Decompiled source of ValheimArmory v1.18.0
plugins/ValheimArmory.dll
Decompiled 2 weeks ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Jotunn; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using UnityEngine; using ValheimArmory.common; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("ValheimArmory")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ValheimArmory")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")] [assembly: AssemblyFileVersion("0.0.1.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.1.0")] namespace ValheimArmory { internal class ValheimArmoryItems { private AssetBundle EmbeddedResourceBundle = ValheimArmory.EmbeddedResourceBundle; public ValheimArmoryItems() { if (VAConfig.EnableDebugMode.Value) { Logger.LogInfo((object)"Loading Items."); } LoadArrows(); LoadBows(); LoadSwords(); LoadAxes(); LoadHammers(); LoadAtgeirs(); LoadDaggers(); LoadShields(); LoadSpears(); LoadMaces(); LoadFists(); LoadMagic(); LoadPickaxes(); LoadNonCraftables(); } private void LoadArrows() { Dictionary<string, string> dictionary = new Dictionary<string, string>(); dictionary.Add("name", "Black Metal Arrow"); dictionary.Add("catagory", "Arrows"); dictionary.Add("prefab", "VAArrowGreenMetal"); dictionary.Add("sprite", "arrow_greenmetal"); dictionary.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.blunt, new Tuple<float, float, float, bool>(52f, 0f, 200f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(26f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(8, 0) }, { "BlackMetal", new Tuple<int, int>(2, 0) }, { "Feathers", new Tuple<int, int>(2, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary2 = new Dictionary<string, string>(); dictionary2.Add("name", "Bone Arrow"); dictionary2.Add("catagory", "Arrows"); dictionary2.Add("prefab", "VAArrowBone"); dictionary2.Add("sprite", "bone_arrow"); dictionary2.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary2, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(32f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "BoneFragments", new Tuple<int, int>(8, 0) }, { "Feathers", new Tuple<int, int>(2, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary3 = new Dictionary<string, string>(); dictionary3.Add("name", "Surtling Fire Arrow"); dictionary3.Add("catagory", "Arrows"); dictionary3.Add("prefab", "VAarrow_surtling_fire"); dictionary3.Add("sprite", "surtlingcore_arrow"); dictionary3.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary3, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.fire, new Tuple<float, float, float, bool>(52f, 0f, 200f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(26f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(8, 0) }, { "Obsidian", new Tuple<int, int>(4, 0) }, { "Feathers", new Tuple<int, int>(2, 0) }, { "SurtlingCore", new Tuple<int, int>(1, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary4 = new Dictionary<string, string>(); dictionary4.Add("name", "Ancient Wood Arrow"); dictionary4.Add("catagory", "Arrows"); dictionary4.Add("prefab", "VAarrowancient"); dictionary4.Add("sprite", "ancient_arrow"); dictionary4.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary4, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(37f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "ElderBark", new Tuple<int, int>(8, 0) }, { "Feathers", new Tuple<int, int>(2, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary5 = new Dictionary<string, string>(); dictionary5.Add("name", "Chitin Arrow"); dictionary5.Add("catagory", "Arrows"); dictionary5.Add("prefab", "VAchitinarrow"); dictionary5.Add("sprite", "arrow_chitin"); dictionary5.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary5, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(12f, 0f, 200f, item4: true) }, { ItemStat.blunt, new Tuple<float, float, float, bool>(35f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(8, 0) }, { "Chitin", new Tuple<int, int>(2, 0) }, { "Feathers", new Tuple<int, int>(2, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary6 = new Dictionary<string, string>(); dictionary6.Add("name", "Wood Bolt"); dictionary6.Add("catagory", "Arrows"); dictionary6.Add("prefab", "VABoltWood"); dictionary6.Add("sprite", "bolt_wood"); dictionary6.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary6, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(22f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(8, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary7 = new Dictionary<string, string>(); dictionary7.Add("name", "Corewood Bolt"); dictionary7.Add("catagory", "Arrows"); dictionary7.Add("prefab", "VABoltCoreWood"); dictionary7.Add("sprite", "bolt_corewood"); dictionary7.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary7, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(37f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "RoundLog", new Tuple<int, int>(8, 0) }, { "Feathers", new Tuple<int, int>(2, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary8 = new Dictionary<string, string>(); dictionary8.Add("name", "Bronze Bolt"); dictionary8.Add("catagory", "Arrows"); dictionary8.Add("prefab", "VAbolt_bronze"); dictionary8.Add("sprite", "bronze_bolt"); dictionary8.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary8, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(32f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(8, 0) }, { "Bronze", new Tuple<int, int>(1, 0) }, { "Feathers", new Tuple<int, int>(2, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary9 = new Dictionary<string, string>(); dictionary9.Add("name", "Poison Bolt"); dictionary9.Add("catagory", "Arrows"); dictionary9.Add("prefab", "VAbolt_poison"); dictionary9.Add("sprite", "poison_bolt"); dictionary9.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary9, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.poison, new Tuple<float, float, float, bool>(52f, 0f, 200f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(26f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(8, 0) }, { "Iron", new Tuple<int, int>(1, 0) }, { "Feathers", new Tuple<int, int>(2, 0) }, { "Ooze", new Tuple<int, int>(1, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary10 = new Dictionary<string, string>(); dictionary10.Add("name", "Obsidian Bolt"); dictionary10.Add("catagory", "Arrows"); dictionary10.Add("prefab", "VAObsidianBolt"); dictionary10.Add("sprite", "obsidian_bolt"); dictionary10.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary10, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(52f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(8, 0) }, { "Obsidian", new Tuple<int, int>(4, 0) }, { "Feathers", new Tuple<int, int>(2, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary11 = new Dictionary<string, string>(); dictionary11.Add("name", "Frost Bolt"); dictionary11.Add("catagory", "Arrows"); dictionary11.Add("prefab", "VAbolt_frost"); dictionary11.Add("sprite", "ice_bolt"); dictionary11.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary11, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.frost, new Tuple<float, float, float, bool>(52f, 0f, 200f, item4: true) }, { ItemStat.spirit, new Tuple<float, float, float, bool>(20f, 0f, 200f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(26f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(8, 0) }, { "Silver", new Tuple<int, int>(1, 0) }, { "Feathers", new Tuple<int, int>(2, 0) }, { "FreezeGland", new Tuple<int, int>(1, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary12 = new Dictionary<string, string>(); dictionary12.Add("name", "Surtling Core Bolt"); dictionary12.Add("catagory", "Arrows"); dictionary12.Add("prefab", "VASurtlingBolt"); dictionary12.Add("sprite", "surtling_bolt"); dictionary12.