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StarLevelSystem
We have two levels yes, but why not... MORE?
CHANGELOG
0.19.1
- Improves size modification caching
- Improves shutdown transition when destroying raid objects
- Adds Key Anti-Affinity checks
- Adds configurable config polling to better support server-side live changes regardless of hosting provider
- Prevents API changes on null objects, such as already deleted creatures
0.19.0
- Custom Raids!
- Adds a completely overhauled raid system
- Concurrent raids are now supported (multiple raids can happen at the same time in different locations)
- Raids can be configured to be triggered off Private Keys, Global Keys, and various other factors
- Raid spawns can be heavily customized, level (and ranges of levels), modifiers, creatures etc
- Raid announcements, durations etc can all be customized
- Cooldown, time between raids, concurrent number of raids, max raids active on the server are all customizable
- Adds health modification change detection
- Improves creature health change application on configuration changes
- Night multiplied spawns can be configured to despawn during the day (default true)
- Improves value merging for distance_level_modifier when set specifically on a per-creature basis
0.18.13
- Level damage adjustment for custom damage per level settings now properly accounts for 0 stars and does not double count for higher stars
- Reduced logging for HUD changes
- Base damage modifiers are now included in logged calculations if you have DamageLogging enabled
- Improves cache rebuild when levelsettings.yaml is changed
0.18.12
- Updated default colorization for FallenValkyrie level 7-10 to be darker and less bright
- HUDS not showing creature modifiers in the creature name when being regenerated after moving out of range and back
0.18.11
- Fix for the `sls-kill-all` command to behave closer to vanilla
- Fix for infinitely high HP creatures not being killable
0.18.10
- Default player per level damage modifier fallback to 1
Note: it is still not recommended to modify player attributes as it is not fully supported yet
if you do modify player attributes and need to revert consider running `sls-reset-player-modifiers`
0.18.9
- Damage calculation range fix for FireNova and PoisonNova
0.18.8
- Fixes per level damage not being applied correctly, race conditional
- Adds additional safety checks for Lifelink, Elemental Chaos and Fire/Poison Nova
0.18.7
- Volatile damage calculation safeguards
0.18.6
- Fixes boss modifier limit not being applied correctly (could inherit the major modifier limit instead)
0.18.5
- More safety checks for modifier effects
- Adds an activation sound effect for FireNova and PoisonNova
- Improves consistency of FireNova and PoisonNova damage
0.18.4
- Reblances levelup requirements for Evolving modifier
- Increased requirement for creatures to level up
- Heal creatures when they do level up
- Fixes UI cache not updating when a creatures modifiers are removed
- Fixes UI cache not transitioning from level 5 to level 6 display properly
0.18.3
- Fixes infinite damage redirection loop with multiple lifelink bosses
0.18.2
- Fix Elemental chaos config lookup
- Disable some debug logging
- Clears cache when networked creature changes are sent to prevent stale caches
- Adds additional optional logging for combat details
- Adds default config for Evolving modifier
- Fixes per-level damage modifiers not applying properly for level 0
0.18.1
- Fix modifier name cache reset
0.18.0
- Added resizing options for enemy healthbars
- Added an option to enable health numbers on healthbars
- Redesigns Modifier icons to all follow star designs
- Adds new Modifiers: (Delete your modifiers.yaml if you want the new ones)
- Fire Resistant
- Frost Resistant
- Poison Resistant
- Spirit Resistant
- Elemental Chaos
- Evolving
- Poison Nova
- Improves compatibility with mods that add custom spawners
- Fixes Zil & Thungr combo spawning too many Zils when killing Thungr
- Nerfed lifelink significantly
- Reduced particle visibility for distant modifiers
- Increased the speed at which characters are deleted when they are selected for deletion
- Adds default spawn multipliers for all mini-bosses to prevent spawn multiplying
- Fixed a bug that would cause per player scaled drops to multiply too much
- Fixed a potential cache collision from re-used characters
- Fix for erratic level 1 spawning from the spawn command
0.17.13
- Fix for incorrect level selection
0.17.12
- Fix for incorrect level selection
- Fix for NPE when displaying creature breeding disabled
0.17.10
- Fixes biome based configurations mutating the "all" biome configuration (Thanks Warp!)
