increases flexibility of disallow list for shared XP
- Adds config to optionally disable AOE mining
0.3.4
- Reduces default scale of pickaxe AOE mining
- Adds a disallow list for shared XP
- Removes extra logging from stamina reduction
0.3.3
- Fixes infinite re-gathering from gathered nodes that are still visible
- Fixes stamina reduction causing returned stamina
0.3.2
- Makes Voyager skill gain rate configurable
0.3.1
- Fix for potential patch failure on minerock
0.3.0
- Initial release
- Adds improvements to Woodcutting, Pickaxe, Farming, Sneaking, Run, Bloodmagic, gathering, and cooking
- Adds new skills for Voyager, AnimalWhisper and sharing of xp between low/high skills