Decompiled source of ImpactfulSkills v0.7.0

plugins/ImpactfulSkills.dll

Decompiled 5 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ImpactfulSkills.common;
using ImpactfulSkills.patches;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ImpactfulSkills")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ImpactfulSkills")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.6.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.6.1.0")]
namespace ImpactfulSkills
{
	internal class ValConfig
	{
		public static ConfigFile cfg;

		public static ConfigEntry<bool> EnableDebugMode;

		public static ConfigEntry<bool> EnableWoodcutting;

		public static ConfigEntry<float> WoodCuttingDmgMod;

		public static ConfigEntry<float> WoodCuttingLootFactor;

		public static ConfigEntry<bool> EnableMining;

		public static ConfigEntry<float> MiningDmgMod;

		public static ConfigEntry<float> MiningLootFactor;

		public static ConfigEntry<float> MiningAOERange;

		public static ConfigEntry<float> MiningAOELevel;

		public static ConfigEntry<bool> EnableMiningAOE;

		public static ConfigEntry<bool> EnableMiningRockBreaker;

		public static ConfigEntry<float> RockBreakerMaxChance;

		public static ConfigEntry<int> RockBreakerRequiredLevel;

		public static ConfigEntry<float> RockBreakerDamage;

		public static ConfigEntry<int> MinehitsPerInterval;

		public static ConfigEntry<float> ChanceForAOEOnHit;

		public static ConfigEntry<bool> SkillLevelBonusEnabledForMiningDropChance;

		public static ConfigEntry<bool> ChanceForAOEOnHitScalesWithSkill;

		public static ConfigEntry<bool> EnableMiningCritHit;

		public static ConfigEntry<int> RequiredLevelForMiningCrit;

		public static ConfigEntry<float> ChanceForMiningCritHit;

		public static ConfigEntry<float> CriticalHitDmgMult;

		public static ConfigEntry<bool> SkipNonRockDropIncreases;

		public static ConfigEntry<bool> ReducedChanceDropsForLowAmountDrops;

		public static ConfigEntry<float> DistanceMiningDropMultiplierChecks;

		public static ConfigEntry<float> RockbreakerSafetyResetTimeout;

		public static ConfigEntry<string> SkipNonRockDropPrefabs;

		public static ConfigEntry<bool> FractionalDropsAsChance;

		public static ConfigEntry<bool> EnableStealth;

		public static ConfigEntry<float> SneakSpeedFactor;

		public static ConfigEntry<float> SneakNoiseReductionLevel;

		public static ConfigEntry<float> SneakNoiseReductionFactor;

		public static ConfigEntry<bool> EnableSneakBonusDamage;

		public static ConfigEntry<int> SneakBackstabBonusLevel;

		public static ConfigEntry<float> SneakBackstabBonusFactor;

		public static ConfigEntry<bool> EnableRun;

		public static ConfigEntry<float> RunSpeedFactor;

		public static ConfigEntry<bool> EnableJump;

		public static ConfigEntry<float> JumpHeightFactor;

		public static ConfigEntry<float> JumpHeightRequiredLevel;

		public static ConfigEntry<bool> EnableFallDamageReduction;

		public static ConfigEntry<float> FallDamageReductionFactor;

		public static ConfigEntry<float> FallDamageReductionRequiredLevel;

		public static ConfigEntry<float> FallDamageHeightBonus;

		public static ConfigEntry<float> FallDamageHeightRequiredLevel;

		public static ConfigEntry<bool> EnableFallDamageHeightBonus;

		public static ConfigEntry<bool> EnableAnimalWhisper;

		public static ConfigEntry<float> AnimalTamingSpeedFactor;

		public static ConfigEntry<float> TamedAnimalLootIncreaseFactor;

		public static ConfigEntry<int> BetterBeesLevel;

		public static ConfigEntry<bool> EnableBeeBonuses;

		public static ConfigEntry<int> BeeBiomeUnrestrictedLevel;

		public static ConfigEntry<bool> EnableBeeBiomeUnrestricted;

		public static ConfigEntry<float> BeeHoneyOutputIncreaseBySkill;

		public static ConfigEntry<float> BeeHarvestXP;

		public static ConfigEntry<bool> EnableGathering;

		public static ConfigEntry<bool> EnableGatheringAOE;

		public static ConfigEntry<float> GatheringLuckFactor;

		public static ConfigEntry<float> GatheringRangeFactor;

		public static ConfigEntry<int> FarmingRangeRequiredLevel;

		public static ConfigEntry<string> GatheringLuckLevels;

		public static ConfigEntry<string> GatheringDisallowedItems;

		public static ConfigEntry<bool> EnableFarmingMultiPlant;

		public static ConfigEntry<int> FarmingMultiplantRequiredLevel;

		public static ConfigEntry<int> FarmingMultiplantMaxPlantedAtOnce;

		public static ConfigEntry<int> FarmingMultiplantRowCount;

		public static ConfigEntry<float> FarmingMultiPlantSpacingMultiplier;

		public static ConfigEntry<bool> FarmingMultiPlantSnapToExisting;

		public static ConfigEntry<float> FarmingMultiPlantBufferSpace;

		public static ConfigEntry<float> PlantingCostStaminaReduction;

		public static ConfigEntry<float> PlantingSnapDistance;

		public static ConfigEntry<bool> EnableVoyager;

		public static ConfigEntry<int> VoyagerSkillXPCheckFrequency;

		public static ConfigEntry<float> VoyagerReduceCuttingStart;

		public static ConfigEntry<float> VoyagerSailingSpeedFactor;

		public static ConfigEntry<float> VoyagerIncreaseExplorationRadius;

		public static ConfigEntry<float> VoyagerPaddleSpeedBonus;

		public static ConfigEntry<float> VoyagerPaddleSpeedBonusLevel;

		public static ConfigEntry<bool> EnableBoatDamageReduction;

		public static ConfigEntry<int> BoatDamageReductionLevel;

		public static ConfigEntry<float> VoyagerDamageReductionAmount;

		public static ConfigEntry<bool> VoyagerImpactResistance;

		public static ConfigEntry<int> VoyagerImpactResistanceLevel;

		public static ConfigEntry<bool> EnableFriendsRowSpeedBonus;

		public static ConfigEntry<float> MaxFriendsRowSpeedBonus;

		public static ConfigEntry<bool> EnableWeaponSkill;

		public static ConfigEntry<float> WeaponSkillStaminaReduction;

		public static ConfigEntry<float> WeaponSkillBowDrawStaminaCostReduction;

		public static ConfigEntry<float> WeaponSkillParryBonus;

		public static ConfigEntry<bool> EnableCooking;

		public static ConfigEntry<float> CookingBurnReduction;

		public static ConfigEntry<bool> EnableHauling;

		public static ConfigEntry<bool> EnableCarryWeightBonus;

		public static ConfigEntry<float> HaulingMaxWeightBonus;

		public static ConfigEntry<bool> EnableHaulingCartMassReduction;

		public static ConfigEntry<float> HaulingCartMassReduction;

		public static ConfigEntry<float> HaulingXPRate;

		public static ConfigEntry<int> HaulingXPCheckInterval;

		public static ConfigEntry<bool> EnableBloodMagic;

		public static ConfigEntry<float> BloodMagicXPForShieldDamageRatio;

		public static ConfigEntry<float> BloodMagicXP;

		public static ConfigEntry<bool> EnableKnowledgeSharing;

		public static ConfigEntry<float> AnimalTamingSkillGainRate;

		public static ConfigEntry<float> VoyagerSkillGainRate;

		public static ConfigEntry<float> SharedKnowledgeSkillBonusRate;

		public static ConfigEntry<float> SharedKnowledgeCap;

		public static ConfigEntry<string> SharedKnowledgeIgnoreList;

		public static ConfigEntry<bool> EnableCrafting;

		public static ConfigEntry<bool> EnableDurabilitySaves;

		public static ConfigEntry<bool> ScaleDurabilitySaveBySkillLevel;

		public static ConfigEntry<bool> EnableDurabilityLossPrevention;

		public static ConfigEntry<int> DurabilitySaveLevel;

		public static ConfigEntry<float> ChanceForDurabilityLossPrevention;

		public static ConfigEntry<int> CraftingMaxBonus;

		public static ConfigEntry<float> CraftingBonusChance;

		public static ConfigEntry<bool> EnableBonusItemCrafting;

		public static ConfigEntry<bool> EnableCraftBonusAsFraction;

		public static ConfigEntry<float> CraftBonusFractionOfCraftNumber;

		public static ConfigEntry<int> CraftingBonusCraftsLevel;

		public static ConfigEntry<bool> EnableMaterialReturns;

		public static ConfigEntry<int> CraftingMaterialReturnsLevel;

		public static ConfigEntry<float> MaxCraftingMaterialReturnPercent;

		public static ConfigEntry<float> ChanceForMaterialReturn;

		public static ConfigEntry<bool> EnableSwimming;

		public static ConfigEntry<int> SwimSpeedRequiredLevel;

		public static ConfigEntry<float> SwimmingSpeedFactor;

		public static ConfigEntry<bool> EnableSwimStaminaCostReduction;

		public static ConfigEntry<int> SwimStaminaReductionLevel;

		public static ConfigEntry<float> SwimStaminaCostReductionFactor;

		public ValConfig(ConfigFile cf)
		{
			cfg = cf;
			cfg.SaveOnConfigSet = true;
			CreateConfigValues(cf);
			Logger.setDebugLogging(EnableDebugMode.Value);
			SetupMainFileWatcher();
		}

		private void CreateConfigValues(ConfigFile Config)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			EnableDebugMode = Config.Bind<bool>("Client config", "EnableDebugMode", false, new ConfigDescription("Enables Debug logging.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdvanced = true
			} }));
			EnableDebugMode.SettingChanged += Logger.enableDebugLogging;
			EnableWoodcutting = BindServerConfig("Woodcutting", "EnableWoodcutting", value: true, "Enable woodcutting skill changes.");
			WoodCuttingDmgMod = BindServerConfig("Woodcutting", "WoodCuttingDmgMod", 1.2f, "How much skill levels impact your chop damage.");
			WoodCuttingLootFactor = BindServerConfig("Woodcutting", "WoodCuttingLootFactor", 3f, "How much the woodcutting skill provides additional loot. 2 is 2x the loot at level 100.", advanced: false, 1f, 10f);
			EnableMining = BindServerConfig("Mining", "EnableMining", value: true, "Enable mining skill changes.");
			MiningDmgMod = BindServerConfig("Mining", "MiningDmgMod", 1.2f, "How much your skill levels impact mining damage.");
			EnableMiningCritHit = BindServerConfig("Mining", "EnableMiningCritHit", value: true, "Enables mining critial hit strikes, must hit the required level for it to be active.");
			RequiredLevelForMiningCrit = BindServerConfig("Mining", "RequiredLevelForMiningCrit", 25, "Level the player must be for critical mining hits to activate", advanced: false, 0, 100);
			ChanceForMiningCritHit = BindServerConfig("Mining", "ChanceForMiningCritHit", 0.1f, "Chance for a critical hit when mining", advanced: false, 0f, 1f);
			CriticalHitDmgMult = BindServerConfig("Mining", "CriticalHitDmgMult", 3f, "Multipler for damage from a critical hit", advanced: false, 1f, 20f);
			MiningLootFactor = BindServerConfig("Mining", "MiningLootFactor", 2f, "How much the mining skill provides additional loot. 2 is 2x the loot at level 100.");
			EnableMiningAOE = BindServerConfig("Mining", "EnableMiningAOE", value: true, "Enable AOE mining skill changes.");
			ChanceForAOEOnHit = BindServerConfig("Mining", "ChanceForAOEOnHit", 0.3f, "Once AOE Mining is enabled, this is the chance for it to activate on any hit", advanced: false, 0f, 1f);
			ChanceForAOEOnHitScalesWithSkill = BindServerConfig("Mining", "ChanceForAOEOnHitScalesWithSkill", value: true, "Increases your chance for an AOE strike based on player skill");
			MiningAOERange = BindServerConfig("Mining", "MiningAOERange", 2f, "How far away the mining AOE is applied. How far away an AOE hit is applied.", advanced: false, 0.5f, 10f);
			MiningAOELevel = BindServerConfig("Mining", "MiningAOELevel", 50f, "The level that AOE mining requires to activate. What skill level Mining AOE is enabled at.", advanced: false, 0f, 100f);
			EnableMiningRockBreaker = BindServerConfig("Mining", "EnableMiningRockBreaker", value: true, "Enable mining whole veins, by a (small) chance.");
			RockBreakerMaxChance = BindServerConfig("Mining", "RockBreakerMaxChance", 0.05f, "The maximum chance to break a whole vein. 0.05 is 5% chance to break a whole vein at level 100. This is checked on each hit.", advanced: false, 0f, 1f);
			RockBreakerRequiredLevel = BindServerConfig("Mining", "RockBreakerRequiredLevel", 75, "The level that vein breaking requires to activate. What skill level whole rocks breaking is enabled at.", advanced: false, 0, 100);
			RockBreakerDamage = BindServerConfig("Mining", "RockBreakerDamage", 300f, "Veinbreakers damage, small damage numbers will mean triggering this will not destroy a whole vein, but massively weaken it. Large numbers will ensure the whole vein is destroyed.", advanced: false, 0f, 10000f);
			MinehitsPerInterval = BindServerConfig("Mining", "MinehitsPerInterval", 2, "The number of pieces per interval to break when mining large rocks.", advanced: true, 1, 100);
			SkillLevelBonusEnabledForMiningDropChance = BindServerConfig("Mining", "SkillLevelBonusEnabledForMiningDropChance", value: false, "Pickaxes skill level provides a bonus to drop chance for drops that are not gaurenteed (This can significantly increase muddy scrap-pile drops).");
			SkipNonRockDropIncreases = BindServerConfig("Mining", "SkipNonRockDropIncreases", value: true, "When enabled, only ores/rocks will get the increased drops, this primarily impacts muddy scrap piles in vanilla.");
			SkipNonRockDropPrefabs = BindServerConfig("Mining", "SkipNonRockDropPrefabs", "LeatherScraps,WitheredBone", "List of prefabs which will not recieve increased mining drops. Should be comma seperated without spaces.");
			ReducedChanceDropsForLowAmountDrops = BindServerConfig("Mining", "ReducedChanceDropsForLowAmountDrops", value: false, "When Enabled, drops that have an amount increase below 1 will only have a chance to happen instead of being rounded up to 1, and always happening.");
			FractionalDropsAsChance = BindServerConfig("Mining", "FractionalDropsAsChance", value: true, "When enabled, drops that are less than 1 become a chance to drop one. When disabled drops below 1 will never result in drops.");
			DistanceMiningDropMultiplierChecks = BindServerConfig("Mining", "DistanceMiningDropMultiplierChecks", 20f, "How far away the loot multiplier will check when rocks are destroyed. Increasing this significantly can cause a performance impact.", advanced: true, 10f, 100f);
			RockbreakerSafetyResetTimeout = BindServerConfig("Mining", "RockbreakerSafetyResetTimeout", 30f, "How long to wait before re-enabling rock breaker after its last activation.", advanced: true, 10f, 120f);
			EnableRun = BindServerConfig("Run", "EnableRun", value: true, "Enable run skill changes.");
			RunSpeedFactor = BindServerConfig("Run", "RunSpeedFactor", 0.005f, "How much the run speed is increased based on your run level. Amount applied per level, 0.005 will make level 100 run give 50% faster running.", advanced: false, 0.001f, 0.06f);
			EnableJump = BindServerConfig("Jump", "EnableJump", value: true, "Enable jump skill changes.");
			JumpHeightFactor = BindServerConfig("Jump", "JumpHeightFactor", 150f, "Percentage of original jump height at skill level 100. 100 = no change, 50 = half height, 200 = double height.", advanced: false, 50f, 300f);
			JumpHeightRequiredLevel = BindServerConfig("Jump", "JumpHeightRequiredLevel", 10f, "Minimum jump skill level required to gain jump height bonuses.", advanced: false, 0f, 100f);
			EnableFallDamageReduction = BindServerConfig("Jump", "EnableFallDamageReduction", value: true, "Enable fall damage reduction based on jump skill.");
			FallDamageReductionFactor = BindServerConfig("Jump", "FallDamageReductionFactor", 0.5f, "How much fall damage is reduced at skill level 100. 0.5 means 50% reduction at max level.", advanced: false, 0f, 1f);
			FallDamageReductionRequiredLevel = BindServerConfig("Jump", "FallDamageReductionRequiredLevel", 15f, "Minimum jump skill level required to gain fall damage reduction.", advanced: false, 0f, 100f);
			EnableFallDamageHeightBonus = BindServerConfig("Jump", "EnableFallDamageHeightBonus", value: true, "Enables Jump skill impacting the distance you can fall without recieving any fall damage.");
			FallDamageHeightRequiredLevel = BindServerConfig("Jump", "FallDamageHeightRequiredLevel", 25f, "The required level to start getting an increase to the height at which you will not recieve any fall damage.", advanced: false, 0f, 100f);
			FallDamageHeightBonus = BindServerConfig("Jump", "FallDamageHeightBonus", 3f, "Bonus to max fall height before taking damage at skill level 100 (meters). Scales with skill level (default is 4, and this is added to that).", advanced: false, 0f, 50f);
			EnableCooking = BindServerConfig("Cooking", "EnableCooking", value: true, "Enable cooking skill changes.");
			CookingBurnReduction = BindServerConfig("Cooking", "CookingBurnReduction", 0.5f, "How much offset is applied to diminishing returns for food, scaled by the players cooking skill. At 1 and cooking 100 food never degrades.", advanced: false, 0.1f, 1f);
			EnableHauling = BindServerConfig("Hauling", "EnableHauling", value: true, "Enables the hauling skill.");
			EnableCarryWeightBonus = BindServerConfig("Hauling", "EnableCarryWeightBonus", value: true, "Enables the carry weight bonus from the hauling skill.");
			HaulingMaxWeightBonus = BindServerConfig("Hauling", "HaulingMaxWeightBonus", 50f, "The maximum carry weight bonus from the hauling skill (the value you get at skill level 100).", advanced: false, 0f, 300f);
			EnableHaulingCartMassReduction = BindServerConfig("Hauling", "EnableHaulingCartMassReduction", value: true, "Enables mass reduction for the cart (this makes the cart easier to move when heavily loaded).");
			HaulingCartMassReduction = BindServerConfig("Hauling", "HaulingCartMassReduction", 0.8f, "The maximum reduction that a carts weight will recieve based on your hauling skill.", advanced: false, 0.01f, 1f);
			HaulingXPRate = BindServerConfig("Hauling", "HaulingXPRate", 0.1f, "The amount of XP that is gained each time with Hauling", advanced: false, 0.01f, 10f);
			HaulingXPCheckInterval = BindServerConfig("Hauling", "HaulingXPCheckInterval", 5, "The frequency that you can gain hauling skill while moving goods.");
			EnableBloodMagic = BindServerConfig("BloodMagic", "EnableBloodMagic", value: true, "Enable blood magic skill changes.");
			BloodMagicXPForShieldDamageRatio = BindServerConfig("BloodMagic", "BloodMagicXPForShieldDamageRatio", 50f, "How much XP is gained for shield damage. 50 is once every 50 damage.", advanced: false, 1f, 200f);
			BloodMagicXP = BindServerConfig("BloodMagic", "BloodMagicXP", 1f, "How much XP is gained, used by other blood magic skill settings.", advanced: false, 0.1f, 10f);
			EnableStealth = BindServerConfig("Sneak", "EnableStealth", value: true, "Enable sneak skill changes.");
			SneakSpeedFactor = BindServerConfig("Sneak", "SneakSpeedFactor", 0.03f, "How much sneak speed is increased based on your sneak level. Amount applied per level, 0.03 will make level 100 sneak give normal walkspeed while sneaking.", advanced: false, 0.001f, 0.06f);
			SneakNoiseReductionLevel = BindServerConfig("Sneak", "SneakNoiseReductionLevel", 50f, "The level at which noise reduction starts being applied based on your skill", advanced: false, 0f, 100f);
			SneakNoiseReductionFactor = BindServerConfig("Sneak", "SneakNoiseReductionFactor", 0.5f, "How much noise is reduced based on your sneak level. Amount applied per level, 0.5 will make level 100 sneak give 50% less noise.", advanced: false, 0.1f, 1f);
			EnableSneakBonusDamage = BindServerConfig("Sneak", "EnableSneakBonusDamage", value: true, "Enable sneak bonus damage changes.");
			SneakBackstabBonusLevel = BindServerConfig("Sneak", "SneakBackstabBonusLevel", 25, "The level at which backstab damage starts being applied based on your skill", advanced: false, 0, 100);
			SneakBackstabBonusFactor = BindServerConfig("Sneak", "SneakBackstabBonusFactor", 2f, "How much backstab damage is increased based on your sneak level. 1 is a 100% bonus backstab damage at skill level 100.", advanced: false, 0.1f, 10f);
			EnableAnimalWhisper = BindServerConfig("AnimalHandling", "EnableAnimalWhisper", value: true, "Enable animal handling skill changes.");
			AnimalTamingSpeedFactor = BindServerConfig("AnimalHandling", "AnimalTamingSpeedFactor", 6f, "How much your animal handling skill impacts taming speed. 6 is 6x taming speed at level 100 (5 minutes vs 30 minutes default)", advanced: false, 1f, 10f);
			TamedAnimalLootIncreaseFactor = BindServerConfig("AnimalHandling", "TamedAnimalLootIncreaseFactor", 3f, "How much the animal handling skill improves your loot from tamed creatures. 3 is 3x the loot at level 100", advanced: false, 1f, 10f);
			EnableBeeBonuses = BindServerConfig("AnimalHandling", "EnableBeeBonuses", value: true, "Enables Animal Handling bonuses related to Bees.");
			BetterBeesLevel = BindServerConfig("AnimalHandling", "BetterBeesLevel", 15, "The level at which Bee productivity traits kick in", advanced: false, 0, 100);
			BeeHoneyOutputIncreaseBySkill = BindServerConfig("AnimalHandling", "BeeHoneyOutputIncreaseBySkill", 1f, "At level 100 skill, and 1.0 this results in a 100% increase in honey gathered.");
			EnableBeeBiomeUnrestricted = BindServerConfig("AnimalHandling", "EnableBeeBiomeUnrestricted", value: true, "At the specified level, beeshives built by you can produce honey in any biome.");
			BeeBiomeUnrestrictedLevel = BindServerConfig("AnimalHandling", "BeeBiomeUnrestrictedLevel", 25, "At this level, if enabled, beehives built by you can produce honey in any biome.", advanced: false, 0, 100);
			BeeHarvestXP = BindServerConfig("AnimalHandling", "BeeHarvestXP", 2f, "The amount of xp for Animal handling provided by harvesting a single honey from a beehive", advanced: false, 0f, 20f);
			EnableGathering = BindServerConfig("Farming", "EnableGathering", value: true, "Enable gathering skill changes.");
			GatheringLuckFactor = BindServerConfig("Farming", "GatheringLuckFactor", 0.5f, "How much luck impacts gathering. Each level gives you a small chance to get better loot.", advanced: false, 0.1f, 5f);
			EnableGatheringAOE = BindServerConfig("Farming", "EnableGatheringAOE", value: true, "Enable AOE gathering skill changes.");
			GatheringRangeFactor = BindServerConfig("Farming", "GatheringRangeFactor", 5f, "AOE gathering range you have at level 100.", advanced: false, 3f, 25f);
			FarmingRangeRequiredLevel = BindServerConfig("Farming", "GatheringRangeRequiredLevel", 50, "The level that AOE gathering requires to activate.", advanced: false, 0, 100);
			GatheringLuckLevels = BindServerConfig("Farming", "GatheringLuckLevels", "30,50,70,90,100", "Higher values have a lower chance of dropping. Each comma seperated number entry (0-100) is a chance at an additional drop.");
			GatheringDisallowedItems = BindServerConfig("Farming", "GatheringDisallowedItems", "SurtlingCore,Flint,Wood,Branch,Stone,Amber,AmberPearl,Coins,Ruby,CryptRemains,Obsidian,Crystal,Pot_Shard,DragonEgg,DvergrLantern,DvergrMineTreasure,SulfurRock,VoltureEgg,Swordpiece,MoltenCore,Hairstrands,Tar,BlackCore", "Items which can be picked, but do not get a luck roll for multiple loot and will not be auto-picked.");
			EnableFarmingMultiPlant = BindServerConfig("Farming", "EnableFarmingMultiPlant", value: true, "Enables farming multi-planting");
			FarmingMultiplantRequiredLevel = BindServerConfig("Farming", "FarmingMultiplantRequiredLevel", 25, "The level that Multiplant is enabled.", advanced: false, 0, 100);
			FarmingMultiplantMaxPlantedAtOnce = BindServerConfig("Farming", "FarmingMultiplantMaxPlantedAtOnce", 12, "The total number of plants that can be planted at once at maximum gathering.");
			FarmingMultiplantRowCount = BindServerConfig("Farming", "FarmingMultiplantRowCount", 4, "The number of plants per row (columns) before wrapping to next row", advanced: true, 1, 12);
			FarmingMultiPlantSpacingMultiplier = BindServerConfig("Farming", "FarmingMultiPlantSpacingMultiplier", 2f, "Multiplier applied to plant growRadius for spacing (2.0 = 2x radius spacing)", advanced: true, 1f, 5f);
			FarmingMultiPlantSnapToExisting = BindServerConfig("Farming", "FarmingMultiPlantSnapToExisting", value: true, "Automatically align new grid to nearby existing plants");
			FarmingMultiPlantBufferSpace = BindServerConfig("Farming", "FarmingMultiPlantBufferSpace", 0.1f, "Additional space for all multiplanted plants to ensure they are healthy.", advanced: true, 0f, 5f);
			PlantingCostStaminaReduction = BindServerConfig("Farming", "PlantingCostStaminaReduction", 0.5f, "At max level, the percentage reduction in stamina cost when placing.", advanced: true, 0f, 1f);
			PlantingSnapDistance = BindServerConfig("Farming", "PlantingSnapDistance", 5f, "The distance that is checked for other plants to attempt to snap to.", advanced: true, 0f, 10f);
			EnableVoyager = BindServerConfig("Voyager", "EnableVoyager", value: true, "Enable voyager skill changes.");
			VoyagerSkillXPCheckFrequency = BindServerConfig("Voyager", "VoyagerSkillXPCheckFrequency", 5, "How often Voyager skill can be increased while sailing. Rate varies based on your game physics engine speed.", advanced: false, 5, 200);
			VoyagerReduceCuttingStart = BindServerConfig("Voyager", "VoyagerReduceCuttingStart", 50f, "The level that the player starts to reduce the penalty of not having the wind at your back.", advanced: false, 0f, 100f);
			VoyagerSailingSpeedFactor = BindServerConfig("Voyager", "VoyagerSailingSpeedFactor", 1f, "How much the sailing speed is increased based on your voyager level. Amount applied per level, 2 will make level 100 voyager give 100% faster sailing.", advanced: false, 1f, 20f);
			VoyagerIncreaseExplorationRadius = BindServerConfig("Voyager", "VoyagerIncreaseExplorationRadius", 3f, "How much the exploration radius is increased based on your voyager level. Amount applied per level, 1 will make level 100 voyager give 100% more exploration radius.", advanced: false, 0f, 20f);
			VoyagerPaddleSpeedBonus = BindServerConfig("Voyager", "VoyagerPaddleSpeedBonus", 2f, "How much the paddle speed is increased based on your voyager level. 1 is a 100% bonus at level 100", advanced: false, 0.01f, 5f);
			VoyagerPaddleSpeedBonusLevel = BindServerConfig("Voyager", "VoyagerPaddleSpeedBonusLevel", 25f, "The level that the player starts to get a bonus to paddle speed.", advanced: false, 0f, 100f);
			EnableFriendsRowSpeedBonus = BindServerConfig("Voyager", "EnableFriendsRowSpeedBonus", value: true, "Whether or not friends attached to the ship will provide a 'rowing' speed bonus.");
			MaxFriendsRowSpeedBonus = BindServerConfig("Voyager", "MaxFriendsRowSpeedBonus", 0.25f, "The maximum speed bonus percent that each player can contribute. Players contribution is based on their own Voyager skill level.", advanced: false, 0f, 2f);
			EnableBoatDamageReduction = BindServerConfig("Voyager", "EnableBoatDamageReduction", value: true, "Enable to reduce damage to your boat as Voyager skill level increases.");
			VoyagerDamageReductionAmount = BindServerConfig("Voyager", "VoyagerDamageReductionAmount", 0.9f, "The maximum percentage of damage reduction, at level 100 skill. Scaled to skill. 1 is 100% damage reduction at player skill level 100.", advanced: false, 0f, 1f);
			BoatDamageReductionLevel = BindServerConfig("Voyager", "BoatDamageReductionLevel", 35, "The level at which you start to recieve a damage reduction from damage taken while on the boat");
			VoyagerImpactResistance = BindServerConfig("Voyager", "VoyagerImpactResistance", value: true, "Whether or not impact resistance is enabled.");
			VoyagerImpactResistanceLevel = BindServerConfig("Voyager", "VoyagerImpactResistanceLevel", 75, "The level at which impact resistance is enabled. This prevents the ship from taking damage when it bumps into something.");
			EnableWeaponSkill = BindServerConfig("WeaponSkills", "EnableWeaponSkill", value: true, "Enable weapon skill changes.");
			WeaponSkillStaminaReduction = BindServerConfig("WeaponSkills", "WeaponSkillStaminaReduction", 0.5f, "How much stamina is reduced based on your weapon skill level at level 100. 0.5 will make level 100 weapon skill give 50% less stamina cost.", advanced: false, 0f, 1f);
			WeaponSkillParryBonus = BindServerConfig("WeaponSkills", "WeaponSkillParryBonus", 1f, "How much extra XP you get for parrying an attack", advanced: false, 0f, 10f);
			WeaponSkillBowDrawStaminaCostReduction = BindServerConfig("WeaponSkills", "WeaponSkillBowDrawStaminaCostReduction", 0.5f, "How much stamina is reduced based on your weapon skill level at level 100. 0.5 will make level 100 weapon skill give 50% less stamina cost. Vanilla is .33", advanced: false, 0f, 1f);
			EnableCrafting = BindServerConfig("Crafting", "EnableCrafting", value: true, "Enable crafting skill changes.");
			EnableDurabilityLossPrevention = BindServerConfig("Crafting", "EnableDurabilityLossPrevention", value: true, "Enables durability reduction prevention that can scale with player skill.");
			EnableDurabilitySaves = BindServerConfig("Crafting", "EnableDurabilitySaves", value: true, "Enables reducing how often you use durability for your items.");
			DurabilitySaveLevel = BindServerConfig("Crafting", "DurabilitySaveLevel", 25, "Level requirement to enable durability saves.");
			ChanceForDurabilityLossPrevention = BindServerConfig("Crafting", "ChanceForDurabilityLossPrevention", 0.25f, "Chance that you will not use durability on use.", advanced: false, 0f, 1f);
			ScaleDurabilitySaveBySkillLevel = BindServerConfig("Crafting", "ScaleDurabilitySaveBySkillLevel", value: true, "Reduces MaxChanceForDurabilityPreserveOnUse based on level, at lvl 50 crafting MaxChanceForDurabilityPreserveOnUse is 50% of its value.");
			EnableBonusItemCrafting = BindServerConfig("Crafting", "EnableBonusItemCrafting", value: true, "Enables crafting bonus items.");
			CraftingBonusCraftsLevel = BindServerConfig("Crafting", "CraftingBonusCraftsLevel", 50, "The level at which you can start getting bonus crafts.", advanced: false, 0, 100);
			CraftingMaxBonus = BindServerConfig("Crafting", "CraftingMaxBonus", 3, "The maximum number of additional bonus crafts you can get from crafting an item");
			CraftingBonusChance = BindServerConfig("Crafting", "CraftingBonusChance", 0.3f, "The chance to get a bonus craft when crafting an item. 0.5 is a 50% chance to get a bonus craft at level 100. Bonus crafting success can stack up to the CraftingMaxBonus times.", advanced: false, 0f, 1f);
			EnableCraftBonusAsFraction = BindServerConfig("Crafting", "EnableCraftBonusAsFraction", value: true, "Enable crafting bonus as a fraction of the number crafted (for recipes where the result is more than 1). If disabled, the bonus is always 1 item.");
			CraftBonusFractionOfCraftNumber = BindServerConfig("Crafting", "CraftBonusFractionOfCraftNumber", 0.25f, "If the number of items crafted by the recipe is greater than 1, a percentage of the number crafted is used for the bonus. This determines that percentage. Eg: craft 20 arrows (1 craft) a .25 value would give you 5 arrows for 1 bonus craft.");
			EnableMaterialReturns = BindServerConfig("Crafting", "EnableMaterialReturns", value: true, "Enable material returns from crafting.");
			CraftingMaterialReturnsLevel = BindServerConfig("Crafting", "CraftingMaterialReturnsLevel", 75, "The level at which material returns start being applied based on your skill", advanced: false, 0, 100);
			MaxCraftingMaterialReturnPercent = BindServerConfig("Crafting", "MaxCraftingMaterialReturnPercent", 0.3f, "The maximum percentage of materials that can be returned from crafting. 0.5 is 50% at level 100.", advanced: false, 0f, 1f);
			ChanceForMaterialReturn = BindServerConfig("Crafting", "ChanceForMaterialReturn", 0.15f, "The chance to return materials when crafting an item. 0.25 is a 25% chance to return materials at level 100.", advanced: false, 0f, 1f);
			EnableCooking = BindServerConfig("Cooking", "EnableCooking", value: true, "Enable cooking skill changes.");
			CookingBurnReduction = BindServerConfig("Cooking", "CookingBurnReduction", 0.5f, "How much offset is applied to diminishing returns for food, scaled by the players cooking skill. At 1 and cooking 100 food never degrades.", advanced: false, 0.1f, 1f);
			EnableKnowledgeSharing = BindServerConfig("SkillRates", "EnableKnowledgeSharing", value: true, "Enable shared knowledge, this allows you to gain faster experiance in low skills if you already have other high skills (eg switching primary weapon skill).");
			AnimalTamingSkillGainRate = BindServerConfig("SkillRates", "AnimalTamingSkillGainRate", 1f, "How fast the skill is gained.", advanced: false, 1f, 10f);
			VoyagerSkillGainRate = BindServerConfig("SkillRates", "VoyagerSkillGainRate", 1f, "How fast the skill is gained.", advanced: false, 1f, 10f);
			SharedKnowledgeSkillBonusRate = BindServerConfig("SkillRates", "SharedKnowledgeSkillBonusRate", 1.5f, "How strong at maximum the xp bonus from shared knowledge will be when catching up skills lower than your highest.", advanced: false, 0f, 10f);
			SharedKnowledgeCap = BindServerConfig("SkillRates", "SharedKnowledgeCap", 5f, "The number of levels below your maximum skill that shared knowledge stops providing a bonus at. Eg: max skill 90, at 5 any skills 85+ will not recieve an xp bonus.", advanced: true, 0f, 50f);
			SharedKnowledgeIgnoreList = BindServerConfig("SkillRates", "SharedKnowledgeIgnoreList", "", "Comma separated list of skills to ignore when calculating shared knowledge. This is useful for skills that have vastly different XP curves or that you simply do not want an accelerated growth rate in. Invalid skill names will be ignored.");
			SharedKnowledgeIgnoreList.SettingChanged += SharedKnowledge.UnallowedSharedXPSkillTypesChanged;
			EnableSwimming = BindServerConfig("Swimming", "EnableSwimming", value: true, "Enable swimming skill changes.");
			EnableSwimStaminaCostReduction = BindServerConfig("Swimming", "EnableSwimStaminaCostReduction", value: true, "Enables swim stamina cost reduction, at the level specified by SwimStaminaReductionLevel.");
			SwimSpeedRequiredLevel = BindServerConfig("Swimming", "SwimSpeedRequiredLevel", 25, "The level that swimming speed increases start being applied based on your skill", advanced: false, 0, 100);
			SwimmingSpeedFactor = BindServerConfig("Swimming", "SwimmingSpeedFactor", 3f, "How much swimming speed is increased based on your swimming level. This is modified by your characters swimming level. At skill level 100 the full value is in effect.", advanced: false, 0.1f, 10f);
			SwimStaminaReductionLevel = BindServerConfig("Swimming", "SwimStaminaReductionLevel", 50, "The level that swim stamina cost reductions start being applied based on your skill", advanced: false, 0, 100);
			SwimStaminaCostReductionFactor = BindServerConfig("Swimming", "SwimStaminaCostReductionFactor", 0.5f, "How much swim stamina cost is reduced based on your swimming level. This is modified by your characters swimming level. At skill level 100 the full value is in effect.", advanced: false, 0.1f, 1f);
		}

		internal static void SetupMainFileWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher();
			fileSystemWatcher.NotifyFilter = NotifyFilters.LastWrite;
			fileSystemWatcher.Path = Path.GetDirectoryName(cfg.ConfigFilePath);
			fileSystemWatcher.Filter = "MidnightsFX.ImpactfulSkills.cfg";
			fileSystemWatcher.Changed += OnConfigFileChanged;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private static void OnConfigFileChanged(object sender, FileSystemEventArgs e)
		{
			if (ZNet.instance.IsServer())
			{
				Logger.LogInfo("Configuration file has been changed, reloading settings.");
				cfg.Reload();
			}
		}

		public static ConfigEntry<float[]> BindServerConfig(string catagory, string key, float[] value, string description, bool advanced = false, float valmin = 0f, float valmax = 150f)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			return cfg.Bind<float[]>(catagory, key, value, new ConfigDescription(description, (AcceptableValueBase)(object)new AcceptableValueRange<float>(valmin, valmax), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true,
				IsAdvanced = advanced
			} }));
		}

		public static ConfigEntry<bool> BindServerConfig(string catagory, string key, bool value, string description, AcceptableValueBase acceptableValues = null, bool advanced = false)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			return cfg.Bind<bool>(catagory, key, value, new ConfigDescription(description, acceptableValues, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true,
				IsAdvanced = advanced
			} }));
		}

		public static ConfigEntry<int> BindServerConfig(string catagory, string key, int value, string description, bool advanced = false, int valmin = 0, int valmax = 150)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			return cfg.Bind<int>(catagory, key, value, new ConfigDescription(description, (AcceptableValueBase)(object)new AcceptableValueRange<int>(valmin, valmax), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true,
				IsAdvanced = advanced
			} }));
		}

		public static ConfigEntry<float> BindServerConfig(string catagory, string key, float value, string description, bool advanced = false, float valmin = 0f, float valmax = 150f)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			return cfg.Bind<float>(catagory, key, value, new ConfigDescription(description, (AcceptableValueBase)(object)new AcceptableValueRange<float>(valmin, valmax), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true,
				IsAdvanced = advanced
			} }));
		}

		public static ConfigEntry<string> BindServerConfig(string catagory, string key, string value, string description, AcceptableValueList<string> acceptableValues = null, bool advanced = false)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			return cfg.Bind<string>(catagory, key, value, new ConfigDescription(description, (AcceptableValueBase)(object)acceptableValues, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true,
				IsAdvanced = advanced
			} }));
		}
	}
	internal class Logger
	{
		public static LogLevel Level = (LogLevel)16;

		public static void enableDebugLogging(object sender, EventArgs e)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			if (ValConfig.EnableDebugMode.Value)
			{
				Level = (LogLevel)32;
			}
			else
			{
				Level = (LogLevel)16;
			}
		}

		public static void setDebugLogging(bool state)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			if (state)
			{
				Level = (LogLevel)32;
			}
			else
			{
				Level = (LogLevel)16;
			}
		}

		public static void LogDebug(string message)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)Level >= 32)
			{
				ImpactfulSkills.Log.LogInfo((object)message);
			}
		}

		public static void LogInfo(string message)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)Level >= 16)
			{
				ImpactfulSkills.Log.LogInfo((object)message);
			}
		}

		public static void LogWarning(string message)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			if ((int)Level >= 4)
			{
				ImpactfulSkills.Log.LogWarning((object)message);
			}
		}

		public static void LogError(string message)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			if ((int)Level >= 2)
			{
				ImpactfulSkills.Log.LogError((object)message);
			}
		}
	}
	[BepInPlugin("MidnightsFX.ImpactfulSkills", "ImpactfulSkills", "0.6.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[SynchronizationMode(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class ImpactfulSkills : BaseUnityPlugin
	{
		public const string PluginGUID = "MidnightsFX.ImpactfulSkills";

		public const string PluginName = "ImpactfulSkills";

		public const string PluginVersion = "0.6.1";

		public ValConfig cfg;

		public static CustomLocalization Localization = LocalizationManager.Instance.GetLocalization();

		internal static AssetBundle EmbeddedResourceBundle;

		public static ManualLogSource Log;

		public void Awake()
		{
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			cfg = new ValConfig(((BaseUnityPlugin)this).Config);
			EmbeddedResourceBundle = AssetUtils.LoadAssetBundleFromResources("ImpactfulSkills.AssetsEmbedded.impactfulskills", typeof(ImpactfulSkills).Assembly);
			AddLocalizations();
			Gathering.SetupGatherables();
			Mining.SetupMining();
			AnimalWhisper.SetupAnimalSkill();
			Voyaging.SetupSailingSkill();
			Hauling.SetupHaulingSkill();
			Compatibility.CheckModCompat();
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			new Harmony("MidnightsFX.ImpactfulSkills").PatchAll(executingAssembly);
		}

		private void AddLocalizations()
		{
			CustomLocalization localization = LocalizationManager.Instance.GetLocalization();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Localizations.");
			string[] manifestResourceNames = typeof(ImpactfulSkills).Assembly.GetManifestResourceNames();
			foreach (string text in manifestResourceNames)
			{
				if (text.Contains("Localizations"))
				{
					string text2 = Regex.Replace(ReadEmbeddedResourceFile(text), "\\/\\/.*", "");
					string[] array = text.Split(new char[1] { '.' });
					((BaseUnityPlugin)this).Logger.LogDebug((object)("Adding localization: " + array[2]));
					localization.AddJsonFile(array[2], text2);
				}
			}
		}

		internal static string ReadEmbeddedResourceFile(string filename)
		{
			using Stream stream = typeof(ImpactfulSkills).Assembly.GetManifestResourceStream(filename);
			using StreamReader streamReader = new StreamReader(stream);
			return streamReader.ReadToEnd();
		}
	}
}
namespace ImpactfulSkills.modules
{
	internal static class PlantGrid
	{
		internal class PlantGhost
		{
			public GameObject Ghost { get; set; }
		}

		internal class Plantable
		{
			public float GrowRadius { get; set; }

			public GameObject Refgo { get; set; }

			public List<Requirement> Seeds { get; set; }
		}

		[HarmonyPriority(100)]
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		public static class Patch_ZNetScene_Awake
		{
			private static void Postfix()
			{
				BuildPlantRequirements();
			}
		}

		[HarmonyPatch(typeof(Player), "SetupPlacementGhost")]
		private static class PlayerSetupPlacementGhost
		{
			private static void Postfix(Player __instance)
			{
				if (!ValConfig.EnableFarmingMultiPlant.Value || (Object)(object)__instance.m_placementGhost == (Object)null || !HoldingCultivator())
				{
					DestroyPlacementGhosts();
				}
				else if (((Character)__instance).GetSkillLevel((SkillType)106) < (float)ValConfig.FarmingMultiplantRequiredLevel.Value)
				{
					DestroyPlacementGhosts();
				}
				else if (!IsPlantable(__instance.m_placementGhost))
				{
					DestroyPlacementGhosts();
				}
				else
				{
					CreatePlacementGhosts(__instance.m_placementGhost, __instance);
				}
			}
		}

		[HarmonyPatch(typeof(Player), "UpdatePlacementGhost")]
		private static class AdjustPlacementGhosts
		{
			private static void Postfix(Player __instance)
			{
				if (GridPlantingActive && HoldingCultivator())
				{
					UpdateGridGhostPositions(__instance, __instance.m_placementGhost);
				}
			}
		}

		[HarmonyPatch(typeof(Player), "PlacePiece")]
		public static class PlaceMultiPlantPieces
		{
			private static void Postfix(Player __instance, Piece piece)
			{
				if (GridPlantingActive && IsPlantable(((Component)piece).gameObject))
				{
					PlantGhostsWithCosts(__instance, ((Component)piece).gameObject);
					DestroyPlacementGhosts();
				}
			}
		}

		internal static List<PlantGhost> GhostPlacementGrid = new List<PlantGhost>();

		internal static bool GridPlantingActive = false;

		internal static Dictionary<string, Plantable> PlantableDefinitions = new Dictionary<string, Plantable>();

		private static int plantSpaceMask = 0;

		private static int GhostLayer = 0;

		internal static float Spacing = 0f;

		internal static Quaternion OriginalRotation = Quaternion.identity;

		private static void BuildPlantRequirements()
		{
			PlantableDefinitions.Clear();
			if ((Object)(object)ZNetScene.instance == (Object)null || ZNetScene.instance.m_prefabs == null)
			{
				Logger.LogWarning("ZNetScene not ready for plant definitions");
				return;
			}
			foreach (GameObject prefab in ZNetScene.instance.m_prefabs)
			{
				Plant component = prefab.GetComponent<Plant>();
				if ((Object)(object)component == (Object)null || PlantableDefinitions.ContainsKey(((Object)prefab).name))
				{
					continue;
				}
				List<Requirement> list = new List<Requirement>();
				Piece component2 = prefab.GetComponent<Piece>();
				if ((Object)(object)component2 != (Object)null)
				{
					Requirement[] resources = component2.m_resources;
					foreach (Requirement item in resources)
					{
						list.Add(item);
					}
				}
				PlantableDefinitions.Add(((Object)prefab).name, new Plantable
				{
					GrowRadius = component.m_growRadius,
					Refgo = prefab,
					Seeds = list
				});
				GameObject[] grownPrefabs = component.m_grownPrefabs;
				foreach (GameObject val in grownPrefabs)
				{
					if (!PlantableDefinitions.ContainsKey(((Object)val).name))
					{
						PlantableDefinitions.Add(((Object)val).name, new Plantable
						{
							Refgo = val,
							GrowRadius = component.m_growRadius
						});
					}
				}
				Logger.LogDebug("Added plant cache entry: " + ((Object)prefab).name);
			}
			plantSpaceMask = LayerMask.GetMask(new string[4] { "static_solid", "Default_small", "piece", "piece_nonsolid" });
			GhostLayer = LayerMask.NameToLayer("ghost");
			Logger.LogInfo($"Loaded {PlantableDefinitions.Count} plantable definitions");
		}

		private static void UpdateGridGhostPositions(Player player, GameObject placementGhost)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			string prefabName = Utils.GetPrefabName(placementGhost);
			PlantableDefinitions.TryGetValue(prefabName, out var value);
			if (value == null)
			{
				return;
			}
			Vector3 val = placementGhost.transform.position;
			Vector3 val2 = placementGhost.transform.rotation * Vector3.right * Spacing;
			Vector3 val3 = placementGhost.transform.rotation * Vector3.forward * Spacing;
			if (TrySnapToNearbyPlants(val, prefabName, out var snappedOrigin))
			{
				val = snappedOrigin + val3;
			}
			int num = 0;
			int num2 = 0;
			int value2 = ValConfig.FarmingMultiplantRowCount.Value;
			float y = default(float);
			foreach (PlantGhost item in GhostPlacementGrid)
			{
				Vector3 val4 = val + val2 * (float)num2 + val3 * (float)num;
				Heightmap.GetHeight(val4, ref y);
				val4.y = y;
				item.Ghost.transform.position = val4;
				item.Ghost.transform.rotation = placementGhost.transform.rotation;
				SetGhostVisibility(isValid: IsValidPlantPosition(val4, value.GrowRadius), ghostGO: item.Ghost);
				num2++;
				if (num2 >= value2)
				{
					num2 = 0;
					num++;
				}
			}
		}

		private static bool TrySnapToNearbyPlants(Vector3 originPos, string plantName, out Vector3 snappedOrigin)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			snappedOrigin = originPos;
			if (!ValConfig.FarmingMultiPlantSnapToExisting.Value)
			{
				return false;
			}
			float value = ValConfig.PlantingSnapDistance.Value;
			Collider[] array = Physics.OverlapSphere(originPos, value, plantSpaceMask);
			Plant val = null;
			float num = float.MaxValue;
			Collider[] array2 = array;
			foreach (Collider val2 in array2)
			{
				Plant component = ((Component)val2).GetComponent<Plant>();
				if ((Object)(object)component != (Object)null && Utils.GetPrefabName(((Component)val2).gameObject) == plantName)
				{
					float num2 = Vector3.Distance(originPos, ((Component)component).transform.position);
					if (num2 < num)
					{
						num = num2;
						val = component;
					}
				}
			}
			if ((Object)(object)val != (Object)null)
			{
				snappedOrigin = ((Component)val).transform.position;
				Logger.LogDebug($"Snapped grid origin to nearest plant at {snappedOrigin} (distance: {num})");
				return true;
			}
			return false;
		}

		private static void CalculateGridPositions(Player player, GameObject originalGhost, int maxToPlace, Plantable plantDef)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			OriginalRotation = originalGhost.transform.rotation;
			Vector3 val = originalGhost.transform.position;
			Vector3 val2 = OriginalRotation * Vector3.right * Spacing;
			Vector3 val3 = OriginalRotation * Vector3.forward * Spacing;
			string prefabName = Utils.GetPrefabName(originalGhost);
			if (TrySnapToNearbyPlants(val, prefabName, out var snappedOrigin))
			{
				val = snappedOrigin + val3;
			}
			int num = 0;
			int num2 = 0;
			int value = ValConfig.FarmingMultiplantRowCount.Value;
			float y = default(float);
			for (int i = 0; i < maxToPlace; i++)
			{
				Vector3 val4 = val + val2 * (float)num2 + val3 * (float)num;
				Heightmap.GetHeight(val4, ref y);
				val4.y = y;
				if (i == 0)
				{
					GhostPlacementGrid.Add(new PlantGhost
					{
						Ghost = originalGhost
					});
					continue;
				}
				ZNetView.m_forceDisableInit = true;
				GameObject val5 = Object.Instantiate<GameObject>(originalGhost);
				((Object)val5).name = ((Object)originalGhost).name;
				val5.transform.position = val4;
				val5.transform.rotation = originalGhost.transform.rotation;
				ZNetView.m_forceDisableInit = false;
				bool isValid = IsValidPlantPosition(val4, plantDef.GrowRadius);
				SetGhostVisibility(val5, isValid);
				GhostPlacementGrid.Add(new PlantGhost
				{
					Ghost = val5
				});
				num2++;
				if (num2 >= value)
				{
					num2 = 0;
					num++;
				}
			}
		}

		private static bool IsValidPlantPosition(Vector3 checkPos, float growRadius)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			Collider[] array = Physics.OverlapSphere(checkPos, growRadius, plantSpaceMask);
			for (int i = 0; i < array.Length; i++)
			{
				if (((Component)array[i]).gameObject.layer != GhostLayer)
				{
					return false;
				}
			}
			return true;
		}

		internal static void DestroyPlacementGhosts()
		{
			foreach (PlantGhost item in GhostPlacementGrid)
			{
				if ((Object)(object)item.Ghost != (Object)null)
				{
					Object.Destroy((Object)(object)item.Ghost);
				}
			}
			GhostPlacementGrid.Clear();
			GridPlantingActive = false;
		}

		internal static void CreatePlacementGhosts(GameObject placementGhost, Player player)
		{
			if (!ValConfig.EnableFarmingMultiPlant.Value)
			{
				return;
			}
			DestroyPlacementGhosts();
			string prefabName = Utils.GetPrefabName(placementGhost);
			if (!PlantableDefinitions.ContainsKey(prefabName))
			{
				Logger.LogWarning("Plant " + prefabName + " not in definitions, cannot create grid");
				return;
			}
			Plantable plantable = PlantableDefinitions[prefabName];
			if (!((Object)(object)placementGhost.GetComponent<Plant>() == (Object)null))
			{
				int num = Mathf.RoundToInt((float)ValConfig.FarmingMultiplantMaxPlantedAtOnce.Value * ((Character)player).GetSkillFactor((SkillType)106));
				if (num > 1)
				{
					Spacing = (plantable.GrowRadius + ValConfig.FarmingMultiPlantBufferSpace.Value) * ValConfig.FarmingMultiPlantSpacingMultiplier.Value;
					CalculateGridPositions(player, placementGhost, num, plantable);
					GridPlantingActive = true;
				}
			}
		}

		private static void SetGhostVisibility(GameObject ghostGO, bool isValid)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			Renderer[] componentsInChildren = ghostGO.GetComponentsInChildren<Renderer>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				Material[] materials = componentsInChildren[i].materials;
				foreach (Material val in materials)
				{
					if (isValid)
					{
						val.color = new Color(1f, 1f, 1f, 1f);
					}
					else
					{
						val.color = new Color(1f, 0f, 0f, 1f);
					}
				}
			}
		}