- Ensure that custom levels beyond the default levelup can properly select the highest level (assuming it is under the global max level)
- Removes spirit, pickaxe, and chop from damage totals used to calculate modifier bonus damage
0.17.9
- Fixes creature spawn rate reduction, and allows it to properly operate up to 100% (completely removing creature from spawning)
- Added additional safety checks for creating rings outside the valid size ranges on the map (negative rings will be ignored)
- Modified how distance level bonus influence is applied to level calculations. It now only applies to the bonus exclusively, instead of the whole value
0.17.8
- Adds a configuration (off by default) to allow bred animals to be infertile (50% chance, configurable)
- Fixes OnePerPlayer configuration giving one more piece of loot than intended
- Ensures trees destruction show their destruction effects
- Isolates Async code
0.17.7
- Adds a configuration (off by default) to allow bred animals a chance (5%, configurable) of gaining an additional level compared to their parents (up to max)
- Delays minimap drawing till after configuration is synced from dedicated servers
0.17.6
- Changes Egg scaling to increase productivity instead of level (configurable)
- This means that higher level creatures will produce more eggs, but the eggs themselves will not be higher level
- Adds a configuration option to enable force level scaling for drops which normally do not scale (trophies)
0.17.5
- Fixes an issue where fish could cause stuttering when interacting with the prep table
0.17.4
- New default configurations require that you delete your existing configuration if you want to use them!
- Fixes default loot distance modifiers providing too much loot
- Adjusts the default levelup chance to reduce high levels in the early game
- Adjusts level distance modifiers to allow for a wider range of levels at all distances
- Ensures per level damage modifiers are applied correctly to boss types
- Improves resiliance to invalid configurations
0.17.3
- Improves performance when used with DropThat
0.17.2
- Health coalesence multiplication fix
0.17.1
- Improves compatibility with Drop That
0.17.0
- Initial fix for riding issues with large or extremely large Lox and Askvin
- Changes are applied when the creature is loaded (or reloaded)
- Improves loot drop calculations to be more explicit in how each factor impacts the total loot
- Ensures that tamed creatures custom names are shown instead of name modifiers
- Enables performance modifications for treebase drops, along with custom loot table definitions
0.16.2
- Fixes a crash when mining Flametal
0.16.1
- Improves support for rock leveling
- Prevents potential exponential rock leveling on massive multipart drop tables
0.16.0
- Performance patch support for Minerock
- Improves compatibility between DropThat and SLS
- Adds in loot table support for non-creature loot objects
- Loot table dump command now supports including all of these (trees, DropOnDestroy, Minerock, Minerock5)
- Safety checks for removing all of the colorization configuration
- Adds a command to kill nearby creatures and prevent them from dropping loot
- Adds documentation for existing terminal commands
0.15.3
- Configuration to set ordering of name generation for creatures with modifiers
- Updated documentation to cover how to limit and expand star levels based on distance
- Fixes requiredModifiers not being enforced correctly and exposes configuration to set requiredModifiers per creature
- requiredModifiers can be added to any entry in creatureConfiguration, modifiers must include their name and type eg:
Boar:
requiredModifiers:
Fire: Major
0.15.2
- Improves max level reduction
- Fixes level distance bonuses being applied as a multiplier instead of additive
- distance multipliers are still available in the form of biome distance scalars, by default these are used to curb extreme distance difficulty increases for Ashlands and DeepNorth
- Adds client side configuration to enable viewing final level calculation math and all modifiers that were applied to reach that level
0.15.1
- Prevents stone level scaling from being negative
- Fixes an issue where logs could spawn more than 2 segments on destruction
- Fixes an issue where deleting your configuration could result in loot table errors
0.15.0
- Adds loot leveling for Rocks (no size changes for rocks)
- Levels and loot increase configurable
- Rock levels are disabled by default (enable in the configs)
- Adds a performance patch for wood, rock and destructible drops that will combine drops to help reduce heavy load when gaining massive amounts of resources
0.14.6
- Consistency improvements for delayed growth setup for bred creatures
