
Obsidian Firebreaker
Vanilla+ Ashlands experiance explore valheim from the start focus on fun.Firebreaker
Mistlock is a series of modded servers for anyone who enjoys relaxing gaming with lots of options to up the challenge.
Firebreaker
Firebreaker is an early take on the Ashlands expansion with growth rates that allow players to start anew and quickly progress through the existing biomes. Focus on the things you find fun and enjoy the progression. Spend time building or working on your gear, not countless hours grinding for nothing new.
Key Concepts
Skill progression
- Skill progression mods provide you a number of benefits as you level up those skills and spend time doing the related activities
- More wood from lumbering
- AoE & better drops from wild pickables
- AoE harvesting & planting along with better drops from crops
- Faster taming & better rewards for slaughtering tames
- More mining damage & more ore from mining
- Faster sailing & bigger exploration radius while sailing
- Faster sneaking as you level up your sneakiness
- Stamina and regeneration increases as you use them more
Minor changes
- Significantly reduced penalties for death (skill loss wise)
- Passive boss powers, now earned on the first kill, with a second providing access to the bosses active
- Upgrade items past their normal max levels! An extremely expensive way to keep your favorite item in usage, or be well prepared for the next biome
- Thats right, epic loot! But this isn't the Epic loot you might have first known.
- Loot drops are much more in-line with vanilla
- current biome weapons only unlocked as drops after beating the boss of that biome, no more get lucky and never have to craft something.
- Craft a "Rune Focus" and walk near existing Vegvesirs (the standing red runestones you see) then "use" the rune to absorb their powers
- Different biomes have different rune powers you can unlock
- Runes can be recharged by absorbing vegvesirs
- Offer trophy sacrifices to wild shrines in exchange for a challenge with great rewards
- Craft a shrine of challenge, and summon waves of enemies in exchange recieve a desired reward
- These challenges are pretty hard and its recommended you bring a friend or have significant fortifications / better gear
- player statistics
- buffs based on your accomplishments!
- leaderboard with other players on the server
- Automatically toss your inventory into your storage system at the press of a key!
. - Moves items from your inventory into storage chests that already contain that item
- Craft from containers!
- Build things with from resources stored nearby, no more do you have to carry around 400pounds of stones to build your walls
Configuration
This modpack comes pre-configured with a default set of configurations, feel free to adjust them to your playstyle or use them when enforcing configuration for a server.
FAQ
Q. There are updates for mods in this modpack, what do I do? A. Update them! I will not be pushing changes to the modpack that simply update mods, changes to the modpack will either include new mods or significant configuration updates.
Q. The chest inventory is overlapping my inventory!
A. Depending on your screen resolution this can happen with the default configs, you can fix it by adjusting Chest Inventory Y from AzuExtendedInventory, this is a client sided configuration so can be changed to fit your preference and won't be enforced by the server.
Credits
- Icon generated by DF AI
Changelog
1.4.0
- Removed Asocial cartopgraphy
- Added Better Cartography table this allows realtime pin manipulation, client sided sharing and determination on what they share.
- Updated configuration for crafty boxes and autostore to properly avoid storing weapons/armor automatically and to include the wooden drawer from missing pieces in those configurations
- Added Southsil armor, with many armors disabled. Aiming for alternate armor options, not overwhelming and closer to existing and lorefriendly options
- Fixed Epic loot gambling choices overwhelmingly picking ValheimArmory items
1.3.1
- Disabled skill gain notifications due to delay on all notifications caused by skill gain spam
- Made nails no longer sink
- Fixed movement speed penalty on silver tower shield
- Fixed skill gains for primary skills to more closely follow skill gain curve for modded skills (+100% not +2.5%)
1.3.0
- Enabled Recipe pagination, search by default
- Added AzuCraftyBoxes which allows crafting from container. Configured to not automatically pull raw foods for cooking stations and to avoid pulling weapons/armor/arrows.
- Added Further Upgrades which allows upgrading most items to lvl 7. Resource costs are 100%, upgrading past normal levels is excessively expensive.
- Added patches to EpicLoot for Valheim Armory, gambling and loot drops enabled for these items.
1.2.1
- Added AAACrafting to allow searching and crafting queueing
1.2.0
- Added AAV (auto prevent drinking health potions at full health)
- Added AdvancedPortals with configurations for portals to be enabled at Swamp, Mountain and Mistlands that allow moving previous biome materials around
- Updated configuration for ValheimArmory which fixes Flametal requirements and reduces boss grind for boss weapons
1.1.3
- Removing smoothsave due to reports of massive slowdowns during sleep (sometimes)
- Adding teleport everything, configured to allow teleporting nearby tames. Cart transportation disabled. Enemies transport disabled. No-transport items still not-teleportable.
1.1.2
- Removed InstantMonsterDrop due to it being outdated, it breaks the terminal.
- Added SmoothSave to reduce save lag
1.1.1
- Added PassivePowers, now multiple boss kills are required to unlock the active. With the players first kill unlocking the passive. No kills on the boss? No powers! Encourage cooperation and repeated fights for the bosses. Tuned Queen & Moder powers to be more useful generally. Allows 2 powers, reduced cooldown of powers.
1.0.1
- Updated CLLC configuration to reduce multiplayer scaling and massively increase the frequency of respawning dungeons and loot from dungeons. Disabled respawning of camps. Enabled bosses spawning with multiple stars based on world age.