Decompiled source of ImpactfulSkills v0.6.1

plugins/ImpactfulSkills.dll

Decompiled 9 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ImpactfulSkills.common;
using ImpactfulSkills.patches;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ImpactfulSkills")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ImpactfulSkills")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.6.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.6.1.0")]
namespace ImpactfulSkills
{
	internal class ValConfig
	{
		public static ConfigFile cfg;

		public static ConfigEntry<bool> EnableDebugMode;

		public static ConfigEntry<bool> EnableWoodcutting;

		public static ConfigEntry<float> WoodCuttingDmgMod;

		public static ConfigEntry<float> WoodCuttingLootFactor;

		public static ConfigEntry<bool> EnableMining;

		public static ConfigEntry<float> MiningDmgMod;

		public static ConfigEntry<float> MiningLootFactor;

		public static ConfigEntry<float> MiningAOERange;

		public static ConfigEntry<float> MiningAOELevel;

		public static ConfigEntry<bool> EnableMiningAOE;

		public static ConfigEntry<bool> EnableMiningRockBreaker;

		public static ConfigEntry<float> RockBreakerMaxChance;

		public static ConfigEntry<int> RockBreakerRequiredLevel;

		public static ConfigEntry<float> RockBreakerDamage;

		public static ConfigEntry<int> MinehitsPerInterval;

		public static ConfigEntry<float> ChanceForAOEOnHit;

		public static ConfigEntry<bool> SkillLevelBonusEnabledForMiningDropChance;

		public static ConfigEntry<bool> ChanceForAOEOnHitScalesWithSkill;

		public static ConfigEntry<bool> EnableMiningCritHit;

		public static ConfigEntry<int> RequiredLevelForMiningCrit;

		public static ConfigEntry<float> ChanceForMiningCritHit;

		public static ConfigEntry<float> CriticalHitDmgMult;

		public static ConfigEntry<bool> SkipNonRockDropIncreases;

		public static ConfigEntry<bool> ReducedChanceDropsForLowAmountDrops;

		public static ConfigEntry<float> DistanceMiningDropMultiplierChecks;

		public static ConfigEntry<float> RockbreakerSafetyResetTimeout;

		public static ConfigEntry<string> SkipNonRockDropPrefabs;

		public static ConfigEntry<bool> FractionalDropsAsChance;

		public static ConfigEntry<bool> EnableStealth;

		public static ConfigEntry<float> SneakSpeedFactor;

		public static ConfigEntry<float> SneakNoiseReductionLevel;

		public static ConfigEntry<float> SneakNoiseReductionFactor;

		public static ConfigEntry<bool> EnableSneakBonusDamage;

		public static ConfigEntry<int> SneakBackstabBonusLevel;

		public static ConfigEntry<float> SneakBackstabBonusFactor;

		public static ConfigEntry<bool> EnableRun;

		public static ConfigEntry<float> RunSpeedFactor;

		public static ConfigEntry<bool> EnableAnimalWhisper;

		public static ConfigEntry<float> AnimalTamingSpeedFactor;

		public static ConfigEntry<float> TamedAnimalLootIncreaseFactor;

		public static ConfigEntry<int> BetterBeesLevel;

		public static ConfigEntry<bool> EnableBeeBonuses;

		public static ConfigEntry<int> BeeBiomeUnrestrictedLevel;

		public static ConfigEntry<bool> EnableBeeBiomeUnrestricted;

		public static ConfigEntry<float> BeeHoneyOutputIncreaseBySkill;

		public static ConfigEntry<float> BeeHarvestXP;

		public static ConfigEntry<bool> EnableGathering;

		public static ConfigEntry<bool> EnableGatheringAOE;

		public static ConfigEntry<float> GatheringLuckFactor;

		public static ConfigEntry<float> GatheringRangeFactor;

		public static ConfigEntry<int> FarmingRangeRequiredLevel;

		public static ConfigEntry<string> GatheringLuckLevels;

		public static ConfigEntry<string> GatheringDisallowedItems;

		public static ConfigEntry<bool> EnableFarmingMultiPlant;

		public static ConfigEntry<int> FarmingMultiplantRequiredLevel;

		public static ConfigEntry<int> FarmingMultiplantMaxPlantedAtOnce;

		public static ConfigEntry<int> FarmingMultiplantRowCount;

		public static ConfigEntry<float> FarmingMultiPlantBufferSpace;

		public static ConfigEntry<bool> EnableVoyager;

		public static ConfigEntry<int> VoyagerSkillXPCheckFrequency;

		public static ConfigEntry<float> VoyagerReduceCuttingStart;

		public static ConfigEntry<float> VoyagerSailingSpeedFactor;

		public static ConfigEntry<float> VoyagerIncreaseExplorationRadius;

		public static ConfigEntry<float> VoyagerPaddleSpeedBonus;

		public static ConfigEntry<float> VoyagerPaddleSpeedBonusLevel;

		public static ConfigEntry<bool> EnableBoatDamageReduction;

		public static ConfigEntry<int> BoatDamageReductionLevel;

		public static ConfigEntry<float> VoyagerDamageReductionAmount;

		public static ConfigEntry<bool> VoyagerImpactResistance;

		public static ConfigEntry<int> VoyagerImpactResistanceLevel;

		public static ConfigEntry<bool> EnableFriendsRowSpeedBonus;

		public static ConfigEntry<float> MaxFriendsRowSpeedBonus;

		public static ConfigEntry<bool> EnableWeaponSkill;

		public static ConfigEntry<float> WeaponSkillStaminaReduction;

		public static ConfigEntry<float> WeaponSkillBowDrawStaminaCostReduction;

		public static ConfigEntry<float> WeaponSkillParryBonus;

		public static ConfigEntry<bool> EnableCooking;

		public static ConfigEntry<float> CookingBurnReduction;

		public static ConfigEntry<bool> EnableHauling;

		public static ConfigEntry<bool> EnableCarryWeightBonus;

		public static ConfigEntry<float> HaulingMaxWeightBonus;

		public static ConfigEntry<bool> EnableHaulingCartMassReduction;

		public static ConfigEntry<float> HaulingCartMassReduction;

		public static ConfigEntry<float> HaulingXPRate;

		public static ConfigEntry<int> HaulingXPCheckInterval;

		public static ConfigEntry<bool> EnableBloodMagic;

		public static ConfigEntry<float> BloodMagicXPForShieldDamageRatio;

		public static ConfigEntry<float> BloodMagicXP;

		public static ConfigEntry<bool> EnableKnowledgeSharing;

		public static ConfigEntry<float> AnimalTamingSkillGainRate;

		public static ConfigEntry<float> VoyagerSkillGainRate;

		public static ConfigEntry<float> SharedKnowledgeSkillBonusRate;

		public static ConfigEntry<float> SharedKnowledgeCap;

		public static ConfigEntry<string> SharedKnowledgeIgnoreList;

		public static ConfigEntry<bool> EnableCrafting;

		public static ConfigEntry<bool> EnableDurabilitySaves;

		public static ConfigEntry<bool> ScaleDurabilitySaveBySkillLevel;

		public static ConfigEntry<bool> EnableDurabilityLossPrevention;

		public static ConfigEntry<int> DurabilitySaveLevel;

		public static ConfigEntry<float> ChanceForDurabilityLossPrevention;

		public static ConfigEntry<int> CraftingMaxBonus;

		public static ConfigEntry<float> CraftingBonusChance;

		public static ConfigEntry<bool> EnableBonusItemCrafting;

		public static ConfigEntry<bool> EnableCraftBonusAsFraction;

		public static ConfigEntry<float> CraftBonusFractionOfCraftNumber;

		public static ConfigEntry<int> CraftingBonusCraftsLevel;

		public static ConfigEntry<bool> EnableMaterialReturns;

		public static ConfigEntry<int> CraftingMaterialReturnsLevel;

		public static ConfigEntry<float> MaxCraftingMaterialReturnPercent;

		public static ConfigEntry<float> ChanceForMaterialReturn;

		public static ConfigEntry<bool> EnableSwimming;

		public static ConfigEntry<int> SwimSpeedRequiredLevel;

		public static ConfigEntry<float> SwimmingSpeedFactor;

		public static ConfigEntry<bool> EnableSwimStaminaCostReduction;

		public static ConfigEntry<int> SwimStaminaReductionLevel;

		public static ConfigEntry<float> SwimStaminaCostReductionFactor;

		public ValConfig(ConfigFile cf)
		{
			cfg = cf;
			cfg.SaveOnConfigSet = true;
			CreateConfigValues(cf);
			Logger.setDebugLogging(EnableDebugMode.Value);
			SetupMainFileWatcher();
		}

		private void CreateConfigValues(ConfigFile Config)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			EnableDebugMode = Config.Bind<bool>("Client config", "EnableDebugMode", false, new ConfigDescription("Enables Debug logging.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdvanced = true
			} }));
			EnableDebugMode.SettingChanged += Logger.enableDebugLogging;
			EnableWoodcutting = BindServerConfig("Woodcutting", "EnableWoodcutting", value: true, "Enable woodcutting skill changes.");
			WoodCuttingDmgMod = BindServerConfig("Woodcutting", "WoodCuttingDmgMod", 1.2f, "How much skill levels impact your chop damage.");
			WoodCuttingLootFactor = BindServerConfig("Woodcutting", "WoodCuttingLootFactor", 3f, "How much the woodcutting skill provides additional loot. 2 is 2x the loot at level 100.", advanced: false, 1f, 10f);
			EnableMining = BindServerConfig("Mining", "EnableMining", value: true, "Enable mining skill changes.");
			MiningDmgMod = BindServerConfig("Mining", "MiningDmgMod", 1.2f, "How much your skill levels impact mining damage.");
			EnableMiningCritHit = BindServerConfig("Mining", "EnableMiningCritHit", value: true, "Enables mining critial hit strikes, must hit the required level for it to be active.");
			RequiredLevelForMiningCrit = BindServerConfig("Mining", "RequiredLevelForMiningCrit", 25, "Level the player must be for critical mining hits to activate", advanced: false, 0, 100);
			ChanceForMiningCritHit = BindServerConfig("Mining", "ChanceForMiningCritHit", 0.1f, "Chance for a critical hit when mining", advanced: false, 0f, 1f);
			CriticalHitDmgMult = BindServerConfig("Mining", "CriticalHitDmgMult", 3f, "Multipler for damage from a critical hit", advanced: false, 1f, 20f);
			MiningLootFactor = BindServerConfig("Mining", "MiningLootFactor", 2f, "How much the mining skill provides additional loot. 2 is 2x the loot at level 100.");
			EnableMiningAOE = BindServerConfig("Mining", "EnableMiningAOE", value: true, "Enable AOE mining skill changes.");
			ChanceForAOEOnHit = BindServerConfig("Mining", "ChanceForAOEOnHit", 0.3f, "Once AOE Mining is enabled, this is the chance for it to activate on any hit", advanced: false, 0f, 1f);
			ChanceForAOEOnHitScalesWithSkill = BindServerConfig("Mining", "ChanceForAOEOnHitScalesWithSkill", value: true, "Increases your chance for an AOE strike based on player skill");
			MiningAOERange = BindServerConfig("Mining", "MiningAOERange", 2f, "How far away the mining AOE is applied. How far away an AOE hit is applied.", advanced: false, 0.5f, 10f);
			MiningAOELevel = BindServerConfig("Mining", "MiningAOELevel", 50f, "The level that AOE mining requires to activate. What skill level Mining AOE is enabled at.", advanced: false, 0f, 100f);
			EnableMiningRockBreaker = BindServerConfig("Mining", "EnableMiningRockBreaker", value: true, "Enable mining whole veins, by a (small) chance.");
			RockBreakerMaxChance = BindServerConfig("Mining", "RockBreakerMaxChance", 0.05f, "The maximum chance to break a whole vein. 0.05 is 5% chance to break a whole vein at level 100. This is checked on each hit.", advanced: false, 0f, 1f);
			RockBreakerRequiredLevel = BindServerConfig("Mining", "RockBreakerRequiredLevel", 75, "The level that vein breaking requires to activate. What skill level whole rocks breaking is enabled at.", advanced: false, 0, 100);
			RockBreakerDamage = BindServerConfig("Mining", "RockBreakerDamage", 300f, "Veinbreakers damage, small damage numbers will mean triggering this will not destroy a whole vein, but massively weaken it. Large numbers will ensure the whole vein is destroyed.", advanced: false, 0f, 10000f);
			MinehitsPerInterval = BindServerConfig("Mining", "MinehitsPerInterval", 2, "The number of pieces per interval to break when mining large rocks.", advanced: true, 1, 100);
			SkillLevelBonusEnabledForMiningDropChance = BindServerConfig("Mining", "SkillLevelBonusEnabledForMiningDropChance", value: false, "Pickaxes skill level provides a bonus to drop chance for drops that are not gaurenteed (This can significantly increase muddy scrap-pile drops).");
			SkipNonRockDropIncreases = BindServerConfig("Mining", "SkipNonRockDropIncreases", value: true, "When enabled, only ores/rocks will get the increased drops, this primarily impacts muddy scrap piles in vanilla.");
			SkipNonRockDropPrefabs = BindServerConfig("Mining", "SkipNonRockDropPrefabs", "LeatherScraps,WitheredBone", "List of prefabs which will not recieve increased mining drops. Should be comma seperated without spaces.");
			ReducedChanceDropsForLowAmountDrops = BindServerConfig("Mining", "ReducedChanceDropsForLowAmountDrops", value: false, "When Enabled, drops that have an amount increase below 1 will only have a chance to happen instead of being rounded up to 1, and always happening.");
			FractionalDropsAsChance = BindServerConfig("Mining", "FractionalDropsAsChance", value: true, "When enabled, drops that are less than 1 become a chance to drop one. When disabled drops below 1 will never result in drops.");
			DistanceMiningDropMultiplierChecks = BindServerConfig("Mining", "DistanceMiningDropMultiplierChecks", 20f, "How far away the loot multiplier will check when rocks are destroyed. Increasing this significantly can cause a performance impact.", advanced: true, 10f, 100f);
			RockbreakerSafetyResetTimeout = BindServerConfig("Mining", "RockbreakerSafetyResetTimeout", 30f, "How long to wait before re-enabling rock breaker after its last activation.", advanced: true, 10f, 120f);
			EnableRun = BindServerConfig("Run", "EnableRun", value: true, "Enable run skill changes.");
			RunSpeedFactor = BindServerConfig("Run", "RunSpeedFactor", 0.005f, "How much the run speed is increased based on your run level. Amount applied per level, 0.005 will make level 100 run give 50% faster running.", advanced: false, 0.001f, 0.06f);
			EnableCooking = BindServerConfig("Cooking", "EnableCooking", value: true, "Enable cooking skill changes.");
			CookingBurnReduction = BindServerConfig("Cooking", "CookingBurnReduction", 0.5f, "How much offset is applied to diminishing returns for food, scaled by the players cooking skill. At 1 and cooking 100 food never degrades.", advanced: false, 0.1f, 1f);
			EnableHauling = BindServerConfig("Hauling", "EnableHauling", value: true, "Enables the hauling skill.");
			EnableCarryWeightBonus = BindServerConfig("Hauling", "EnableCarryWeightBonus", value: true, "Enables the carry weight bonus from the hauling skill.");
			HaulingMaxWeightBonus = BindServerConfig("Hauling", "HaulingMaxWeightBonus", 50f, "The maximum carry weight bonus from the hauling skill (the value you get at skill level 100).", advanced: false, 0f, 300f);
			EnableHaulingCartMassReduction = BindServerConfig("Hauling", "EnableHaulingCartMassReduction", value: true, "Enables mass reduction for the cart (this makes the cart easier to move when heavily loaded).");
			HaulingCartMassReduction = BindServerConfig("Hauling", "HaulingCartMassReduction", 0.8f, "The maximum reduction that a carts weight will recieve based on your hauling skill.", advanced: false, 0.01f, 1f);
			HaulingXPRate = BindServerConfig("Hauling", "HaulingXPRate", 0.1f, "The amount of XP that is gained each time with Hauling", advanced: false, 0.01f, 10f);
			HaulingXPCheckInterval = BindServerConfig("Hauling", "HaulingXPCheckInterval", 5, "The frequency that you can gain hauling skill while moving goods.");
			EnableBloodMagic = BindServerConfig("BloodMagic", "EnableBloodMagic", value: true, "Enable blood magic skill changes.");
			BloodMagicXPForShieldDamageRatio = BindServerConfig("BloodMagic", "BloodMagicXPForShieldDamageRatio", 50f, "How much XP is gained for shield damage. 50 is once every 50 damage.", advanced: false, 1f, 200f);
			BloodMagicXP = BindServerConfig("BloodMagic", "BloodMagicXP", 1f, "How much XP is gained, used by other blood magic skill settings.", advanced: false, 0.1f, 10f);
			EnableStealth = BindServerConfig("Sneak", "EnableStealth", value: true, "Enable sneak skill changes.");
			SneakSpeedFactor = BindServerConfig("Sneak", "SneakSpeedFactor", 0.03f, "How much sneak speed is increased based on your sneak level. Amount applied per level, 0.03 will make level 100 sneak give normal walkspeed while sneaking.", advanced: false, 0.001f, 0.06f);
			SneakNoiseReductionLevel = BindServerConfig("Sneak", "SneakNoiseReductionLevel", 50f, "The level at which noise reduction starts being applied based on your skill", advanced: false, 0f, 100f);
			SneakNoiseReductionFactor = BindServerConfig("Sneak", "SneakNoiseReductionFactor", 0.5f, "How much noise is reduced based on your sneak level. Amount applied per level, 0.5 will make level 100 sneak give 50% less noise.", advanced: false, 0.1f, 1f);
			EnableSneakBonusDamage = BindServerConfig("Sneak", "EnableSneakBonusDamage", value: true, "Enable sneak bonus damage changes.");
			SneakBackstabBonusLevel = BindServerConfig("Sneak", "SneakBackstabBonusLevel", 25, "The level at which backstab damage starts being applied based on your skill", advanced: false, 0, 100);
			SneakBackstabBonusFactor = BindServerConfig("Sneak", "SneakBackstabBonusFactor", 2f, "How much backstab damage is increased based on your sneak level. 1 is a 100% bonus backstab damage at skill level 100.", advanced: false, 0.1f, 10f);
			EnableAnimalWhisper = BindServerConfig("AnimalHandling", "EnableAnimalWhisper", value: true, "Enable animal handling skill changes.");
			AnimalTamingSpeedFactor = BindServerConfig("AnimalHandling", "AnimalTamingSpeedFactor", 6f, "How much your animal handling skill impacts taming speed. 6 is 6x taming speed at level 100 (5 minutes vs 30 minutes default)", advanced: false, 1f, 10f);
			TamedAnimalLootIncreaseFactor = BindServerConfig("AnimalHandling", "TamedAnimalLootIncreaseFactor", 3f, "How much the animal handling skill improves your loot from tamed creatures. 3 is 3x the loot at level 100", advanced: false, 1f, 10f);
			EnableBeeBonuses = BindServerConfig("AnimalHandling", "EnableBeeBonuses", value: true, "Enables Animal Handling bonuses related to Bees.");
			BetterBeesLevel = BindServerConfig("AnimalHandling", "BetterBeesLevel", 15, "The level at which Bee productivity traits kick in", advanced: false, 0, 100);
			BeeHoneyOutputIncreaseBySkill = BindServerConfig("AnimalHandling", "BeeHoneyOutputIncreaseBySkill", 1f, "At level 100 skill, and 1.0 this results in a 100% increase in honey gathered.");
			EnableBeeBiomeUnrestricted = BindServerConfig("AnimalHandling", "EnableBeeBiomeUnrestricted", value: true, "At the specified level, beeshives built by you can produce honey in any biome.");
			BeeBiomeUnrestrictedLevel = BindServerConfig("AnimalHandling", "BeeBiomeUnrestrictedLevel", 25, "At this level, if enabled, beehives built by you can produce honey in any biome.", advanced: false, 0, 100);
			BeeHarvestXP = BindServerConfig("AnimalHandling", "BeeHarvestXP", 2f, "The amount of xp for Animal handling provided by harvesting a single honey from a beehive", advanced: false, 0f, 20f);
			EnableGathering = BindServerConfig("Farming", "EnableGathering", value: true, "Enable gathering skill changes.");
			GatheringLuckFactor = BindServerConfig("Farming", "GatheringLuckFactor", 0.5f, "How much luck impacts gathering. Each level gives you a small chance to get better loot.", advanced: false, 0.1f, 5f);
			EnableGatheringAOE = BindServerConfig("Farming", "EnableGatheringAOE", value: true, "Enable AOE gathering skill changes.");
			GatheringRangeFactor = BindServerConfig("Farming", "GatheringRangeFactor", 5f, "AOE gathering range you have at level 100.", advanced: false, 3f, 25f);
			FarmingRangeRequiredLevel = BindServerConfig("Farming", "GatheringRangeRequiredLevel", 50, "The level that AOE gathering requires to activate.", advanced: false, 0, 100);
			GatheringLuckLevels = BindServerConfig("Farming", "GatheringLuckLevels", "30,50,70,90,100", "Higher values have a lower chance of dropping. Each comma seperated number entry (0-100) is a chance at an additional drop.");
			GatheringDisallowedItems = BindServerConfig("Farming", "GatheringDisallowedItems", "SurtlingCore,Flint,Wood,Branch,Stone,Amber,AmberPearl,Coins,Ruby,CryptRemains,Obsidian,Crystal,Pot_Shard,DragonEgg,DvergrLantern,DvergrMineTreasure,SulfurRock,VoltureEgg,Swordpiece,MoltenCore,Hairstrands,Tar,BlackCore", "Items which can be picked, but do not get a luck roll for multiple loot and will not be auto-picked.");
			EnableFarmingMultiPlant = BindServerConfig("Farming", "EnableFarmingMultiPlant", value: true, "Enables farming multi-planting");
			FarmingMultiplantRequiredLevel = BindServerConfig("Farming", "FarmingMultiplantRequiredLevel", 25, "The level that Multiplant is enabled.", advanced: false, 0, 100);
			FarmingMultiplantMaxPlantedAtOnce = BindServerConfig("Farming", "FarmingMultiplantMaxPlantedAtOnce", 12, "The total number of plants that can be planted at once at maximum gathering.");
			FarmingMultiplantRowCount = BindServerConfig("Farming", "FarmingMultiplantRowCount", 4, "The number of plants in a single row before wrapping into a new row", advanced: true, 1, 12);
			EnableVoyager = BindServerConfig("Voyager", "EnableVoyager", value: true, "Enable voyager skill changes.");
			VoyagerSkillXPCheckFrequency = BindServerConfig("Voyager", "VoyagerSkillXPCheckFrequency", 5, "How often Voyager skill can be increased while sailing. Rate varies based on your game physics engine speed.", advanced: false, 5, 200);
			VoyagerReduceCuttingStart = BindServerConfig("Voyager", "VoyagerReduceCuttingStart", 50f, "The level that the player starts to reduce the penalty of not having the wind at your back.", advanced: false, 0f, 100f);
			VoyagerSailingSpeedFactor = BindServerConfig("Voyager", "VoyagerSailingSpeedFactor", 1f, "How much the sailing speed is increased based on your voyager level. Amount applied per level, 2 will make level 100 voyager give 100% faster sailing.", advanced: false, 1f, 20f);
			VoyagerIncreaseExplorationRadius = BindServerConfig("Voyager", "VoyagerIncreaseExplorationRadius", 3f, "How much the exploration radius is increased based on your voyager level. Amount applied per level, 1 will make level 100 voyager give 100% more exploration radius.", advanced: false, 0f, 20f);
			VoyagerPaddleSpeedBonus = BindServerConfig("Voyager", "VoyagerPaddleSpeedBonus", 2f, "How much the paddle speed is increased based on your voyager level. 1 is a 100% bonus at level 100", advanced: false, 0.01f, 5f);
			VoyagerPaddleSpeedBonusLevel = BindServerConfig("Voyager", "VoyagerPaddleSpeedBonusLevel", 25f, "The level that the player starts to get a bonus to paddle speed.", advanced: false, 0f, 100f);
			EnableFriendsRowSpeedBonus = BindServerConfig("Voyager", "EnableFriendsRowSpeedBonus", value: true, "Whether or not friends attached to the ship will provide a 'rowing' speed bonus.");
			MaxFriendsRowSpeedBonus = BindServerConfig("Voyager", "MaxFriendsRowSpeedBonus", 0.25f, "The maximum speed bonus percent that each player can contribute. Players contribution is based on their own Voyager skill level.", advanced: false, 0f, 2f);
			EnableBoatDamageReduction = BindServerConfig("Voyager", "EnableBoatDamageReduction", value: true, "Enable to reduce damage to your boat as Voyager skill level increases.");
			VoyagerDamageReductionAmount = BindServerConfig("Voyager", "VoyagerDamageReductionAmount", 0.9f, "The maximum percentage of damage reduction, at level 100 skill. Scaled to skill. 1 is 100% damage reduction at player skill level 100.", advanced: false, 0f, 1f);
			BoatDamageReductionLevel = BindServerConfig("Voyager", "BoatDamageReductionLevel", 35, "The level at which you start to recieve a damage reduction from damage taken while on the boat");
			VoyagerImpactResistance = BindServerConfig("Voyager", "VoyagerImpactResistance", value: true, "Whether or not impact resistance is enabled.");
			VoyagerImpactResistanceLevel = BindServerConfig("Voyager", "VoyagerImpactResistanceLevel", 75, "The level at which impact resistance is enabled. This prevents the ship from taking damage when it bumps into something.");
			EnableWeaponSkill = BindServerConfig("WeaponSkills", "EnableWeaponSkill", value: true, "Enable weapon skill changes.");
			WeaponSkillStaminaReduction = BindServerConfig("WeaponSkills", "WeaponSkillStaminaReduction", 0.5f, "How much stamina is reduced based on your weapon skill level at level 100. 0.5 will make level 100 weapon skill give 50% less stamina cost.", advanced: false, 0f, 1f);
			WeaponSkillParryBonus = BindServerConfig("WeaponSkills", "WeaponSkillParryBonus", 1f, "How much extra XP you get for parrying an attack", advanced: false, 0f, 10f);
			WeaponSkillBowDrawStaminaCostReduction = BindServerConfig("WeaponSkills", "WeaponSkillBowDrawStaminaCostReduction", 0.5f, "How much stamina is reduced based on your weapon skill level at level 100. 0.5 will make level 100 weapon skill give 50% less stamina cost. Vanilla is .33", advanced: false, 0f, 1f);
			EnableCrafting = BindServerConfig("Crafting", "EnableCrafting", value: true, "Enable crafting skill changes.");
			EnableDurabilityLossPrevention = BindServerConfig("Crafting", "EnableDurabilityLossPrevention", value: true, "Enables durability reduction prevention that can scale with player skill.");
			EnableDurabilitySaves = BindServerConfig("Crafting", "EnableDurabilitySaves", value: true, "Enables reducing how often you use durability for your items.");
			DurabilitySaveLevel = BindServerConfig("Crafting", "DurabilitySaveLevel", 25, "Level requirement to enable durability saves.");
			ChanceForDurabilityLossPrevention = BindServerConfig("Crafting", "ChanceForDurabilityLossPrevention", 0.25f, "Chance that you will not use durability on use.", advanced: false, 0f, 1f);
			ScaleDurabilitySaveBySkillLevel = BindServerConfig("Crafting", "ScaleDurabilitySaveBySkillLevel", value: true, "Reduces MaxChanceForDurabilityPreserveOnUse based on level, at lvl 50 crafting MaxChanceForDurabilityPreserveOnUse is 50% of its value.");
			EnableBonusItemCrafting = BindServerConfig("Crafting", "EnableBonusItemCrafting", value: true, "Enables crafting bonus items.");
			CraftingBonusCraftsLevel = BindServerConfig("Crafting", "CraftingBonusCraftsLevel", 50, "The level at which you can start getting bonus crafts.", advanced: false, 0, 100);
			CraftingMaxBonus = BindServerConfig("Crafting", "CraftingMaxBonus", 3, "The maximum number of additional bonus crafts you can get from crafting an item");
			CraftingBonusChance = BindServerConfig("Crafting", "CraftingBonusChance", 0.3f, "The chance to get a bonus craft when crafting an item. 0.5 is a 50% chance to get a bonus craft at level 100. Bonus crafting success can stack up to the CraftingMaxBonus times.", advanced: false, 0f, 1f);
			EnableCraftBonusAsFraction = BindServerConfig("Crafting", "EnableCraftBonusAsFraction", value: true, "Enable crafting bonus as a fraction of the number crafted (for recipes where the result is more than 1). If disabled, the bonus is always 1 item.");
			CraftBonusFractionOfCraftNumber = BindServerConfig("Crafting", "CraftBonusFractionOfCraftNumber", 0.25f, "If the number of items crafted by the recipe is greater than 1, a percentage of the number crafted is used for the bonus. This determines that percentage. Eg: craft 20 arrows (1 craft) a .25 value would give you 5 arrows for 1 bonus craft.");
			EnableMaterialReturns = BindServerConfig("Crafting", "EnableMaterialReturns", value: true, "Enable material returns from crafting.");
			CraftingMaterialReturnsLevel = BindServerConfig("Crafting", "CraftingMaterialReturnsLevel", 75, "The level at which material returns start being applied based on your skill", advanced: false, 0, 100);
			MaxCraftingMaterialReturnPercent = BindServerConfig("Crafting", "MaxCraftingMaterialReturnPercent", 0.3f, "The maximum percentage of materials that can be returned from crafting. 0.5 is 50% at level 100.", advanced: false, 0f, 1f);
			ChanceForMaterialReturn = BindServerConfig("Crafting", "ChanceForMaterialReturn", 0.15f, "The chance to return materials when crafting an item. 0.25 is a 25% chance to return materials at level 100.", advanced: false, 0f, 1f);
			EnableCooking = BindServerConfig("Cooking", "EnableCooking", value: true, "Enable cooking skill changes.");
			CookingBurnReduction = BindServerConfig("Cooking", "CookingBurnReduction", 0.5f, "How much offset is applied to diminishing returns for food, scaled by the players cooking skill. At 1 and cooking 100 food never degrades.", advanced: false, 0.1f, 1f);
			EnableKnowledgeSharing = BindServerConfig("SkillRates", "EnableKnowledgeSharing", value: true, "Enable shared knowledge, this allows you to gain faster experiance in low skills if you already have other high skills (eg switching primary weapon skill).");
			AnimalTamingSkillGainRate = BindServerConfig("SkillRates", "AnimalTamingSkillGainRate", 1f, "How fast the skill is gained.", advanced: false, 1f, 10f);
			VoyagerSkillGainRate = BindServerConfig("SkillRates", "VoyagerSkillGainRate", 1f, "How fast the skill is gained.", advanced: false, 1f, 10f);
			SharedKnowledgeSkillBonusRate = BindServerConfig("SkillRates", "SharedKnowledgeSkillBonusRate", 1.5f, "How strong at maximum the xp bonus from shared knowledge will be when catching up skills lower than your highest.", advanced: false, 0f, 10f);
			SharedKnowledgeCap = BindServerConfig("SkillRates", "SharedKnowledgeCap", 5f, "The number of levels below your maximum skill that shared knowledge stops providing a bonus at. Eg: max skill 90, at 5 any skills 85+ will not recieve an xp bonus.", advanced: true, 0f, 50f);
			SharedKnowledgeIgnoreList = BindServerConfig("SkillRates", "SharedKnowledgeIgnoreList", "", "Comma separated list of skills to ignore when calculating shared knowledge. This is useful for skills that have vastly different XP curves or that you simply do not want an accelerated growth rate in. Invalid skill names will be ignored.");
			SharedKnowledgeIgnoreList.SettingChanged += SharedKnowledge.UnallowedSharedXPSkillTypesChanged;
			EnableSwimming = BindServerConfig("Swimming", "EnableSwimming", value: true, "Enable swimming skill changes.");
			EnableSwimStaminaCostReduction = BindServerConfig("Swimming", "EnableSwimStaminaCostReduction", value: true, "Enables swim stamina cost reduction, at the level specified by SwimStaminaReductionLevel.");
			SwimSpeedRequiredLevel = BindServerConfig("Swimming", "SwimSpeedRequiredLevel", 25, "The level that swimming speed increases start being applied based on your skill", advanced: false, 0, 100);
			SwimmingSpeedFactor = BindServerConfig("Swimming", "SwimmingSpeedFactor", 3f, "How much swimming speed is increased based on your swimming level. This is modified by your characters swimming level. At skill level 100 the full value is in effect.", advanced: false, 0.1f, 10f);
			SwimStaminaReductionLevel = BindServerConfig("Swimming", "SwimStaminaReductionLevel", 50, "The level that swim stamina cost reductions start being applied based on your skill", advanced: false, 0, 100);
			SwimStaminaCostReductionFactor = BindServerConfig("Swimming", "SwimStaminaCostReductionFactor", 0.5f, "How much swim stamina cost is reduced based on your swimming level. This is modified by your characters swimming level. At skill level 100 the full value is in effect.", advanced: false, 0.1f, 1f);
		}