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary12, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.fire, new Tuple<float, float, float, bool>(52f, 0f, 200f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(26f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(8, 0) }, { "Iron", new Tuple<int, int>(1, 0) }, { "Feathers", new Tuple<int, int>(2, 0) }, { "SurtlingCore", new Tuple<int, int>(1, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary13 = new Dictionary<string, string>(); dictionary13.Add("name", "Needle Bolt"); dictionary13.Add("catagory", "Arrows"); dictionary13.Add("prefab", "VABoltNeedle"); dictionary13.Add("sprite", "needle_bolt"); dictionary13.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary13, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(56f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Needle", new Tuple<int, int>(8, 0) }, { "Feathers", new Tuple<int, int>(2, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 4 } }); Dictionary<string, string> dictionary14 = new Dictionary<string, string>(); dictionary14.Add("name", "Fire Bolt"); dictionary14.Add("catagory", "Arrows"); dictionary14.Add("prefab", "VAFireBolt"); dictionary14.Add("sprite", "surtling_bolt"); dictionary14.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary14, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(20f, 1f, 100f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(22f, 0f, 200f, item4: true) }, { ItemStat.fire, new Tuple<float, float, float, bool>(34f, 0f, 200f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(8, 0) }, { "Resin", new Tuple<int, int>(8, 0) }, { "Feathers", new Tuple<int, int>(2, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 4 } }); } private void LoadBows() { Dictionary<string, string> dictionary = new Dictionary<string, string>(); dictionary.Add("name", "Carapace Blood Bow"); dictionary.Add("catagory", "Bows"); dictionary.Add("prefab", "VAHeavy_Blood_Bone_Bow"); dictionary.Add("sprite", "blood_bone_bow_heavy"); dictionary.Add("craftedAt", "piece_magetable"); new JotunnItemFactory.JotunnItem(dictionary, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(92f, 0f, 300f, item4: true) }, { ItemStat.pierce_per_level, new Tuple<float, float, float, bool>(3f, 0f, 25f, item4: true) }, { ItemStat.spirit, new Tuple<float, float, float, bool>(24f, 0f, 200f, item4: true) }, { ItemStat.spirit_per_level, new Tuple<float, float, float, bool>(2f, 0f, 20f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(5f, 0f, 60f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(20f, 0f, 300f, item4: true) }, { ItemStat.draw_stamina_drain, new Tuple<float, float, float, bool>(6f, 1f, 50f, item4: true) }, { ItemStat.primary_attack_flat_health_cost, new Tuple<float, float, float, bool>(12f, 0f, 25f, item4: true) }, { ItemStat.primary_attack_percent_health_cost, new Tuple<float, float, float, bool>(0f, 0f, 50f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 500f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.bow_draw_speed, new Tuple<float, float, float, bool>(2f, 0.01f, 2f, item4: true) }, { ItemStat.projectile_velocity, new Tuple<float, float, float, bool>(60f, 0f, 120f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "YggdrasilWood", new Tuple<int, int>(14, 7) }, { "Iron", new Tuple<int, int>(10, 6) }, { "Carapace", new Tuple<int, int>(24, 10) }, { "TrophyTick", new Tuple<int, int>(2, 0) }, { "Eitr", new Tuple<int, int>(0, 10) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary2 = new Dictionary<string, string>(); dictionary2.Add("name", "Blood Bone Bow"); dictionary2.Add("catagory", "Bows"); dictionary2.Add("prefab", "VABlood_bone_bow"); dictionary2.Add("sprite", "bone_bow"); dictionary2.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary2, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(60f, 0f, 300f, item4: true) }, { ItemStat.pierce_per_level, new Tuple<float, float, float, bool>(3f, 0f, 25f, item4: true) }, { ItemStat.spirit, new Tuple<float, float, float, bool>(18f, 0f, 200f, item4: true) }, { ItemStat.spirit_per_level, new Tuple<float, float, float, bool>(2f, 0f, 20f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(3f, 0f, 60f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(20f, 0f, 300f, item4: true) }, { ItemStat.draw_stamina_drain, new Tuple<float, float, float, bool>(4f, 1f, 50f, item4: true) }, { ItemStat.primary_attack_flat_health_cost, new Tuple<float, float, float, bool>(8f, 0f, 25f, item4: true) }, { ItemStat.primary_attack_percent_health_cost, new Tuple<float, float, float, bool>(0f, 0f, 50f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 500f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.bow_draw_speed, new Tuple<float, float, float, bool>(2f, 0.01f, 2f, item4: true) }, { ItemStat.projectile_velocity, new Tuple<float, float, float, bool>(60f, 0f, 120f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "ElderBark", new Tuple<int, int>(10, 5) }, { "Silver", new Tuple<int, int>(10, 5) }, { "BoneFragments", new Tuple<int, int>(20, 10) }, { "TrophyUlv", new Tuple<int, int>(2, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary3 = new Dictionary<string, string>(); dictionary3.Add("name", "Bronze Arbelist"); dictionary3.Add("catagory", "Bows"); dictionary3.Add("prefab", "VAArbalistBronze"); dictionary3.Add("sprite", "bronze_crossbow_upright"); dictionary3.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary3, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(105f, 0f, 300f, item4: true) }, { ItemStat.pierce_per_level, new Tuple<float, float, float, bool>(3f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(200f, 0f, 300f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(3f, 0f, 60f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(100f, 0f, 300f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.crossbow_reload_speed, new Tuple<float, float, float, bool>(3.5f, 0.01f, 3.5f, item4: true) }, { ItemStat.crossbow_reload_stamina_drain, new Tuple<float, float, float, bool>(1f, 1f, 50f, item4: true) }, { ItemStat.projectile_velocity, new Tuple<float, float, float, bool>(200f, 0f, 300f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "ElderBark", new Tuple<int, int>(10, 5) }, { "Bronze", new Tuple<int, int>(20, 10) }, { "Tar", new Tuple<int, int>(10, 2) }, { "LinenThread", new Tuple<int, int>(2, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 4 } }); Dictionary<string, string> dictionary4 = new Dictionary<string, string>(); dictionary4.Add("name", "Eikthyrs Bow"); dictionary4.Add("catagory", "Bows"); dictionary4.Add("prefab", "VAAntler_Bow"); dictionary4.Add("sprite", "antler_bow"); dictionary4.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary4, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(26f, 0f, 120f, item4: true) }, { ItemStat.pierce_per_level, new Tuple<float, float, float, bool>(2f, 0f, 25f, item4: true) }, { ItemStat.lightning, new Tuple<float, float, float, bool>(4f, 0f, 90f, item4: true) }, { ItemStat.lightning_per_level, new Tuple<float, float, float, bool>(1f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(5f, 0f, 50f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(3f, 0f, 25f, item4: true) }, { ItemStat.draw_stamina_drain, new Tuple<float, float, float, bool>(6f, 1f, 50f, item4: true) }, { ItemStat.bow_draw_speed, new Tuple<float, float, float, bool>(2.5f, 0.01f, 2.5f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(100f, 0f, 300f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.projectile_velocity, new Tuple<float, float, float, bool>(45f, 0f, 120f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "FineWood", new Tuple<int, int>(15, 5) }, { "Resin", new Tuple<int, int>(20, 10) }, { "HardAntler", new Tuple<int, int>(3, 3) }, { "TrophyEikthyr", new Tuple<int, int>(1, 1) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary5 = new Dictionary<string, string>(); dictionary5.Add("name", "Bronze Crossbow"); dictionary5.Add("catagory", "Bows"); dictionary5.Add("prefab", "VACrossbowBronze"); dictionary5.Add("sprite", "bronze_crossbow2"); dictionary5.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary5, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(80f, 0f, 300f, item4: true) }, { ItemStat.pierce_per_level, new Tuple<float, float, float, bool>(3f, 0f, 25f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(3f, 0f, 60f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(150f, 0f, 300f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(100f, 0f, 300f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.crossbow_reload_speed, new Tuple<float, float, float, bool>(3.5f, 0.01f, 3.5f, item4: true) }, { ItemStat.crossbow_reload_stamina_drain, new Tuple<float, float, float, bool>(1f, 1f, 50f, item4: true) }, { ItemStat.projectile_velocity, new Tuple<float, float, float, bool>(200f, 0f, 300f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "FineWood", new Tuple<int, int>(10, 5) }, { "RoundLog", new Tuple<int, int>(10, 5) }, { "Bronze", new Tuple<int, int>(4, 0) }, { "DeerHide", new Tuple<int, int>(2, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary6 = new Dictionary<string, string>(); dictionary6.Add("name", "Elders Reach"); dictionary6.Add("catagory", "Bows"); dictionary6.Add("prefab", "VACrossbowElder"); dictionary6.Add("sprite", "elder_crossbow"); dictionary6.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary6, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(80f, 0f, 300f, item4: true) }, { ItemStat.pierce_per_level, new Tuple<float, float, float, bool>(3f, 0f, 25f, item4: true) }, { ItemStat.spirit, new Tuple<float, float, float, bool>(20f, 0f, 300f, item4: true) }, { ItemStat.spirit_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(3f, 0f, 60f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(150f, 0f, 300f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(100f, 0f, 300f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.crossbow_reload_speed, new Tuple<float, float, float, bool>(3.5f, 0.01f, 3.5f, item4: true) }, { ItemStat.crossbow_reload_stamina_drain, new Tuple<float, float, float, bool>(1f, 1f, 50f, item4: true) }, { ItemStat.projectile_velocity, new Tuple<float, float, float, bool>(200f, 0f, 300f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Bronze", new Tuple<int, int>(4, 2) }, { "RoundLog", new Tuple<int, int>(20, 10) }, { "CryptKey", new Tuple<int, int>(1, 0) }, { "TrophyTheElder", new Tuple<int, int>(1, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary7 = new Dictionary<string, string>(); dictionary7.Add("name", "Moder Crossbow"); dictionary7.Add("catagory", "Bows"); dictionary7.Add("prefab", "VACrossbowModer"); dictionary7.Add("sprite", "moder_crossbow"); dictionary7.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary7, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(150f, 0f, 300f, item4: true) }, { ItemStat.pierce_per_level, new Tuple<float, float, float, bool>(3f, 0f, 25f, item4: true) }, { ItemStat.frost, new Tuple<float, float, float, bool>(25f, 0f, 300f, item4: true) }, { ItemStat.frost_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(3f, 0f, 60f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(200f, 0f, 300f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(100f, 0f, 300f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.crossbow_reload_speed, new Tuple<float, float, float, bool>(3.5f, 0.01f, 3.5f, item4: true) }, { ItemStat.crossbow_reload_stamina_drain, new Tuple<float, float, float, bool>(1f, 1f, 50f, item4: true) }, { ItemStat.projectile_velocity, new Tuple<float, float, float, bool>(200f, 0f, 300f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "ElderBark", new Tuple<int, int>(10, 5) }, { "Obsidian", new Tuple<int, int>(20, 10) }, { "DragonTear", new Tuple<int, int>(10, 0) }, { "TrophyDragonQueen", new Tuple<int, int>(1, 0) }, { "Silver", new Tuple<int, int>(0, 6) } }, new Dictionary<string, int> { { "stationRequiredLevel", 4 } }); Dictionary<string, string> dictionary8 = new Dictionary<string, string>(); dictionary8.Add("name", "Queens Greatbow"); dictionary8.Add("catagory", "Bows"); dictionary8.Add("prefab", "VAQueen_bow"); dictionary8.Add("sprite", "queen_bow"); dictionary8.Add("craftedAt", "blackforge"); new JotunnItemFactory.JotunnItem(dictionary8, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(72f, 0f, 200f, item4: true) }, { ItemStat.pierce_per_level, new Tuple<float, float, float, bool>(3f, 0f, 25f, item4: true) }, { ItemStat.poison, new Tuple<float, float, float, bool>(25f, 0f, 90f, item4: true) }, { ItemStat.poison_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.lightning, new Tuple<float, float, float, bool>(30f, 0f, 99f, item4: true) }, { ItemStat.lightning_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(25f, 0f, 50f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(3f, 0f, 25f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(100f, 0f, 300f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.draw_stamina_drain, new Tuple<float, float, float, bool>(12f, 1f, 50f, item4: true) }, { ItemStat.bow_draw_speed, new Tuple<float, float, float, bool>(3f, 0.01f, 3f, item4: true) }, { ItemStat.projectile_velocity, new Tuple<float, float, float, bool>(60f, 0f, 120f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "YggdrasilWood", new Tuple<int, int>(10, 5) }, { "Eitr", new Tuple<int, int>(20, 10) }, { "JuteBlue", new Tuple<int, int>(4, 0) }, { "TrophySeekerQueen", new Tuple<int, int>(1, 0) }, { "Carapace", new Tuple<int, int>(0, 4) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); } private void LoadSwords() { Dictionary<string, string> dictionary = new Dictionary<string, string>(); dictionary.Add("name", "Blackmetal Greatsword"); dictionary.Add("catagory", "Swords"); dictionary.Add("prefab", "VABlackmetal_greatsword"); dictionary.Add("sprite", "blackmetal_greatsword"); dictionary.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(125f, 0f, 250f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(55f, 0f, 120f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(52f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(50f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(18f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(36f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "BlackMetal", new Tuple<int, int>(30, 10) }, { "LinenThread", new Tuple<int, int>(10, 5) }, { "FineWood", new Tuple<int, int>(6, 3) } }, new Dictionary<string, int> { { "stationRequiredLevel", 4 } }); Dictionary<string, string> dictionary2 = new Dictionary<string, string>(); dictionary2.Add("name", "Abyssal Sword"); dictionary2.Add("catagory", "Swords"); dictionary2.Add("prefab", "VASwordChitin"); dictionary2.Add("sprite", "chitin_sword"); dictionary2.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary2, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.blunt, new Tuple<float, float, float, bool>(20f, 0f, 90f, item4: true) }, { ItemStat.blunt_per_level, new Tuple<float, float, float, bool>(4f, 0f, 25f, item4: true) }, { ItemStat.slash, new Tuple<float, float, float, bool>(25f, 0f, 120f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(2f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(40f, 0f, 120f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(18f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(10f, 1f, 30f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(20f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "FineWood", new Tuple<int, int>(2, 1) }, { "Chitin", new Tuple<int, int>(30, 15) }, { "DeerHide", new Tuple<int, int>(2, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary3 = new Dictionary<string, string>(); dictionary3.Add("name", "Eikthyrs Sword"); dictionary3.Add("catagory", "Swords"); dictionary3.Add("prefab", "VAAntler_Sword"); dictionary3.Add("sprite", "antler_sword"); dictionary3.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary3, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(16f, 0f, 90f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(2f, 0f, 20f, item4: true) }, { ItemStat.blunt, new Tuple<float, float, float, bool>(8f, 0f, 90f, item4: true) }, { ItemStat.blunt_per_level, new Tuple<float, float, float, bool>(4f, 0f, 20f, item4: true) }, { ItemStat.lightning, new Tuple<float, float, float, bool>(6f, 0f, 120f, item4: true) }, { ItemStat.lightning_per_level, new Tuple<float, float, float, bool>(5f, 0f, 20f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(40f, 0f, 120f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(8f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(8f, 1f, 30f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(16f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "FineWood", new Tuple<int, int>(3, 1) }, { "Resin", new Tuple<int, int>(16, 8) }, { "HardAntler", new Tuple<int, int>(3, 3) }, { "TrophyEikthyr", new Tuple<int, int>(1, 1) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary4 = new Dictionary<string, string>(); dictionary4.Add("name", "Elders Balance"); dictionary4.Add("catagory", "Swords"); dictionary4.Add("prefab", "VAVine_Sword"); dictionary4.Add("sprite", "vine_sword"); dictionary4.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary4, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(35f, 0f, 90f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(6f, 0f, 20f, item4: true) }, { ItemStat.spirit, new Tuple<float, float, float, bool>(20f, 0f, 120f, item4: true) }, { ItemStat.spirit_per_level, new Tuple<float, float, float, bool>(5f, 0f, 20f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(40f, 0f, 120f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(12f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(8f, 1f, 30f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(16f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Bronze", new Tuple<int, int>(2, 1) }, { "Stone", new Tuple<int, int>(16, 8) }, { "CryptKey", new Tuple<int, int>(1, 0) }, { "TrophyTheElder", new Tuple<int, int>(1, 0) }, { "RoundLog", new Tuple<int, int>(0, 4) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary5 = new Dictionary<string, string>(); dictionary5.Add("name", "Moders Grasp"); dictionary5.Add("catagory", "Swords"); dictionary5.Add("prefab", "VASwordModer"); dictionary5.Add("sprite", "moder_sword"); dictionary5.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary5, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(35f, 0f, 90f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(2f, 0f, 20f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(30f, 0f, 90f, item4: true) }, { ItemStat.pierce_per_level, new Tuple<float, float, float, bool>(4f, 0f, 20f, item4: true) }, { ItemStat.frost, new Tuple<float, float, float, bool>(25f, 0f, 120f, item4: true) }, { ItemStat.frost_per_level, new Tuple<float, float, float, bool>(1f, 0f, 20f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(40f, 0f, 120f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(30f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(12f, 1f, 30f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(24f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "ElderBark", new Tuple<int, int>(4, 2) }, { "Obsidian", new Tuple<int, int>(30, 15) }, { "DragonTear", new Tuple<int, int>(10, 0) }, { "TrophyDragonQueen", new Tuple<int, int>(1, 0) }, { "Silver", new Tuple<int, int>(0, 2) }, { "JuteRed", new Tuple<int, int>(0, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 4 } }); Dictionary<string, string> dictionary6 = new Dictionary<string, string>(); dictionary6.Add("name", "Moders Greatsword"); dictionary6.Add("catagory", "Swords"); dictionary6.Add("prefab", "VAModer_greatsword"); dictionary6.Add("sprite", "moder_greatsword"); dictionary6.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary6, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(55f, 0f, 90f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(2f, 0f, 20f, item4: true) }, { ItemStat.pierce, new Tuple<float, float, float, bool>(40f, 0f, 90f, item4: true) }, { ItemStat.pierce_per_level, new Tuple<float, float, float, bool>(4f, 0f, 20f, item4: true) }, { ItemStat.frost, new Tuple<float, float, float, bool>(25f, 0f, 120f, item4: true) }, { ItemStat.frost_per_level, new Tuple<float, float, float, bool>(1f, 0f, 20f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(55f, 0f, 120f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(48f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(50f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(17f, 1f, 30f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(34f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Crystal", new Tuple<int, int>(25, 10) }, { "Obsidian", new Tuple<int, int>(15, 10) }, { "DragonTear", new Tuple<int, int>(10, 0) }, { "TrophyDragonQueen", new Tuple<int, int>(1, 0) }, { "Silver", new Tuple<int, int>(0, 4) }, { "JuteRed", new Tuple<int, int>(0, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 4 } }); Dictionary<string, string> dictionary7 = new Dictionary<string, string>(); dictionary7.Add("name", "Bronze Greatsword"); dictionary7.Add("catagory", "Swords"); dictionary7.Add("prefab", "VAbronze_greatsword"); dictionary7.Add("sprite", "bronze_greatsword_reforged"); dictionary7.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary7, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(50f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(6f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(55f, 0f, 160f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(16f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(50f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(12f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(24f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "RoundLog", new Tuple<int, int>(4, 0) }, { "Bronze", new Tuple<int, int>(20, 10) }, { "DeerHide", new Tuple<int, int>(3, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary8 = new Dictionary<string, string>(); dictionary8.Add("name", "Iron Greatsword"); dictionary8.Add("catagory", "Swords"); dictionary8.Add("prefab", "VAiron_greatsword"); dictionary8.Add("sprite", "iron_greatsword_reforged"); dictionary8.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary8, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(75f, 0f, 250f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(6f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(55f, 0f, 160f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(28f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(50f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(14f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(28f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "ElderBark", new Tuple<int, int>(15, 5) }, { "Iron", new Tuple<int, int>(30, 15) }, { "LeatherScraps", new Tuple<int, int>(4, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary9 = new Dictionary<string, string>(); dictionary9.Add("name", "Silver Greatsword"); dictionary9.Add("catagory", "Swords"); dictionary9.Add("prefab", "VAsilver_greatsword"); dictionary9.Add("sprite", "silver_greatsword_reforged"); dictionary9.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary9, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(100f, 0f, 300f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(6f, 0f, 25f, item4: true) }, { ItemStat.spirit, new Tuple<float, float, float, bool>(30f, 0f, 120f, item4: true) }, { ItemStat.spirit_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(55f, 0f, 160f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(40f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(50f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(16f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(32f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(10, 5) }, { "Silver", new Tuple<int, int>(25, 10) }, { "Iron", new Tuple<int, int>(4, 2) }, { "LeatherScraps", new Tuple<int, int>(3, 1) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary10 = new Dictionary<string, string>(); dictionary10.Add("name", "Bonemasses Greatsword"); dictionary10.Add("catagory", "Swords"); dictionary10.Add("prefab", "VABonemassGreatsword"); dictionary10.Add("sprite", "bonemass_greatsword"); dictionary10.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary10, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(75f, 0f, 250f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(6f, 0f, 25f, item4: true) }, { ItemStat.poison, new Tuple<float, float, float, bool>(20f, 0f, 250f, item4: true) }, { ItemStat.poison_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(55f, 0f, 160f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(36f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(50f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(15f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(30f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "WitheredBone", new Tuple<int, int>(15, 5) }, { "Iron", new Tuple<int, int>(30, 15) }, { "Wishbone", new Tuple<int, int>(1, 0) }, { "TrophyBonemass", new Tuple<int, int>(1, 0) }, { "ElderBark", new Tuple<int, int>(0, 2) }, { "LeatherScraps", new Tuple<int, int>(0, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary11 = new Dictionary<string, string>(); dictionary11.Add("name", "Yagluths Greatsword"); dictionary11.Add("catagory", "Swords"); dictionary11.Add("prefab", "VAYagluth_greatsword"); dictionary11.Add("sprite", "yagluth_greatsword"); dictionary11.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary11, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(125f, 0f, 250f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(6f, 0f, 25f, item4: true) }, { ItemStat.fire, new Tuple<float, float, float, bool>(25f, 0f, 250f, item4: true) }, { ItemStat.fire_per_level, new Tuple<float, float, float, bool>(1f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(55f, 0f, 160f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(49f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(50f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(18f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(36f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "BlackMetal", new Tuple<int, int>(10, 5) }, { "Iron", new Tuple<int, int>(4, 2) }, { "YagluthDrop", new Tuple<int, int>(2, 0) }, { "TrophyGoblinKing", new Tuple<int, int>(1, 0) }, { "Tar", new Tuple<int, int>(0, 3) }, { "LinenThread", new Tuple<int, int>(0, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 4 } }); Dictionary<string, string> dictionary12 = new Dictionary<string, string>(); dictionary12.Add("name", "Flint Sword"); dictionary12.Add("catagory", "Swords"); dictionary12.Add("prefab", "VAFlint_Sword"); dictionary12.Add("sprite", "flint_sword"); dictionary12.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary12, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(15f, 0f, 90f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(6f, 0f, 20f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(40f, 0f, 120f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(4f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(6f, 1f, 30f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(12f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(2, 0) }, { "Flint", new Tuple<int, int>(6, 3) }, { "LeatherScraps", new Tuple<int, int>(0, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary13 = new Dictionary<string, string>(); dictionary13.Add("name", "Flint Greatsword"); dictionary13.Add("catagory", "Swords"); dictionary13.Add("prefab", "VAFlint_greatsword"); dictionary13.Add("sprite", "flint_greatsword"); dictionary13.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary13, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(25f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(6f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(55f, 0f, 160f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(14f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(50f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(10f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(20f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(4, 0) }, { "Flint", new Tuple<int, int>(9, 5) }, { "LeatherScraps", new Tuple<int, int>(0, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary14 = new Dictionary<string, string>(); dictionary14.Add("name", "Queen Greatsword"); dictionary14.Add("catagory", "Swords"); dictionary14.Add("prefab", "VAQueen_greatsword"); dictionary14.Add("sprite", "queen_greatsword"); dictionary14.Add("craftedAt", "blackforge"); new JotunnItemFactory.JotunnItem(dictionary14, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(125f, 0f, 250f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(6f, 0f, 25f, item4: true) }, { ItemStat.poison, new Tuple<float, float, float, bool>(25f, 0f, 250f, item4: true) }, { ItemStat.poison_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.lightning, new Tuple<float, float, float, bool>(30f, 0f, 99f, item4: true) }, { ItemStat.lightning_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(55f, 0f, 160f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(62f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(50f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(20f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(40f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "YggdrasilWood", new Tuple<int, int>(10, 5) }, { "Eitr", new Tuple<int, int>(20, 10) }, { "JuteBlue", new Tuple<int, int>(4, 2) }, { "TrophySeekerQueen", new Tuple<int, int>(1, 0) }, { "Carapace", new Tuple<int, int>(0, 8) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary15 = new Dictionary<string, string>(); dictionary15.Add("name", "Queen Sword"); dictionary15.Add("catagory", "Swords"); dictionary15.Add("prefab", "VASwordQueen"); dictionary15.Add("sprite", "queen_sword"); dictionary15.Add("craftedAt", "blackforge"); new JotunnItemFactory.JotunnItem(dictionary15, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(95f, 0f, 250f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(6f, 0f, 25f, item4: true) }, { ItemStat.poison, new Tuple<float, float, float, bool>(25f, 0f, 250f, item4: true) }, { ItemStat.poison_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.lightning, new Tuple<float, float, float, bool>(30f, 0f, 99f, item4: true) }, { ItemStat.lightning_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(40f, 0f, 160f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(52f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(16f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(32f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "YggdrasilWood", new Tuple<int, int>(3, 1) }, { "Eitr", new Tuple<int, int>(10, 5) }, { "JuteBlue", new Tuple<int, int>(3, 1) }, { "TrophySeekerQueen", new Tuple<int, int>(1, 0) }, { "Carapace", new Tuple<int, int>(0, 6) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); } private void LoadAxes() { Dictionary<string, string> dictionary = new Dictionary<string, string>(); dictionary.Add("name", "Flint greataxe"); dictionary.Add("catagory", "Axes"); dictionary.Add("prefab", "VAFlint_greataxe"); dictionary.Add("sprite", "flint_greataxe"); dictionary.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(25f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(45f, 0f, 200f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(70f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(14f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(70f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(12f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(24f, 1f, 20f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(8, 0) }, { "Flint", new Tuple<int, int>(9, 5) }, { "LeatherScraps", new Tuple<int, int>(0, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary2 = new Dictionary<string, string>(); dictionary2.Add("name", "Flint dualaxes"); dictionary2.Add("catagory", "Axes"); dictionary2.Add("prefab", "VAFlint_dualaxes"); dictionary2.Add("sprite", "flint_dualaxes"); dictionary2.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary2, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(20f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(30f, 0f, 200f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(50f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(12f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 60f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(175f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(6f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(14f, 1f, 20f, item4: true) }, { ItemStat.movement_speed, new Tuple<float, float, float, bool>(-0.05f, -0.2f, 0f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(10, 2) }, { "Flint", new Tuple<int, int>(12, 6) }, { "LeatherScraps", new Tuple<int, int>(0, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary3 = new Dictionary<string, string>(); dictionary3.Add("name", "Bronze Lumber Axe"); dictionary3.Add("catagory", "Axes"); dictionary3.Add("prefab", "VAbronze_battleaxe"); dictionary3.Add("sprite", "bronze_axe_rebuild"); dictionary3.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary3, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(50f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(6f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(30f, 0f, 200f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(2.5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(70f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(18f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(70f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(14f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(28f, 1f, 20f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "RoundLog", new Tuple<int, int>(20, 5) }, { "Bronze", new Tuple<int, int>(10, 5) }, { "DeerHide", new Tuple<int, int>(2, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary4 = new Dictionary<string, string>(); dictionary4.Add("name", "Bronze dualaxes"); dictionary4.Add("catagory", "Axes"); dictionary4.Add("prefab", "VABronze_dualaxes"); dictionary4.Add("sprite", "bronze_dualaxes"); dictionary4.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary4, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(40f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(40f, 0f, 200f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(50f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(12f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 60f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(175f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(8f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(16f, 1f, 20f, item4: true) }, { ItemStat.movement_speed, new Tuple<float, float, float, bool>(-0.05f, -0.2f, 0f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Wood", new Tuple<int, int>(8, 0) }, { "Bronze", new Tuple<int, int>(16, 8) }, { "LeatherScraps", new Tuple<int, int>(4, 1) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary5 = new Dictionary<string, string>(); dictionary5.Add("name", "Iron dualaxes"); dictionary5.Add("catagory", "Axes"); dictionary5.Add("prefab", "VAIron_dualaxes"); dictionary5.Add("sprite", "iron_dualaxes"); dictionary5.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary5, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(60f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(50f, 0f, 200f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(50f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(12f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 60f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(175f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(10f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(18f, 1f, 20f, item4: true) }, { ItemStat.movement_speed, new Tuple<float, float, float, bool>(-0.05f, -0.2f, 0f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "ElderBark", new Tuple<int, int>(8, 0) }, { "Iron", new Tuple<int, int>(40, 20) }, { "LeatherScraps", new Tuple<int, int>(4, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary6 = new Dictionary<string, string>(); dictionary6.Add("name", "Crystal Axe"); dictionary6.Add("catagory", "Axes"); dictionary6.Add("prefab", "VAcrystal_axe"); dictionary6.Add("sprite", "silver_axe_1h_icon"); dictionary6.