- Recoloring of overleveled creatures that get rerolled
0.14.5
- Simplifies Modifier method setup calls
- Ensure creature modifier prefixes are limited properly
- Ensure creature modifiers are rolled by zowner or secondary
0.14.4
- Fixes cache reset before znet has updated character level
- Fixes level on-change running during loading
- Fixes children exploding instead of growing up
- Fixes Fish and Bird onchange settings running too early when connecting to a server
0.14.3
- Fixes drops being left behind by creatures selected for deletion
- Fixes spawned creatures not having their levels set correctly in some cases
0.14.2
- Significantly improves cache updates for networked changes to creature modifiers and levels
- Force rerolling of creatures above the maximum level will now also resize them to the correct size
- Fixes a race condition where tamed breeding creature would not inherit the correct level
- Fixes and issue where splitters would not always inherit the correct level from the parent creature
0.14.1
- Fixes an issue where deterministic tree scaling would result in no wood if the tree rolled level 0
- Added in-game size-rescaling for trees, fish, and birds, changing size configurations will now automatically rescale
0.14.0
- Improves UI synchronziation for creature modifier names
- Fixes an error when Lifelink triggers
- Changes configuration for Trees, Birds and Fish to have their own config section
- Trees now level up primarily based on distance to spawn/center of the world.
- Fish size is now reduced
0.13.0
- Added a configuration option to force-reroll creatures that are over the specified max level when loaded
- Enables Map Ring redraw/removal when setting is changed
- Added more safety checks to BossSummoner
- Fixes an issue where characters would not get size increases
- Re-implements character client side cache
- Modifiers Updated (please delete your Modifiers.yaml)
- Changes Modifier name generation to be deterministic, removes multiple prefix and postfix options
- Updated Modifier configuration with user important details being centric
0.12.1
- Logged detailed scaling changes for damage per level
- Fix splitter not splitting when using fallbacks
- More cache invalidation for UI related and setup changes
- Fix size scale setting weapon sizes to zero before a creature has scale data
- Fixed Character specific level tables not being used if a biome table was available
0.12.0
- Fixes an issue where resistant creatures would be immune to damage (does not apply to creatures that have already rolled this modifier)
- Improves modifier and level consistency across players with variable connection speeds and latencies
- Provides more information for damage recieved and dealt modifiers, can be enabled/disabled seperately in the config (per client)
- Changed a number of base values in the modifiers configuration, it is recommended you delete your configuration
- Some modifiers no longer run regularly and instead are setup once, again required that you regenerate your configuration (delete Modifiers.yaml)
- Tuning
- Nerfed the boss modifier for resist pierce to be 25% resistance plus 2% per level
- Buffed Lootbags to provide more loot, also makes the creature slightly higher health and move faster
- Capped resistance modifiers at 80% resistance, nerfed default resistance values
- Increased the delay for the boss affix summoner
- Significantly reduced brutal speed modifiers (some old configs had these at 100%+ increases)
- Improved fallback logic for Splitter
0.11.8
- Improves cache consistency between clients
- Provides configuration to allow tames to pass modifiers to child creatures
- Allows configuring tame modifier inheritence
- Ensures children maintain their modifiers when growing up
0.11.7
- Asynchronous creature checks and fallback for creature setup
- Fixes server error when attempting to build minimap rings
0.11.6
- Fixes baby creatures not inheriting level when not using randomized baby levels
0.11.5
- Adds safety checks when removing all level definitions
0.11.4
- Expands DistanceScaleModifier to also work when applied to specific creatures
0.11.3
- Fixes character specific level settings not always overriding default level settings
- Provides a way to set force level control for specific creatures
- Training dummy is default included in this
- Expanded caching of short term character entries to prevent constant recalculation
- Fixed tame level settings not being under the correct category
0.11.2
- Fixes spawn levels not being set for creatures created from loot table drops
- Fixed level not always being accounted for in loot table drop calculations
- Set default custom loot drops for Oozers (blobElite)
- No longer spawns 2 blobs per level, now spawns up to 6 blobs, moderately scaling by level