		internal static void SetupMainFileWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher();
			fileSystemWatcher.NotifyFilter = NotifyFilters.LastWrite;
			fileSystemWatcher.Path = Path.GetDirectoryName(cfg.ConfigFilePath);
			fileSystemWatcher.Filter = "MidnightsFX.ImpactfulSkills.cfg";
			fileSystemWatcher.Changed += OnConfigFileChanged;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private static void OnConfigFileChanged(object sender, FileSystemEventArgs e)
		{
			if (ZNet.instance.IsServer())
			{
				Logger.LogInfo("Configuration file has been changed, reloading settings.");
				cfg.Reload();
			}
		}

		public static ConfigEntry<float[]> BindServerConfig(string catagory, string key, float[] value, string description, bool advanced = false, float valmin = 0f, float valmax = 150f)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			return cfg.Bind<float[]>(catagory, key, value, new ConfigDescription(description, (AcceptableValueBase)(object)new AcceptableValueRange<float>(valmin, valmax), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true,
				IsAdvanced = advanced
			} }));
		}

		public static ConfigEntry<bool> BindServerConfig(string catagory, string key, bool value, string description, AcceptableValueBase acceptableValues = null, bool advanced = false)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			return cfg.Bind<bool>(catagory, key, value, new ConfigDescription(description, acceptableValues, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true,
				IsAdvanced = advanced
			} }));
		}

		public static ConfigEntry<int> BindServerConfig(string catagory, string key, int value, string description, bool advanced = false, int valmin = 0, int valmax = 150)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			return cfg.Bind<int>(catagory, key, value, new ConfigDescription(description, (AcceptableValueBase)(object)new AcceptableValueRange<int>(valmin, valmax), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true,
				IsAdvanced = advanced
			} }));
		}

		public static ConfigEntry<float> BindServerConfig(string catagory, string key, float value, string description, bool advanced = false, float valmin = 0f, float valmax = 150f)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			return cfg.Bind<float>(catagory, key, value, new ConfigDescription(description, (AcceptableValueBase)(object)new AcceptableValueRange<float>(valmin, valmax), new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true,
				IsAdvanced = advanced
			} }));
		}

		public static ConfigEntry<string> BindServerConfig(string catagory, string key, string value, string description, AcceptableValueList<string> acceptableValues = null, bool advanced = false)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			return cfg.Bind<string>(catagory, key, value, new ConfigDescription(description, (AcceptableValueBase)(object)acceptableValues, new object[1] { (object)new ConfigurationManagerAttributes
			{
				IsAdminOnly = true,
				IsAdvanced = advanced
			} }));
		}
	}
	internal class Logger
	{
		public static LogLevel Level = (LogLevel)16;

		public static void enableDebugLogging(object sender, EventArgs e)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			if (ValConfig.EnableDebugMode.Value)
			{
				Level = (LogLevel)32;
			}
			else
			{
				Level = (LogLevel)16;
			}
		}

		public static void setDebugLogging(bool state)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			if (state)
			{
				Level = (LogLevel)32;
			}
			else
			{
				Level = (LogLevel)16;
			}
		}

		public static void LogDebug(string message)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)Level >= 32)
			{
				ImpactfulSkills.Log.LogInfo((object)message);
			}
		}

		public static void LogInfo(string message)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)Level >= 16)
			{
				ImpactfulSkills.Log.LogInfo((object)message);
			}
		}

		public static void LogWarning(string message)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			if ((int)Level >= 4)
			{
				ImpactfulSkills.Log.LogWarning((object)message);
			}
		}

		public static void LogError(string message)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			if ((int)Level >= 2)
			{
				ImpactfulSkills.Log.LogError((object)message);
			}
		}
	}
	[BepInPlugin("MidnightsFX.ImpactfulSkills", "ImpactfulSkills", "0.6.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[SynchronizationMode(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class ImpactfulSkills : BaseUnityPlugin
	{
		public const string PluginGUID = "MidnightsFX.ImpactfulSkills";

		public const string PluginName = "ImpactfulSkills";

		public const string PluginVersion = "0.6.1";

		public ValConfig cfg;

		public static CustomLocalization Localization = LocalizationManager.Instance.GetLocalization();

		internal static AssetBundle EmbeddedResourceBundle;

		public static ManualLogSource Log;

		public void Awake()
		{
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			cfg = new ValConfig(((BaseUnityPlugin)this).Config);
			EmbeddedResourceBundle = AssetUtils.LoadAssetBundleFromResources("ImpactfulSkills.AssetsEmbedded.impactfulskills", typeof(ImpactfulSkills).Assembly);
			AddLocalizations();
			Gathering.SetupGatherables();
			Mining.SetupMining();
			AnimalWhisper.SetupAnimalSkill();
			Voyaging.SetupSailingSkill();
			Hauling.SetupHaulingSkill();
			Compatibility.CheckModCompat();
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			new Harmony("MidnightsFX.ImpactfulSkills").PatchAll(executingAssembly);
		}

		private void AddLocalizations()
		{
			CustomLocalization localization = LocalizationManager.Instance.GetLocalization();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Localizations.");
			string[] manifestResourceNames = typeof(ImpactfulSkills).Assembly.GetManifestResourceNames();
			foreach (string text in manifestResourceNames)
			{
				if (text.Contains("Localizations"))
				{
					string text2 = Regex.Replace(ReadEmbeddedResourceFile(text), "\\/\\/.*", "");
					string[] array = text.Split(new char[1] { '.' });
					((BaseUnityPlugin)this).Logger.LogDebug((object)("Adding localization: " + array[2]));
					localization.AddJsonFile(array[2], text2);
				}
			}
		}

		internal static string ReadEmbeddedResourceFile(string filename)
		{
			using Stream stream = typeof(ImpactfulSkills).Assembly.GetManifestResourceStream(filename);
			using StreamReader streamReader = new StreamReader(stream);
			return streamReader.ReadToEnd();
		}
	}
}
namespace ImpactfulSkills.modules
{
	internal static class PlantGrid
	{
		internal class Plantable
		{
			public float ReqSpace { get; set; }

			public GameObject Refgo { get; set; }
		}

		private static List<GameObject>[] AllGhostPlancements = null;

		internal static bool GridPlantingActive = false;

		internal static Dictionary<string, Plantable> PlantableDefinitions = new Dictionary<string, Plantable>();

		internal static Material LineMaterial;

		internal static void DestroyPlacementGhosts()
		{
			List<GameObject>[] allGhostPlancements = AllGhostPlancements;
			foreach (List<GameObject> list in allGhostPlancements)
			{
				for (int j = 0; j < list.Count; j++)
				{
					ZNetScene.instance.Destroy(list[j]);
				}
			}
			AllGhostPlancements = null;
		}

		internal static void CreatePlacementGhosts(GameObject placementGhost, Player player)
		{
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			float num = 3f;
			string prefabName = Utils.GetPrefabName(placementGhost);
			if (PlantableDefinitions.ContainsKey(prefabName))
			{
				num = PlantableDefinitions[prefabName].ReqSpace;
			}
			int num2 = Mathf.RoundToInt((float)ValConfig.FarmingMultiplantMaxPlantedAtOnce.Value * ((Character)player).GetSkillFactor((SkillType)106));
			if (num2 <= 1)
			{
				return;
			}
			GridPlantingActive = true;
			int num3 = ValConfig.FarmingMultiplantRowCount.Value - 1;
			List<GameObject>[] array = new List<GameObject>[num3];
			int num4 = 0;
			int num5 = 0;
			Vector3 position = default(Vector3);
			for (int i = 0; i < num2; i++)
			{
				if (i == 0)
				{
					array[num4].Add(placementGhost);
					continue;
				}
				num5 = i % num3;
				if (num5 == 0 && i > 1)
				{
					num4++;
				}
				if (array[num5] == null)
				{
					array[num5] = new List<GameObject>();
				}
				ZNetView.m_forceDisableInit = true;
				GameObject val = Object.Instantiate<GameObject>(placementGhost);
				((Object)val).name = ((Object)placementGhost).name;
				ZNetView.m_forceDisableInit = false;
				((Vector3)(ref position))..ctor(placementGhost.transform.position.x + (float)num5 * num, placementGhost.transform.position.y, placementGhost.transform.position.z + (float)num4 * num);
				val.transform.position = position;
				array[num5].Add(val);
			}
			AllGhostPlancements = array;
		}

		internal static bool HoldingCultivator()
		{
			if ((Object)(object)Player.m_localPlayer == (Object)null || ((Humanoid)Player.m_localPlayer).GetRightItem() == null)
			{
				return false;
			}
			return ((Humanoid)Player.m_localPlayer).GetRightItem().m_shared.m_name == "$item_cultivator";
		}

		internal static bool IsPlantable(GameObject go)
		{
			if (!((Object)(object)go.GetComponent<Plant>() != (Object)null))
			{
				return (Object)(object)go.GetComponent<Pickable>() != (Object)null;
			}
			return true;
		}
	}
}
namespace ImpactfulSkills.patches
{
	public static class AnimalWhisper
	{
		[HarmonyPatch(typeof(Tameable), "DecreaseRemainingTime")]
		public static class IncreaseTamingSpeed
		{
			private static void Prefix(Tameable __instance, ref float time)
			{
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_0034: Unknown result type (might be due to invalid IL or missing references)
				//IL_004a: Unknown result type (might be due to invalid IL or missing references)
				//IL_008f: Unknown result type (might be due to invalid IL or missing references)
				if (ValConfig.EnableAnimalWhisper.Value && (Object)(object)Player.m_localPlayer != (Object)null && Vector3.Distance(((Component)Player.m_localPlayer).transform.position, ((Component)__instance).transform.position) <= 30f)
				{
					float skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor(AnimalHandling);
					float num = time * (skillFactor * ValConfig.AnimalTamingSpeedFactor.Value + 1f);
					Logger.LogDebug($"animal taming remaining time {time}, modified: {num}");
					time = num;
					((Character)Player.m_localPlayer).RaiseSkill(AnimalHandling, ValConfig.AnimalTamingSkillGainRate.Value);
				}
			}
		}

		[HarmonyPatch(typeof(Beehive), "RPC_Extract")]
		public static class BetterBeeProduction
		{
			public static void Prefix(Beehive __instance)
			{
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				if (ValConfig.EnableBeeBonuses.Value && (Object)(object)Player.m_localPlayer != (Object)null)
				{
					int honeyLevel = __instance.GetHoneyLevel();
					if (honeyLevel > 0)
					{
						((Character)Player.m_localPlayer).RaiseSkill(AnimalHandling, (float)honeyLevel * ValConfig.BeeHarvestXP.Value);
					}
				}
			}
		}

		[HarmonyPatch(typeof(Beehive), "GetHoneyLevel")]
		public static class BeeHivesMoreProductionBySkill
		{
			public static void Postfix(ref int __result)
			{
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)Player.m_localPlayer != (Object)null && __result > 0 && ValConfig.EnableBeeBonuses.Value)
				{
					float num = ValConfig.BeeHoneyOutputIncreaseBySkill.Value * ((Character)Player.m_localPlayer).GetSkillFactor(AnimalHandling);
					__result = Mathf.RoundToInt((float)__result + num * (float)__result);
				}
			}
		}

		[HarmonyPatch(typeof(Beehive), "CheckBiome")]
		public static class BehivesInAnyBiome
		{
			public static bool Prefix(Beehive __instance, ref bool __result)
			{
				//IL_0057: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)Player.m_localPlayer == (Object)null || !ValConfig.EnableBeeBiomeUnrestricted.Value)
				{
					return true;
				}
				if (__instance.m_nview.GetZDO() != null && __instance.m_nview.GetZDO().GetBool("IS_BHIVE", false))
				{
					__result = true;
					return false;
				}
				if (__instance.m_nview.GetZDO() != null && ((Character)Player.m_localPlayer).GetSkillLevel(AnimalHandling) >= (float)ValConfig.BeeBiomeUnrestrictedLevel.Value)
				{
					__instance.m_nview.GetZDO().Set("IS_BHIVE", true);
					__result = true;
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(Tameable), "OnDeath")]
		public static class IncreaseTamedAnimalYield
		{
			private static void Postfix(Tameable __instance)
			{
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_008e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0183: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_019b: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
				if (!ValConfig.EnableAnimalWhisper.Value || !((Object)(object)Player.m_localPlayer != (Object)null) || !((Object)(object)__instance != (Object)null) || !(Vector3.Distance(((Component)Player.m_localPlayer).transform.position, ((Component)__instance).transform.position) <= 20f))
				{
					return;
				}
				Character component = ((Component)__instance).gameObject.GetComponent<Character>();
				if (component == null || !component.m_tamed)
				{
					return;
				}
				CharacterDrop component2 = ((Component)__instance).gameObject.GetComponent<CharacterDrop>();
				if (!((Object)(object)component2 != (Object)null))
				{
					return;
				}
				float skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor(AnimalHandling);
				foreach (Drop drop in component2.m_drops)
				{
					int num = 0;
					float num2 = (float)drop.m_amountMin * (ValConfig.TamedAnimalLootIncreaseFactor.Value * (skillFactor * 100f)) / 100f;
					float num3 = (float)drop.m_amountMax * (ValConfig.TamedAnimalLootIncreaseFactor.Value * (skillFactor * 100f)) / 100f;
					if (num2 > 0f && num3 > 0f && num2 != num3)
					{
						num = Random.Range((int)num2, (int)num3);
					}
					else if (num2 == num3)
					{
						num = (int)Math.Round(num2, 0);
					}
					if (drop.m_chance == 1f || !(Random.value > drop.m_chance))
					{
						Logger.LogDebug($"AnimalWhisper extra drops {num} {((Object)drop.m_prefab).name}");
						Quaternion val = Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f);
						for (int i = 0; i < num; i++)
						{
							Object.Instantiate<GameObject>(drop.m_prefab, ((Component)__instance).transform.position, val);
						}
					}
				}
			}
		}

		public static SkillType AnimalHandling;

		public static void SetupAnimalSkill()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			SkillConfig val = new SkillConfig();
			val.Name = "$skill_AnimalHandling";
			val.Description = "$skill_AnimalHandling_description";
			val.Icon = ImpactfulSkills.EmbeddedResourceBundle.LoadAsset<Sprite>("Assets/Custom/Icons/skill_icons/animalWhisper.png");
			val.Identifier = "midnightsfx.animalwhisper";
			val.IncreaseStep = 0.1f;
			AnimalHandling = SkillManager.Instance.AddSkill(val);
		}
	}
	public static class BloodMagic
	{
		[HarmonyPatch(typeof(SE_Shield), "OnDamaged")]
		public static class VoyagerSpeedPatch
		{
			private static void Prefix(HitData hit, Character attacker, SE_Shield __instance)
			{
				//IL_0025: Unknown result type (might be due to invalid IL or missing references)
				if (ValConfig.EnableBloodMagic.Value && !((Object)(object)Player.m_localPlayer == (Object)null) && (friendly_factions.Contains(((StatusEffect)__instance).m_character.m_faction) || ((StatusEffect)__instance).m_character.m_tamed))
				{
					shield_damage += hit.GetTotalDamage();
					if (shield_damage > ValConfig.BloodMagicXPForShieldDamageRatio.Value)
					{
						float num = shield_damage / ValConfig.BloodMagicXPForShieldDamageRatio.Value;
						shield_damage = 0f;
						Logger.LogDebug("BloodMagic adding XP from shield damage: " + num);
						((Character)Player.m_localPlayer).RaiseSkill((SkillType)10, num);
					}
				}
			}
		}

		private static float shield_damage = 0f;

		private static List<Faction> friendly_factions = new List<Faction>
		{
			(Faction)0,
			(Faction)11
		};
	}
	public static class Cooking
	{
		[HarmonyPatch(typeof(Player))]
		public static class CookEnjoysFoodLongerPatch
		{
			[HarmonyTranspiler]
			[HarmonyPatch("UpdateFood")]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Expected O, but got Unknown
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[2]
				{
					new CodeMatch((OpCode?)OpCodes.Div, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.Method(typeof(Mathf), "Clamp01", (Type[])null, (Type[])null), (string)null)
				}).RemoveInstructions(2).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<float, float, float>>((Func<float, float, float>)ClampFoodWithBonus) })
					.ThrowIfNotMatch("Unable to patch Food degrading improvement.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}

			public static float ClampFoodWithBonus(float food_time_remaining, float food_burn_time)
			{
				if (ValConfig.EnableCooking.Value && (Object)(object)Player.m_localPlayer != (Object)null)
				{
					float num = ValConfig.CookingBurnReduction.Value * ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)105);
					return Mathf.Clamp01(food_time_remaining / food_burn_time + num);
				}
				return Mathf.Clamp01(food_time_remaining / food_burn_time);
			}
		}
	}
	internal class Crafting
	{
		[HarmonyPatch(typeof(Humanoid))]
		public static class BlockDurabilityReduction
		{
			[HarmonyTranspiler]
			[HarmonyPatch("BlockAttack")]
			public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(SharedData), "m_useDurabilityDrain"), (string)null)
				}).Advance(1).RemoveInstructions(4)
					.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<float, float>>((Func<float, float>)CheckAndReduceDurabilityCost) })
					.ThrowIfNotMatch("Unable to patch Block Durability reduction.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		[HarmonyPatch(typeof(Attack))]
		public static class RangedAttackReduceDurabilityCost
		{
			[HarmonyTranspiler]
			[HarmonyPatch("ProjectileAttackTriggered")]
			public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(SharedData), "m_useDurabilityDrain"), (string)null)
				}).Advance(1).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<float, float>>((Func<float, float>)CheckAndReduceDurabilityCost) })
					.ThrowIfNotMatch("Unable to patch Ranged attack durability reduction.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		[HarmonyPatch(typeof(Attack))]
		public static class MeleeAttackReduceDurabilityCost
		{
			[HarmonyTranspiler]
			[HarmonyPatch("DoMeleeAttack")]
			public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(SharedData), "m_useDurabilityDrain"), (string)null)
				}).Advance(1).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<float, float>>((Func<float, float>)CheckAndReduceDurabilityCost) })
					.ThrowIfNotMatch("Unable to patch Melee attack durability reduction.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		[HarmonyPatch(typeof(Attack))]
		public static class DoNonAttackReduceDurabilityCost
		{
			[HarmonyTranspiler]
			[HarmonyPatch("DoNonAttack")]
			public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(SharedData), "m_useDurabilityDrain"), (string)null)
				}).Advance(1).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<float, float>>((Func<float, float>)CheckAndReduceDurabilityCost) })
					.ThrowIfNotMatch("Unable to patch DoNonAttack durability reduction.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		[HarmonyPatch(typeof(InventoryGui))]
		public static class CraftingItemBonusDropsPatch
		{
			[HarmonyTranspiler]
			[HarmonyPatch("DoCrafting")]
			private static IEnumerable<CodeInstruction> ConstructorTranspiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Expected O, but got Unknown
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Expected O, but got Unknown
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Expected O, but got Unknown
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Expected O, but got Unknown
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0073: Expected O, but got Unknown
				//IL_008c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Expected O, but got Unknown
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a0: Expected O, but got Unknown
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c2: Expected O, but got Unknown
				//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e9: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[5]
				{
					new CodeMatch((OpCode?)OpCodes.Ldc_I4_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Stloc_S, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldloc_S, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldnull, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null)
				}).Advance(2).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[4]
				{
					new CodeInstruction(OpCodes.Ldarg_0, (object)null),
					new CodeInstruction(OpCodes.Ldloc_2, (object)null),
					Transpilers.EmitDelegate<Func<InventoryGui, int, int>>((Func<InventoryGui, int, int>)CraftableBonus),
					new CodeInstruction(OpCodes.Stloc_2, (object)null)
				})
					.CreateLabelOffset(out var label, 45)
					.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1]
					{
						new CodeInstruction(OpCodes.Br, (object)label)
					})
					.ThrowIfNotMatch("Unable to patch Crafting bonus.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		[HarmonyPatch(typeof(InventoryGui))]
		public static class CraftingItemRefundPatch
		{
			[HarmonyTranspiler]
			[HarmonyPatch("DoCrafting")]
			public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0038: Expected O, but got Unknown
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0057: Expected O, but got Unknown
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				//IL_006b: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Callvirt, (object)AccessTools.Method(typeof(Player), "ConsumeResources", (Type[])null, (Type[])null), (string)null)
				}).Advance(1).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[3]
				{
					new CodeInstruction(OpCodes.Ldarg_0, (object)null),
					new CodeInstruction(OpCodes.Ldloc_S, (object)14),
					Transpilers.EmitDelegate<Action<InventoryGui, int>>((Action<InventoryGui, int>)DetermineCraftingRefund)
				})
					.ThrowIfNotMatch("Unable to patch Crafting Refunds.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		public static float CheckAndReduceDurabilityCost(float item_durability_drain)
		{
			if (ValConfig.EnableDurabilityLossPrevention.Value && (Object)(object)Player.m_localPlayer != (Object)null)
			{
				float skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)107);
				float value = Random.value;
				float num = ValConfig.ChanceForDurabilityLossPrevention.Value;
				if (ValConfig.ScaleDurabilitySaveBySkillLevel.Value)
				{
					num *= skillFactor;
				}
				if ((double)ValConfig.DurabilitySaveLevel.Value <= (double)skillFactor * 100.0 && value < num)
				{
					Logger.LogDebug($"Skipping durability usage {value} < {num}");
					return 0f;
				}
			}
			return item_durability_drain;
		}

		private static int CraftableBonus(InventoryGui instance, int base_amount_crafted)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Invalid comparison between Unknown and I4
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			if (!ValConfig.EnableCrafting.Value || (Object)(object)Player.m_localPlayer == (Object)null)
			{
				return base_amount_crafted;
			}
			int num = base_amount_crafted;
			CraftingStation currentCraftingStation = Player.m_localPlayer.GetCurrentCraftingStation();
			float skillFactor;
			float skillLevel;
			if ((Object)(object)instance.m_craftRecipe.m_craftingStation != (Object)null && (int)instance.m_craftRecipe.m_craftingStation.m_craftingSkill == 105)
			{
				skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)105);
				skillLevel = ((Character)Player.m_localPlayer).GetSkillLevel((SkillType)105);
			}
			else
			{
				skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)107);
				skillLevel = ((Character)Player.m_localPlayer).GetSkillLevel((SkillType)107);
			}
			if ((Object)(object)currentCraftingStation != (Object)null && instance.m_craftRecipe.m_item.m_itemData.m_shared.m_maxStackSize > 1)
			{
				num += GetCraftingItemBonusAmount(instance, base_amount_crafted, skillFactor, skillLevel);
			}
			if (num != base_amount_crafted)
			{
				Vector3 val = ((Component)Player.m_localPlayer).transform.position + Vector3.up;
				DamageText.instance.ShowText((TextType)7, val, $"+{num - base_amount_crafted}", true);
				instance.m_craftBonusEffect.Create(val, Quaternion.identity, (Transform)null, 1f, -1);
			}
			return num;
		}

		private static void DetermineCraftingRefund(InventoryGui instance, int num_recipe_crafted)
		{
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			float skillLevel = ((Character)Player.m_localPlayer).GetSkillLevel((SkillType)107);
			float skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)107);
			if (!ValConfig.EnableMaterialReturns.Value || (double)skillLevel < (double)ValConfig.CraftingMaterialReturnsLevel.Value)
			{
				return;
			}
			Dictionary<ItemDrop, int> dictionary = new Dictionary<ItemDrop, int>();
			if (instance.m_craftRecipe.m_requireOnlyOneIngredient)
			{
				Logger.LogDebug("Require any resource recipes do not get a refund.");
				return;
			}
			Requirement[] resources = instance.m_craftRecipe.m_resources;
			foreach (Requirement val in resources)
			{
				float value = Random.value;
				float num = ValConfig.ChanceForMaterialReturn.Value * skillFactor;
				Logger.LogDebug($"Checking refund chance for {((Object)val.m_resItem).name} {value} < {num}");
				if ((double)value <= (double)num)
				{
					if (val.m_amount > 1)
					{
						int value2 = Mathf.RoundToInt((float)val.m_amount * (ValConfig.MaxCraftingMaterialReturnPercent.Value * skillFactor));
						dictionary.Add(val.m_resItem, value2);
					}
					else if ((double)value < (double)num / 2.0)
					{
						dictionary.Add(val.m_resItem, 1);
					}
				}
			}
			if (dictionary.Count == 0)
			{
				return;
			}
			Vector3 val2 = ((Component)Player.m_localPlayer).transform.position + Vector3.up;
			DamageText.instance.ShowText((TextType)7, val2, LocalizationManager.Instance.TryTranslate("$craft_refund"), true);
			instance.m_craftBonusEffect.Create(val2, Quaternion.identity, (Transform)null, 1f, -1);
			foreach (KeyValuePair<ItemDrop, int> item in dictionary)
			{
				bool flag = ((Humanoid)Player.m_localPlayer).GetInventory().AddItem(((Component)item.Key).gameObject, item.Value);
				Logger.LogDebug($"Refund to add: {((Object)item.Key).name} {item.Value} | refunded? {flag}");
			}
		}

		private static int GetCraftingItemBonusAmount(InventoryGui instance, int base_amount_crafted, float skill_factor, float player_skill_level)
		{
			int num = 0;
			if (!ValConfig.EnableBonusItemCrafting.Value || (double)player_skill_level < (double)ValConfig.CraftingBonusCraftsLevel.Value)
			{
				return num;
			}
			float num2 = ValConfig.CraftingBonusChance.Value * skill_factor;
			int num3 = 1;
			if (instance.m_craftRecipe.m_amount > 1 && ValConfig.EnableCraftBonusAsFraction.Value)
			{
				num3 = Mathf.RoundToInt((float)instance.m_craftRecipe.m_amount * ValConfig.CraftBonusFractionOfCraftNumber.Value);
				Logger.LogDebug($"Bonus updated now {num3}, using fraction of result.");
			}
			for (int i = 1; i <= ValConfig.CraftingMaxBonus.Value; i++)
			{
				float num4 = Random.Range(0f, 1f);
				Logger.LogDebug($"Bonus crafting roll {i}: {num2} >= {num4}");
				if (!((double)num2 >= (double)num4))
				{
					break;
				}
				num += num3;
			}
			Logger.LogDebug($"Crafting {instance.m_craftRecipe.m_item.m_itemData.m_shared.m_name} with new total {base_amount_crafted} + (bonus) {num}.");
			return num;
		}
	}
	public static class Gathering
	{
		[HarmonyPatch(typeof(Pickable))]
		public static class DisableVanillaGatheringLuck
		{
			[HarmonyTranspiler]
			[HarmonyPatch("Interact")]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Expected O, but got Unknown
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Expected O, but got Unknown
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Expected O, but got Unknown
				//IL_006c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Expected O, but got Unknown
				//IL_008b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Expected O, but got Unknown
				//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b3: Expected O, but got Unknown
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e0: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[4]
				{
					new CodeMatch((OpCode?)OpCodes.Ldc_I4_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Stloc_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(Pickable), "m_picked"), (string)null)
				}).Advance(2).Insert((CodeInstruction[])(object)new CodeInstruction[3]
				{
					new CodeInstruction(OpCodes.Ldarg_0, (object)null),
					Transpilers.EmitDelegate<Func<Pickable, int>>((Func<Pickable, int>)DetermineExtraDrops),
					new CodeInstruction(OpCodes.Stloc_0, (object)null)
				})
					.Advance(3)
					.CreateLabelOffset(out var label, 59)
					.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1]
					{
						new CodeInstruction(OpCodes.Br, (object)label)
					})
					.ThrowIfNotMatch("Unable remove vanilla pickable luckydrop.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}

			private static int DetermineExtraDrops(Pickable __instance)
			{
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
				//IL_0100: Unknown result type (might be due to invalid IL or missing references)
				//IL_0105: Unknown result type (might be due to invalid IL or missing references)
				//IL_0128: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0138: Unknown result type (might be due to invalid IL or missing references)
				//IL_013d: Unknown result type (might be due to invalid IL or missing references)
				//IL_015e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)Player.m_localPlayer == (Object)null || __instance.m_picked)
				{
					return 0;
				}
				if (UnallowedPickables.Contains(((Object)__instance.m_itemPrefab).name))
				{
					Logger.LogDebug("Pickable is not an allowed gathering item.");
					return 0;
				}
				float skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)106);
				float num = ValConfig.GatheringLuckFactor.Value * skillFactor * 100f / 100f;
				float num2 = Random.Range(0f, 50f) + num;
				int num3 = 0;
				foreach (float luck_level in luck_levels)
				{
					Logger.LogDebug($"Gathering Luck roll: {num2} > {luck_level}");
					if (num2 > luck_level)
					{
						num3++;
						continue;
					}
					break;
				}
				Logger.LogDebug($"Gathering Luck, drop total: {num3}");
				if (num3 > 0)
				{
					Vector3 val = ((Component)__instance).transform.position + Vector3.up * __instance.m_spawnOffset;
					Logger.LogDebug($"Spawning extra drops {num3}");
					DamageText.instance.ShowText((TextType)7, ((Component)__instance).transform.position + Vector3.up * __instance.m_spawnOffset, $"+{num3}", true);
					__instance.m_bonusEffect.Create(val, Quaternion.identity, (Transform)null, 1f, -1);
				}
				((Character)Player.m_localPlayer).RaiseSkill((SkillType)106, (float)(1 + num3));
				return num3;
			}
		}

		[HarmonyPatch(typeof(Attack))]
		public static class HarvestRangeIncreasesScythe
		{
			[HarmonyTranspiler]
			[HarmonyPatch("DoMeleeAttack")]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchStartForward((CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(Attack), "m_harvestRadiusMaxLevel"), (string)null)
				}).Advance(1).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<float, float>>((Func<float, float>)IncreaseHarvestWeaponRange) })
					.ThrowIfNotMatch("Unable to increase vanilla harvest max range.", Array.Empty<CodeMatch>());
				return val.Instructions();
			}
		}

		[HarmonyPatch(typeof(Pickable), "Interact")]
		public static class GatheringLuckPatch
		{
			[CompilerGenerated]
			private sealed class <PickAOE>d__1 : IEnumerator<object>, IDisposable, IEnumerator
			{
				private int <>1__state;

				private object <>2__current;

				public Collider[] targets;

				private int <iterations>5__2;

				private Collider[] <>7__wrap2;

				private int <>7__wrap3;

				private Collider <obj_collider>5__5;

				object IEnumerator<object>.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				object IEnumerator.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				[DebuggerHidden]
				public <PickAOE>d__1(int <>1__state)
				{
					this.<>1__state = <>1__state;
				}

				[DebuggerHidden]
				void IDisposable.Dispose()
				{
					<>7__wrap2 = null;
					<obj_collider>5__5 = null;
					<>1__state = -2;
				}

				private bool MoveNext()
				{
					//IL_006a: Unknown result type (might be due to invalid IL or missing references)
					//IL_0074: Expected O, but got Unknown
					int num = <>1__state;
					if (num != 0)
					{
						if (num != 1)
						{
							return false;
						}
						<>1__state = -1;
						goto IL_0084;
					}
					<>1__state = -1;
					<iterations>5__2 = 0;
					<>7__wrap2 = targets;
					<>7__wrap3 = 0;
					goto IL_0103;
					IL_0084:
					if (!((Object)(object)<obj_collider>5__5 == (Object)null))
					{
						Pickable val = ((Component)<obj_collider>5__5).GetComponent<Pickable>() ?? ((Component)<obj_collider>5__5).GetComponentInParent<Pickable>();
						if ((Object)(object)val != (Object)null && !UnallowedPickables.Contains(((Object)val.m_itemPrefab).name) && val.CanBePicked())
						{
							val.m_nview.ClaimOwnership();
							val.Interact((Humanoid)(object)Player.m_localPlayer, false, false);
						}
						<obj_collider>5__5 = null;
					}
					<>7__wrap3++;
					goto IL_0103;
					IL_0103:
					if (<>7__wrap3 < <>7__wrap2.Length)
					{
						<obj_collider>5__5 = <>7__wrap2[<>7__wrap3];
						<iterations>5__2++;
						if (<iterations>5__2 % 10 == 0)
						{
							<>2__current = (object)new WaitForSeconds(0.1f);
							<>1__state = 1;
							return true;
						}
						goto IL_0084;
					}
					<>7__wrap2 = null;
					enabled_aoe_gathering = true;
					return false;
				}

				bool IEnumerator.MoveNext()
				{
					//ILSpy generated this explicit interface implementation from .override directive in MoveNext
					return this.MoveNext();
				}