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary6, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(80f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.spirit, new Tuple<float, float, float, bool>(30f, 0f, 200f, item4: true) }, { ItemStat.spirit_per_level, new Tuple<float, float, float, bool>(0f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(45f, 0f, 200f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(80f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(26f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 60f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(175f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(12f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(24f, 1f, 50f, item4: true) }, { ItemStat.movement_speed, new Tuple<float, float, float, bool>(-0.05f, -0.2f, 0f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "ElderBark", new Tuple<int, int>(15, 4) }, { "Silver", new Tuple<int, int>(20, 10) }, { "Crystal", new Tuple<int, int>(8, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary7 = new Dictionary<string, string>(); dictionary7.Add("name", "Crystal dualaxes"); dictionary7.Add("catagory", "Axes"); dictionary7.Add("prefab", "VACrystal_dualaxes"); dictionary7.Add("sprite", "crystal_dualaxes"); dictionary7.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary7, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(80f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.spirit, new Tuple<float, float, float, bool>(30f, 0f, 200f, item4: true) }, { ItemStat.spirit_per_level, new Tuple<float, float, float, bool>(0f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(50f, 0f, 200f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(50f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(14f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 60f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(175f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(12f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(20f, 1f, 20f, item4: true) }, { ItemStat.movement_speed, new Tuple<float, float, float, bool>(-0.05f, -0.2f, 0f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "ElderBark", new Tuple<int, int>(30, 8) }, { "Silver", new Tuple<int, int>(50, 20) }, { "Crystal", new Tuple<int, int>(16, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary8 = new Dictionary<string, string>(); dictionary8.Add("name", "Blackmetal dualaxes"); dictionary8.Add("catagory", "Axes"); dictionary8.Add("prefab", "VABlackmetal_dualaxes"); dictionary8.Add("sprite", "blackmetal_dualaxes"); dictionary8.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary8, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(100f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(60f, 0f, 200f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(50f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(16f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 60f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(175f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(14f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(22f, 1f, 20f, item4: true) }, { ItemStat.movement_speed, new Tuple<float, float, float, bool>(-0.05f, -0.2f, 0f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "BlackMetal", new Tuple<int, int>(50, 20) }, { "FineWood", new Tuple<int, int>(14, 5) }, { "LinenThread", new Tuple<int, int>(8, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 3 } }); Dictionary<string, string> dictionary9 = new Dictionary<string, string>(); dictionary9.Add("name", "Blackmetal Greataxe"); dictionary9.Add("catagory", "Axes"); dictionary9.Add("prefab", "VAblackmetal_2h_axe"); dictionary9.Add("sprite", "blackmetal_2h_axe"); dictionary9.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary9, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(130f, 0f, 300f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(60f, 0f, 300f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(2.5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(70f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(52f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(70f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(20f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(10f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "FineWood", new Tuple<int, int>(10, 5) }, { "BlackMetal", new Tuple<int, int>(35, 15) }, { "LinenThread", new Tuple<int, int>(5, 1) } }, new Dictionary<string, int> { { "stationRequiredLevel", 4 } }); Dictionary<string, string> dictionary10 = new Dictionary<string, string>(); dictionary10.Add("name", "Jotun dualaxes"); dictionary10.Add("catagory", "Axes"); dictionary10.Add("prefab", "VAJotunn_dualaxes"); dictionary10.Add("sprite", "jotun_dualaxes"); dictionary10.Add("craftedAt", "blackforge"); new JotunnItemFactory.JotunnItem(dictionary10, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(120f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(80f, 0f, 200f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(50f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(18f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 60f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(175f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(15f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(24f, 1f, 20f, item4: true) }, { ItemStat.movement_speed, new Tuple<float, float, float, bool>(-0.05f, -0.2f, 0f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Eitr", new Tuple<int, int>(35, 30) }, { "Iron", new Tuple<int, int>(25, 20) }, { "YggdrasilWood", new Tuple<int, int>(14, 5) }, { "Bilebag", new Tuple<int, int>(6, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary11 = new Dictionary<string, string>(); dictionary11.Add("name", "Jotun battleaxe"); dictionary11.Add("catagory", "Axes"); dictionary11.Add("prefab", "VAJotunn_2h_axe"); dictionary11.Add("sprite", "jotun_2h_axe"); dictionary11.Add("craftedAt", "blackforge"); new JotunnItemFactory.JotunnItem(dictionary11, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(140f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.poison, new Tuple<float, float, float, bool>(13f, 0f, 200f, item4: true) }, { ItemStat.poison_per_level, new Tuple<float, float, float, bool>(1f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(90f, 0f, 200f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(50f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(60f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(20f, 0f, 60f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(175f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(22f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(11f, 1f, 50f, item4: true) }, { ItemStat.movement_speed, new Tuple<float, float, float, bool>(-0.05f, -0.2f, 0f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "Eitr", new Tuple<int, int>(30, 20) }, { "Iron", new Tuple<int, int>(20, 15) }, { "YggdrasilWood", new Tuple<int, int>(14, 5) }, { "Bilebag", new Tuple<int, int>(6, 2) } }, new Dictionary<string, int> { { "stationRequiredLevel", 1 } }); Dictionary<string, string> dictionary12 = new Dictionary<string, string>(); dictionary12.Add("name", "Eikthyrs Greataxe"); dictionary12.Add("catagory", "Axes"); dictionary12.Add("prefab", "VAAntler_greataxe"); dictionary12.Add("sprite", "antler_greataxe"); dictionary12.Add("craftedAt", "piece_workbench"); new JotunnItemFactory.JotunnItem(dictionary12, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.blunt, new Tuple<float, float, float, bool>(10f, 0f, 200f, item4: true) }, { ItemStat.blunt_per_level, new Tuple<float, float, float, bool>(2f, 0f, 25f, item4: true) }, { ItemStat.slash, new Tuple<float, float, float, bool>(25f, 0f, 200f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(2f, 0f, 25f, item4: true) }, { ItemStat.lightning, new Tuple<float, float, float, bool>(10f, 0f, 200f, item4: true) }, { ItemStat.lightning_per_level, new Tuple<float, float, float, bool>(2f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(30f, 0f, 