		internal static void PlantGhostsWithCosts(Player player, GameObject primaryPlantablePrefab)
		{
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			if (!GridPlantingActive || GhostPlacementGrid.Count == 0)
			{
				return;
			}
			Logger.LogDebug("Placing plants in grid");
			int num = 0;
			string prefabName = Utils.GetPrefabName(primaryPlantablePrefab);
			Plantable plantable = PlantableDefinitions[prefabName];
			int num2 = 100;
			if (plantable.Seeds.Count > 0)
			{
				foreach (Requirement seed in plantable.Seeds)
				{
					int num3 = ((Humanoid)player).m_inventory.CountItems(seed.m_resItem.m_itemData.m_shared.m_name, -1, true) / seed.m_amount;
					if (num3 < num2)
					{
						num2 = num3;
					}
				}
			}
			Logger.LogDebug($"Determined resources availabe will support planing up to {num2}");
			float num4 = 10f * (ValConfig.PlantingCostStaminaReduction.Value * ((Character)player).GetSkillFactor((SkillType)106) - 1f);
			float num5 = 0f;
			foreach (PlantGhost item in GhostPlacementGrid)
			{
				if (!((Character)player).HaveStamina(num5 + num4))
				{
					Logger.LogDebug($"Player does not have enough stamina to plant more, current stamina cost: {num5}");
					break;
				}
				if (!player.NoCostCheat() && num2 == num + 1)
				{
					Logger.LogDebug($"Player does not have the resources to plant {num + 1}");
					break;
				}
				num5 += num4;
				Object.Instantiate<GameObject>(primaryPlantablePrefab, item.Ghost.transform.position, primaryPlantablePrefab.transform.rotation);
				num++;
			}
			if (plantable.Seeds.Count > 0)
			{
				Logger.LogDebug("Removing planting resource costs");
				foreach (Requirement seed2 in plantable.Seeds)
				{
					((Humanoid)player).m_inventory.RemoveItem(seed2.m_resItem.m_itemData.m_shared.m_name, seed2.m_amount * num, -1, true);
				}
			}
			Logger.LogDebug("Reducing stamina, providing planting XP.");
			((Character)player).UseStamina(num5);
			((Character)player).RaiseSkill((SkillType)106, (float)num);
		}

		internal static bool HoldingCultivator()
		{
			if ((Object)(object)Player.m_localPlayer == (Object)null || ((Humanoid)Player.m_localPlayer).GetRightItem() == null)
			{
				return false;
			}
			return ((Humanoid)Player.m_localPlayer).GetRightItem().m_shared.m_name == "$item_cultivator";
		}

		internal static bool IsPlantable(GameObject go)
		{
			return (Object)(object)go.GetComponent<Plant>() != (Object)null;
		}
	}
}
namespace ImpactfulSkills.patches
{
	public static class AnimalWhisper
	{
		[HarmonyPatch(typeof(Tameable), "DecreaseRemainingTime")]
		public static class IncreaseTamingSpeed
		{
			private static void Prefix(Tameable __instance, ref float time)
			{
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_0034: Unknown result type (might be due to invalid IL or missing references)
				//IL_004a: Unknown result type (might be due to invalid IL or missing references)
				//IL_008f: Unknown result type (might be due to invalid IL or missing references)
				if (ValConfig.EnableAnimalWhisper.Value && (Object)(object)Player.m_localPlayer != (Object)null && Vector3.Distance(((Component)Player.m_localPlayer).transform.position, ((Component)__instance).transform.position) <= 30f)
				{
					float skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor(AnimalHandling);
					float num = time * (skillFactor * ValConfig.AnimalTamingSpeedFactor.Value + 1f);
					Logger.LogDebug($"animal taming remaining time {time}, modified: {num}");
					time = num;
					((Character)Player.m_localPlayer).RaiseSkill(AnimalHandling, ValConfig.AnimalTamingSkillGainRate.Value);
				}
			}
		}

		[HarmonyPatch(typeof(Beehive), "RPC_Extract")]
		public static class BetterBeeProduction
		{
			public static void Prefix(Beehive __instance)
			{
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				if (ValConfig.EnableBeeBonuses.Value && (Object)(object)Player.m_localPlayer != (Object)null)
				{
					int honeyLevel = __instance.GetHoneyLevel();
					if (honeyLevel > 0)
					{
						((Character)Player.m_localPlayer).RaiseSkill(AnimalHandling, (float)honeyLevel * ValConfig.BeeHarvestXP.Value);
					}
				}
			}
		}

		[HarmonyPatch(typeof(Beehive), "GetHoneyLevel")]
		public static class BeeHivesMoreProductionBySkill
		{
			public static void Postfix(ref int __result)
			{
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)Player.m_localPlayer != (Object)null && __result > 0 && ValConfig.EnableBeeBonuses.Value)
				{
					float num = ValConfig.BeeHoneyOutputIncreaseBySkill.Value * ((Character)Player.m_localPlayer).GetSkillFactor(AnimalHandling);
					__result = Mathf.RoundToInt((float)__result + num * (float)__result);
				}
			}
		}

		[HarmonyPatch(typeof(Beehive), "CheckBiome")]
		public static class BehivesInAnyBiome
		{
			public static bool Prefix(Beehive __instance, ref bool __result)
			{
				//IL_0057: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)Player.m_localPlayer == (Object)null || !ValConfig.EnableBeeBiomeUnrestricted.Value)
				{
					return true;
				}
				if (__instance.m_nview.GetZDO() != null && __instance.m_nview.GetZDO().GetBool("IS_BHIVE", false))
				{
					__result = true;
					return false;
				}
				if (__instance.m_nview.GetZDO() != null && ((Character)Player.m_localPlayer).GetSkillLevel(AnimalHandling) >= (float)ValConfig.BeeBiomeUnrestrictedLevel.Value)
				{
					__instance.m_nview.GetZDO().Set("IS_BHIVE", true);
					__result = true;
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(Tameable), "OnDeath")]
		public static class IncreaseTamedAnimalYield
		{
			private static void Postfix(Tameable __instance)
			{
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_008e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0183: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_019b: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
				if (!ValConfig.EnableAnimalWhisper.Value || !((Object)(object)Player.m_localPlayer != (Object)null) || !((Object)(object)__instance != (Object)null) || !(Vector3.Distance(((Component)Player.m_localPlayer).transform.position, ((Component)__instance).transform.position) <= 20f))
				{
					return;
				}
				Character component = ((Component)__instance).gameObject.GetComponent<Character>();
				if (component == null || !component.m_tamed)
				{
					return;
				}
				CharacterDrop component2 = ((Component)__instance).gameObject.GetComponent<CharacterDrop>();
				if (!((Object)(object)component2 != (Object)null))
				{
					return;
				}
				float skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor(AnimalHandling);
				foreach (Drop drop in component2.m_drops)
				{
					int num = 0;
					float num2 = (float)drop.m_amountMin * (ValConfig.TamedAnimalLootIncreaseFactor.Value * (skillFactor * 100f)) / 100f;
					float num3 = (float)drop.m_amountMax * (ValConfig.TamedAnimalLootIncreaseFactor.Value * (skillFactor * 100f)) / 100f;
					if (num2 > 0f && num3 > 0f && num2 != num3)
					{
						num = Random.Range((int)num2, (int)num3);
					}
					else if (num2 == num3)
					{
						num = (int)Math.Round(num2, 0);
					}
					if (drop.m_chance == 1f || !(Random.value > drop.m_chance))
					{
						Logger.LogDebug($"AnimalWhisper extra drops {num} {((Object)drop.m_prefab).name}");
						Quaternion val = Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f);
						for (int i = 0; i < num; i++)
						{
							Object.Instantiate<GameObject>(drop.m_prefab, ((Component)__instance).transform.position, val);
						}
					}
				}
			}
		}

		public static SkillType AnimalHandling;

		public static void SetupAnimalSkill()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			SkillConfig val = new SkillConfig();
			val.Name = "$skill_AnimalHandling";
			val.Description = "$skill_AnimalHandling_description";
			val.Icon = ImpactfulSkills.EmbeddedResourceBundle.LoadAsset<Sprite>("Assets/Custom/Icons/skill_icons/animalWhisper.png");
			val.Identifier = "midnightsfx.animalwhisper";
			val.IncreaseStep = 0.1f;
			AnimalHandling = SkillManager.Instance.AddSkill(val);
		}
	}
	public static class BloodMagic
	{
		[HarmonyPatch(typeof(SE_Shield), "OnDamaged")]
		public static class VoyagerSpeedPatch
		{
			private static void Prefix(HitData hit, Character attacker, SE_Shield __instance)
			{
				//IL_0025: Unknown result type (might be due to invalid IL or missing references)
				if (ValConfig.EnableBloodMagic.Value && !((Object)(object)Player.m_localPlayer == (Object)null) && (friendly_factions.Contains(((StatusEffect)__instance).m_character.m_faction) || ((StatusEffect)__instance).m_character.m_tamed))
				{
					shield_damage += hit.GetTotalDamage();
					if (shield_damage > ValConfig.BloodMagicXPForShieldDamageRatio.Value)
					{
						float num = shield_damage / ValConfig.BloodMagicXPForShieldDamageRatio.Value;
						shield_damage = 0f;
						Logger.LogDebug("BloodMagic adding XP from shield damage: " + num);
						((Character)Player.m_localPlayer).RaiseSkill((SkillType)10, num);
					}
				}
			}
		}

		private static float shield_damage = 0f;

		private static List<Faction> friendly_factions = new List<Faction>
		{
			(Faction)0,
			(Faction)11
		};
	}
	public static class Cooking
	{
		[HarmonyPatch(typeof(Player))]
		public static class CookEnjoysFoodLongerPatch
		{
			[HarmonyTranspiler]
			[HarmonyPatch("UpdateFood")]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Expected O, but got Unknown
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[2]
				{
					new CodeMatch((OpCode?)OpCodes.Div, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.Method(typeof(Mathf), "Clamp01", (Type[])null, (Type[])null), (string)null)
				}).RemoveInstructions(2).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<float, float, float>>((Func<float, float, float>)ClampFoodWithBonus) })
					.ThrowIfNotMatch("Unable to patch Food degrading improvement.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}

			public static float ClampFoodWithBonus(float food_time_remaining, float food_burn_time)
			{
				if (ValConfig.EnableCooking.Value && (Object)(object)Player.m_localPlayer != (Object)null)
				{
					float num = ValConfig.CookingBurnReduction.Value * ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)105);
					return Mathf.Clamp01(food_time_remaining / food_burn_time + num);
				}
				return Mathf.Clamp01(food_time_remaining / food_burn_time);
			}
		}
	}
	internal class Crafting
	{
		[HarmonyPatch(typeof(Humanoid))]
		public static class BlockDurabilityReduction
		{
			[HarmonyTranspiler]
			[HarmonyPatch("BlockAttack")]
			public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(SharedData), "m_useDurabilityDrain"), (string)null)
				}).Advance(1).RemoveInstructions(4)
					.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<float, float>>((Func<float, float>)CheckAndReduceDurabilityCost) })
					.ThrowIfNotMatch("Unable to patch Block Durability reduction.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		[HarmonyPatch(typeof(Attack))]
		public static class RangedAttackReduceDurabilityCost
		{
			[HarmonyTranspiler]
			[HarmonyPatch("ProjectileAttackTriggered")]
			public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(SharedData), "m_useDurabilityDrain"), (string)null)
				}).Advance(1).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<float, float>>((Func<float, float>)CheckAndReduceDurabilityCost) })
					.ThrowIfNotMatch("Unable to patch Ranged attack durability reduction.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		[HarmonyPatch(typeof(Attack))]
		public static class MeleeAttackReduceDurabilityCost
		{
			[HarmonyTranspiler]
			[HarmonyPatch("DoMeleeAttack")]
			public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(SharedData), "m_useDurabilityDrain"), (string)null)
				}).Advance(1).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<float, float>>((Func<float, float>)CheckAndReduceDurabilityCost) })
					.ThrowIfNotMatch("Unable to patch Melee attack durability reduction.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		[HarmonyPatch(typeof(Attack))]
		public static class DoNonAttackReduceDurabilityCost
		{
			[HarmonyTranspiler]
			[HarmonyPatch("DoNonAttack")]
			public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(SharedData), "m_useDurabilityDrain"), (string)null)
				}).Advance(1).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<float, float>>((Func<float, float>)CheckAndReduceDurabilityCost) })
					.ThrowIfNotMatch("Unable to patch DoNonAttack durability reduction.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		[HarmonyPatch(typeof(InventoryGui))]
		public static class CraftingItemBonusDropsPatch
		{
			[HarmonyTranspiler]
			[HarmonyPatch("DoCrafting")]
			private static IEnumerable<CodeInstruction> ConstructorTranspiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Expected O, but got Unknown
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Expected O, but got Unknown
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Expected O, but got Unknown
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Expected O, but got Unknown
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0073: Expected O, but got Unknown
				//IL_008c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Expected O, but got Unknown
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a0: Expected O, but got Unknown
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c2: Expected O, but got Unknown
				//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e9: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[5]
				{
					new CodeMatch((OpCode?)OpCodes.Ldc_I4_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Stloc_S, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldloc_S, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldnull, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null)
				}).Advance(2).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[4]
				{
					new CodeInstruction(OpCodes.Ldarg_0, (object)null),
					new CodeInstruction(OpCodes.Ldloc_2, (object)null),
					Transpilers.EmitDelegate<Func<InventoryGui, int, int>>((Func<InventoryGui, int, int>)CraftableBonus),
					new CodeInstruction(OpCodes.Stloc_2, (object)null)
				})
					.CreateLabelOffset(out var label, 45)
					.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1]
					{
						new CodeInstruction(OpCodes.Br, (object)label)
					})
					.ThrowIfNotMatch("Unable to patch Crafting bonus.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		[HarmonyPatch(typeof(InventoryGui))]
		public static class CraftingItemRefundPatch
		{
			[HarmonyTranspiler]
			[HarmonyPatch("DoCrafting")]
			public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0038: Expected O, but got Unknown
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0057: Expected O, but got Unknown
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				//IL_006b: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Callvirt, (object)AccessTools.Method(typeof(Player), "ConsumeResources", (Type[])null, (Type[])null), (string)null)
				}).Advance(1).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[3]
				{
					new CodeInstruction(OpCodes.Ldarg_0, (object)null),
					new CodeInstruction(OpCodes.Ldloc_S, (object)14),
					Transpilers.EmitDelegate<Action<InventoryGui, int>>((Action<InventoryGui, int>)DetermineCraftingRefund)
				})
					.ThrowIfNotMatch("Unable to patch Crafting Refunds.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		public static float CheckAndReduceDurabilityCost(float item_durability_drain)
		{
			if (ValConfig.EnableDurabilityLossPrevention.Value && (Object)(object)Player.m_localPlayer != (Object)null)
			{
				float skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)107);
				float value = Random.value;
				float num = ValConfig.ChanceForDurabilityLossPrevention.Value;
				if (ValConfig.ScaleDurabilitySaveBySkillLevel.Value)
				{
					num *= skillFactor;
				}
				if ((double)ValConfig.DurabilitySaveLevel.Value <= (double)skillFactor * 100.0 && value < num)
				{
					Logger.LogDebug($"Skipping durability usage {value} < {num}");
					return 0f;
				}
			}
			return item_durability_drain;
		}

		private static int CraftableBonus(InventoryGui instance, int base_amount_crafted)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Invalid comparison between Unknown and I4
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			if (!ValConfig.EnableCrafting.Value || (Object)(object)Player.m_localPlayer == (Object)null)
			{
				return base_amount_crafted;
			}
			int num = base_amount_crafted;
			CraftingStation currentCraftingStation = Player.m_localPlayer.GetCurrentCraftingStation();
			float skillFactor;
			float skillLevel;
			if ((Object)(object)instance.m_craftRecipe.m_craftingStation != (Object)null && (int)instance.m_craftRecipe.m_craftingStation.m_craftingSkill == 105)
			{
				skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)105);
				skillLevel = ((Character)Player.m_localPlayer).GetSkillLevel((SkillType)105);
			}
			else
			{
				skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)107);
				skillLevel = ((Character)Player.m_localPlayer).GetSkillLevel((SkillType)107);
			}
			if ((Object)(object)currentCraftingStation != (Object)null && instance.m_craftRecipe.m_item.m_itemData.m_shared.m_maxStackSize > 1)
			{
				num += GetCraftingItemBonusAmount(instance, base_amount_crafted, skillFactor, skillLevel);
			}
			if (num != base_amount_crafted)
			{
				Vector3 val = ((Component)Player.m_localPlayer).transform.position + Vector3.up;
				DamageText.instance.ShowText((TextType)7, val, $"+{num - base_amount_crafted}", true);
				instance.m_craftBonusEffect.Create(val, Quaternion.identity, (Transform)null, 1f, -1);
			}
			return num;
		}

		private static void DetermineCraftingRefund(InventoryGui instance, int num_recipe_crafted)
		{
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			float skillLevel = ((Character)Player.m_localPlayer).GetSkillLevel((SkillType)107);
			float skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)107);
			if (!ValConfig.EnableMaterialReturns.Value || (double)skillLevel < (double)ValConfig.CraftingMaterialReturnsLevel.Value)
			{
				return;
			}
			Dictionary<ItemDrop, int> dictionary = new Dictionary<ItemDrop, int>();
			if (instance.m_craftRecipe.m_requireOnlyOneIngredient)
			{
				Logger.LogDebug("Require any resource recipes do not get a refund.");
				return;
			}
			Requirement[] resources = instance.m_craftRecipe.m_resources;
			foreach (Requirement val in resources)
			{
				float value = Random.value;
				float num = ValConfig.ChanceForMaterialReturn.Value * skillFactor;
				Logger.LogDebug($"Checking refund chance for {((Object)val.m_resItem).name} {value} < {num}");
				if ((double)value <= (double)num)
				{
					if (val.m_amount > 1)
					{
						int value2 = Mathf.RoundToInt((float)val.m_amount * (ValConfig.MaxCraftingMaterialReturnPercent.Value * skillFactor));
						dictionary.Add(val.m_resItem, value2);
					}
					else if ((double)value < (double)num / 2.0)
					{
						dictionary.Add(val.m_resItem, 1);
					}
				}
			}
			if (dictionary.Count == 0)
			{
				return;
			}
			Vector3 val2 = ((Component)Player.m_localPlayer).transform.position + Vector3.up;
			DamageText.instance.ShowText((TextType)7, val2, LocalizationManager.Instance.TryTranslate("$craft_refund"), true);
			instance.m_craftBonusEffect.Create(val2, Quaternion.identity, (Transform)null, 1f, -1);
			foreach (KeyValuePair<ItemDrop, int> item in dictionary)
			{
				bool flag = ((Humanoid)Player.m_localPlayer).GetInventory().AddItem(((Component)item.Key).gameObject, item.Value);
				Logger.LogDebug($"Refund to add: {((Object)item.Key).name} {item.Value} | refunded? {flag}");
			}
		}

		private static int GetCraftingItemBonusAmount(InventoryGui instance, int base_amount_crafted, float skill_factor, float player_skill_level)
		{
			int num = 0;
			if (!ValConfig.EnableBonusItemCrafting.Value || (double)player_skill_level < (double)ValConfig.CraftingBonusCraftsLevel.Value)
			{
				return num;
			}
			float num2 = ValConfig.CraftingBonusChance.Value * skill_factor;
			int num3 = 1;
			if (instance.m_craftRecipe.m_amount > 1 && ValConfig.EnableCraftBonusAsFraction.Value)
			{
				num3 = Mathf.RoundToInt((float)instance.m_craftRecipe.m_amount * ValConfig.CraftBonusFractionOfCraftNumber.Value);
				Logger.LogDebug($"Bonus updated now {num3}, using fraction of result.");
			}
			for (int i = 1; i <= ValConfig.CraftingMaxBonus.Value; i++)
			{
				float num4 = Random.Range(0f, 1f);
				Logger.LogDebug($"Bonus crafting roll {i}: {num2} >= {num4}");
				if (!((double)num2 >= (double)num4))
				{
					break;
				}
				num += num3;
			}
			Logger.LogDebug($"Crafting {instance.m_craftRecipe.m_item.m_itemData.m_shared.m_name} with new total {base_amount_crafted} + (bonus) {num}.");
			return num;
		}
	}
	public static class Gathering
	{
		[HarmonyPatch(typeof(Pickable))]
		public static class DisableVanillaGatheringLuck
		{
			[HarmonyTranspiler]
			[HarmonyPatch("Interact")]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Expected O, but got Unknown
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Expected O, but got Unknown
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Expected O, but got Unknown
				//IL_006c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Expected O, but got Unknown
				//IL_008b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Expected O, but got Unknown
				//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b3: Expected O, but got Unknown
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e0: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[4]
				{
					new CodeMatch((OpCode?)OpCodes.Ldc_I4_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Stloc_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(Pickable), "m_picked"), (string)null)
				}).Advance(2).Insert((CodeInstruction[])(object)new CodeInstruction[3]
				{
					new CodeInstruction(OpCodes.Ldarg_0, (object)null),
					Transpilers.EmitDelegate<Func<Pickable, int>>((Func<Pickable, int>)DetermineExtraDrops),
					new CodeInstruction(OpCodes.Stloc_0, (object)null)
				})
					.Advance(3)
					.CreateLabelOffset(out var label, 59)
					.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1]
					{
						new CodeInstruction(OpCodes.Br, (object)label)
					})
					.ThrowIfNotMatch("Unable remove vanilla pickable luckydrop.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}