				[DebuggerHidden]
				void IEnumerator.Reset()
				{
					throw new NotSupportedException();
				}
			}

			private static void Postfix(ref bool __result, Pickable __instance, Humanoid character)
			{
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				if (!ValConfig.EnableGathering.Value || !ValConfig.EnableGatheringAOE.Value || !((Object)(object)Player.m_localPlayer != (Object)null) || !((Object)(object)character == (Object)(object)Player.m_localPlayer) || !((Object)(object)__instance != (Object)null))
				{
					return;
				}
				if (UnallowedPickables.Contains(((Object)__instance.m_itemPrefab).name))
				{
					Logger.LogDebug("Pickable is not a gathering item.");
					return;
				}
				float skillFactor = ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)106);
				Logger.LogDebug($"Checking for AOE gathering {skillFactor * 100f > (float)ValConfig.FarmingRangeRequiredLevel.Value} && {enabled_aoe_gathering}");
				if (!(skillFactor * 100f > (float)ValConfig.FarmingRangeRequiredLevel.Value) || !enabled_aoe_gathering)
				{
					return;
				}
				float num = ValConfig.GatheringRangeFactor.Value * skillFactor;
				Collider[] array = Physics.OverlapSphere(((Component)__instance).transform.position, num, pickableMask);
				Logger.LogDebug($"AOE Picking {array.Count()} in harvest range {num}.");
				enabled_aoe_gathering = false;
				if (array.Length <= 5)
				{
					Collider[] array2 = array;
					foreach (Collider val in array2)
					{
						Pickable val2 = ((Component)val).GetComponent<Pickable>() ?? ((Component)val).GetComponentInParent<Pickable>();
						if ((Object)(object)val2 != (Object)null)
						{
							Logger.LogDebug("Checking " + ((Object)((Component)val2).gameObject).name + " in harvest range.");
							if (!UnallowedPickables.Contains(((Object)val2.m_itemPrefab).name) && val2.CanBePicked())
							{
								val2.m_nview.ClaimOwnership();
								val2.Interact((Humanoid)(object)Player.m_localPlayer, false, false);
							}
						}
					}
					enabled_aoe_gathering = true;
				}
				else
				{
					((MonoBehaviour)Player.m_localPlayer).StartCoroutine(PickAOE(array));
				}
			}

			[IteratorStateMachine(typeof(<PickAOE>d__1))]
			private static IEnumerator PickAOE(Collider[] targets)
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <PickAOE>d__1(0)
				{
					targets = targets
				};
			}
		}

		private static readonly int pickableMask = LayerMask.GetMask(new string[3] { "piece_nonsolid", "item", "Default_small" });

		private static readonly List<string> UnallowedPickables = new List<string>();

		private static List<float> luck_levels = new List<float>();

		private static bool enabled_aoe_gathering = true;

		private static void PickableLuckLevelsChanged(object s, EventArgs e)
		{
			try
			{
				List<float> list = new List<float>();
				string[] array = ValConfig.GatheringLuckLevels.Value.Split(new char[1] { ',' });
				foreach (string s2 in array)
				{
					list.Add(float.Parse(s2));
				}
				if (list.Count > 0)
				{
					luck_levels = list;
				}
			}
			catch (Exception arg)
			{
				Logger.LogWarning($"Error parsing GatheringLuckLevels: {arg}");
			}
		}

		private static void UnallowedPickablesChanged(object s, EventArgs e)
		{
			try
			{
				List<string> list = new List<string>();
				string[] array = ValConfig.GatheringDisallowedItems.Value.Split(new char[1] { ',' });
				foreach (string item in array)
				{
					list.Add(item);
				}
				if (list.Count > 0)
				{
					UnallowedPickables.Clear();
					UnallowedPickables.AddRange(list);
				}
			}
			catch (Exception arg)
			{
				Logger.LogWarning($"Error parsing GatheringDisallowedItems: {arg}");
			}
		}

		public static void SetupGatherables()
		{
			try
			{
				string[] array = ValConfig.GatheringLuckLevels.Value.Split(new char[1] { ',' });
				foreach (string s in array)
				{
					luck_levels.Add(float.Parse(s));
				}
			}
			catch (Exception arg)
			{
				Logger.LogWarning($"Error parsing GatheringLuckLevels, defaults will be used: {arg}");
				luck_levels.AddRange(new List<float> { 30f, 50f, 70f, 90f, 100f });
			}
			ValConfig.GatheringLuckLevels.SettingChanged += PickableLuckLevelsChanged;
			try
			{
				string[] array = ValConfig.GatheringDisallowedItems.Value.Split(new char[1] { ',' });
				foreach (string item in array)
				{
					UnallowedPickables.Add(item);
				}
			}
			catch (Exception arg2)
			{
				Logger.LogWarning($"Error parsing GatheringDisallowedItems, defaults will be used.: {arg2}");
				UnallowedPickables.AddRange(new List<string>
				{
					"SurtlingCore", "Flint", "Wood", "Branch", "Stone", "Amber", "AmberPearl", "Coins", "Ruby", "CryptRemains",
					"Obsidian", "Crystal", "Pot_Shard", "DragonEgg", "DvergrLantern", "DvergrMineTreasure", "SulfurRock", "VoltureEgg", "Swordpiece", "MoltenCore",
					"Hairstrands", "Tar", "BlackCore"
				});
			}
			ValConfig.GatheringDisallowedItems.SettingChanged += UnallowedPickablesChanged;
		}

		private static float IncreaseHarvestWeaponRange(float max_harvest_range)
		{
			if (ValConfig.EnableGathering.Value)
			{
				return ValConfig.GatheringRangeFactor.Value + max_harvest_range;
			}
			return max_harvest_range;
		}
	}
	internal class Hauling
	{
		[HarmonyPatch(typeof(Player))]
		private static class PlayerCarryWeightPatch
		{
			[HarmonyPatch("GetMaxCarryWeight")]
			private static void Postfix(Player __instance, ref float __result)
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				if (ValConfig.EnableHauling.Value && ValConfig.EnableCarryWeightBonus.Value)
				{
					__result += ((Character)__instance).GetSkillFactor(HaulingSkill) * ValConfig.HaulingMaxWeightBonus.Value;
				}
			}
		}

		[HarmonyPatch(typeof(Vagon))]
		private static class VagonMassPatch
		{
			[HarmonyPatch("SetMass")]
			private static void Prefix(ref float mass)
			{
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				if (ValConfig.EnableHauling.Value && ValConfig.EnableHaulingCartMassReduction.Value && !((Object)(object)Player.m_localPlayer == (Object)null))
				{
					mass *= 1f - ((Character)Player.m_localPlayer).GetSkillFactor(HaulingSkill) * ValConfig.HaulingCartMassReduction.Value;
				}
			}
		}

		[HarmonyPatch(typeof(Vagon))]
		private static class VagonXPPatch
		{
			private static Vector3 lastPosition = Vector3.zero;

			private static float lastTimer = 0f;

			[HarmonyPatch("LateUpdate")]
			private static void Postfix(Vagon __instance)
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0126: Unknown result type (might be due to invalid IL or missing references)
				//IL_0148: Unknown result type (might be due to invalid IL or missing references)
				//IL_014d: Unknown result type (might be due to invalid IL or missing references)
				if (!ValConfig.EnableHauling.Value || (Object)(object)Player.m_localPlayer == (Object)null || !__instance.IsAttached((Character)(object)Player.m_localPlayer))
				{
					return;
				}
				if (lastPosition == Vector3.zero || lastTimer == 0f)
				{
					lastPosition = ((Component)__instance).transform.position;
					lastTimer = Time.realtimeSinceStartup;
				}
				if (!(Time.realtimeSinceStartup > lastTimer + (float)ValConfig.HaulingXPCheckInterval.Value))
				{
					return;
				}
				lastTimer = Time.realtimeSinceStartup;
				float num = Vector3.Distance(lastPosition, ((Component)__instance).transform.position);
				Logger.LogDebug($"Checking distanced traveled: {num}");
				if (num > 1f)
				{
					float num2 = 0f;
					Rigidbody[] bodies = __instance.m_bodies;
					foreach (Rigidbody val in bodies)
					{
						num2 += val.mass;
					}
					Logger.LogDebug($"Raising hauling skill: {ValConfig.HaulingXPRate.Value * (num2 * 0.3f)} = {num2} * 0.3 * {ValConfig.HaulingXPRate.Value}");
					((Character)Player.m_localPlayer).RaiseSkill(HaulingSkill, ValConfig.HaulingXPRate.Value * (num2 * 0.3f));
					lastPosition = ((Component)__instance).transform.position;
				}
			}
		}

		public static SkillType HaulingSkill;

		public static void SetupHaulingSkill()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			SkillConfig val = new SkillConfig();
			val.Name = "$skill_Hauling";
			val.Description = "$skill_Hauling_description";
			val.Icon = ImpactfulSkills.EmbeddedResourceBundle.LoadAsset<Sprite>("Assets/Custom/Icons/skill_icons/hauling_skill.png");
			val.Identifier = "midnightsfx.hauling";
			val.IncreaseStep = 0.1f;
			HaulingSkill = SkillManager.Instance.AddSkill(val);
		}
	}
	public static class Mining
	{
		[HarmonyPatch(typeof(MineRock), "Damage")]
		public static class MinerockDmgPatch
		{
			public static void Prefix(HitData hit, MineRock __instance)
			{
				ModifyPickaxeDmg(hit, __instance);
			}
		}

		[HarmonyPatch(typeof(MineRock5), "Damage")]
		public static class Minerock5DmgPatch
		{
			public static void Prefix(HitData hit, MineRock5 __instance)
			{
				ModifyPickaxeDmg(hit, null, __instance);
			}
		}

		[HarmonyPatch(typeof(MineRock5), "RPC_SetAreaHealth")]
		public static class Minerock5DestroyPatch
		{
			public static void Postfix(MineRock5 __instance, long sender, int index, float health)
			{
				//IL_0038: Unknown result type (might be due to invalid IL or missing references)
				if (ValConfig.EnableMining.Value && (Object)(object)Player.m_localPlayer != (Object)null && !((double)health > 0.0))
				{
					IncreaseMiningDrops(__instance.m_dropItems, ((Component)__instance).gameObject.transform.position);
				}
			}
		}