200f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(2.5f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(70f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(18f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(70f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(14f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(28f, 1f, 20f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "FineWood", new Tuple<int, int>(15, 0) }, { "Resin", new Tuple<int, int>(30, 15) }, { "HardAntler", new Tuple<int, int>(3, 3) }, { "TrophyEikthyr", new Tuple<int, int>(1, 1) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary13 = new Dictionary<string, string>(); dictionary13.Add("name", "Blackmetal Battleaxe"); dictionary13.Add("catagory", "Axes"); dictionary13.Add("prefab", "VAblackmetal_battleaxe"); dictionary13.Add("sprite", "blackmetal_battleaxe"); dictionary13.Add("craftedAt", "forge"); new JotunnItemFactory.JotunnItem(dictionary13, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.slash, new Tuple<float, float, float, bool>(120f, 0f, 300f, item4: true) }, { ItemStat.slash_per_level, new Tuple<float, float, float, bool>(5f, 0f, 25f, item4: true) }, { ItemStat.chop, new Tuple<float, float, float, bool>(60f, 0f, 300f, item4: true) }, { ItemStat.chop_per_level, new Tuple<float, float, float, bool>(2.5f, 0f, 25f, item4: true) }, { ItemStat.fire, new Tuple<float, float, float, bool>(20f, 0f, 160f, item4: true) }, { ItemStat.fire_per_level, new Tuple<float, float, float, bool>(0f, 0f, 25f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(70f, 0f, 200f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(52f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(70f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(200f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(22f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(10f, 1f, 50f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "FineWood", new Tuple<int, int>(10, 5) }, { "BlackMetal", new Tuple<int, int>(35, 15) }, { "LinenThread", new Tuple<int, int>(5, 0) }, { "SurtlingCore", new Tuple<int, int>(4, 0) } }, new Dictionary<string, int> { { "stationRequiredLevel", 4 } }, new Dictionary<ItemToggles, bool> { { ItemToggles.enabled, true }, { ItemToggles.craftable, false } }); } private void LoadHammers() { Dictionary<string, string> dictionary = new Dictionary<string, string>(); dictionary.Add("name", "Flametal nature sledge"); dictionary.Add("catagory", "Hammers"); dictionary.Add("prefab", "VAflametal_sledge_nature"); dictionary.Add("sprite", "flametal_sledge_nature"); dictionary.Add("craftedAt", "blackforge"); new JotunnItemFactory.JotunnItem(dictionary, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.blunt, new Tuple<float, float, float, bool>(165f, 0f, 300f, item4: true) }, { ItemStat.blunt_per_level, new Tuple<float, float, float, bool>(6f, 0f, 20f, item4: true) }, { ItemStat.poison, new Tuple<float, float, float, bool>(25f, 0f, 300f, item4: true) }, { ItemStat.poison_per_level, new Tuple<float, float, float, bool>(3f, 0f, 20f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(210f, 0f, 400f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(64f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(50f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(100f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(24f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(30f, 1f, 50f, item4: true) }, { ItemStat.movement_speed, new Tuple<float, float, float, bool>(-0.2f, -0.2f, 0f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "VAflametal_sledge", new Tuple<int, int>(1, 0) }, { "FlametalNew", new Tuple<int, int>(8, 8) }, { "Blackwood", new Tuple<int, int>(5, 0) }, { "GemstoneGreen", new Tuple<int, int>(1, 1) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary2 = new Dictionary<string, string>(); dictionary2.Add("name", "Flametal lightning sledge"); dictionary2.Add("catagory", "Hammers"); dictionary2.Add("prefab", "VAflametal_sledge_lightning"); dictionary2.Add("sprite", "flametal_sledge_lightning"); dictionary2.Add("craftedAt", "blackforge"); new JotunnItemFactory.JotunnItem(dictionary2, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.blunt, new Tuple<float, float, float, bool>(165f, 0f, 300f, item4: true) }, { ItemStat.blunt_per_level, new Tuple<float, float, float, bool>(6f, 0f, 20f, item4: true) }, { ItemStat.lightning, new Tuple<float, float, float, bool>(20f, 0f, 300f, item4: true) }, { ItemStat.lightning_per_level, new Tuple<float, float, float, bool>(2f, 0f, 20f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(210f, 0f, 400f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(64f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(50f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(100f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(24f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(30f, 1f, 50f, item4: true) }, { ItemStat.movement_speed, new Tuple<float, float, float, bool>(-0.2f, -0.2f, 0f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "VAflametal_sledge", new Tuple<int, int>(1, 0) }, { "FlametalNew", new Tuple<int, int>(8, 8) }, { "Blackwood", new Tuple<int, int>(5, 0) }, { "GemstoneBlue", new Tuple<int, int>(1, 1) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary3 = new Dictionary<string, string>(); dictionary3.Add("name", "Flametal blood sledge"); dictionary3.Add("catagory", "Hammers"); dictionary3.Add("prefab", "VAflametal_sledge_blood"); dictionary3.Add("sprite", "flametal_sledge_blood"); dictionary3.Add("craftedAt", "blackforge"); new JotunnItemFactory.JotunnItem(dictionary3, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.blunt, new Tuple<float, float, float, bool>(175f, 0f, 300f, item4: true) }, { ItemStat.blunt_per_level, new Tuple<float, float, float, bool>(10f, 0f, 20f, item4: true) }, { ItemStat.attack_force, new Tuple<float, float, float, bool>(210f, 0f, 400f, item4: true) }, { ItemStat.block_armor, new Tuple<float, float, float, bool>(64f, 0f, 60f, item4: true) }, { ItemStat.block_force, new Tuple<float, float, float, bool>(50f, 0f, 120f, item4: true) }, { ItemStat.durability, new Tuple<float, float, float, bool>(100f, 0f, 400f, item4: true) }, { ItemStat.durability_per_level, new Tuple<float, float, float, bool>(50f, 0f, 75f, item4: true) }, { ItemStat.primary_attack_stamina, new Tuple<float, float, float, bool>(24f, 1f, 50f, item4: true) }, { ItemStat.secondary_attack_stamina, new Tuple<float, float, float, bool>(30f, 1f, 50f, item4: true) }, { ItemStat.movement_speed, new Tuple<float, float, float, bool>(-0.2f, -0.2f, 0f, item4: true) } }, new Dictionary<string, Tuple<int, int>> { { "VAflametal_sledge", new Tuple<int, int>(1, 0) }, { "FlametalNew", new Tuple<int, int>(8, 8) }, { "Blackwood", new Tuple<int, int>(5, 0) }, { "GemstoneRed", new Tuple<int, int>(1, 1) } }, new Dictionary<string, int> { { "stationRequiredLevel", 2 } }); Dictionary<string, string> dictionary4 = new Dictionary<string, string>(); dictionary4.Add("name", "Flametal sledge"); dictionary4.Add("catagory", "Hammers"); dictionary4.Add("prefab", "VAflametal_sledge"); dictionary4.Add("sprite", "flametal_sledge"); dictionary4.Add("craftedAt", "blackforge"); new JotunnItemFactory.JotunnItem(dictionary4, new Dictionary<ItemStat, Tuple<float, float, float, bool>> { { ItemStat.amount, new Tuple<float, float, float, bool>(1f, 1f, 1f, item4: false) }, { ItemStat.blunt, new Tuple<float, float, float, bool>(165f