Valheim
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Changelog

1.0.2 — Bug fixes 1

  • The error in the work of the mason goblin with deposits has been fixed.

1.0.1 — More languages

  • Added complete Spanish, German and French interface translations.
  • Language is now selected automatically from Valheim settings; unsupported languages use English.
  • Cached language data to avoid recurring translation work during menu draws.

1.0.0 — Localized interface

  • Added Russian, English, interfaces selected. automatically from Valheim's language.
  • Added an English fallback for every other game language.
  • Item names now use Valheim's own localized item data instead of handwritten labels.
  • Redesigned all mod menus with a shared, clearer visual style.
  • Added consistent panels, buttons, typography, spacing, tabs and text fields.
  • Routed the Medic, Fisherman, Farmer, Scientist, Woodcutter and Mason interfaces through the same localization and visual layer.
  • Updated the Woodcutter/Mason upgrade tree to inherit the version 1.0 panel and typography styles.
  • Kept localization out of inventory and network identifiers, preserving save and multiplayer compatibility.
  • Cached language tables and menu text so the additional languages add no recurring per-frame translation work.

0.9.9 — Fisherman

  • Added settlement-scoped Fisherman research for Scientists.
  • Added permanent Fisherman selection for Capable Goblins and FishingRod visuals.
  • Added synchronized sales of fish and ocean bait for Coins, with safe refunds.
  • Added profession colors: yellow Farmer, blue Fisherman, red Medic and orange Trader.

0.9.5 — Mineral deposits

  • Scientists can research buildable Copper, Tin and Iron deposits.
  • Stoneworkers can switch between Stone-only work and one selected ore.
  • Added synchronized ore storage, yield progression and unloaded-area production.
  • Improved deposit targeting and fixed Tin collider and placement RPC errors.

0.9 — Capable professions

  • Added the rare Capable Goblin.
  • Added Farmer, Medic and Trader professions.
  • Added crop automation, settlement healing and tiered trading.
  • Improved synchronized inventories, profession menus and item transfers.

0.8 — Scientists and settlements

  • Added the pacifist Scientist Goblin and real-time knowledge research.
  • Added named settlements, Ward membership and four settlement levels.
  • Added FineWood research and Birch work for Woodcutters.

0.7 — Night rest

  • Added assigned beds, shelter navigation and nighttime sleep.
  • Added door handling, morning return and pathing safeguards.

0.6 — Gatherers

  • Added the Gatherer Goblin and ripe berry harvesting.
  • Added separate Raspberry, Blueberry and Cloudberry storage.

0.5 — Worker progression

  • Added worker upgrade trees for production, yield and storage.
  • Added one-slot resource storage and collection menus.

0.4 — Active work

  • Added Ward work zones, visible work cycles and zero-damage tool swings.
  • Added daytime production while workers are outside the loaded area.

0.3 — Profession tools

  • Added persistent visible tools for Woodcutters and Stoneworkers.

0.1 — Initial release

  • Added rare Woodcutter and Stoneworker Fulings.
  • Added boar-style taming with PungentPebbles and follower commands.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro