Changelog
0.7.0 — first public release
Night routine
- Added Sleeping Ward zones.
- Added sheltered-bed discovery, bed reservation and one-worker-per-bed ownership.
- Added door handling for entering at night and leaving in the morning.
- Added stable bed alignment, sleeping pose and full movement/rotation lock while asleep.
- Added morning restoration to the worker's saved pre-sleep position.
- Prevented distant or unassigned tame Goblins from stealing occupied beds.
- Added recovery from blocked approaches, unload/reload and invalid bed state.
Safety and production
- Fully suppressed damage caused by all tamed intelligent Goblins, including attacks that started before nightfall or area unloading.
- Improved woodcutter approach distance for different Beech trunk sizes.
- Added persistent daylight offline production catch-up for woodcutters and stoneworkers.
- Production advances only while valid job conditions are satisfied and stops at storage capacity.
Existing systems included in this release
- Rare intelligent woodcutter, stoneworker and gatherer variants.
- Vanilla-style taming with
PungentPebbles and follow commands.
- Profession tools and distinctive clothing colors.
- Ward work-zone assignment.
- Active work animations and zero-damage target impacts.
- Independent speed, yield and storage upgrade branches.
- One-slot wood/stone storage and three-slot berry storage.
- Ripe raspberry, blueberry and cloudberry harvesting.
Compatibility
- Updated plugin version to
0.7.0.
- Built for Valheim
0.221.12 (n-36) and .NET Framework 4.7.2.
- Declares
denikson-BepInExPack_Valheim-5.4.2333 as its Thunderstore dependency.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.