			private static int DetermineExtraDrops(Pickable __instance)
			{
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
				//IL_0100: Unknown result type (might be due to invalid IL or missing references)
				//IL_0105: Unknown result type (might be due to invalid IL or missing references)
				//IL_0128: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0138: Unknown result type (might be due to invalid IL or missing references)
				//IL_013d: Unknown result type (might be due to invalid IL or missing references)
				//IL_015e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)Player.m_localPlayer == (Object)null || __instance.m_picked)
				{
					return 0;
				}
				if (UnallowedPickables.Contains(((Object)__instance.m_itemPrefab).name))
				{
					Logger.LogDebug("Pickable is not an allowed gathering item.");
					return 0;
				}
				float skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)106);
				float num = ValConfig.GatheringLuckFactor.Value * skillFactor * 100f / 100f;
				float num2 = Random.Range(0f, 50f) + num;
				int num3 = 0;
				foreach (float luck_level in luck_levels)
				{
					Logger.LogDebug($"Gathering Luck roll: {num2} > {luck_level}");
					if (num2 > luck_level)
					{
						num3++;
						continue;
					}
					break;
				}
				Logger.LogDebug($"Gathering Luck, drop total: {num3}");
				if (num3 > 0)
				{
					Vector3 val = ((Component)__instance).transform.position + Vector3.up * __instance.m_spawnOffset;
					Logger.LogDebug($"Spawning extra drops {num3}");
					DamageText.instance.ShowText((TextType)7, ((Component)__instance).transform.position + Vector3.up * __instance.m_spawnOffset, $"+{num3}", true);
					__instance.m_bonusEffect.Create(val, Quaternion.identity, (Transform)null, 1f, -1);
				}
				((Character)Player.m_localPlayer).RaiseSkill((SkillType)106, (float)(1 + num3));
				return num3;
			}
		}

		[HarmonyPatch(typeof(Attack))]
		public static class HarvestRangeIncreasesScythe
		{
			[HarmonyTranspiler]
			[HarmonyPatch("DoMeleeAttack")]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(Attack), "m_harvestRadiusMaxLevel"), (string)null)
				}).Advance(1).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<float, float>>((Func<float, float>)IncreaseHarvestWeaponRange) })
					.ThrowIfNotMatch("Unable to increase vanilla harvest max range.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		[HarmonyPatch(typeof(Pickable), "Interact")]
		public static class GatheringLuckPatch
		{
			[CompilerGenerated]
			private sealed class <PickAOE>d__1 : IEnumerator<object>, IDisposable, IEnumerator
			{
				private int <>1__state;

				private object <>2__current;

				public Collider[] targets;

				private int <iterations>5__2;

				private Collider[] <>7__wrap2;

				private int <>7__wrap3;

				private Collider <obj_collider>5__5;

				object IEnumerator<object>.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				object IEnumerator.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				[DebuggerHidden]
				public <PickAOE>d__1(int <>1__state)
				{
					this.<>1__state = <>1__state;
				}

				[DebuggerHidden]
				void IDisposable.Dispose()
				{
					<>7__wrap2 = null;
					<obj_collider>5__5 = null;
					<>1__state = -2;
				}

				private bool MoveNext()
				{
					//IL_006a: Unknown result type (might be due to invalid IL or missing references)
					//IL_0074: Expected O, but got Unknown
					int num = <>1__state;
					if (num != 0)
					{
						if (num != 1)
						{
							return false;
						}
						<>1__state = -1;
						goto IL_0084;
					}
					<>1__state = -1;
					<iterations>5__2 = 0;
					<>7__wrap2 = targets;
					<>7__wrap3 = 0;
					goto IL_0103;
					IL_0084:
					if (!((Object)(object)<obj_collider>5__5 == (Object)null))
					{
						Pickable val = ((Component)<obj_collider>5__5).GetComponent<Pickable>() ?? ((Component)<obj_collider>5__5).GetComponentInParent<Pickable>();
						if ((Object)(object)val != (Object)null && !UnallowedPickables.Contains(((Object)val.m_itemPrefab).name) && val.CanBePicked())
						{
							val.m_nview.ClaimOwnership();
							val.Interact((Humanoid)(object)Player.m_localPlayer, false, false);
						}
						<obj_collider>5__5 = null;
					}
					<>7__wrap3++;
					goto IL_0103;
					IL_0103:
					if (<>7__wrap3 < <>7__wrap2.Length)
					{
						<obj_collider>5__5 = <>7__wrap2[<>7__wrap3];
						<iterations>5__2++;
						if (<iterations>5__2 % 10 == 0)
						{
							<>2__current = (object)new WaitForSeconds(0.1f);
							<>1__state = 1;
							return true;
						}
						goto IL_0084;
					}
					<>7__wrap2 = null;
					enabled_aoe_gathering = true;
					return false;
				}

				bool IEnumerator.MoveNext()
				{
					//ILSpy generated this explicit interface implementation from .override directive in MoveNext
					return this.MoveNext();
				}

				[DebuggerHidden]
				void IEnumerator.Reset()
				{
					throw new NotSupportedException();
				}
			}

			private static void Postfix(ref bool __result, Pickable __instance, Humanoid character)
			{
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				if (!ValConfig.EnableGathering.Value || !ValConfig.EnableGatheringAOE.Value || !((Object)(object)Player.m_localPlayer != (Object)null) || !((Object)(object)character == (Object)(object)Player.m_localPlayer) || !((Object)(object)__instance != (Object)null))
				{
					return;
				}
				if (UnallowedPickables.Contains(((Object)__instance.m_itemPrefab).name))
				{
					Logger.LogDebug("Pickable is not a gathering item.");
					return;
				}
				float skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)106);
				Logger.LogDebug($"Checking for AOE gathering {skillFactor * 100f > (float)ValConfig.FarmingRangeRequiredLevel.Value} && {enabled_aoe_gathering}");
				if (!(skillFactor * 100f > (float)ValConfig.FarmingRangeRequiredLevel.Value) || !enabled_aoe_gathering)
				{
					return;
				}
				float num = ValConfig.GatheringRangeFactor.Value * skillFactor;
				Collider[] array = Physics.OverlapSphere(((Component)__instance).transform.position, num, pickableMask);
				Logger.LogDebug($"AOE Picking {array.Count()} in harvest range {num}.");
				enabled_aoe_gathering = false;
				if (array.Length <= 5)
				{
					Collider[] array2 = array;
					foreach (Collider val in array2)
					{
						Pickable val2 = ((Component)val).GetComponent<Pickable>() ?? ((Component)val).GetComponentInParent<Pickable>();
						if ((Object)(object)val2 != (Object)null)
						{
							Logger.LogDebug("Checking " + ((Object)((Component)val2).gameObject).name + " in harvest range.");
							if (!UnallowedPickables.Contains(((Object)val2.m_itemPrefab).name) && val2.CanBePicked())
							{
								val2.m_nview.ClaimOwnership();
								val2.Interact((Humanoid)(object)Player.m_localPlayer, false, false);
							}
						}
					}
					enabled_aoe_gathering = true;
				}
				else
				{
					((MonoBehaviour)Player.m_localPlayer).StartCoroutine(PickAOE(array));
				}
			}

			[IteratorStateMachine(typeof(<PickAOE>d__1))]
			private static IEnumerator PickAOE(Collider[] targets)
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <PickAOE>d__1(0)
				{
					targets = targets
				};
			}
		}

		private static readonly int pickableMask = LayerMask.GetMask(new string[3] { "piece_nonsolid", "item", "Default_small" });

		private static readonly List<string> UnallowedPickables = new List<string>();

		private static List<float> luck_levels = new List<float>();

		private static bool enabled_aoe_gathering = true;

		private static void PickableLuckLevelsChanged(object s, EventArgs e)
		{
			try
			{
				List<float> list = new List<float>();
				string[] array = ValConfig.GatheringLuckLevels.Value.Split(new char[1] { ',' });
				foreach (string s2 in array)
				{
					list.Add(float.Parse(s2));
				}
				if (list.Count > 0)
				{
					luck_levels = list;
				}
			}
			catch (Exception arg)
			{
				Logger.LogWarning($"Error parsing GatheringLuckLevels: {arg}");
			}
		}

		private static void UnallowedPickablesChanged(object s, EventArgs e)
		{
			try
			{
				List<string> list = new List<string>();
				string[] array = ValConfig.GatheringDisallowedItems.Value.Split(new char[1] { ',' });
				foreach (string item in array)
				{
					list.Add(item);
				}
				if (list.Count > 0)
				{
					UnallowedPickables.Clear();
					UnallowedPickables.AddRange(list);
				}
			}
			catch (Exception arg)
			{
				Logger.LogWarning($"Error parsing GatheringDisallowedItems: {arg}");
			}
		}

		public static void SetupGatherables()
		{
			try
			{
				string[] array = ValConfig.GatheringLuckLevels.Value.Split(new char[1] { ',' });
				foreach (string s in array)
				{
					luck_levels.Add(float.Parse(s));
				}
			}
			catch (Exception arg)
			{
				Logger.LogWarning($"Error parsing GatheringLuckLevels, defaults will be used: {arg}");
				luck_levels.AddRange(new List<float> { 30f, 50f, 70f, 90f, 100f });
			}
			ValConfig.GatheringLuckLevels.SettingChanged += PickableLuckLevelsChanged;
			try
			{
				string[] array = ValConfig.GatheringDisallowedItems.Value.Split(new char[1] { ',' });
				foreach (string item in array)
				{
					UnallowedPickables.Add(item);
				}
			}
			catch (Exception arg2)
			{
				Logger.LogWarning($"Error parsing GatheringDisallowedItems, defaults will be used.: {arg2}");
				UnallowedPickables.AddRange(new List<string>
				{
					"SurtlingCore", "Flint", "Wood", "Branch", "Stone", "Amber", "AmberPearl", "Coins", "Ruby", "CryptRemains",
					"Obsidian", "Crystal", "Pot_Shard", "DragonEgg", "DvergrLantern", "DvergrMineTreasure", "SulfurRock", "VoltureEgg", "Swordpiece", "MoltenCore",
					"Hairstrands", "Tar", "BlackCore"
				});
			}
			ValConfig.GatheringDisallowedItems.SettingChanged += UnallowedPickablesChanged;
		}

		private static float IncreaseHarvestWeaponRange(float max_harvest_range)
		{
			if (ValConfig.EnableGathering.Value)
			{
				return ValConfig.GatheringRangeFactor.Value + max_harvest_range;
			}
			return max_harvest_range;
		}
	}
	internal class Hauling
	{
		[Har