		[HarmonyPatch(typeof(Destructible), "Destroy")]
		public static class IncreaseDropsFromDestructibleRock
		{
			public static void Prefix(Destructible __instance, HitData hit)
			{
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0013: Invalid comparison between Unknown and I4
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_001c: Invalid comparison between Unknown and I4
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				if (ValConfig.EnableMining.Value && (int)__instance.m_destructibleType == 1 && (int)__instance.m_destructibleType != 2 && hit != null && (Object)(object)Player.m_localPlayer != (Object)null && !(hit.m_attacker != ((Character)Player.m_localPlayer).GetZDOID()))
				{
					IncreaseDestructibleMineDrops(__instance);
				}
			}
		}

		[CompilerGenerated]
		private sealed class <DropItemsAsync>d__12 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public Dictionary<GameObject, int> drops;

			public Vector3 centerPos;

			private int <obj_spawns>5__2;

			private Dictionary<GameObject, int>.Enumerator <>7__wrap2;

			private bool <set_stack_size>5__4;

			private int <max_stack_size>5__5;

			private GameObject <item>5__6;

			private int <amount>5__7;

			private int <i>5__8;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DropItemsAsync>d__12(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<>7__wrap2 = default(Dictionary<GameObject, int>.Enumerator);
				<item>5__6 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cd: Expected O, but got Unknown
				//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0204: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
				try
				{
					int num = <>1__state;
					if (num != 0)
					{
						if (num != 1)
						{
							return false;
						}
						<>1__state = -3;
						goto IL_00e3;
					}
					<>1__state = -1;
					<obj_spawns>5__2 = 0;
					<>7__wrap2 = drops.GetEnumerator();
					<>1__state = -3;
					goto IL_0240;
					IL_0240:
					if (<>7__wrap2.MoveNext())
					{
						KeyValuePair<GameObject, int> current = <>7__wrap2.Current;
						<set_stack_size>5__4 = false;
						<max_stack_size>5__5 = 0;
						<item>5__6 = current.Key;
						<amount>5__7 = current.Value;
						Logger.LogDebug($"Dropping {((Object)<item>5__6).name} {<amount>5__7}");
						<i>5__8 = 0;
						goto IL_0221;
					}
					<>m__Finally1();
					<>7__wrap2 = default(Dictionary<GameObject, int>.Enumerator);
					return false;
					IL_0221:
					if (<i>5__8 < <amount>5__7)
					{
						if (<obj_spawns>5__2 > 0 && <obj_spawns>5__2 % 10 == 0)
						{
							<>2__current = (object)new WaitForSeconds(0.1f);
							<>1__state = 1;
							return true;
						}
						goto IL_00e3;
					}
					<item>5__6 = null;
					<item>5__6 = null;
					goto IL_0240;
					IL_00e3:
					GameObject obj = Object.Instantiate<GameObject>(<item>5__6, centerPos, Quaternion.identity);
					int num2 = <obj_spawns>5__2 + 1;
					<obj_spawns>5__2 = num2;
					ItemDrop component = obj.GetComponent<ItemDrop>();
					if (!<set_stack_size>5__4)
					{
						<set_stack_size>5__4 = true;
						if (Object.op_Implicit((Object)(object)component))
						{
							<max_stack_size>5__5 = component.m_itemData.m_shared.m_maxStackSize;
						}
					}
					if ((Object)(object)component != (Object)null)
					{
						int num3 = <amount>5__7 - <i>5__8;
						if (num3 > 0)
						{
							if (<amount>5__7 > <max_stack_size>5__5)
							{
								component.m_itemData.m_stack = <max_stack_size>5__5;
								<i>5__8 += <max_stack_size>5__5;
							}
							else
							{
								component.m_itemData.m_stack = num3;
								<i>5__8 += num3;
							}
						}
						component.m_itemData.m_worldLevel = (byte)Game.m_worldLevel;
					}
					Rigidbody component2 = obj.GetComponent<Rigidbody>();
					if (Object.op_Implicit((Object)(object)component2))
					{
						Vector3 insideUnitSphere = Random.insideUnitSphere;
						if ((double)insideUnitSphere.y < 0.0)
						{
							insideUnitSphere.y = 0f - insideUnitSphere.y;
						}
						component2.AddForce(insideUnitSphere * 5f, (ForceMode)2);
					}
					num2 = <i>5__8 + 1;
					<i>5__8 = num2;
					goto IL_0221;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				((IDisposable)<>7__wrap2).Dispose();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <MineAoeDamage>d__9 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public Collider[] mine_targets;

			public HitData aoedmg;

			private MineRock5 <minerock5>5__2;

			private MineRock <minerock>5__3;

			private int <iterations>5__4;

			private Collider[] <colliderArray>5__5;

			private int <index>5__6;

			private Collider <obj_collider>5__7;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <MineAoeDamage>d__9(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<minerock5>5__2 = null;
				<minerock>5__3 = null;
				<colliderArray>5__5 = null;
				<obj_collider>5__7 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
				//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0164: Unknown result type (might be due to invalid IL or missing references)
				//IL_016e: Expected O, but got Unknown
				//IL_0272: Unknown result type (might be due to invalid IL or missing references)
				//IL_027c: Expected O, but got Unknown
				int areaIndex;
				Bounds bounds;
				int i;
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
				{
					<>1__state = -1;
					<minerock5>5__2 = null;
					<minerock>5__3 = null;
					bool flag = true;
					<iterations>5__4 = 0;
					try
					{
						Collider[] array = mine_targets;
						foreach (Collider val in array)
						{
							MineRock componentInParent = ((Component)val).gameObject.GetComponentInParent<MineRock>();
							if ((Object)(object)componentInParent != (Object)null)
							{
								<minerock>5__3 = componentInParent;
								flag = true;
								break;
							}
							MineRock5 componentInParent2 = ((Component)val).gameObject.GetComponentInParent<MineRock5>();
							if ((Object)(object)componentInParent2 != (Object)null)
							{
								<minerock5>5__2 = componentInParent2;
								flag = false;
								break;
							}
						}
					}
					catch (Exception ex)
					{
						Logger.LogWarning("Exception trying to get minerock parent object, AOE mining skipped: " + ex.Message);
						rockbreaker_running = false;
						current_aoe_strike = null;
						return false;
					}
					if (!((Object)(object)<minerock>5__3 != (Object)null) && !((Object)(object)<minerock5>5__2 != (Object)null))
					{
						break;
					}
					if (mine_targets != null)
					{
						if (flag)
						{
							<colliderArray>5__5 = mine_targets;
							<index>5__6 = 0;
							goto IL_01f3;
						}
						<colliderArray>5__5 = mine_targets;
						<index>5__6 = 0;
						goto IL_0310;
					}
					goto IL_0323;
				}
				case 1:
					<>1__state = -1;
					goto IL_017e;
				case 2:
					{
						<>1__state = -1;
						goto IL_028c;
					}
					IL_0323:
					<colliderArray>5__5 = null;
					<obj_collider>5__7 = null;
					break;
					IL_028c:
					areaIndex = <minerock5>5__2.GetAreaIndex(<obj_collider>5__7);
					if (areaIndex >= 0)
					{
						Logger.LogDebug($"AOE Damage applying to minerock5 index: {areaIndex}");
						HitData obj = aoedmg;
						bounds = <obj_collider>5__7.bounds;
						obj.m_point = ((Bounds)(ref bounds)).center;
						aoedmg.m_hitCollider = <obj_collider>5__7;
						<minerock5>5__2.DamageArea(areaIndex, aoedmg);
					}
					goto IL_02fe;
					IL_017e:
					if (ArrayContains(<minerock>5__3.m_hitAreas, <obj_collider>5__7))
					{
						Logger.LogDebug("AOE Damage applying to minerock");
						HitData obj2 = aoedmg;
						bounds = <obj_collider>5__7.bounds;
						obj2.m_point = ((Bounds)(ref bounds)).center;
						aoedmg.m_hitCollider = <obj_collider>5__7;
						<minerock>5__3.Damage(aoedmg);
					}
					goto IL_01e1;
					IL_01e1:
					i = <index>5__6 + 1;
					<index>5__6 = i;
					goto IL_01f3;
					IL_0310:
					if (<index>5__6 < <colliderArray>5__5.Length)
					{
						<obj_collider>5__7 = <colliderArray>5__5[<index>5__6];
						if (!((Object)(object)<obj_collider>5__7 == (Object)null))
						{
							i = <iterations>5__4 + 1;
							<iterations>5__4 = i;
							if (<iterations>5__4 % ValConfig.MinehitsPerInterval.Value == 0)
							{
								<>2__current = (object)new WaitForSeconds(0.1f);
								<>1__state = 2;
								return true;
							}
							goto IL_028c;
						}
						goto IL_02fe;
					}
					goto IL_0323;
					IL_01f3:
					if (<index>5__6 < <colliderArray>5__5.Length)
					{
						<obj_collider>5__7 = <colliderArray>5__5[<index>5__6];
						if (!((Object)(object)<obj_collider>5__7 == (Object)null))
						{
							i = <iterations>5__4 + 1;
							<iterations>5__4 = i;
							if (<iterations>5__4 % ValConfig.MinehitsPerInterval.Value == 0)
							{
								<>2__current = (object)new WaitForSeconds(0.2f);
								<>1__state = 1;
								return true;
							}
							goto IL_017e;
						}
						goto IL_01e1;
					}
					goto IL_0323;
					IL_02fe:
					i = <index>5__6 + 1;
					<index>5__6 = i;
					goto IL_0310;
				}
				rockbreaker_running = false;
				current_aoe_strike = null;
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static readonly int rockmask = LayerMask.GetMask(new string[3] { "static_solid", "Default_small", "Default" });

		private static Collider[] current_aoe_strike = null;

		private static bool rockbreaker_running = false;

		private static readonly List<string> skipIncreaseDrops = new List<string> { "LeatherScraps", "WitheredBone" };

		private static float rockbreakerActivatedAt = 0f;

		private static void UnallowedMinablesChanged(object s, EventArgs e)
		{
			try
			{
				List<string> list = new List<string>();
				string[] array = ValConfig.SkipNonRockDropPrefabs.Value.Split(new char[1] { ',' });
				foreach (string item in array)
				{
					list.Add(item);
				}
				if (list.Count > 0)
				{
					skipIncreaseDrops.Clear();
					skipIncreaseDrops.AddRange(list);
				}
			}
			catch (Exception arg)
			{
				Logger.LogWarning($"Error parsing SkipNonRockDropPrefabs: {arg}");
			}
		}

		public static void SetupMining()
		{
			try
			{
				string[] array = ValConfig.SkipNonRockDropPrefabs.Value.Split(new char[1] { ',' });
				foreach (string item in array)
				{
					skipIncreaseDrops.Add(item);
				}
			}
			catch (Exception arg)
			{
				Logger.LogWarning($"Error parsing SkipNonRockDropPrefabs, defaults will be used.: {arg}");
				skipIncreaseDrops.AddRange(new List<string> { "LeatherScraps", "WitheredBone" });
			}
			ValConfig.GatheringDisallowedItems.SettingChanged += UnallowedMinablesChanged;
		}

		public static void ModifyPickaxeDmg(HitData hit, MineRock instance = null, MineRock5 instance5 = null)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0375: Unknown result