- Delete your CreatureLootSettings.yaml if you want the new default
0.11.1
- Fixes distance calculations for dungeons incorrectly accounting for height
0.11.0
- Adds Ring drawing for spawn distance modifiers for visualization
- This is toggleable via config, and can be shown/hidden per player from the map itself
- Color configuration for all rings
- Rings are automatically redrawn when configuration changes
- Retuned all of the default distance modifiers to allow slightly more regular difficulty increases, along with much higher star levels
- Delete your config (LevelSettings.yaml) if you want the new default
- Fixes an error when trying to spawn null creatures
- Improves spawning not leveling up creatures from certain spawners
0.10.2
- Compatibility improvements for spawner level control when the cache can't be built
- Improves compatibility for mods that break or remove spawner effects
0.10.1
- Fixed a bug (from 0.10.0) which prevented many of the random world spawns from happening
- Tuned level up table to have more staggered steps towards the higher levels
- Disabled a few more optional debug logs
- Added back in default loot table modifications for greydwarves to drop greydwarf eyes
- "Fixed" a feature where extremely high level creatures with many modifiers would always spawn with splitter, and multiply on kills
0.10.0
- Adds night-time specific configuration
- Disable certain spawns at night, per creature/biome (disable night spawns caused by boss kills etc)
- Modify spawn rates at night, per creature/biome
- Modify level scales at night, per creature/biome (higher or lower chances of high level creatures)
- Fixes a bug where creature items would be twice as big as intended
- Adds configuration options to controll which spawners SLS controls (now defaults manual spawns to not be controlled)
- This improves support for mods which manually spawn creatures
- Updates default level scales to be more aggressive and increase weight further from center
- Disabled some optional debug logging
- Rebalances default level settings configuration
0.9.6
- Fixes lifelink always applying a damage reduction, now only applies damage reduction if there is a target to redirect damage to
- Adds: BiomeMinLevelOverride and CreatureMinLevelOverride, which will ensure creatures spawn at least at the specified level
0.9.5
- Colorization configuration (allow skipping colorization)
- API fix for colorization not applying correctly
0.9.4
- Improves configurability of local player damage and health scaling
- Fixes frost modifier effect for Linux
- Reduced default spawn rate config
0.9.3
- Limits the number of modifiers that can be applied due to star level for both modifier types, instead of individually
- Prevents global and per creature configuration from stacking health modifiers
- Per level damage modifications take the highest priority modifier only
- Retuned many of the damage modifers to be less aggressive in their damage increases
0.9.2
- Ensures manually spawned creatures get a fair chance of modifiers
- Fixes CreatureLootSettings.yaml not being live reloaded after edits
- Added a global exclusion list for modifiers that will apply to all creatures, defaults to just TWIG
- Delete your config (Modifiers.yaml) if you want the new default
- Fixes modifier configuration not being reloaded on startup
- Removed the immediate explosion from FireNova, it now only has the 1 second delayed explosion
0.9.1
- Fixes NPE when no loot configuration is defined
- Fixes NPE when trying to add a modifier that does not exist
- Improves support for huge numbers of modifiers on creatures
- Adds API functions to add modifiers to creatures
0.9.0
- Partial API support, manipulation of creature levels, color, attributes, damage, damage recived
- Reduces spawn multiplier checks during race conditions
- Prevents UI errors when creatures have duplicated modifiers
0.8.4
- Compatibility improvements for mods with weaponless characters
- Adds a config option to limit the number of modifiers that a creature gets to its star level in addition to the max number of modifiers
- Updated name generation to always add available modifiers
- Added a config option to avoid spawn multiplying boss creatures
0.8.3
- Compatibility improvement with mods that manipulate or add star entries
0.8.2
- Fix for splitting tames not spawned tamed minions
- NPE fix for creatures death before setup
- Config spelling fix for LootDropCalculationType
0.8.1
- Adding incompatibility with CLLC
- Improving compatibility for spawned child creatures multiplied by biome multipliers
- Improving multiplier compatibility for spawn command and boss spawns
- Adding initial translations for 26 languages
0.8.0
- Public release